* Setup tauri component for graphite editor
Integrate graphite into tauri app
Split interpreted-executor out of graph-craft
* Add gpu execution node
* General Cleanup
* Move the Subpath type to graphene-std
* Add the transform subpath node
* Delete selected nodes
* Inserting node list on right click
* Add several bitmap manipulator nodes
* Convert add node to use f64
* Add posterize node
* Rename names randomly
* Fix naming
* Exposure node
* Fix typo
* Adjust exposure node range
* Comment out vector nodes
* Adjust exposure range again
* Posterise as ints
* Rename input
* Use >= in the to hsl function
* Add exposing inputs to graph
* Use uuids and better node positioning
* Fix accidentally refering to the wrong grid spacing
* Secondary input without primary input
* Cleanup document node types
* Rename to input and addend
* Do not select layer immediatly on drag
* Add LayerReferenceInput MVP widget
* Properties Panel
* Fix dragging marker flicker
* Change mask shape to outline
* Add mask rendering
* Simplify select code
* Remove colours
* Fix inpaint/outpaint and rearrage widget UX
* Add mask blur and mask starting fill parameters
* Guard for the case when the layer is missing
* Add icon to LayerReferenceInput to finalize its UI
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Node graph API stub
* Rename and fix SetInputValue
* Get list of links from network
* Test populating node graph UI
* Node properties
* Fix viewport bounds
* Slightly change promise usage
* A tiny bit of cleanup I did while reading code
* Cleanup and work towards hooking up node links in Vue template
* Add the brighten colour node
* Run cargo fmt
* Add to and from hsla
* GrayscaleImage node with small perf improvement
* Fix gutter panel resizing
* Display node links from backend
* Add support for connecting node links
* Use existing message
* Fix formatting error
* Add a (currently crashing) brighten node
* Replace brighten node with proto node implementation
* Add support for connecting node links
* Update watch dirs
* Add hue shift node
* Add create_node function to editor api
* Basic insert node UI
* Fix broken names
* Add log
* Fix positioning
* Set connector index to 0
* Add properties for Heu shift / brighten
* Allow deselecting nodes
* Redesign Properties panel collapsible sections
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Limit saved undo history
* Do not commit path every mouse move event
* Reference count images in history system instead of cloning the image data
* Increase history storage step limit to 100
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Organize persistence.ts
* Switch to simpler promise handling
* Switch document list storage from localStorage to IndexedDB
* Track document auto-save status to avoid re-auto-saving unnecessarily
* Add button to clear storage on crash
* Bump document version and test file
* Switch to IDB-Keyval instead of raw IDB transactions
* Add cancel hint to Eyedropper tool
* Improve eyedropper overlay CSS
* Make CSS for transparent checkered background reusable
* Add color choice preview to color picker
* Draw text and markers as contrasting white or black
* Add reactive color updating and new/initial swapping
* Add Hex, RGB, HSV, and Opacity inputs
* Add none color and preset buttons
* Add eyedropper button and fix alignment (now visually done)
* Wire up none colors through the backend and style the ColorInput widget
* Add color info chip to ColorInput widget
* Fix all UX bugs
* Add more tooltips
* Fix FloatingMenu recursive loop
* Prevent mouse stray from closing color picker while dragging pickers
Closes#703
* Fix deselect all layers shortcut
* Add temporary eyedropper for Chromium browsers and a coming soon fallback
* Move FloatingMenu template component
* Rewrite the ColorPicker component so it's not horrifically bad code
* Move FloatingMenu into the ColorPicker component
* Little Imaginate fixes
* Add todo
* Add AI Artist layer
* WIP add a button to download the rendered folder under an AI Artist layer
* Successfully download the correct image
* Break out image downloading JS into helper function
* Change file download from using data URLs to blob URLs
* WIP rasterize to blob
* Remove dimensions from AI Artist layer
* Successfully draw rasterized image on layer after calculation
* Working txt2img generation based on user prompt
* Add img2img and the main parameters
* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64
* Fix test
* Rasterize with artboard background color
* Allow aspect ratio stretch of AI Artist images
* Add automatic resolution choosing
* Add a terminate button, and make the lifecycle more robust
* Add negative prompt
* Add range bounds for parameter inputs
* Add seed
* Add tiling and restore faces
* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution
* Fix background color of infinite canvas rasterization
* Escape prompt text sent in the JSON
