Commit Graph

39 Commits

Author SHA1 Message Date
James Lindsay 4344f28909
Reduce development environment warnings and remove DWARF debug symbols (#2741)
* Ignore tauri gen

* Deny warnings on CI

* Fix all warnings in current nightly rustc

* Disable DWARF debug info for development builds

* Fix typo

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-06-22 03:10:25 -07:00
Firestar99 006209c5d0 Put all `#[test]` in a `mod tests` (#2728)
workspace: put all `#[test]` in a `mod tests`
2025-06-19 20:25:58 -07:00
ilya sheprut adfcff7599
New node: Arc (#2470)
* init

* add closed and slice options

* Make it work beyond -360 to 360 degrees

* Switch "closed" and "slice" to ArcType enum

* Update default ranges

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-04-18 09:42:07 +00:00
Dennis Kobert 44694ff8d6
Experimental animation support (#2443)
* Implement experimental time routing to the node graph

* Allow toggling live preview with SHIFT + SPACE

* Add animation message handler

* Fix hotkeys

* Fix milisecond node

* Adevertize set frame index action

* Fix frame index

* Fix year calculation

* Add comment for why month and day are not exposed

* Combine animation nodes and fix animation time implementation

* Fix animation time interaction with playback

* Add set animation time mode message

* Captalize UTC

* Fix compiling

* Fix crash and add text nodes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-19 01:19:49 -07:00
Dennis Kobert beb1c6ae64
Upgrade to the Rust 2024 edition (#2367)
* Update to rust 2024 edition

* Fixes

* Clean up imports

* Cargo fmt again

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-03-12 17:29:12 -07:00
Keavon Chambers 1e62af88cd Remove trailing zeros in rendered SVG path output 2025-01-13 02:56:33 -08:00
Sidharth-Singh10 3b503ccde2
Bezier-rs: Make rectangle constructor produce linear segments (#2109)
* fix(bezier-rs): new_rect constructor create linear segments

* refactor
2024-11-18 21:10:08 +00:00
Keavon Chambers d649052255 Upgrade and document the math operation nodes 2024-11-09 23:23:25 -08:00
Keavon Chambers 457619794b
Improve nudging when tilted and add Artboard tool nudge resizing; disable menu bar entries when no layer is selected (#2098)
* Make nudging follow a tilted viewport

* Add artboard nudge resizing
2024-11-08 16:16:20 -08:00
James Lindsay 320d030c08
Fix the spline node algorithm to be continuous across start/end points (#2092)
* Simplify spline node implementation using stroke_bezier_paths

* Improve closed splines

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-11-07 00:46:45 -08:00
James Lindsay 9524835a30
Switch attribute-based vector data from referencing PointIds to indexes in the points table (#1949)
* Index for points

* Code review

* Add todo comment about a possible perf optimization

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-09-04 08:59:55 +00:00
adamgerhant 8041b1237c
Fix regressions from network interface PR (#1906)
* Fix regressions

* Remove unnecessary graph render in box selection

* Improve stack positioning

* Store layer stacks as absolute position

* Improve automatically creating chains

* Improve group selection

* Increase horizontal layer spacing by 1

* Fix export crash and demo artwork

* Improve inserting node onto wire, fix spline crash

* Remove comment
2024-08-07 01:03:12 -07:00
Dennis Kobert ab71d26d84
Integrate Vello for vector rendering (#1802)
* Start integrating vello into render pipeline

Cache vello render creation

Implement viewport navigation

Close vello path

Add transform parameter to vello render pass

* Fix render node types

* Fix a bunch of bugs in the path translation

* Avoid panic on empty document

* Fix rendering of holes

* Implement image rendering

* Implement graph recompilation afer editor api change

* Implement preferences toggle for using vello as the renderer

* Make surface creation optional

* Feature gate vello usages

* Implement skeleton for radial gradient

* Rename vello preference

* Fix some gradients

* Only update monitor nodes on graph recompile

* Fix warnings + remove dead code

* Update everything except for thumbnails after a node graph evaluation

* Fix missing click targets for Image frames

* Improve perfamance by removing unecessary widget updates

* Fix node graph paning

* Fix thumbnail loading

* Implement proper hash for vector modification

* Fix test and warnings

* Code review

* Fix dep

* Remove warning

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-07-22 01:56:29 -07:00
James Lindsay 1652c713a6
Add nondestructive vector editing (#1676)
* Initial vector modify node

