* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies.
* Renamed messages relating to vector and updated naming in several tools
* Renamed comments + caught a few areas I had missed.
* Caught a few more incorrect names
* Code review pass
* Review changes
* Fixed warning
* Additional review feedback
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Dissolve Points from path
* Add handling for removing the first anchor
* Add function to turn handles into bez_paths
* Created overlay manager, wip
* WIP Refactor of VectorShape / Overlays / ShapeEditor
* WIP stripping vector shape, anchor, point.
* WIP Removed kurbo deps from vector shape, anchor, point
* WIP Further work to make vector shapes / anchors / points more standalone.
* WIP more pruning
* WIP Progress on overlay_renderer
* WIP more overlay_renderer work
* WIP more pruning, cleared warnings
* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.
* WIP squashed more errors, now need to decide if anchors should have unique IDs
* WIP Errors squashed, now to actually make it work.
* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer
* Refactoring: disentangle kurbo from apply_affine
* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* Small Cleanup, readability
* Fix issue with overlay styles no longer showing selection state.
* Resolved error with point option
* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.
* WIP work on single source of truth vectorshapes
* More steps toward single source of truth VectorShape
* Continued wip on making VectorShapes mutably accessible without cloning
* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor
* Decided to allow temporary copies of vectorshapes.
* Removed HashSet for selected shape indices
* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.
* Integrated UniqueElements<T> with VectorShape to store VectorAnchors
* Improved storage_id.rs perf and cleaned up it's interface
* Iterator Implementations and fixes (#637)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType
* started adding Vector Shape implementations of shape prototypes
* added several useful implemtations to UniqueElements
* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors
* package-lock.json
* clean up rebase, added back Layer paths
* added deref implementation for VectorShape
* unnecesary variable
* simplify code by removing levels of indirection
* fixed errors
* merge cleanup
* removed package-lock.json
* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.
* Removed transform and layer_path from VectorShape
* Auto-saving tentitively working. Work toward Overlay transform issues.
* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.
* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.
* Removed need for closed bool, changed VectorShape to a tuple struct.
* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.
* Added initial messages to edit VectorShape points.
* DeleteSelectedPoints messages implemented, selection isn't working currently though.
* Selection messages arriving in document, but transform is wrong.
* Selection, Deselection working, delete working for first point.
* Working towards moving points again
* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.
* Delete more stable, clean up, renamed to HandleIn, HandleOut
* Further vec_unique cleanup
* Further cleanup
* Removed Deref / DerefMut from VectorShape
* Document version++, will likely revert before merge into master
* Seleting / deleting handles tentitively working again.
* Version number bump, fixed tests.
* Fixed comment in VecUnique
* Improved VecUnique descriptor comment
* Renamed VecUnique to IdBackedVec to further clarify usage.
* Resolved formatting.
* WIP Fixing dragging points
* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.
* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.
* Fixed handle configurations that would panic on deletion
* Single anchor dragging restored with multi-dragging next plus handles
* sides.into()
* Handle and Multi-point dragging working
* WIP Handle symmetry working again
* Handle mirroring functional again.
