* refactor: opacity + blend_mode -> blend_style
* Add code for clipping
* Add alt-click masking
* Clip to all colors. Fill option
* Fix undo not working. Fix strokes not being white
* Allow clipped to be grouped or raster
* Switch to alpha mode in mask-type
* add plumbing to know if clipped in frontend and add fill slider
* Attempt at document upgrade code
* Fix fill slider
* Add clipped styling and Alt-click layer border
* Use mask attr judiciously by using clip when possible
* Fix breaking documents and upgrade code
* Fix fixes
* No-op toggle if last child of parent and don't show clip UI if last element
* Fix mouse styles by plumbing clippable to frontend
* Fix Clip detection by disallowed groups as clipPath according to SVG spec doesn't allow <g>
* Add opacity to clippers can_use_clip check
* Fix issue with clipping not working nicely with strokes by using masks
* Add vello code
* cleanup
* Add stroke alignment hacks to SVG renderer
* svg: Fix mask bounds in vector data
* vello: Implement mask hacks to support stroke alignment
* Move around alignment and doc upgrade code
* rename Line X -> X
* An attempt at fixing names not updating
* svg: add stroke order with svg
* vello: add stroke order with by calling one before the other explicitly
* fix merge
* fix svg renderer messing up transform det
* Code review; reorder and rename parameters (TODO: fix tools)
* Fixes to previous
* Formatting
* fix bug 3
* some moving around (not fixed)
* fix issue 1
* fix vello
* Final code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start refactoring the boolean operations code
* Switch to iterators in the boolean operations code
* Make boolean operations work on rows of a table, not Vecs of single-row tables
* Remove more .transform()
* Simplify brush code
* Attempt to remove .transform() by using Instance<Image<Color>> in brush code, but a regression is introduced
* Improve blend_image_closure
* Simplify
* Remove leading underscore from type arguments
* Remove .transform() from ImageFrameTable<P> and fix Mask node behavior on stencils not fully overlapping its target image
* Remove more .one_instance_ref()
* Fully remove .one_instance_ref() and improve the 'Combine Channels' node robustness
* Fully remove .once_instance_mut()
* Fix tests
* Remove .one_empty_image()
* Make Instances<T>::default() return an empty table for images, but still not yet vector
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
* Fix several broken raster nodes and clean up leftover old node system code
* Migrate Brightness/Contrast to the new node macro, and fix it
* Remove last usages of old_node_fn
* Remove old_node_fn
* First draft of factoring out the dropdown boilerplate
* Add proc macro for enum boilerplate
* Detect whether to say `crate` or the name
* Clean up the input and naming of the enum macro
* Rename a file
* Do the rename of code too
* Use the attribute-driven selection of radio vs dropdown
* Add a metadata struct and tooltips
* Move the new traits to a better place.
* Use ChoiceType, part 1
* Use ChoiceType, part 2
* Introduce a builder API for choice widgets
* Start using the new new API
* DomainWarpType should be a dropdown still
* Handle the case where a node property can never have a socket
* Rustfmt
* Code review
* Update stable node IDs in test
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Fix min and max macro not enforcing limits when data flows
* Use trait based clamping
* Remove min/max from testing
* cargo fmt
* Resolve into min, and hard_min
* cargo fmt
* fix traits
* cargo fmt
* fix tests
* rename as soft_x
* Add validation code
* Clean up (not compiling because of DVec2 clamping)
* Avoid needing to add trait bounds to node definitions
* Code review
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Just group
* Partly working but without transforms
* Remove Transform/TransformMut from GraphicElement and GraphicGroupTable
* Fix layers and flattening
* Fix transform group handling on the remaining nodes
* Change collect metadata
* Add transform on vector data. TODO: Remove duplicate transform
* Small code tidying-up
* Add concatenate node?
