Commit Graph

554 Commits

Author SHA1 Message Date
0HyperCube 9b034a5194
Fix deleting layers (#1441)
* Fix deleting layers

* Code review comments
2023-10-25 15:20:55 -07:00
0HyperCube 2feef62f23
Fix the Eyedropper tool (#1440)
* Fix eyedropper

* Remove dead code

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-25 17:18:15 +01:00
0HyperCube 54745e210a
Fix the Path tool's smooth/sharp buttons (#1439)
* Fix select tool smooth button

* Nit

* Fix behavior when zero points are selected but the shape is active

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-25 09:26:24 +01:00
Keavon Chambers c4bea2b400 Clean up code for optional node inputs/outputs
This removes the unused Split Channels node's primary output
2023-10-24 22:26:34 -07:00
Keavon Chambers bafde43145 Add comments to help explain Graphene concepts 2023-10-24 22:26:08 -07:00
Keavon Chambers ee08938bb0 Rename 'Grayscale' node to 'Black & White' 2023-10-24 21:22:22 -07:00
Keavon Chambers 1bab2affdb Remove dead code from overlay graph view state tracking 2023-10-24 21:09:02 -07:00
0HyperCube b8906f344e
Migrate the Text tool to the document graph (#1435)
* Update text tool to document graph

* Fix selection issue

* Log graph reruns and text node evals

* Hash to set node

* Fix let node crash

* Fix loading document with fonts

* Allow pressing enter to edit

* Cleanup

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-24 12:55:13 -07:00
Yuri Astrakhan 3d4e3a74e5
A few minor lints and docs (#1436)
* A few minor lints and docs

* Added required packages to compile on Debian-style linux
* Inlined some format args, and removed some `&` in args (they cause about 6% slowdown that compiler cannot inline)
* a few spelling mistakes

* fix fmt
2023-10-18 23:33:10 -07:00
Rob Bertram 67edac4aca
Move DeleteLayer to come before SelectionChanged on DeletedSelectedLayers (#1417)
* ignore render subpaths overlays if layer no longer exists

* make selection change event added after delete layers

---------

Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
2023-10-18 18:32:10 +01:00
0HyperCube 5827e989dc Migrate the Select tool to the document graph (#1433)
* function for accessing document metadata

* Better select tool

* Fix render

* Fix transforms

* Fix loading saved documents

* Populate graph UI when loading autosave

* Multiple transform nodes

* Fix deep select

* Graph tooltips

* Fix flip axis icon

* Show disabled widgets

* Stop select tool from selecting artboards

* Disable (not hide) the pivot widget; remove Deep/Shallow select for now

* Code review changes

* Fix pivot position with select tool

* Fix incorrectly selected layers when shift clicking

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-10-17 11:09:32 -07:00
Dennis Kobert e1cdb2242d Lay Groundwork for Rust-based SVG rasterization (#1422)
* Add functions for constructing a usvg tree

* Actually encode the image in the usvg tree

* Implement path translation

* Render document using resvg
2023-10-17 11:02:07 -07:00
Dennis Kobert 34f2d61257 New node: Mandelbrot (#1421)
* Implement Mandelbrot node

* Make mandelbrot monochrome

* Remove log statements
2023-10-17 11:02:07 -07:00
Dennis Kobert 833f41bccb Insert pasted images as layers in document graph (#1418)
Changes:

Graph is evaluated on every viewport change
move all navigation logic into the viewport
reduce the number of js roundtrips
add canvas rendering
enable image pasting
various cleanups
Fix cache nodes being reset every evaluation
2023-10-17 11:02:07 -07:00
Dennis Kobert d82f133514 Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input

