Commit Graph

30 Commits

Author SHA1 Message Date
0HyperCube 218e9675fd
Attribute-based vector format refactor (#1624)
* Initial vector format structure

* Click targets

* Code review pass

* Remove subpaths from vector data

* Morph node & vector node tests

* Insignificant change

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-03-09 10:27:30 -08:00
Keavon Chambers 70dce1c230 Resolve most Clippy lint issues 2024-02-29 00:48:28 -08:00
0HyperCube 6f6fb3bcd4
Upgrade several Rust dependencies (#1613)
`specta` from Hypercube's fork commit to latest upstream commit
`wasm-bindgen` 0.2.87 -> 0.2.91
`spirv-std` from 0.9 to not-yet-merged commit in https://github.com/EmbarkStudios/rust-gpu/pull/1115
`wgpu` 0.17 -> 0.19
`winit` 0.28.6 -> 0.29
`vello` and `vello_svg` from latest upstream commit to not-yet-merged commit in https://github.com/linebender/vello/pull/427
`resvg` 0.36.0 -> 0.39
`glam` 0.24 -> 0.25
`rustybuzz` 0.8.0 -> 0.10.0
`js-sys` and `web-sys` 0.3.55 -> 0.3.67
`usvg` 0.36.0 -> 0.39
`spirv` 0.2.0 -> 0.3

* Update a couple of dependencies

* More test fixing…

* Use upstream Specta instead of fork

* Update comments in Cargo.toml

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-17 15:02:41 -08:00
Dennis Kobert 349ec5da72
Add MemoizeImpure node and cache image base64 in graph (#1595)
* Cache base64 representation of images when converting to graphic group

* Fix build

* Fix build again

* Actually fix it this time

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-02-03 23:16:03 +01:00
0HyperCube 2df329fc0e Remove old subpath code (#1582) 2024-01-17 20:42:38 -08:00
0HyperCube 456ca170a4
Layer and grid snapping systems (#1521)
* Grid overlays

* Rectangle tool basic snapping

* Fix bezier demos

* Fix bézier crate tests

* Constrained snapping for circle & shape tool

* Line tool snapping

* Pen tool snapping

* Path tool snapping

* Snapping whilst dragging layers (not constrained)

* Constrained drag

* Resize snapping

* Normal and tangent

* Cleanup

* Grid snapping

* Grid snapping

* Fix imports

* Fix bug in artboard tool

* Fix hang on 0 size grid spacing

* Fix NaN when scaling

* Polishing

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2024-01-13 14:32:10 +00:00
Keavon Chambers aab0fcf84c
Update graph UI and improve simplicity and robustness of sending graph and layer panel updates (#1564)
* WIP

* Fix loading the structure of layers

* Fix broken indents

* Remove debugging stuff

* Fix displaying errors and node graph UI fixes/improvements

* Fix compilation failure

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Co-authored-by: 0hypercube <0hypercube@gmail.com>
2024-01-13 04:15:36 -08:00
0HyperCube 83116aa744
Fix selecting upsidedown layers (#1560) 2024-01-12 02:27:08 -08:00
0HyperCube c42d030f18 New overlay system (#1516)
* Port gradient tool overlays

* Fix tests

* Text tool

* Artboard tool and some of select tool

* Port select tool drawing box

* Pen and path tool

* Remove overlays document

* Show the overlay refactor as done on the website roadmap

* Select tool bounds in layer space (first layer)

* Code review and fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-18 11:17:43 +00:00
Keavon Chambers 83af879a7c
Fix the Imaginate node from crashing (#1512)
* Allow generic node input for type inference

* Make imaginate resolution picking depend on the image resolution instead of the transform

* Remove dead code

* Fix console spam after crash

* Fix crash when disconnecting Imaginate node input

* Update Imaginate tool tooltip

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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-12-12 22:39:33 -08:00
0HyperCube b60736c2c6
Fixes for removing artboards; white infinite canvas background (#1497)
* Fix crash when drawing on a deleted artboard

* Fix clear artboards button

* White background on no artboards

* Re-disable Clear Artboards since it still crashes

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-10 00:17:18 +00:00
Henry Barreto cbda811480
Add the Image Color Palette node (#1311)
* Add image color palette node

* Add max size of palette

* Code review cleanup

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-09 15:21:41 -08:00
0HyperCube fe4b9ef8bb
Exporting (#1495) 2023-12-09 17:11:06 +00:00
Keavon Chambers e459e599b4 Wrap opacity/blend_mode in alpha_blending struct for graphic elements 2023-12-08 22:42:45 -08:00
Keavon Chambers 10f2fa92e5 Eliminate GraphicElementData wrapper around GraphicElement 2023-12-08 20:22:37 -08:00
Keavon Chambers 60a9c27bf1
Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489) 2023-12-07 15:10:47 -08:00
0HyperCube f8b9c5db6d
Improve text transforms (#1487) 2023-12-04 14:57:44 -08:00
Dennis Kobert d2450b4d61
Refactor Graphite dependency management (#1455)
* Refactor Graphite dependency management