* Initial extraction of data from monitor nodes

* Migrate to point id

* Start converting to modify node

* Non destructive spline tool (tout le reste est cassé)

* Fix unconnected modify node

* Fix freehand tool

* Pen tool

* Migrate demo art

* Select points

* Fix the demo artwork

* Fix the X and Y inputs for path tool

* G1 continous toggle

* Delete points

* Fix test

* Insert point

* Improve robustness of handles

* Fix GRS shortcuts on path

* Dragging points

* Fix build

* Preserve opposing handle lengths

* Update demo art and snapping

* Fix polygon tool

* Double click end anchor

* Improve dragging

* Fix text shifting

* Select only connected verts

* Colinear alt

* Cleanup

* Fix imports

* Improve pen tool avoiding handle placement

* Improve disolve

* Remove pivot widget from Transform node properties

* Fix demo art

* Fix bugs

* Re-save demo artwork

* Code review

* Serialize hashmap as tuple vec to enable deserialize_inputs

* Fix migrate

* Add document upgrade function to editor_api.rs

* Finalize document upgrading

* Rename to the Path node

* Remove smoothing from Freehand tool

* Upgrade demo artwork

* Propertly disable raw-rs tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2024-07-05 13:42:40 -07:00
adamgerhant 6d74abb4de
Node network subgraph editing (#1750)
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes

* Add index to network inputs, remove imports usage from flatten network

* Replace NodeOutput with NodeInput::Node

* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network

* Replace previous_outputs with root_node, fix adding artboard/layer to empty network

* Import/Export UI nodes

* Display input/output types dynamically from compiled network

* Add LayerNodeIdentifer::ROOT_PARENT

* Prevent .to_node() on ROOT_PARENT

* Separate NodeGraphMessage and GraphOperationMessage

* General bug fixes with nested networks

* Change layer color, various bug fixes and improvements

* Fix disconnect and set node input for proto nodes and UI export node

* Dashed line to export for previewed node

* Fix deleting proto nodes and nodes that feed into export

* Allow modifications to nodes outside of nested network

* Get network from Node Id parameter

* Change root_node to previous_root_node

* Get TaggedValue from proto node implementation type when disconnecting

* Improve preview functionality and state

* Artboard position and delete children fix

* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion

* replace "Link" with "Wire", adjust previewing

* Various bug fixes and improvements

* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node

* Open demo artwork

* Fix opening already upgraded documents and refactor FrontendGraphDataType usages

* Fix deleting within network and other bugs

* Get default node input from compiled network when copying, fix previews, tests, demo artwork

* Code cleanup

* Hide EditorApi and add a comment describing unresolved Import node input types

* Code review

* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX

* Breadcrumb padding

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-06-02 08:01:56 +00:00
Elbert Ronnie beb88d280c
Bezier-rs: Add calculations for area and centroid of subpaths (#1729)
* add code to calculate area and centroid of subpath

* change library to poly_it

* add a demo of area and centroid

* modify algorithm to consider negetive area as positive

* add code for manipulating polynomials in bezier-rs

* remove `poly_it` dependency and use custom Polynomial

* formatting floats to skip last zero

* add debug mechanism

* collect both intersection points instead of one

* fix test and cargo fmt

* apply minimum separation filtering in self_intersection and use better endpoint filtering algorithm

* remove debug mechanism and cargo fmt

* consider the subpath as closed for intersection calculation

* add documentation for polynomial.rs

* impl display for Polynomial

* make area always positive

* add missing docs

* fix test and cargo fmt

* Naming/formatting code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-04-29 19:19:12 -07:00
Karthik Prakash 438c45eb80
Add corner rounding to the Rectangle node (#1648)
* add skeleton implementation