* Cleaned up warnings
* Fixed overlay outline not matching shape
* Git branch fix of compatibility with new master
* Fixed closed shape bug, replaced kurbo ellipse
* Removed unused func, updated comments
* Deleting points can undo, multiple shape selection deletes now working
* Removed AddOverlay* operations
* Partial fix for select drift, added helpers
* Don't snap against dragging points
* Properly cleanup path outline with multiple shapes
* Clear all points in other selected shapes
* Actually don't snap against dragging points
* Fix path tool & add snap angle and break handle
* Fix handle being set to NaN causing render issues
* Fix cached overlays not showing line -> curve
* Add operations for modifying paths
* Remove kurbo from pen tool
* Do not snap against handles when anchor selected
* Fix overlays not being cleaned up on path tool
* Fix handle position after dragging
* Use `Anchor` for text & no kurbo in operations
* Replace kurbo to_svg function
* Ngon no longer center scales by default, still some weird behaviour when holding alt
* Cleanup overlays
* Fix render and bounding box doctests
* Fix fun to_svg error
* Fix compile error
* Some code review
* Remove legacy `SelectPoint` on doubleclick
* Remove font from test document
* Fix the pen tool selection changed
* Reorder imports
Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
* Add font dropdown
* Add fonts
* Font tool options
* Fix tests
* Replace http with https
* Add variant selection
* Do not embed default font
* Use proxied font list API
* Change default font to Merriweather
* Remove outdated comment
* Specify font once & load font into foreignobject
* Fix tests
* Rename variant to font_style
* Change TextAreaInput to use FieldInput (WIP, breaks functionality)
* Fix textarea functionality
* Fix types
* Add weight name mapping
* Change labeling of "Italic"
* Remove commented HTML node
* Rename font "name" to "font_family" and "file" "font_file"
* Fix errors
* Fix fmt
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Can set stroke and fill on text and shapes
* resend layout on failed update
* text input properly resets on bad input
* support modifying gradients
* can modify gradients in the properties panel
* updated labels
* remove heap allocation in favor of RC
* removed redundent line
* oops
* added BooleanUnion message for select tool, which is sent by the BooleanUnion button
* select to dispatches a BooleanUnion message
- as far as I can tell the selected layers aren't stored anywhere
* Added neccesary messages and functions for boolean operation
* Intersection code, as yet untested
does not compile
* Updated intersection algorithm
* Fixed shapes_as_seen
- should not be effected by root transform, should be effected by the shape transform
Working line intercepts
* updated intersection algorithm
* added SubCurve struct, to reduce creation of new PathSegs and more efficiently calculate bounding boxes
* intersection algorithm modifications
* changed sub_curve to do less copying
* intersection algorithm working for ellipses
- idk why though, the algorithm isn't finding close, but nearby intersections
* Code for the sub-shape identification pieces of boolean operation algorithm
* cycle direction calculations
boolean_operation code
* final touches (a.k.a. the very begining touches before the debugging)
* removed intersection testing code to draw intersects
added code to add new shapes to document
* Bug Fix: Cycle needs to track egde origin
Bug Fix: vertex markers
Working for simple shapes
* Bug Fix: multiple intersections in same PathSeg
* Bug Fix: compare the absolute value of area magnitudes
* Bug Fix: subdivision algorithm
* cargo fmt
* comments
* Bug Fix: Difference and Subtraction operations
* simplified overlap
* changed shapes_as_seen to transformed_shapes
- modified function to use existing code for multiplying transforms and traversing layer tree
removed shape_as_seen, helper function to shapes_as_seen
* Bug Fix: selected layers must be sorted
* Changed SubFront to SubtractFront and SubBack to SubtractBack
* moved F64PRECISION to graphene::consts
* Best practices changes
intersection algorithm changes
* Added BooleanOperationError
* modified intersection algorithm to use more dynamic thresholds
* intersection algorithm modification
* Added "do_if"
* Bug Fix: properly subdivide segments with multiple intersections
* Added tests for intersection algorithm
* restructured flow control in intersection algorithm
restructured intersection algorithm to modify single vector
- should have done this yeeeaars ago
* Shapes will have the pathstyle of alpha
* collect_shapes now uses closure
* BugFix: fixed PathGraph:get_cycles, prevent multicounting cycles
* Added boolean_ops::reverse_path function
* Curves are now reversed before intersections are found
* cleanup
* BugFix: subfront and subback chose wrong shape pathstyle
BugFix: path concat should remove internal movetos and closepaths
* BugFix: prevent movetos from being added due to intersect imprecision
* Changed intersection quality threshhold to CURVE_FIDELITY
* Added functions for cubic/quadratic roots
!Does not compile!
* Added special case algorithms for line-curve intersections
Added tests for cubic root algorithm
* changed line_curve_intersections structure
* Handle intersecting shape without curve intersection case
* Behavior for SubtratFront, SubtractBack, Union, and Intersection for the no-intersect cases
* reformatted PathGraph::add_edges_from_path
Fixed bugs involving closepaths and subpaths
* Bug fix: fix refactoring error
* Bug fix: don't consider 0 length cycles
Bug Fix: dummy vertices are not intersections
* the function document_message_handler::sort_layers sorts the layers from bottom to top
- we want the reverse
* Bug Fix: ClosePath must be appended to shapes constructed from cycle
- By default PathGraph edges are not closed.