use f32 instead of f64 and add default to document node definition

* Add cull node

* Fix types for Transform and Cull Nodes

* Add render config struct

* Add Render Node skeleton

* Add Render Node to node_registry

* Make types macro use macro hygiene

* Place Render Node as output

* Start making DownresNode footprint aware

* Correctly calculate footprint in Transform Node

* Add cropping and resizing to downres node

* Fix Output node declaration

* Fix image transform

* Fix Vector Data rendering

* Add concept of ImageRenderMode

* Take base image size into account when calculating the final image size

* Supply viewport transform to the node graph

* Start adapting document graph to resolution agnosticism

* Make document node short circuting not shift the input index

* Apply clippy lints
2023-10-17 11:02:07 -07:00
0hypercube 239ca698e5 Fix navigate and rulers 2023-10-17 11:02:06 -07:00
0hypercube b52f831b21 Fix artboard tool and remove old artboard code 2023-10-17 11:02:06 -07:00
0hypercube 9a39c4a0cc Fix gradient tool 2023-10-17 11:02:06 -07:00
0hypercube 6173662a40 Fix freehand and spline tool 2023-10-17 11:02:06 -07:00
hypercube 76d7b6256d Fix positioning of new layer nodes after rebase 2023-10-17 11:02:06 -07:00
hypercube 0d6bec837b Fix path tool 2023-10-17 11:02:06 -07:00
0hypercube 4cd72edb64 Initial work migrating vector layers to document graph
* Fix pen tool (except overlays)
* Thumbnail of only the layer and not the composite
* Fix occasional transform breakages
* Constrain size of thumbnail
* Insert new layers at the top
* Broken layer tree
* Fix crash when drawing
* Reduce calls to send graph
* Reduce calls to updating properties
* Store cached transforms upon the document
* Fix missing node UI updates
* Fix fill tool and clean up imports and indentation
* Error on overide existing layer
* Fix pen tool (partially)
* Fix some lints
2023-10-17 11:02:06 -07:00
0hypercube fc6cee372a Fix warnings introduced by artboard nodes 2023-10-17 11:01:10 -07:00
0hypercube f50909b887 Use GraphIdentifier instead of option 2023-10-17 11:01:10 -07:00
0hypercube 5b61a30c2a Fix artboard thumbnails 2023-10-17 11:01:10 -07:00
Vlad Rakhmanin b9027883a8
Make 'Close All Documents' not confirm if all open documents are already saved (#1423)
* Adding blank PortfolioMessage to close docs

* Connected new PortfolioMessage to Menu Bar

* Adding functionality to new PortfolioMessage

* Amending outdated tests in color.rs
2023-09-21 14:02:18 -07:00
mobile-bungalow 9667e5173b
Allow toggling smooth/sharp angle from the path tool options bar (#1415)
* menu in option

* smoothing controls work

* fixed type error

* fix flipping behavior

* silence warning

* consolidate selection state

* update positions options

* blinking logic fixed, smoothing logic implemented

* fixed arbitrary looping when flipping from sharp to smooth

* remove warning

* Tidying up

* refactor manipulator smoothing code, remove bitflags, rename

* Make the point smooth/sharp support mixed better

* Code review tweaks

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-09-11 17:36:08 -07:00
Keavon Chambers 88bdf9580f Make RadioInput accept optional selected_index 2023-09-11 15:40:05 -07:00
mobile-bungalow b29acbd784
Rework navigation tool hints and navigation shortcuts (#1419)
* Added Pan,Tilt,Zoom to View menu + Tilt shortcut changes

* formating

* fixed menus, added action for when dispatch happens from menu

* set key mappings to spec

* fix labels for navigation tool

* fix some spacing

* add action that locks spacebar for navigation when using it as a modifier so the node overlay does not toggle

* escape from the node-graph-overlay, set toggle to ctrl+space, fix demo art

* move all transform state into an enum

* rename confusing flag

* fix demo art and tests

---------

Co-authored-by: Ezbaze <rybitwamateusz3@gmail.com>
2023-09-10 23:42:27 +01:00
Prikshit Gautam ad9ccaa800
Add 'select all points' method to ShapeState struct (#1386)
* Added select all points method to ShapeState struct

* Map select_all_points functions to shortcut

* Make SelectAllPoints action relevant in the current context only

* Refactor select_all_points to only select anchors

* Fix(editor): enable selected point update after selection change via clicking
2023-09-04 19:35:43 -07:00
Keavon Chambers 56f20f2e6d Remove history step creation from Select tool box selection 2023-09-02 15:26:04 -07:00
Keavon Chambers 839040c6a3
Rename the Value node to Number (#1412)
* Rename the Value node to Number