* Revoke blob URLs when cleared/replaced to reduce memory leak
* Fix welcome screen logo color
* Add PreferencesMessageHandler
* Add persistent storage of preferences
* Fix crash introduced in previous commit when moving mouse on page load
* Add tooltips to the AI Artist layer properties
* Integrate AI Artist tool into the raster section of the tool shelf
* Add a refresh button to the connection status
* Fix crash when generating and switching to a different document tab
* Add persistent image storage to AI Artist layers and fix duplication bugs
* Add a generate with random seed button
* Simplify and standardize message names
* Majorly improve robustness of networking code
* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)
* Clean up messages and function calls by changing arguments into structs
* Update API to more recent server commit
* Add support for picking the sampling method
* Add machinery for filtering selected layers with type
* Replace placeholder button icons
* Improve the random icon by tilting the dice
* Use selected_layers() instead of repeating that code
* Fix borrow error
* Change message flow in progress towards fixing #797
* Allow loading image on non-active document (fixes#797)
* Reduce code duplication with rasterization
* Add AI Artist tool and layer icons, and remove ugly node layer icon style
* Rename "AI Artist" codename to "Imaginate" feature name
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* IPP for Mac, flawed initial experiments
* Cleanup and progress, but not compiling yet
* Fix error and rename nonmac -> standard
* Extentd ipp macros to accomodate mac input
* Add Mac versions of shortcuts; refactor and document the input mapper macros
* Change frontend styling for user input labels in floating menus
* Additional macro documentation
* A little more documentation
* Improve entry macro syntax
* Move input mapper macros to a separate file
* Adapt the keyboard shortcuts to the user's OS
* Display keyboard shortcuts in the menu bar based on OS
* Change Input Mapper macro syntax from {} to ()
* Fix esc key bug in Vue
* Tweaks
* Interim solution for Mac-specific hints
* Feed tooltip input hotkeys from their actions
* Fix hotkeys for tools because of missing actions
* Make Vue respect Ctrl/Cmd differences per platform
* Remove commented lines
* Code review pass by me
* Code review suggestions with TrueDoctor
* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner
* Add serde derive attributes for message discriminants
* Re-add serde deserialize
* Fix not mutating ActionKeys conversion; remove custom serializer
* Add serde to dev dependencies
Co-authored-by: Dennis <dennis@kobert.dev>
* unfinished implementation
* Add frontend for the empty panel screen
* Add an icon for Folder based on NodeFolder
* fixed messages causing peicees of ui not to render on new document
* Standardize nextTick syntax
* WIP generisization of component subscriptions (not compiling yet)
* Fix crash when loading font and there is no active document
* Only advertise tool actions with a document
* Fix failure to create new document
* Initalise the properties panel
* Fix highlight tab, canvas jump, warns and layer tree
* Fix tests
* Possibly fix some things?
* Move WorkingColors layout definition to backend
* Standardize action macro formatting
* Provide typing for widgets in TS/Vue and associated cleanup
* Fix viewport positioning initialization
* Fix menu bar init at startup not document creation
* Fix no viewport bounds bug
* Change !=0 to >0
* Simplify the init system
Closes#656
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Dissolve Points from path
* Add handling for removing the first anchor
* Add function to turn handles into bez_paths
* Created overlay manager, wip
* WIP Refactor of VectorShape / Overlays / ShapeEditor
* WIP stripping vector shape, anchor, point.
* WIP Removed kurbo deps from vector shape, anchor, point
* WIP Further work to make vector shapes / anchors / points more standalone.
* WIP more pruning
* WIP Progress on overlay_renderer
* WIP more overlay_renderer work
* WIP more pruning, cleared warnings
* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.
* WIP squashed more errors, now need to decide if anchors should have unique IDs
* WIP Errors squashed, now to actually make it work.
* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer
* Refactoring: disentangle kurbo from apply_affine
* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* Small Cleanup, readability
* Fix issue with overlay styles no longer showing selection state.
* Resolved error with point option
* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.
* WIP work on single source of truth vectorshapes
* More steps toward single source of truth VectorShape
* Continued wip on making VectorShapes mutably accessible without cloning
* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor
* Decided to allow temporary copies of vectorshapes.