* add corner rounding

* fix crash when `border_radius` is zero

* rename `Border Radius` to `Corner Radius`

* add clamped property

* add `TaggedValue::F64Array4`

* add frontend support for individual corner rounding

* added individual corner rounding

* fix rebase

* change default values when switching rounding type

* fix crash caused by negative scale

* remove `Any` trait

* add `Message::Batched`

* fix stale property bug

* add smarter clamping for individual rounding

* Rearrange widgets in properties panel

* update individual clamping algorithm

* add better variable names

* make variable names clearer

* Final code cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-04-06 05:09:55 +00:00
0HyperCube 218e9675fd
Attribute-based vector format refactor (#1624)
* Initial vector format structure

* Click targets

* Code review pass

* Remove subpaths from vector data

* Morph node & vector node tests

* Insignificant change

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-03-09 10:27:30 -08:00
Haikal 9090a0e6e9
Update Polygon tool to draw stars/ngons so they're tilted upright (#1640)
* Update angel of new polygon and star tool

* Math tidying up

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-03-02 23:53:51 +00:00
Keavon Chambers 6b6accfb91
Add Poisson-disk sampling node and Bezier-rs 0.4 release (#1586)
* Add Poisson-disk sampling node and Bezier-rs 0.4 release

* Additional optimizations

* More performance optimizations with help from 0Hypercube

* Add comments
2024-01-28 02:25:46 -08:00
0HyperCube 484acbcde3
New node: Morph (#1576)
* Add morph node

* Range slider time parameter, better lerping

* Lerp more fill and stroke parameters

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-13 23:35:40 -08:00
0HyperCube 768bbe820d
Preserve group IDs in the Spline from Points node (#1574) 2024-01-14 00:49:52 +00:00
0HyperCube 8a816cd701
Fix crash on deleting all subpaths (#1460)
* Fix crash on deleting all subpaths

* Delete layer if no manipulators exist
2023-11-16 15:42:21 -08:00
Chase 5acb2cff06
New nodes: Resample Points, Spline from Points (#1226)
* Create node (no implementation)

* Resampling - WIP

* use bezier::from_linear_dvec2

* Use from anchors instead of Bezier

* Tidy up anchor collection & subpath creation

* Add Spline from Points node (not implemented)

* Add spline from points node implementation

* Update resampling

* Update minimum density 0.01 -> 1.0

* Add a way to create a custom vector network

* Add spline from points node to spline tool

* Fix crash when no points

* Add anchor method to subpath

* Exact start and end point

* Fix compile errors from rebase

* Fix spline tool

* Rename 'Density' to 'Spacing'

* Fix transforms

* Only close subpaths with >1 anchor

* Fix compile

* Fix compile error

* Fix from points with many subpaths

* Fix new_cubic_spline crash with one point

* Rename to resample as polyline

* Fix div zero

* Fix missing file

* Fix resample

* Rename to resample points

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-30 05:21:39 -07:00
Ezbaze 226b96260c
New nodes: shape/curve primitives (#1389)
* Add new Primitive Shape/Curve Nodes

* Elipse Node and Debug

* N-input Spline node

* Debuging

* Debug

* fmt

* remov debug

* Changes from code review

* Debug: Empty Spline Input

* Changes from code review

* Fix spelling of ellipse

* Rename polygon to regular polygon

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-27 14:22:09 -07:00
Leonard Pauli 84343f2abe Add Polygon/Star toggle to Shape tool (#1215)
* #1212: added checkbox to toggle star for ngon shape

* Switch from checkbox to radio input

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-04 16:29:38 +02:00
Hannah Li 97be83c404 Bezier-rs: Implement miter-limit (#1096)
* Implement miter-limit approximation

* Refactor to use Join enum and address other comments

* Rustdocs improvements

* Tweaks

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-27 22:58:35 -04:00
Hannah Li c0576ab4e0 Bezier-rs: Add joins and caps to offsets and outlines (#1083)
* Intial work

* Improve miter and add round join

* Get arcs to go opposite direction

* Add cap and other refactors

* Rename joint to join, fix some bugs

* Fix single point issue

* Clean up

* Fix iframe sizes and update UI

* Address comments and handle single point outline

* Rename variables, fix branches in outline

* Address comments
2023-03-27 16:25:08 -04:00
0HyperCube 959e790cdf Migrate vector data and tools to use nodes (#1065)
* Add rendering to vector nodes