* Fix test

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2023-09-02 22:11:03 +00:00
0HyperCube fe8e1da8ed
Fix deleting the shape node (#1411) 2023-09-02 12:16:38 +01:00
Dhruv a2db95d18b New node: Color Overlay (#1391)
* [wip]feat: implement Color Overlay node's base logic

* [wip]feat: attempt implementing node

* feat: implement naive node logic
- this needs to accommodate coloring the image

* [wip]feat: attempt implementing ColorFillNode

* fix: color fill node implementation path

* Simplify document node definition

* [wip]feat: implement ColorFillNode

- correct the node implementation logic
-[wip]use node in Color Overlay node network

* Remove secondary image input

* chore: perform cleanup and minor optimization

- rename ColorFillNode node to Color Fill
- remove unneeded clone method call

* refactor: optimize node logic and hide optional params

* fix: color fill implementation
- fix broken color fill implementation logic
- add alpha multiplication data to the image

* Fix colour overlay node

* Blend mode

* chore: remove unused import

* Debug logging for overlay

* Use premultiplied alpha

* Comment out logging

* Code review nits

* Remove color debug logging

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-09-02 02:28:05 -07:00
Dhruv 81a7c2dfcf
Reconnect links when deleting a node (#1405)
* fix: avoid deleting inner network's input nodes

* [wip]feat: set primary input on node deletion

- set input's input value to deleted node's primary input

* fix: check deleting node's output is used by other node(s)

* feat: enable conditionally reconnecting input

- user can press a key to avoid reconnecting nodes during deletion

* refactor: improve and restructure code

- make code quality improvements
- add NodeGraphHandlerData struct to replace big tuple

* fix: avoid deleting inner network's input nodes

* [wip]feat: set primary input on node deletion

- set input's input value to deleted node's primary input

* fix: check deleting node's output is used by other node(s)

* feat: enable conditionally reconnecting input

- user can press a key to avoid reconnecting nodes during deletion

* refactor: improve and restructure code

- make code quality improvements
- add NodeGraphHandlerData struct to replace big tuple

* Remove unnecessary recursion

* Code review cleanup

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-09-02 08:32:37 +00:00
Keavon Chambers b30488bbb7
Add support for handling MMB/RMB double click inputs (#1407)
* Add support for handling MMB/RMB double click inputs

* Add todo comment

* Enforce types

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2023-09-01 14:57:03 -07:00
Keavon Chambers a112ab27cf
Dialog redesign and content revamp (#1409)
* Revamp the content and design of dialogs

* Add the Licenses dialog
2023-09-01 01:58:20 -07:00
Chase 5acb2cff06
New nodes: Resample Points, Spline from Points (#1226)
* Create node (no implementation)

* Resampling - WIP

* use bezier::from_linear_dvec2

* Use from anchors instead of Bezier

* Tidy up anchor collection & subpath creation

* Add Spline from Points node (not implemented)

* Add spline from points node implementation

* Update resampling

* Update minimum density 0.01 -> 1.0

* Add a way to create a custom vector network

* Add spline from points node to spline tool

* Fix crash when no points

* Add anchor method to subpath

* Exact start and end point

* Fix compile errors from rebase

* Fix spline tool

* Rename 'Density' to 'Spacing'

* Fix transforms

* Only close subpaths with >1 anchor

* Fix compile

* Fix compile error

* Fix from points with many subpaths

* Fix new_cubic_spline crash with one point

* Rename to resample as polyline

* Fix div zero

* Fix missing file

* Fix resample

* Rename to resample points

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-30 05:21:39 -07:00
isiko 3419e739af
New nodes: Logical boolean operations (OR, AND, XOR, NOT) (#1399)
* Add Boolean Operations Nodes

Adds OR AND XOR and NOT operators

* Fix operand naming

Inputs to the 'Min' 'Max' 'Equality' and boolean operations nodes were
previously named 'First' and 'Second' and are now called 'Operand A' and
'Operand B'