* Removed HashSet for selected shape indices
* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.
* Integrated UniqueElements<T> with VectorShape to store VectorAnchors
* Improved storage_id.rs perf and cleaned up it's interface
* Iterator Implementations and fixes (#637)
* Refactoring: disentangle kurbo from apply_affine
* Broke boolean operations, refactor in state which compiles
* "fixed" boolean operation refactor related errors
* fixed apply_affine, which would not have applied any type of affine
* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType
* started adding Vector Shape implementations of shape prototypes
* added several useful implemtations to UniqueElements
* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors
* package-lock.json
* clean up rebase, added back Layer paths
* added deref implementation for VectorShape
* unnecesary variable
* simplify code by removing levels of indirection
* fixed errors
* merge cleanup
* removed package-lock.json
* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.
* Removed transform and layer_path from VectorShape
* Auto-saving tentitively working. Work toward Overlay transform issues.
* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.
* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.
* Removed need for closed bool, changed VectorShape to a tuple struct.
* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.
* Added initial messages to edit VectorShape points.
* DeleteSelectedPoints messages implemented, selection isn't working currently though.
* Selection messages arriving in document, but transform is wrong.
* Selection, Deselection working, delete working for first point.
* Working towards moving points again
* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.
* Delete more stable, clean up, renamed to HandleIn, HandleOut
* Further vec_unique cleanup
* Further cleanup
* Removed Deref / DerefMut from VectorShape
* Document version++, will likely revert before merge into master
* Seleting / deleting handles tentitively working again.
* Version number bump, fixed tests.
* Fixed comment in VecUnique
* Improved VecUnique descriptor comment
* Renamed VecUnique to IdBackedVec to further clarify usage.
* Resolved formatting.
* WIP Fixing dragging points
* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.
* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.
* Fixed handle configurations that would panic on deletion
* Single anchor dragging restored with multi-dragging next plus handles
* sides.into()
* Handle and Multi-point dragging working
* WIP Handle symmetry working again
* Handle mirroring functional again.
* Cleaned up warnings
* Fixed overlay outline not matching shape
* Git branch fix of compatibility with new master
* Fixed closed shape bug, replaced kurbo ellipse
* Removed unused func, updated comments
* Deleting points can undo, multiple shape selection deletes now working
* Removed AddOverlay* operations
* Partial fix for select drift, added helpers
* Don't snap against dragging points
* Properly cleanup path outline with multiple shapes
* Clear all points in other selected shapes
* Actually don't snap against dragging points
* Fix path tool & add snap angle and break handle
* Fix handle being set to NaN causing render issues
* Fix cached overlays not showing line -> curve
* Add operations for modifying paths
* Remove kurbo from pen tool
* Do not snap against handles when anchor selected
* Fix overlays not being cleaned up on path tool
* Fix handle position after dragging
* Use `Anchor` for text & no kurbo in operations
* Replace kurbo to_svg function
* Ngon no longer center scales by default, still some weird behaviour when holding alt
* Cleanup overlays
* Fix render and bounding box doctests
* Fix fun to_svg error
* Fix compile error
* Some code review
* Remove legacy `SelectPoint` on doubleclick
* Remove font from test document
* Fix the pen tool selection changed
* Reorder imports
Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
* Fix two-axis scrollbars in scrollable regions on Firefox
* Move Document Mode dropdown to the backend; and related code cleanup
* Port the Layer Tree options bar layout to the backend
* Port the tool shelf to the backend
* Clean up initialization and wasm wrapper
* Fix crash
* Fix missing document bar
* Remove unused functions in api.rs
* Code review
* Tool initalisation
* Remove some frontend functions
* Initalise -> Init so en-US/GB doesn't have to matter :)
* Remove blend_mode and opacity from LayerPanelEntry
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Build the node graph frontend
* Graph pan and zoom
* Graph's dot grid now pans/zooms also
* Interactive horisontal to vertical curves
* Data types and zooming on wires
* Icon definitions code beautification
* Add a visibility toggle