* Add line, shape, rectange and freehand tool

* Fix transforms, strokes and fills

* Migrate spline tool

* Remove blank lines

* Fix test

* Fix fill in properties

* Select layers when filling

* Properties panel transform around pivot

* Fix select tool outlines

* Select tool modifies node graph pivot

* Add the pivot assist to the properties

* Improve setting non existant fill UX

* Cleanup hash function

* Path and pen tools

* Bug fixes

* Disable boolean ops

* Fix default handle smoothing on ellipses

* Fix test and warnings

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-26 08:03:51 +01:00
Rob Nadal ccb698ffa8 Bezier-rs: Subpath offset and bezier offset improvements (#1039)
* Added subpath offset

* Enhanced offset to produce smooth curves

* Lots of outline bugfixes

* Fixed failing unit tests

* Added subpath outline

* Refactor bezier offset and outline to return Subpaths

* Fix outline bug due to smooth joining and removed reduce optimization that causes jumping approximations

* Bugfix when subpath angle is acute but doesn't intersect

* Stylistic changes per review

* Stylistic changes per review and updated doc comments

---------

Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-03-03 14:21:21 -05:00
0HyperCube 66ec85a3c9 Bézier-rs: Add utils to subpath (#1058)
* Add utils to bezier-rs subpath

* Apply code review changes

* Remove tan from constant

* Fix compile

* Fix tests
2023-03-02 16:48:09 +00:00
Hannah Li 8d3daeae78 Bezier-rs: Add trim for Subpath (#1006)
* Move compare.rs

* Update traits for Subpath and ManipulatorGroup

* Implement trim

* UI adjustments and more tests

* Add reverse, refactor code, rename variables

* Improve comments

* Comment nits

* Address comments

* Update trim behavior

* Update doc comment for trim

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-26 18:41:11 -05:00
0HyperCube 08b2782917 Bézier-rs: Add ids to manipulator groups (#1054)
* Add ids to manipulator groups

* Fix tests

* Rename trait from ManipulatorGroupId to Identifier

* Rename EmptyManipulatorGroupId to EmptyId
2023-02-25 16:23:58 +00:00
Rob Nadal 9a52cae9b9 Bezier-rs: Add SubpathTValue and euclidean parameterization for subpaths (#1027)
* Added SubpathTValue and euclidean parameterization for subpaths

* Small fix

* Added bounds checking to get_segment

* Code review

* code review nit for clarity

---------

Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-17 15:33:52 -05:00
Jackie Chen 511a8aa164 Bezier-rs: Add normal and tangent to subpath (#1003)
tangent and normal for subpath

Co-authored-by: Rob Nadal <Robnadal44@gmail.com>
2023-01-31 00:15:37 -05:00
Thomas Cheng 52cc770a1e Bezier-rs: Add parametric evaluate and line intersect to subpath (#852)
* add slider to subpath component + change evaluate to take an enum

Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>

wip - add intersect to subpath, TODO fix bug

Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>

add unit tests to subpath intersections

stress, testing

Co-authored-by: Hannah Li <hannahli2010@gmail.com>

* add parametric eval impl to subpath

* add line intersection to subpath

* Uncomment and #[ignore] disabled tests

* Reorder a few imports

* change subpath:eval slider to radio button

* fixed bug with solve_cubic, fixed unit tests, improved intersection accuracy

* fix failing test

Co-authored-by: Hannah Li <hannahli2010@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2022-12-11 00:41:02 -05:00
Rob Nadal 00c8fa83c2 Bezier-rs: Convert to_svg used in subpaths to match style used in beziers (#854)
Converted subpath::to_svg to Bezier style
2022-11-14 22:37:06 -08:00
Hannah Li f74b6ed111 Refactor bezier-rs' `to_svg` functionality (#758)
* Change Bezier to_svg to include handles and endpoints

* Move params into brackets of format macro, remove unused comment

* Use write macro instead of format

* Fix path for watched directory

* Refactor functions to remove ToSVGOptions
2022-09-01 23:13:39 -04:00
Keavon Chambers 4412b983cd Move bezier-rs into libraries folder and deploy its interactive docs 2022-08-14 16:17:27 -07:00