* Rename Equality to Equals

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-29 23:55:14 -07:00
mobile-bungalow 48fdaddc37
Add Path tool options for editing X/Y point coordinates (#1404)
* implement path point selector in toolbar

* Transform point to art board space

* fix handle adjustment space

* remove unused branches

* tidy comments

* make function names more descriptive, add guards, fix comments

* add auxillary message for layout update

* change trace to warn, remove unneccessary messages, fix rustfmt

* rustfmt

* support handles

* style and dimensions corrections

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-29 21:41:01 -07:00
Prikshit Gautam fb1922b49d
Clean up and suppress Clippy warnings (#1402)
* fix: clear and suppress clippy warnings

* Simplification

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-27 16:56:53 -07:00
0HyperCube e77782aadb
Remove console spam (#1400)
* Remove console spam

* CSS Style

* Slight cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-27 16:12:32 -07:00
Ezbaze 226b96260c
New nodes: shape/curve primitives (#1389)
* Add new Primitive Shape/Curve Nodes

* Elipse Node and Debug

* N-input Spline node

* Debuging

* Debug

* fmt

* remov debug

* Changes from code review

* Debug: Empty Spline Input

* Changes from code review

* Fix spelling of ellipse

* Rename polygon to regular polygon

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-08-27 14:22:09 -07:00
0hypercube 2d99d4bee1 Fix commit branch when not in pull request 2023-08-23 21:54:33 +01:00
0HyperCube 237e97f033
Fix github CI branch name (#1396)
* Fix github CI branch name

* Check git branch

* New git command

* Use GITHUB_HEAD_REF if it exists
2023-08-23 15:17:32 +00:00
0HyperCube b881385e3b
Update wasm-bindgen, syn and wgpu (#1398) 2023-08-23 14:53:56 +00:00
Keavon Chambers 0dcfafbf64 Add demo artwork 2023-08-22 03:26:59 -07:00
Keavon Chambers 8fbf0cbb69 Improve the Circular Repeat node 2023-08-19 22:46:44 -07:00
Keavon Chambers 980b692d46 Fix graph view button hotkey tooltip; fix layer CSS bug 2023-08-19 17:04:09 -07:00
isiko a566331f1c
New node: Pixel Noise (#1267)
Add Pixel Noise Node

Currently only White Noise is implemented, but the Code is written so that other's can be added easily
2023-08-19 11:30:03 -07:00
Keavon Chambers 185106132d Move node graph from panel to overlay on viewport 2023-08-19 01:21:37 -07:00
Keavon Chambers 5a7d230156 Improve the layers UI in the node graph 2023-08-18 14:26:59 -07:00
isiko 7558088727
Add more advanced math nodes (#1383)
Added nodes for the following operations:

* Floor
* Ceil
* Round
* Absolute Value
* Logarithm
* Natural Logarithm
* sin
* cos
* tan
2023-08-14 13:43:17 +00:00
xkef c9d3453e46
Fix undo not immediately removing copy/pasted layer (#1381)
Bugfix: Undo does not work when copy/pasting layers (or groups), it should remove the layer that was pasted
2023-08-13 12:47:43 -07:00
Dennis Kobert 752df128e3
Don't include the document node path in the stable node id by default (#1388)
* Don't include the document node path in the stable node id by default

Make the inclusion of the document path for the stable node id optional
and only enable it for the MonitorNode for now

* Fix tests
2023-08-13 10:25:42 +00:00
nat-rix dc4b16aead
Curves image adjustment node (#1214)
* Create ValueMapperNode and use it for brightness/contrast

* move spline code into seperate module

* Add GenerateCurvesNode

* add a `LuminanceMut`-trait
* add `lerp` to `Channel`

* Add frontend code to handle the curves widget's inputs

* Rename spline module to curve

* Make messages in CurveInput pass

* Improve curves widget design and fix sizing issue

* Implement proper bezier handling

* Use bezier_rs's intersections function instead of own cubic root solver

* Debounce CurveInput events and change how debouncer works

the first event issued to the debouncer was unneccessarily delayed.
Instead now the debouncer fires it instantaneously but blocks events
that come in until a timeout was reached.