Co-authored-by: 0hypercube <0hypercube@gmail.com>
* Migrate coming soon and about dialog to Rust
* Migrate confirm close and close all
* Migrate dialog error
* Improve keyboard navigation throughout UI
* Cleanup and fix panic dialog
* Reduce css spacing to better match old dialogs
* Add new document modal
* Fix crash when generating default name
* Populate rust about graphite data on startup
* Code review changes
* Move one more :focus CSS rule into App.vue
* Add a dialog message and move dialogs
* Split out keyboard input navigation from this branch
* Improvements including simplifying panic dialog code
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add font dropdown
* Add fonts
* Font tool options
* Fix tests
* Replace http with https
* Add variant selection
* Do not embed default font
* Use proxied font list API
* Change default font to Merriweather
* Remove outdated comment
* Specify font once & load font into foreignobject
* Fix tests
* Rename variant to font_style
* Change TextAreaInput to use FieldInput (WIP, breaks functionality)
* Fix textarea functionality
* Fix types
* Add weight name mapping
* Change labeling of "Italic"
* Remove commented HTML node
* Rename font "name" to "font_family" and "file" "font_file"
* Fix errors
* Fix fmt
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* initial layout system with tool options
* cargo fmt
* cargo fmt again
* document bar defined on the backend
* cargo fmt
* removed RC<RefCell>
* cargo fmt
* - fix increment behavior
- removed hashmap from layout message handler
- removed no op message from layoutMessage
* cargo fmt
* only send documentBar when zoom or rotation is updated
* ctrl-0 changes zoom properly
* Code review changes
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add text tool
* Double click with the select tool to edit text
* Fix (I think?) transitioning to select tool
* Commit and abort text editing
* Transition to a contenteditable div and autosize
* Fix right click blocking
* Cleanup hints
* Ctrl + enter leaves text edit mode
* Render indervidual bounding boxes for text
* Re-format space indents
* Reflect font size in the textarea
* Fix change tool behaviour
* Remove starting text
* Populate the cache (caused doc load bug)
* Remove console log
* Chrome display the flashing text entry cursor
* Update overlay on input
* Cleanup input.ts
* Fix bounding boxes
* Apply review feedback
* Remove manual test
* Remove svg from gitignore
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Snap zoom
* Navigate zoom from centre
* Ctrl to snap zoom in navigate
* Use ctrl for global snap rotate
* Fix the rotation input on snap rotate
* Update hint to use ctrl
* Fix mouse centre on drag
* Click to zoom in
* Clean up centre zoom
* Update user input hints; tweak some variable names for clarity and standardization
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* WIP handling corner cases, like ungrouping subfolders
* Resolved hanging
* Fix recursive ungrouping
* Functional, corner case free Ungroup. Small Undo issue & warnings
* Update layertree upon undo
* Also update layerdata upon redo
* Add some polish
* Resolved TODOs
* Oops didn't save all after rename, ha.
Co-authored-by: Dennis <dennis@kobert.dev>
* removed all use of document indicies
* -add u64 support for wasm bridge
* fixed rust formating
* Cleaned up FrontendDocumentState in js-messages
* Tiny tweaks from code review
* - moved more of closeDocumentWithConfirmation to rust
- updated serde_wasm_bindgen to add feature flag
* working initial auto save impl
* auto save is a lifetime file
* - cargo fmt
- fixc error message
- move document version constant
* code review round 1
* generate seed for uuid in js when wasm is initialized
* Resolve PR feedback
* Further address PR feedback
* Fix failing test
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: otdavies <oliver@psyfer.io>
* removed all use of document indicies
* -add u64 support for wasm bridge
* fixed rust formating
* Cleaned up FrontendDocumentState in js-messages
* Tiny tweaks from code review
* - moved more of closeDocumentWithConfirmation to rust
- updated serde_wasm_bindgen to add feature flag
* changed to upsteam version of serde_wasm_bindgen
* cargo fmt
* -fix event propigation on delete
- Js message change class extention to typedef
* changed another typedef
* cargo fmt
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Created wasm binding to action's of the radio buttons which control the view mode
Added entry to DocumentMessage Enum
* draw in wireframe mode by changing parameters on each shape
added functions/changed behavior to do as above
not working yet
- newly added shapes should be drawn in wireframe
- setting fill to "none" on a path does not only draw an outline
- maybe the stroke width is 0?
