Firestar99
824d1162eb
Update rust-gpu to `0.10.0-alpha.1` ( #4033 )
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* rust-gpu alpha.1: update nix flake
* rust-gpu alpha.1: disable non-working mold shell hook
* rust-gpu alpha.1: update rust-gpu to `0.10.0-alpha.1` on crates
* Review
* Fix gpu nodes
* Reduce wasm size
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Co-authored-by: Timon <me@timon.zip>
2026-04-27 23:53:49 +00:00
Dennis Kobert
fafc687d84
Migrate memo nodes to node macro and make implementing other persistent nodes easier ( #3552 )
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* Add #[data] and #[serialize] attributes to node macro
- Add #[data] attribute for struct fields that aren't node parameters
- Data fields are initialized with Default::default()
- Passed as references to the underlying function
- Excluded from registry metadata (internal state)
- Generic types in data fields allowed without #[implementations]
- Add #[serialize] attribute for custom Node::serialize() implementation
- Receives references to all data fields
- Generates serialize() method in Node trait impl
- Conditional derives based on data field presence
- With data fields: Debug, Clone only
- Without data fields: Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash
* Refactor Memo and Monitor Node to use node macro
* Move Complex type into type alias
* Fix format
* Update node-graph/nodes/gcore/src/memo.rs
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Update node-graph/nodes/gcore/src/memo.rs
Co-authored-by: Keavon Chambers <keavon@keavon.com>
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2026-01-05 22:28:02 +01:00
Dennis Kobert
57b0b9c7ed
Restructure node crates ( #3384 )
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* Restructure node-graph folder
* Fix wasm compilation
* Move node definitions out of *-types crates
* Cleanup
* Fix warnings
* Fix warnings
* Start adding migrations
* Add migrations and move memo nodes to gcore
* Move nodes/gsvg-render -> rendering
* Replace some hard coded identifiers and fix automatic conversion
* Fix Vec2Value node migration
* Fix formatting
* Add more migrations
* Cleanup features
* Fix core_types::raster import
* Update demo artwork (to make profile ci work)
* Move *-types to node-graph/libraries folder
* Add missing node migrations
* Migrate more nodes
* Remove impure memo node
* More fixes and remove warning
* Migrate context and add a few missing migrations
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-11-18 10:21:54 +00:00
Dennis Kobert
ffc74273cc
Implement Convert trait to convert between CPU and GPU images ( #3194 )
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* Add upload texture trait
* Make convert trait use explicit converter
* Add gpu texture download implementation
* Add footprint to convert trait
* Cleanup texture upload / download
* Download wgpu textures aligned
* abstract texture download into converter helper
* rename module
not only doing uploads anymore
conversion looks like a ok name
* Remove into_iter call and intermediate vector allocation
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Co-authored-by: Timon Schelling <me@timon.zip>
2025-09-26 14:30:01 +02:00
Firestar99
ad99c14b29
Shaders: Provide WgpuExecutor via Scope ( #3144 )
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shaders: automatically connect wgpu-executor
2025-09-05 18:51:17 +00:00
Firestar99
f12b4da549
Shaders: add `BufferStruct` to support bool and enums ( #3109 )
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* node-macro: modernize `node` macro
* node-macro: add `CrateIdent` struct containing resolved crate paths
* shaders: add trait `BufferStruct` and derive macro
* shaders: `gamma_correction` and `channel_mixer` gpu nodes
* shaders: `selective_color` gpu node
* shaders: `brightness_contrast_classic` gpu node
* shaders: append GPU to display name
* node-macro: fixup doc links
* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Dennis Kobert
acd7ba38cc
Graphene: Fine-grained context caching ( #2500 )
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* RFC: Fine Grained Context Caching
* Fix typos
* Fix label
* Add description of inject traits
* Explicitly support context modification
* Start implementation of context invalidation
* Add inject trait variants
* Route Extract / Inject traits to the proto nodes
* Implement context dependency analysis
* Implement context modification node insertion
* Fix erronous force graph run message
* Fix Extract* Inject* annotations in the nodes
* Require Hash implementation for VarArgs
* Fix nullification node insertion
* Cross of done items unresolved questions section
* Update Cargo.lock
* Fix context features propagation
* Update demo artwork
* Remove BondlessFootprint and FreezeRealTime nodes
* Fix migration
* Add migrations for adding context features to old networks
* Always update real time regardless of animation state
* Cargo fmt
* Fix tests
* Readd sed command to hopefully fix profile result parsing
* Add debug output to profiling pr
* Use new totals instead of summaries for for iai results
* Even more debugging
* Use correct debug metrics (hopefully)
* Add more MemoNode implementations
* Add context features annotation to shader node macro
* Cleanup
* Time -> RealTime
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 11:44:26 +00:00
Firestar99
5d441c2e18
Shaders: runtime and shader node codegen ( #2985 )
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* shader-rt: initial
* shader-rt: fix recursion when generating shader node
* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`
* shader-rt: properly cfg out the gpu node
* shader-rt: fix `impl Context` in the wrong places
* shader-rt: disable gpu blend node, needs two images
* shader-rt: connect shader runtime
* shader-rt: pass WgpuExecutor by reference
* shader-rt: correct bindings with derpy arg buffer
* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd
* shader-rt: correct RT format, working invert gpu node
* shader-rt: cleanup codegen with common sym struct
* shader-rt: correct arg buffer handling
* shader-nodes feature: put shader nodes behind feature gate
* shader-nodes feature: rename any `gpu_node` to `shader-node`
* shaders-rt: fix wgpu label name
* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Firestar99
a10103311e
Shaders: rust-gpu integration to compile shader nodes to WGSL ( #3097 )
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* shaders: shader compilation setup
* nix: use rustc_codegen_spirv.so from nix
* shaders: codegen for per_pixel_adjust shader nodes
* shaders: disable nodes needing bool
* shaders: `#[repr(u32)]` some enums
* shaders: add lint ignores from rust-gpu
* shaders: fix node-macro tests
* gcore-shaders: toml cleanup
* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate
* shaders: fix use TokenStream2
* shaders: allow providing shader externally
* Update iai runner in workflow
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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00