* Make curve editing more user friendly

* Change code to use project terminology

* sample -> manipulator group or manipulator
* marker -> handle

* Fix small documentation mistake in bezier-rs

* Add find_tvalues_for_x function to bezier-rs

also integrate the function into curves node

* Add tests for find_tvalues_for_x in bezier-rs

* Fix formatting

* Revert BrightnessContrastNode changes

* Frontend cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-08-13 01:07:11 -07:00
Omar Magdy fd338c945f Fix crash from overflowing values given to NumberInput widgets (#1377)
* Added hints for brush tool size

* Added hints for brush tool size

* Solved the user being able to crash the editor by overflowing NumberInputs
2023-08-11 12:26:37 -07:00
Dhruv 1c11ebcc4e Correct snapping offsets after canvas transformation when using snap-reliant tools (#1370)
* fix: pen, spline tool incorrect snap offsets
- re-render snapping offsets if canvas transformed during line draw

* [wip]feat: add CanvasTransformed global message

* [wip]fix: synchronize line tool snap offsets

* fix: update offsets for shape tools on canvas transform

* chore: remove unneeded function parameter

* [wip]fix: use line tool at canvas level

* refactor: revert line tool changes
2023-08-11 12:26:19 -07:00
isiko 2377240d07 Add more math nodes (#1378)
* Adds Max, Min and Equal Nodes

* Add LogToConsoleNode

Logs the data given as the input to the browser console and returns it
as the output
2023-08-11 12:26:13 -07:00
isiko 77e5ec9d4f
Add bounding box node (#1376)
* Add bounding box node

Generates a rectangle based on the bounding box of the input vector data

* Remove redundant <>

* Fix formatting

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-08-08 18:44:14 +02:00
isiko f57fa2e7c9
Add Circular Repeat Node (#1373)
* Add Circular Repeat Node

Repeats a given set of Vector Data in a circular pattern a specified
amount of times.

* Remove debug statement from RepeatNode
2023-08-08 16:13:44 +00:00
Ezbaze 5c08248681
Additional Input and Math Nodes (#1369)
* Add Input Nodes and additional Math Nodes

* Add add node to node registry

* Update node-graph/gcore/src/ops.rs

Co-authored-by: Dennis Kobert <dennis@kobert.dev>

* Fix Color Input Node

Wrong input type

* Remove non Parameter variants

* Remove non Parameter variants

* Remove non Parameter variants

* Apply suggestions from code review

* mod to modulo

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-08-08 17:31:50 +02:00
Dennis Kobert e32d4c29c4
Fix shapes only showing up as outlines on document load (#1375)
No longer treat a graphic group as an error
2023-08-08 14:07:39 +02:00
Dennis Kobert 388d51deac
Add Vector Repeat Node (#1371)
* Implement skeleton for repeat node

* Implemen RepeatNode
2023-08-07 14:59:58 +02:00
Omar Magdy 8b9f279f12
Add hints for Brush tool resizing (#1363)
Added hints for brush tool size
2023-08-06 15:32:06 -07:00
Dennis Kobert 3262f637d1
Decrease graph compilation time significantly (#1368)
* Decrease compilation time significantly

* Refactor reorder_ids method to improve performance
2023-08-06 21:36:44 +02:00
Keavon Chambers 3450d638a6
Layer-based nodes redesign, just the basics so far (#1362)
* Redesign the nodes