- When the input shape was not closed there would be multiple unclosed paths in the resulting shape, causing bugs
* close_path now closes all subpaths in a path
- if a shape has any subpath which is not closed boolean operations are undefined
(Also PathGraph::add_edges_from_path breaks when the path isn't closed)
* clean up
* removed unused function "intersectoin_candidates"
* comments
* removed duplicate check for valid intersection in horizontal_ray_cast
* Temporary fix for ray casting
* it wouldn't build cause one of these ->' pesky things was hanging around in the wrong neighborhood
* ignoring intersection test cases because they do exact fp comparison
* Some spelling fixes and abbreviation burnination (more needed)
* spelling fixes
close_path bug
* Fixed: local extrema were not being properly filtered out for subcurves
Fixed: reversing PathSeg removes any closepaths
* spelling
* Code review pass
* partial implementation overlapping identical curves
* Untested implementation for test for overlapping curves
- Test is not yet used in intersection algorithm
* -Removed PathGraph::intersect()
* readability improvements
changed line_t_value to be more forgiving to error
* Bug Fix: match_control_polygon didn't properly compare different degree polygons
* Added colinear() function
Added projection_on_line() function
* BugFix project_onto_line
* removed extra log
* rust fmt
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: TrueDoctor <dennis@kobert.dev>
* First steps toward pen tool, similar to spline tool currently.
* Broken WIP
* Progress, but still glitchy
* Improvements, a little farther
* Pen tool functioning as expected
* Merged master
* Fixed commit bug and overlay flashing
* Reordered import statements
TODO: Resolve issue with last segment losing its handle position on confirm
* Add text tool
* Double click with the select tool to edit text
* Fix (I think?) transitioning to select tool
* Commit and abort text editing
* Transition to a contenteditable div and autosize
* Fix right click blocking
* Cleanup hints
* Ctrl + enter leaves text edit mode
* Render indervidual bounding boxes for text
* Re-format space indents
* Reflect font size in the textarea
* Fix change tool behaviour
* Remove starting text
* Populate the cache (caused doc load bug)
* Remove console log
* Chrome display the flashing text entry cursor
* Update overlay on input
* Cleanup input.ts
* Fix bounding boxes
* Apply review feedback
* Remove manual test
* Remove svg from gitignore
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* #82 path-tool: WIP selecting control point working
* Fix bug where duplication with Ctrl+D doesn't properly duplicate (#423)
* bug fix: duplication didn't properly duplicate
* cargo fmt
* changed the formatting slightly for readability
* Small cleanups, changed color of handles upon selection
* Fix changes from merge
* Remove duplicate anchor points on top of one another
* Fix possible issues with thumbnails not being updated from Graphene operations
* path-tool: attempt to move control points on click
* Add dragging for control points
* Editing shape anchors functional. Handles next.
* Comment cleanup & slight cleanup of closest_anchor(..)
* Removing conflict with master
* Tiny code tweaks
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: Dennis <dennis@kobert.dev>
* Add folders to frontend and folder creation to backend
Closes#149
* Add Group keybind
* Add logic to handle expanding of folders
* Send all paths as (u32, u32)
* Add custom serialization for path
* Merge two layer_panel files
* Refactor frontend layer merging
* Fix JS linting
* Update upstream thumbnail changes
* Add paste into selected folder + fix thumbnail dirtification
* Implement CollapseFolder function
* Skip folders on a different indentation level during reorder
* Only reorder within the same folder
* Add folder node icon for folder layers
* Add expand/collapse folder button; partly implement new layer tree design
* Update terminology in the docs
* Add number labels to ruler marks
* Replace promise with await in MenuList.vue
* Miscellaneous minor code cleanup
* Disallow snake_case variable names in frontend
* Add support for saving and opening files (#325)
* Add support for saving a document
This is similar to the "export" functionality, except that
we store all metadata needed to open the file again.