* Wire frame view mostly functional for ellipses
- Need to implement for all shapes
- BUG: shapes don't immediatley update upon changing view-mode
* Fixed: active document now updates after view mode swap
* The Pros:
- wire frame mode effects all shapes correctly
The Cons:
- wire frame mode effects everything, including things that maybe shouldn't be, like select boxes and pen lines
* wire frame view no longer effects overlay layers
* Fixed: While in wireframe view the pen tool will draw regular thickness lines.
* some commenting
* Fixed potential bug:
In layer/file system with a Folder layer with a sub-layer that is also
a Folder cache_dirty must be set in order for all shapes to update properly
* refactored code to use ViewMode enum names throughout
* Changed: All wireframe lines are blank
cargo fmt
* Wireframe thickness doesn't change as a result of zooming
- Added DocumentMessage::ReRenderDocument, which marks layers as dirty and renders with the updated render-string
- All "zoom" messages in the movement_handler send a re-render message
- while in wireframe view, the "render-transform" of all shapes includes the root layer transform
Added getter/setter methods for graphene::Document::view_mode
* cargo fmt
* wireframe now has proper thickness after "Zoom Canvas to Fit all" action
* Refactored
- Changed FrontendMessage::UpdateCanvas to RenderDocument message to allow for lazy evaluation
- Created DocumentOperation::SetViewMode to be more consistent with existing code
- removed log statement
- Added constants for empty fill and thin-black stroke
* cargo fmt
* Removed ReRenderDocument message
* cargo fmt
* Fixes as suggested by TrueDoctor
* clean up merge
cargo fmt
* Refactor:
moved view_mode to DocumentMessageHandler
* Polishing
* changed those two comments
* Remove unknown todo comment
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Hook up user input hints to display in the frontend status bar
Closes#171
* MVP hint system based on tool FSM
* Fix hints for Fill and Eyedropper tools
* Add icons for keyboard shortcuts
* Fix hints for Pen Tool
* Cleanup
* Add vue selectLayer(layer, ctrl, shift)
* Individual selection working, range fill next
* Frontend package-lock.json seems apparently needs to be pushed. Weird.
* Selection working with ctrl, shift from editor. Still some bugs to sqaush with folder nesting.
* WIP resolving nesting folders issues
* Changed comparison approach, handling corner cases now
* Fully working selection.
* Reverted changes to package-lock.json
* Removed unused code
* Resolved ctrl click not behaving similar to windows
* Slight comment clarification
* Double checked a windows behavior and corrected. Changed last_selected name.
* Simplified if statement slightly.
* Made the naming clearer regarding UUIDs versus indices
* Clarified comments further
* Minor comment fixup
* Implemented suggestions, clarified comments
* Resolved todo regarding clearing selection when ctrl not pressed
* Ensure we only push responses when needed
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Reviewed by: @TrueDoctor <3
* wasm: do the async initialization only once
This allows the rest of the app to access wasm synchronously.
This allows removing of a global.
* provide the wasm via vue provide/inject.
There's still code directly accessing the wasm. That will be changed later.
* MenuBarInput: use injected wasm instead of the global instance
* Let the App handle event listeners
* move stateful modules into state/
* state/fullscreen: create per instance
* App: load the initial document list on mount.
This got lost a few commits ago. Now it's back.