* Basic vertical stacking syntax sugar

* Fix node connections

* Primary output and line thickness

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
2023-08-04 14:56:00 -07:00
Dhruv 50b67bf6f6
Fix Text Tool Overwriting Existing Text on Editing Text Layer (#1356)
fix: text edit overwriting existing text
2023-08-03 17:08:49 +01:00
Ezbaze 40c26af564
Fix stuck panning after releasing space bar but not LMB (#1353)
Remove modifier from lmb keydown
2023-08-02 22:48:05 -07:00
Keavon Chambers 2b05e1c270 Rename Shape tool to Polygon tool 2023-08-01 01:28:14 -07:00
Keavon Chambers b9e49623a3 Rename PropertyHolder to LayoutHolder 2023-08-01 00:46:30 -07:00
Keavon Chambers 8e87e42f3e Remove widgets built by methods on WidgetHolder 2023-07-31 23:36:12 -07:00
0HyperCube de27f2c006
Switch to the widget builder pattern on all remaining layouts (#1346)
* Prefer widget builder pattern

* Nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-31 23:21:42 -07:00
0HyperCube 2b9337406a
Fix artboard thumbnails (#1342)
* Fix artboard thumbnails

* Use GraphIdentifier instead of option

* Fix warnings introduced by artboard nodes
2023-07-30 19:37:37 +00:00
Keavon Chambers f151ba39b5
Add checkbox for a transparent BG when exporting image (#1344) 2023-07-30 10:57:07 -07:00
Christopher Mendoza 3f7d484398 Select tool's shallowest behavior improvements and refactoring (#1108)
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-28 18:23:14 -07:00
Bruce Mitchener 5c7dabf70e Remove unused Kurbo deps from editor and node-graph/gstd (#1335)
deps: Remove kurbo deps from editor, node-graph/gstd.

Co-authored-by: Bruce Mitchener <bruce.mitchener@configura.com>
2023-07-29 07:21:36 +07:00
Shouvik Ghosh 6d2ae02c19 Hide snapping overlays when snapping to a point (#1260)
Hide snap points/lines if we snap to a point
2023-07-29 05:25:34 +05:30
Dennis Kobert a49d96ed37 Embed git commit hash in the document file (#1325)
* Embed git commit hash in the document file

* Bump version in test document file

* Fixes

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-28 22:52:26 +02:00
Dhruv 8bdc64bb8b Fix Transform node missing its Rotation slider (#1337)
* fix: transform node missing rotation slider

* chore: move variable's value in-line
2023-07-29 01:14:29 +05:30
0HyperCube 08f9be6aaf Artboard nodes (#1328)
* Create artboard nodes

* Update node when resizing artboard

* Render clipped artboards

* More stable feature

* Do not render old artboards

* Fix some issues with transforms

* Fix crash when drawing rectangle

* Format

* Allow renaming document from Properties panel

* Adjust artboard label styling

* Fix document graph refresh so artboards show up

* Make "Clear Artboards" coming soon

* Fix displaying an infinite canvas

* Show document name in node graph options bar

* info!() to debug!()

* Fix Properties panel not being cleared when all docs closed

* Remove dead code

* Remove debug logs added in this branch

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-27 07:35:17 +01:00
Dhruv ad0dc3276e Show disabled menu bar entries with no active document (#1332)
Making the change as advised. This change will allow the user to see all possible submenus without being able to use them if there is no active document.
This somewhat reverts the behaviour of one previous PR.
2023-07-27 11:26:37 +05:30
0HyperCube 80cc5bee73 Fix clippy lints (#1327)
* Fix clippy lints

* Update formatting

* Remove unsafe send impls

* New type for Rc<NodeContainer>
2023-07-19 16:38:23 +01:00
Dhruv 743803ce04 Add Snapping Options to the Snap Dropdown Menu (#1321)
* [wip]feat: add snapping options

* [wip]fix: use svelte component for optionsWidget

* fix: use apt PopoverButton types

* refactor: minor formatting improvements

* Fix popover layout

* [wip]feat: attempt implementing CheckboxInputData struct

* fix: use correct Checkbox struct 's default method

* fix: revert adding CheckboxInputData struct

- This reverts commit 2a481887fc89a94a459ef57ba4ab3024d3b60aa1.

