* made spiral node
* number of turns in decimal and arc-angle implementation
* logarithmic spiral
* unified log and arc spiral into spiral node
* add spiral shape in shape tool
* fix min value and degree unit
* make it compile
* impl turns handle gizmo
* chore : Refactoring PR #2851 for current code base with some fixes
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Annonnymmousss <jatin02012006@gmail.com>
* Generate the MVP node catalog in the manual (with some placeholders)
* Implement nearly the rest of everything
* Move to the tools directory and make it generate nicer default values
* Add category descriptions
* Organize file structure and improve type naming
* Improve book table of contents code
* Add collapsing chapter navigation to the book template
* Add to build workflow
* Clean up site structure
* Add blue layer origin cross overlay
* Apply suggestion from @Keavon
* Skip layers without local transforms
* Disable the Custom Pivot by default
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* add arrow shape feature in editor
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fix the arrow tool to show arrow in viewport space
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fix the direction of arrow and make the new arrow node
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* updated arrow tool to hae start and end points
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fixed calculate point bug
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fixed some bugs of arrow positioning
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fixed formatting in whole codebase and added fill to arrow
Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
* fix
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Signed-off-by: krVatsal <kumarvatsal34@gmail.com>
Co-authored-by: Timon <me@timon.zip>
* fix: rasterize node document leakage with hashmap and eq check
* Use single Hashmap and ignore source id
* use or_insert_with instead of Entry match
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement branching mesh rendering for SVG
* Patch mesh fill for Vello renderer
* Patch tangent_at_start and tangent_at_end
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Remove FontInput.svelte
* Move font picking to the backend
* Fix Text tool font choice style turning to "-" on font that doesn't support previous style
* Replace the title attribute with custom FloatingMenu tooltips
* Separate tooltip labels and descriptions into two styled blocks
* Move keyboard shortcut tooltips to a separate section at the bottom
* Update shortcut key styling in tooltips and hints bar
* Fix .to_string()
- Add the 'Reset Transform' and 'Replace Transform' nodes
- Add the 'Count Points' and 'Index Points' nodes
- Make the 'Index Elements' node support negative indexing from the end
- Make the 'Flatten Vector' node's implementation reusable
- Fix crash displaying 0x0 raster image in the Data panel
- Fix the 'Points to Polyline' node not working on two-point objects
* Fix 'Mask' node missing Properties widget; fix crash with 'Brightness/Contrast Classic' node
Also clean up dead code and improve tooltip for the "-" Properties panel widget fallback.
* format type
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Co-authored-by: Adam <adamgerhant@gmail.com>