* state/dialog: create per instance
* util/input: remove dependency on global dialog instance
* state/documents: create per instance
* reponse-handler: move into EditorWasm
* comingSoon: move into dialog
* wasm: allow instantiating multiple editors
* input handlers: do not look at canvases outside the mounted App
* input: listen on the container instead of the window when possible
* - removed proxy from wasm-loader
- integrated with js-dispatcher
- state functions to classes
- integrated some upstream changes
* fix errors caused by merge
* Getting closer:
- added global state to track all instances
- fix fullscreen close trigger
- wasm-loader is statefull
- panic across instanes
* - fix outline while using editor
- removed circular import rule
- added editorInstance to js message constructor
* - changed input handler to a class
- still need a better way of handeling it in App.vue
* - fixed single instance of inputManager to weakmap
* - fix no-explicit-any in a few places
- removed global state from input.ts
* simplified two long lines
* removed global state
* removed $data from App
* add mut self to functions in api.rs
* Update Workspace.vue
remove outdated import
* fixed missing import
* Changes throughout code review; note this causes some bugs to be fixed in a later commit
* PR review round 1
* - fix coming soon bugs
- changed folder structure
* moved declaration to .d.ts
* - changed from classes to functions
- moved decs back to app.vue
* removed need to export js function to rust
* changed folder structure
* fixed indentation breaking multiline strings
* Fix eslint rule to whitelist @/../
* Simplify strip-indents implementation
* replace type assertions with better annotations or proper runtime checks
* Small tweaks and code rearranging improvements after second code review pass
* maybe fix mouse events
* Add back preventDefault for mouse scroll
* code review round 2
* Comment improvements
* -removed runtime checks
- fixed layers not showing
* - extened proxy to cover classes
- stopped multiple panics from logging
- Stop wasm-bindgen from mut ref counting our struct
* cleaned up messageConstructors exports
* Fix input and fullscreen regressions
Co-authored-by: Max Fisher <maxmfishernj@gmail.com>
Co-authored-by: mfish33 <32677537+mfish33@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* ability to mark an open document as unsaved
* unsaved detection now being triggered based on layer tree height
* Changed responses to use classes instead of interfaces
* - rust implementation of unsaved markers
- upgraded eslint
* updated eslint in package.json
* - Renamed GetOpenDocumentsList -> UpdateOpenDocumentsList
- is not -> was not
* changed hash to current identifier to better reflect its meaning
* resolve some merge conflicts
* removed console.log statement leftover from debuging
* - changed Response to jsMessage
- split files
- Array<> -> []
* -remove path from UpdateLayer
* - remove unused if statements
* - comment for reflect-metadata
- registerJsMessageHandler -> subscribeJsMessage
- readonly message properties
- fixed binding filename and comment
- toRgb -> toRgba
* - newOpacity -> transformer
- added comments
* MessageMaker -> messageMaker
* ability to mark an open document as unsaved
* unsaved detection now being triggered based on layer tree height
* - rust implementation of unsaved markers
- upgraded eslint
* updated eslint in package.json
* - Renamed GetOpenDocumentsList -> UpdateOpenDocumentsList
- is not -> was not
* changed hash to current identifier to better reflect its meaning
* resolve some merge conflicts
* removed console.log statement leftover from debuging
* Test snapping
* Snap new shapes
* Fix snapping when zoomed
* Refactor to use viewport bounds
* Reduce snap tolerance to 3
* Snap line and path tool
* Add disable snapping and refactor
* new_snap -> new status
* Rearrange import
* Cleanup
* Fix incorrect variable name
* Store snap data in tool data
* Upgrade Graphite to Rust 2021 edition; upgrade dependencies
* Fix CI
* Move changes to the project Cargo.tomls
* Remove unnecessary 2021 edition upgrade tweak
* Show version number before and after updating rustc
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
# Conflicts:
# Cargo.lock
* Hook up layer tree structure with frontend (decoding and Vue are WIP)
* Fix off by one error
* Avoid leaking memory
* Parse layer structure into list of layers
* Fix thumbnail updates
* Correctly popagate deletions
* Fix selection state in layer tree
* Respect expansion during root serialization
* Allow expanding of subfolders
* Fix arrow direction
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Dispatcher::handle_message does not need Result anymore (1)
Callers can get rid of result handling, too.
* Dispatcher::handle_message does not need Result anymore (2)
* Dispatcher::handle_message does not need Result anymore (3) cargo fmt
* Add folders to frontend and folder creation to backend
Closes#149
* Add Group keybind
* Add logic to handle expanding of folders
* Send all paths as (u32, u32)
* Add custom serialization for path
* Merge two layer_panel files
* Refactor frontend layer merging
* Fix JS linting
* Update upstream thumbnail changes
* Add paste into selected folder + fix thumbnail dirtification
* Implement CollapseFolder function
* Skip folders on a different indentation level during reorder
* Only reorder within the same folder
* Add folder node icon for folder layers
* Add expand/collapse folder button; partly implement new layer tree design
* Update terminology in the docs
* Add number labels to ruler marks
* Replace promise with await in MenuList.vue
* Miscellaneous minor code cleanup
* Disallow snake_case variable names in frontend
* Add support for saving and opening files (#325)
* Add support for saving a document
This is similar to the "export" functionality, except that
we store all metadata needed to open the file again.