* Remove ignore_modifications which is always false
* Improve transforms
* Mostly fix the nested transform cage angle (except leaf layers and skew)
* WIP attempt to integrate skew
* Fix nesting bounding box
* Avoid setting the transform
* Fix stroke transforms
* Renderer cleanup
* Fix tests for repeated elements not given unique point IDs
* Suppress cargo-deny warning
* Fix upgrade code for graphic group data
* Work around rendering issue in Isometric Fountain
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* Clean up dyn_any usages
* Migrate ArtboardGroup to ArtboardGroupTable (not yet flattened)
* Reorder graphical data imports
* Flatten and remove ArtboardGroup in favor of ArtboardGroupTable
* Fix test
* Fix domain data structure field plural naming
* Rename method one_item to one_instance
Rename method one_item to one_instance
* Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>
Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>
* Add transform and alpha_blending fields to Instances<T>
* Finish the refactor (Brush tool is broken though)
* Add test for brush node
* Fix brush node
* Fix default empty images being 1x1 instead of 0x0 as they should be
* Fix tests
* Fix path transform
* Add correct upgrading to move the transform/blending up a level
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
* Implement experimental Context struct and traits
* Add Ctx super trait
* Checkpoint
* Return Any instead of DynAny
* Fix send implementation for inputs with lifetimes
* Port more nodes
* Uncomment nodes
* Port more nodes
* Port vector nodes
* Partial progress (the stuff I'm more sure about)
* Partial progress (the stuff that's not compiling and I'm not sure about)
* Fix more errors
* First pass of fixing errors introduced by rebase
* Port wasm application io
* Fix brush node types
* Add type annotation
* Fix warnings and wasm compilation
* Change types for Document Node definitions
* Improve debugging for footprint not found errors
* Forward context in append artboard node
* Fix thumbnails
* Fix loading most demo artwork
* Wrap output type of all nodes in future
* Encode futures as part of the type
* Fix document node definitions for future types
* Remove Clippy warnings
* Fix more things
* Fix opening demo art with manual composition upgrading
* Set correct type for manual composition
* Fix brush
* Fix tests
* Update docs for deps
* Fix up some node signature issues
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* Port VectorData to Instances<VectorData>
* Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame>
* Avoid mutation with the TransformMut trait
* Port GraphicGroup to Instances<GraphicGroup>
* It compiles!
* Organize debugging
* Document upgrading
* Fix Brush node
* Restore TransformMut in lieu of TransformSet trait
* Fix tests
* Final code review
* Add support structure for new node macro to gcore
* Fix compile issues and code generation
* Implement new node_fn macro
* Implement property translation
* Fix NodeIO type generation
* Start translating math nodes
* Move node implementation to outer scope to allow usage of local imports
* Add expose attribute to allow controlling the parameter exposure
* Add rust analyzer support for #[implementations] attribute
* Migrate logic nodes
* Handle where clause properly
* Implement argument ident pattern preservation
* Implement adjustment layer mapping
* Fix node registry types
* Fix module paths
* Improve demo artwork comptibility
* Improve macro error reporting
* Fix handling of impl node implementations
* Fix nodeio type computation
* Fix opacity node and graph type resolution
* Fix loading of demo artworks
* Fix eslint
* Fix typo in macro test
* Remove node definitions for Adjustment Nodes
* Fix type alias property generation and make adjustments footprint aware
* Convert vector nodes
* Implement path overrides
* Fix stroke node
* Fix painted dreams
* Implement experimental type level specialization
* Fix poisson disk sampling -> all demo artworks should work again
* Port text node + make node macro more robust by implementing lifetime substitution
* Fix vector node tests
* Fix red dress demo + ci
* Fix clippy warnings
* Code review
* Fix primary input issues
* Improve math nodes and audit others
* Set no_properties when no automatic properties are derived
* Port vector generator nodes (could not derive all definitions yet)
* Various QA changes and add min/max/mode_range to number parameters
* Add min and max for f64 and u32
* Convert gpu nodes and clean up unused nodes
* Partially port transform node
* Allow implementations on call arg
* Port path modify node
* Start porting graphic element nodes
* Transform nodes in graphic_element.rs
* Port brush node
* Port nodes in wasm_executior
* Rename node macro
* Fix formatting
* Fix Mandelbrot node
* Formatting
* Fix Load Image and Load Resource nodes, add scope input to node macro
* Remove unnecessary underscores
* Begin attemping to make nodes resolution-aware
* Infer a generic manual compositon type on generic call arg
* Various fixes and work towards merging
* Final changes for merge!