Currently we store the internal representation of the layer
which is probably pretty fragile.
* Add support for opening a saved document
User can select a file using the browser's file input selector.
We parse it as JSON and load it into the internal representation.
Concerns:
- The file format is fragile
- Loading data directly into internal data structures usually creates
security vulnerabilities
- Error handling: The user is not informed of errors
* Serialize Document and skip "cache" fields in Layer
Instead of serializing the root layer, we serialize the
Document struct directly. Additionally, we mark the
"cache" fields in layer as "skip" fields so they
don't get serialized.
* Opened files use the filename as the tab title
* Split "new document" and "open document" handling
Open document needs name and content to be provided so having a
different interface is cleaner. Also did some refactoring to reuse code.
* Show error to user when a file fails to open
* Clean up code: better variable naming and structure
* Use document name for saved and exported files
We pass through the document name in the export and save
messages. Additionally, we check if the appropriate file
suffixes (.graphite and .svg) need to be added before
passing it to the frontend.
* Refactor document name generation
* Don't assign a default of 1 to Documents that start with something
other than DEFAULT_DOCUMENT_NAME
* Improve runtime complexity by using binary instead of linear search
* Update Layer panel upon document selection
* Add File>Open/Ctrl+O; File>Save (As)/Ctrl+(Shift)+S; browse filters extension; split out download()/upload() into files.ts; change unsaved close dialog text
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2) (#345)
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2)
* Fix pseudo_hash call
* Replace hash function with proper function for uuid generation
* Cargo fmt
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Improve Frontend -> Backend user input system (#348)
Includes refactor that sends coordinates of the document viewports to the backend so input is sent relative to the application window
Closes#124Fixes#291
* Improve Frontend -> Backend user input system
* Code review changes
* More code review changes
* Fix TS error
* Update the readme
* Make scrollbars interactable (#328)
* Make scrollbars interactable
* Add watcher for position change
* Fix case of data
* Fix updateHandlePosition capitalization
* Clean up class name thing
* Scroll bars between 0 and 1
* Allow width to be 100%
* Scrollbars reflect backend
* Include viewport in scrollbar
* Add half viewport padding for scrollbars
* Refactor scrollbar using lerp
* Send messages to backend
* Refactor
* Use glam::DVec2
* Remove glam::
* Remove unnecessary abs
* Add TrueDoctor's change
* Add missing minus
* Fix vue issues
* Fix viewport size
* Remove unnecessary log
* Linear dragging
* Improve scrollbar behavior (#351)
* Change scrollbar behavior
* Leave space at the end of the scrollbar
* Change mid to center
* Use shorter array initialization
* Add space around scrollbar
* Fix scrollbar spacing
* Smooth end of scrollbars
* Add page up and down
* Page up and down on click in scrollbar track
* Add shift pageup to translate horizontally
* Implement bounding box for selected layers (#349)
* Implement bounding box for selected layers
* Add shift modifier for multi selection
* Fix collapsing of folders
* Add have pixel offset to selection bounding box
* Don't panic on Ctrl + A
* Rename to camel case
* Add todo comment for Keavon
* Apply @Hypercubes review suggestions
* Fix many panics, improve behavior of copy/paste and grouping (but grouping still can panic)
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement Path Tool
* Draw a red rectangle where the first point on the shape is
* Correctly render anchors, handles, and connecting lines
* Fix drain() which can panic
* Refactor frontend messages to work as return values not callbacks
* Reduce the number of unnecessary frontend updates
* Fix stack overflow by using a loop
* Group Document Render calls and put them at the end
* Speed hacks for dirtification
* Add performance
* Bunch folder changed updates
* Add triggers to redraw overlays to movement_handler
* Polish the pixel-perfect rendering of vector manipulators
* Restore scrollbars that were disabled
* Cleanup
* WIP Add shape outline rendering
* Fix compiling
* Add outlines to selected shapes
* Fix outlines rendering over handles and anchors
* Fix dirtification
* Add a comment
* Address code review feedback
* Formatting
* Small tweaks
Co-authored-by: Oliver Davies <oliver@psyfer.io>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>