Commit Graph

7 Commits

Author SHA1 Message Date
0HyperCube 66ec85a3c9 Bézier-rs: Add utils to subpath (#1058)
* Add utils to bezier-rs subpath

* Apply code review changes

* Remove tan from constant

* Fix compile

* Fix tests
2023-03-02 16:48:09 +00:00
Dennis Kobert 7254c008f9 Introduce scopes (#1053)
* Implement let binding

* Add lambda inputs

* Fix tests

* Fix proto network formatting

* Generate a template Scoped network by default

* Add comment to explain the lambda parameter

* Move binding wrapping out of the template

* Fix errors cause by image frames
2023-03-02 17:13:28 +01:00
Alexandru Ică 0b813805d2 Make use of ImageFrame in the node system more extensively (#1055) (#1062)
Make the node system use ImageFrame more extensively (#1055)
2023-03-02 15:55:10 +02:00
isiko 8fe19063c1 Add "Blend" node (#1024)
* Add Blend node

* Add more implementations

Currently, known buggy implementations:
* Color Burn
* Saturation

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Add more implementations

Currently, known incorrect implementations:
* Color Burn
* Saturation

Not yet Tested:
* Linear Burn
* Linear Dodge
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Cleanup

* Removed Unused Code
* Fixed Clamping Issue
* Fixed Inverted Opacity
* Moved Opacity Calculation from individual  Blend Functions into 'blend_node' function

* Fix 'Color Burn' blend mode

Currently, known incorrect implementations:
* Saturation

Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Fix 'Saturation' blend mode

Currently, known incorrect implementations:
* None :D

Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide

Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.

* Final Cleanups

* Add proper Inputs

* cargo fmt

* Add test for doubling number

* Display implementation for ProtoNetwork

* Switch top and bottom

* Add input types for blend image node

* Fix test

---------

Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-02-23 12:55:32 +01:00
0HyperCube 6caed9e761 Fix default value for the Output node (#1042)
* Fix default value for output node

* Don't set frame transform to zero

* Fix typo in hash function

* Clear frame on empty image

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-20 07:32:49 +00:00
Dennis Kobert 5dab7de68d Add type checking to the node graph (#1025)
* Implement type inference

Add type hints to node trait

Add type annotation infrastructure

Refactor type ascription infrastructure

Run cargo fix

Insert infer types stub

Remove types from node identifier

* Implement covariance

* Disable rejection of generic inputs + parameters

* Fix lints

* Extend type checking to cover Network inputs

* Implement generic specialization

* Relax covariance rules

* Fix type annotations for TypErasedComposeNode

* Fix type checking errors

* Keep connection information during node resolution
* Fix TypeDescriptor PartialEq implementation

* Apply review suggestions

* Add documentation to type inference

* Add Imaginate node to document node types

* Fix whitespace in macros

* Add types to imaginate node

* Fix type declaration for imaginate node + add console logging

* Use fully qualified type names as fallback during comparison

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-15 23:31:30 +01:00
0HyperCube 1b0e1b9bdf Update Imaginate to output bitmap data to the graph via Image Frame node (#1001)
* Multiple node outputs

* Add new nodes

* gcore use std by default to allow for testing

* Allow multiple node outputs

* Multiple outputs to frontend

* Add ImageFrameNode to node registry

* Minor cleanup

* Basic transform implementation

* Add some logging to image encoding

* Fix ImageFrameNode

* Add transform input to Imaginate node (#1014)

* Add transform input to imaginate node

* Force the resolution to be edited with no transform

* Add transform to imaginate generation

* Fix compilation

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add labels to node outputs

* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips

* Rename 'Input Multiple' node to 'Input'

* Code review

* Replicate to Svelte

* Show only the primary input chain in the Properties panel

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2023-02-11 08:56:31 +00:00