* Fix tests, probably
* More free line removals!
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start integrating vello into render pipeline
Cache vello render creation
Implement viewport navigation
Close vello path
Add transform parameter to vello render pass
* Fix render node types
* Fix a bunch of bugs in the path translation
* Avoid panic on empty document
* Fix rendering of holes
* Implement image rendering
* Implement graph recompilation afer editor api change
* Implement preferences toggle for using vello as the renderer
* Make surface creation optional
* Feature gate vello usages
* Implement skeleton for radial gradient
* Rename vello preference
* Fix some gradients
* Only update monitor nodes on graph recompile
* Fix warnings + remove dead code
* Update everything except for thumbnails after a node graph evaluation
* Fix missing click targets for Image frames
* Improve perfamance by removing unecessary widget updates
* Fix node graph paning
* Fix thumbnail loading
* Implement proper hash for vector modification
* Fix test and warnings
* Code review
* Fix dep
* Remove warning
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP
* Start deprecating let nodes
* Replace WasmEditorApi network imports with new Scope input
* Add missing unwrap
* Add #[serde(default)] to scope_injections
* Restructure WasmEditorApi definition to be available as a TaggedValue
* Fix text node
* Use stable toolchain in nix shell again
* Code review
* FIx text node and remove all remaining warnings
* Require executor input to be 'static
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
* Use doubles in graph
* Format .graphite files onto one line
* Rename new node to Vector2
* No primary input
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Initial work on fixing tests
* Fix formatting
* Remove dead code to satisfy rustc warnings
* Insert into an artboard
* Load updated artwork in editor
* Remove popup when importing image
* Fix up demo art
* Change transform app[lication method
* Reduce number of enums called BlendMode
* Finalize the demo artwork upgrade
* Code review pass
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Initialize wgpu executor from graphene cli
* Make `graphene-core` `no-std` complient again
* Implemnt image similarity calculation
* Add nan checks
* Make image comparison optional
* Feature gate quantization to reduce the number of warnings
* Create ValueMapperNode and use it for brightness/contrast
* move spline code into seperate module
* Add GenerateCurvesNode
* add a `LuminanceMut`-trait
* add `lerp` to `Channel`
* Add frontend code to handle the curves widget's inputs
* Rename spline module to curve
* Make messages in CurveInput pass
* Improve curves widget design and fix sizing issue
* Implement proper bezier handling
* Use bezier_rs's intersections function instead of own cubic root solver
* Debounce CurveInput events and change how debouncer works
the first event issued to the debouncer was unneccessarily delayed.
Instead now the debouncer fires it instantaneously but blocks events
that come in until a timeout was reached.
* Make curve editing more user friendly
* Change code to use project terminology
* sample -> manipulator group or manipulator
* marker -> handle
* Fix small documentation mistake in bezier-rs
* Add find_tvalues_for_x function to bezier-rs
also integrate the function into curves node
* Add tests for find_tvalues_for_x in bezier-rs
* Fix formatting
* Revert BrightnessContrastNode changes
* Frontend cleanup
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement skeleton for graphene-cli
* Configure gpu surface on non wasm32 targets
* Create window with full hd size
* Create window using the graphen-cli
* Use window size for surface creation
* Reuse surface configuration
* Reduce window size for native applications to 800x600
* Add compute pipeline test
* Poll wgpu execution externally
* Remove cache node after texture upload
* Add profiling instructions
* Add more debug markers
* Evaluate extract node before flattening the network
* Reenable hue saturation node for compilation
* Make hue saturation node work on the gpu + make f32 default for user inputs
* Add version of test files without caching
* Only dispatch each workgroup not pixel
* ICE
* Add quantization to gpu code
* Fix quantization
* Load images at graph runtime
* Fix quantization calculation
* Feature gate quantization
* Use git version of autoquant
* Add license to `graphene-cli`
* Fix graphene-cli test case
* Ignore tests on non unix platforms
* Fix flattening test