Currently we store the internal representation of the layer
which is probably pretty fragile.
* Add support for opening a saved document
User can select a file using the browser's file input selector.
We parse it as JSON and load it into the internal representation.
Concerns:
- The file format is fragile
- Loading data directly into internal data structures usually creates
security vulnerabilities
- Error handling: The user is not informed of errors
* Serialize Document and skip "cache" fields in Layer
Instead of serializing the root layer, we serialize the
Document struct directly. Additionally, we mark the
"cache" fields in layer as "skip" fields so they
don't get serialized.
* Opened files use the filename as the tab title
* Split "new document" and "open document" handling
Open document needs name and content to be provided so having a
different interface is cleaner. Also did some refactoring to reuse code.
* Show error to user when a file fails to open
* Clean up code: better variable naming and structure
* Use document name for saved and exported files
We pass through the document name in the export and save
messages. Additionally, we check if the appropriate file
suffixes (.graphite and .svg) need to be added before
passing it to the frontend.
* Refactor document name generation
* Don't assign a default of 1 to Documents that start with something
other than DEFAULT_DOCUMENT_NAME
* Improve runtime complexity by using binary instead of linear search
* Update Layer panel upon document selection
* Add File>Open/Ctrl+O; File>Save (As)/Ctrl+(Shift)+S; browse filters extension; split out download()/upload() into files.ts; change unsaved close dialog text
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2) (#345)
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2)
* Fix pseudo_hash call
* Replace hash function with proper function for uuid generation
* Cargo fmt
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Improve Frontend -> Backend user input system (#348)
Includes refactor that sends coordinates of the document viewports to the backend so input is sent relative to the application window
Closes#124Fixes#291
* Improve Frontend -> Backend user input system
* Code review changes
* More code review changes
* Fix TS error
* Update the readme
* Make scrollbars interactable (#328)
* Make scrollbars interactable
* Add watcher for position change
* Fix case of data
* Fix updateHandlePosition capitalization
* Clean up class name thing
* Scroll bars between 0 and 1
* Allow width to be 100%
* Scrollbars reflect backend
* Include viewport in scrollbar
* Add half viewport padding for scrollbars
* Refactor scrollbar using lerp
* Send messages to backend
* Refactor
* Use glam::DVec2
* Remove glam::
* Remove unnecessary abs
* Add TrueDoctor's change
* Add missing minus
* Fix vue issues
* Fix viewport size
* Remove unnecessary log
* Linear dragging
* Improve scrollbar behavior (#351)
* Change scrollbar behavior
* Leave space at the end of the scrollbar
* Change mid to center
* Use shorter array initialization
* Add space around scrollbar
* Fix scrollbar spacing
* Smooth end of scrollbars
* Add page up and down
* Page up and down on click in scrollbar track
* Add shift pageup to translate horizontally
* Implement bounding box for selected layers (#349)
* Implement bounding box for selected layers
* Add shift modifier for multi selection
* Fix collapsing of folders
* Add have pixel offset to selection bounding box
* Don't panic on Ctrl + A
* Rename to camel case
* Add todo comment for Keavon
* Apply @Hypercubes review suggestions
* Fix many panics, improve behavior of copy/paste and grouping (but grouping still can panic)
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement Path Tool
* Draw a red rectangle where the first point on the shape is
* Correctly render anchors, handles, and connecting lines
* Fix drain() which can panic
* Refactor frontend messages to work as return values not callbacks
* Reduce the number of unnecessary frontend updates
* Fix stack overflow by using a loop
* Group Document Render calls and put them at the end
* Speed hacks for dirtification
* Add performance
* Bunch folder changed updates
* Add triggers to redraw overlays to movement_handler
* Polish the pixel-perfect rendering of vector manipulators
* Restore scrollbars that were disabled
* Cleanup
* WIP Add shape outline rendering
* Fix compiling
* Add outlines to selected shapes
* Fix outlines rendering over handles and anchors
* Fix dirtification
* Add a comment
* Address code review feedback