* Remove deprecated future executor

* Code review nits

* Remove unused dependencies

* Update dependencies and make compile with all features

* Replace use of future_executor with wasm-bindgen-futures

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-04 12:39:55 +01:00
Dennis Kobert b7fe38cf31
Fix how transforms work with footprints and remove a redundant transforms field (#1484)
* Prune unused thumbnails in node graph executor

* Fix transform downcasting failure for GraphicElementData

* Remove more warnings

* Revert upstream transform calculation change

* Use footprint to calculate layer transforms

* Fix artboards

* Move artwork with artboard

* Remove Keavon's warnings

* Prevent misordered FrontendMessages failing to reach JS handlers

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-12-03 14:17:28 -08:00
0HyperCube b2ca643e6e
Fix transforms, Brush tool, and G/R/S (#1473)
* Transform fixes

* Fix the desert artwork

* Change artboard icon

* Better handling when transforming brush strokes

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-26 20:54:06 -08:00
0HyperCube 8a1cf3ad5d Migrate demo artwork and fix all failing CI tests (#1459)
* Initial work on fixing tests

* Fix formatting

* Remove dead code to satisfy rustc warnings

* Insert into an artboard

* Load updated artwork in editor

* Remove popup when importing image

* Fix up demo art

* Change transform app[lication method

* Reduce number of enums called BlendMode

* Finalize the demo artwork upgrade

* Code review pass

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-19 23:06:21 -08:00
0HyperCube e0ac073805
Improve previewing node data (#1446)
* Improve preview

* Improve contrast

* Restructure in order to duplicate code

* Code review nits

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-11-04 02:52:26 -07:00
Yuri Astrakhan 3d4e3a74e5
A few minor lints and docs (#1436)
* A few minor lints and docs

* Added required packages to compile on Debian-style linux
* Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline)
* a few spelling mistakes

* fix fmt
2023-10-18 23:33:10 -07:00
Dennis Kobert e1cdb2242d Lay Groundwork for Rust-based SVG rasterization (#1422)
* Add functions for constructing a usvg tree

* Actually encode the image in the usvg tree

* Implement path translation

* Render document using resvg
2023-10-17 11:02:07 -07:00
Dennis Kobert 833f41bccb Insert pasted images as layers in document graph (#1418)
Changes:

Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
2023-10-17 11:02:07 -07:00
Dennis Kobert d82f133514 Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input

use f32 instead of f64 and add default to document node definition

* Add cull node

* Fix types for Transform and Cull Nodes

* Add render config struct

* Add Render Node skeleton

* Add Render Node to node_registry

* Make types macro use macro hygiene

* Place Render Node as output

* Start making DownresNode footprint aware

* Correctly calculate footprint in Transform Node

* Add cropping and resizing to downres node

* Fix Output node declaration

* Fix image transform

* Fix Vector Data rendering

* Add concept of ImageRenderMode

* Take base image size into account when calculating the final image size

* Supply viewport transform to the node graph

* Start adapting document graph to resolution agnosticism

* Make document node short circuting not shift the input index

* Apply clippy lints
2023-10-17 11:02:07 -07:00
0hypercube 4cd72edb64 Initial work migrating vector layers to document graph
* Fix pen tool (except overlays)
* Thumbnail of only the layer and not the composite
* Fix occasional transform breakages
* Constrain size of thumbnail
* Insert new layers at the top
* Broken layer tree
* Fix crash when drawing
* Reduce calls to send graph
* Reduce calls to updating properties
* Store cached transforms upon the document
* Fix missing node UI updates
* Fix fill tool and clean up imports and indentation
* Error on overide existing layer
* Fix pen tool (partially)
* Fix some lints
2023-10-17 11:02:06 -07:00
0HyperCube 08f9be6aaf Artboard nodes (#1328)
* Create artboard nodes

* Update node when resizing artboard

* Render clipped artboards

* More stable feature

* Do not render old artboards

* Fix some issues with transforms

* Fix crash when drawing rectangle

* Format

* Allow renaming document from Properties panel

* Adjust artboard label styling

* Fix document graph refresh so artboards show up

* Make "Clear Artboards" coming soon

* Fix displaying an infinite canvas

* Show document name in node graph options bar

* info!() to debug!()

* Fix Properties panel not being cleared when all docs closed

* Remove dead code

* Remove debug logs added in this branch

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-27 07:35:17 +01:00
0HyperCube 15eb4df8d4 Add the document graph (#1217)
* Thumbnails for the layer node

* Raster node graph frames

* Downscale to a random resolution

* Cleanup and bug fixes

* Generate paths before duplicating outputs

* Fix stable id test

* Add a document node graph

* Fix merge conflict

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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-26 17:22:58 +01:00
0HyperCube 6400953af5 Thumbnails for the layer node (#1210)
* Thumbnails for the layer node

* Raster node graph frames

* Downscale to a random resolution

* Cleanup and bug fixes

* Generate paths before duplicating outputs

* Fix stable id test

* Code review changes

* Code review pass with minor changes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-05-18 05:12:50 +01:00