* feat: use checkboxes for snapping options

* feat: add label to dropdown checkbox elements

* fix: separate Snap dropdown menu elements
- move each element into separate row

* [wip]feat: modularize snapping states
- maintain individual snapping states for document

* fix: snapping checkboxes' behavior
- checkboxes now update internal snapping state

* refactor: update snap states individually
- this prevents out-of-sync states
- enables reusing existing snap state object

* feat: snap to boxes and nodes conditionally

* [wip]feat: attempt to invert checkbox on update
- attempt implementing mutable WidgetCallback struct
- attempt using above struct to invert checkbox state on update

* Fix widget diffing

* refactor: remove unused code

* feat: align checkboxes consistently with labels

* feat: use separators to stylize snapping menu
- removes need for custom CSS and label property
- ensures consistency across the application

* refactor: remove unneeded css

---------

Co-authored-by: hypercube <0hypercube@gmail.com>, TrueDoctor <dennis@kobert.dev>
2023-07-15 15:07:18 +05:30
Dennis Kobert 4c9daadb01 Move Imaginate cache into the node 2023-07-14 16:40:56 +02:00
Dennis Kobert d52ea18a1f Fix Imaginate node types to prevent an immediate crash 2023-07-14 15:28:54 +02:00
Prikshit Gautam aaf28ba7b7 Added primary output option in DocumentNodeType (#1275)
* Added primary output option in DocumentNodeType

* Changed position of primary output field

* Changed position of primary output field in type definition

* Update editor/src/messages/portfolio/document/node_graph/node_graph_message_handler/document_node_types.rs

* Add missing default implementations to gpu nodes

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-07-05 13:06:28 +05:30
Dennis Kobert 3c2d371173 Graphene CLI + quantization research (#1320)
* Implement skeleton for graphene-cli

* Configure gpu surface on non wasm32 targets

* Create window with full hd size

* Create window using the graphen-cli

* Use window size for surface creation

* Reuse surface configuration

* Reduce window size for native applications to 800x600

* Add compute pipeline test

* Poll wgpu execution externally

* Remove cache node after texture upload

* Add profiling instructions

* Add more debug markers

* Evaluate extract node before flattening the network

* Reenable hue saturation node for compilation

* Make hue saturation node work on the gpu + make f32 default for user inputs

* Add version of test files without caching

* Only dispatch each workgroup not pixel

* ICE

* Add quantization to gpu code

* Fix quantization

* Load images at graph runtime

* Fix quantization calculation

* Feature gate quantization

* Use git version of autoquant

* Add license to `graphene-cli`

* Fix graphene-cli test case

* Ignore tests on non unix platforms

* Fix flattening test
2023-07-04 17:04:09 +02:00
Senne Hofman 61c5dd1f88 Dragging selected folder now drags all children (#1279) 2023-07-04 16:50:31 +02:00
Leonard Pauli 84343f2abe Add Polygon/Star toggle to Shape tool (#1215)
* #1212: added checkbox to toggle star for ngon shape

* Switch from checkbox to radio input

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-07-04 16:29:38 +02:00
Dhruv 92e10b6610 Add Box Selection to Path Tool (#1316)
* [WIP]feat: add bounding box to path tool

* feat: draw bounding box for path tool
- register Enter key for finalizing bounding box position
-  add (WIP)func to select all in bounding box area
- add hint data for new state

* fix: re-render shape overlays after selection

* fix: maintain existing point selection with Shift key

* feat: add Shift key support for Enter Key state

* fix: set apt name for Enter state's keybind

* refactor: remove unnecessary code

* refactor: correct hints and remove unneeded code
- correct DrawingBox state's footer hints
- remove PathToolData's quad and bbox methods

* refactor: remove duplicate mouse position vectors
2023-07-02 13:03:51 +05:30
Dhruv 9c2520111d Minor Tooling and UI Improvements (#1314)
* [wip]fix: disable fill and gradient tools on bmp images
- aims to fix #1161

* [wip]fix: disable gradient tool for bmp images

* fix: disable gradient tool for bitmap images
- fixes https://github.com/GraphiteEditor/Graphite/issues/1161

* [wip]fix: disable menu bar elements if no open document

* [WIP]feat: render certain menubar elements if document is open

* fix: conditional menu bar rendering fixes
- update menu bar on certain document actions
- fix menu bar order on rendering all elements