* Formatting
* Small tweaks
Co-authored-by: Oliver Davies <oliver@psyfer.io>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement undo and redo
* Create more save points and hook up menu entry
* Fix operation ordering
* Remove debug statement
* Fix folder changed order
* Don't store overlays in the history chain
* Keep selection
* Change scrollbar behavior
* Leave space at the end of the scrollbar
* Change mid to center
* Use shorter array initialization
* Add space around scrollbar
* Fix scrollbar spacing
* Smooth end of scrollbars
* Add page up and down
* Page up and down on click in scrollbar track
* Add shift pageup to translate horizontally
* Make scrollbars interactable
* Add watcher for position change
* Fix case of data
* Fix updateHandlePosition capitalization
* Clean up class name thing
* Scroll bars between 0 and 1
* Allow width to be 100%
* Scrollbars reflect backend
* Include viewport in scrollbar
* Add half viewport padding for scrollbars
* Refactor scrollbar using lerp
* Send messages to backend
* Refactor
* Use glam::DVec2
* Remove glam::
* Remove unnecessary abs
* Add TrueDoctor's change
* Add missing minus
* Fix vue issues
* Fix viewport size
* Remove unnecessary log
* Linear dragging
Includes refactor that sends coordinates of the document viewports to the backend so input is sent relative to the application window
Closes#124Fixes#291
* Improve Frontend -> Backend user input system
* Code review changes
* More code review changes
* Fix TS error
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2)
* Fix pseudo_hash call
* Replace hash function with proper function for uuid generation
* Cargo fmt
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Add support for saving a document
This is similar to the "export" functionality, except that
we store all metadata needed to open the file again.
Currently we store the internal representation of the layer
which is probably pretty fragile.
Example document:
```json
{
"nodes": {},
"root": {
"blend_mode": "Normal",
"cache": "...",
"cache_dirty": false,
"data": {
"Folder": {
"layer_ids": [
3902938778642561358
],
"layers": [
{
"blend_mode": "Normal",
"cache": "...",
"cache_dirty": false,
"data": {
"Shape": {
"path": [
{
"MoveTo": {
"x": 0.0,
"y": 0.0
}
},
{
"LineTo": {
"x": 1.0,
"y": 0.0
}
},
{
"LineTo": {
"x": 1.0,
"y": 1.0
}
},
{
"LineTo": {
"x": 0.0,
"y": 1.0
}
},
"ClosePath"
],
"render_index": 1,
"solid": true,
"style": {
"fill": {
"color": {
"alpha": 1.0,
"blue": 0.0,
"green": 0.0,
"red": 0.0
}
},
"stroke": null
}
}
},
"name": null,
"opacity": 1.0,
"thumbnail_cache": "...",
"transform": {
"matrix2": [
223.0,
0.0,
-0.0,
348.0
],
"translation": [
-188.0,
-334.0
]
},
"visible": true
}
],
"next_assignment_id": 3902938778642561359
}
},
"name": null,
"opacity": 1.0,
"thumbnail_cache": "...",
"transform": {
"matrix2": [
1.0,
0.0,
0.0,
1.0
],
"translation": [
479.0,
563.0
]
},
"visible": true
},
"version": 0
}
```
* Add support for opening a saved document
User can select a file using the browser's file input selector.
We parse it as JSON and load it into the internal representation.
Concerns:
- The file format is fragile
- Loading data directly into internal data structures usually creates
security vulnerabilities
- Error handling: The user is not informed of errors
* Serialize Document and skip "cache" fields in Layer
Instead of serializing the root layer, we serialize the
Document struct directly. Additionally, we mark the
"cache" fields in layer as "skip" fields so they
don't get serialized.
* Opened files use the filename as the tab title
* Split "new document" and "open document" handling
Open document needs name and content to be provided so having a
different interface is cleaner. Also did some refactoring to reuse code.
* Show error to user when a file fails to open
* Clean up code: better variable naming and structure
* Use document name for saved and exported files
We pass through the document name in the export and save
messages. Additionally, we check if the appropriate file
suffixes (.graphite and .svg) need to be added before
passing it to the frontend.
* Refactor document name generation
* Don't assign a default of 1 to Documents that start with something
other than DEFAULT_DOCUMENT_NAME
* Improve runtime complexity by using binary instead of linear search
* Update Layer panel upon document selection
* Add File>Open/Ctrl+O; File>Save (As)/Ctrl+(Shift)+S; browse filters extension; split out download()/upload() into files.ts; change unsaved close dialog text
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>