* refactor: change conditional menu elements property
- use existing 'disabled' property

* feat: render menu dropdown items conditionally

* fix: revert formatter whitespace changes

* refactor: improve variable naming and message usage
- name menu bar bool flag better
- use SendLayout message and remove unneeded calls
2023-06-24 01:49:00 +05:30
Dhruv b937a64c37 Conditionally enable align and pivot buttons (#1313)
* feat: conditionally enable align buttons
- enable select tool align buttons if selected layer count > 1

* wip: conditionally render pivot button

* [wip] feat: conditionally enable select tools' pivot button

* fix: prevent repeated UI updates on layer selection
- set bool flag to false after first UI update
2023-06-17 23:00:33 +05:30
Dennis Kobert 40ec52b395 Node macro lambda parameters (#1309)
* Implement parsing of impl Node<I, …> syntax for the macro

* Extend node macro to allow specifying lambda nodes
2023-06-09 16:43:46 +02:00
nat-rix f76b850b9c Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250)
* Create asynchronous rust imaginate node

* Make a first imaginate request via rust

* Implement parsing of imaginate API result image

* Stop refresh timer from affecting imaginate progress requests

* Add cargo-about clarification for rustls-webpki

* Delete imaginate.ts and all uses of its functions

* Add imaginate img2img feature

* Fix imaginate random seed button

* Fix imaginate ui inferring non-custom resolutions

* Fix the imaginate progress indicator

* Remove ImaginatePreferences from being compiled into node graph

* Regenerate imaginate only when hitting button

* Add ability to terminate imaginate requests

* Add imaginate server check feature

* Do not compile wasm_bindgen bindings in graphite_editor for tests

* Address some review suggestions

- move wasm futures dependency in editor to the future-executor crate
- guard wasm-bindgen in editor behind a `wasm` feature flag
- dont make seed number input a slider
- remove poll_server_check from process_message function beginning
- guard wasm related code behind `cfg(target_arch = "wasm32")` instead
  of `cfg(test)`
- Call the imaginate idle states "Ready" and "Done" instead of "Nothing
  to do"
- Call the imaginate uploading state "Uploading Image" instead of
  "Uploading Input Image"
- Remove the EvalSyncNode

* Fix imaginate host name being restored between graphite instances

also change the progress status texts a bit.

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-06-09 09:03:15 +02:00
Rotteegher a92f1ecab0 Fix zoom with scroll preference reset to default correctly (#1304) 2023-06-08 15:50:19 +00:00
Dennis Kobert 5b6db0a762 Add document nodes for gpu pipeline nodes (#1292)
* Add document nodes for gpu pipeline nodes

* Load existing frame instead of clearing it

* Feature gate gpu imports
2023-06-08 10:13:19 +02:00
Dennis Kobert 45b04f4eb9 Lay groundwork for directly rendering to the canvas without a cpu roundrip (#1291)
* Add Texture handle type

* Add Texture View to shader inputs

* Implement basic rendering pipeline

* Render first texture using render pipeline

* Fix output color space

* Precompute the rendering pipeline

* Move gpu context creation to editor api

* Port gpu-executor nodes to node registry

* Fix canvas nodes and make code compile for non wasm targets

* Pin wasm-bindgen version

* Disable miri temoporarily for better ci times

* Fix formatting

* Remove unsafe block

* Bump wasm-pack version

* Bump wasm-bindgen version

* Add gpu feature guard for push node

* Make Into node async
2023-06-07 17:13:21 +02:00
Orson Peters 0c93a62d55 Add blit caching and blend modes to Brush tool (#1268)
Added blit caching.

Added bulk memory target feature.

Added brush texture caching.

Removed dead format call.

Fix brush_texture_cache crashing on serialization.
2023-06-07 12:24:21 +02:00
Prikshit Gautam 70fcb35444 Remove warnings from build and satisfied clippy (#1288)
* Prefixed unused functions with underscore

* Applied clippy lints

* Fixed some warnings and removed some `allow` statements
2023-06-07 14:46:47 +05:30