* Add Executor abstraction
* Resolve inputs for proto nodes by adding compose nodes
* Add infrastructure for compiling gpu code
* Integrate nodegraph gpu execution into graph-crafter
* Extract graphene core path from env vars
* Make Color struct usable for gpu code
* Move the Subpath type to graphene-std
* Add the transform subpath node
* Delete selected nodes
* Inserting node list on right click
* Add several bitmap manipulator nodes
* Convert add node to use f64
* Add posterize node
* Rename names randomly
* Fix naming
* Exposure node
* Fix typo
* Adjust exposure node range
* Comment out vector nodes
* Adjust exposure range again
* Posterise as ints
* Rename input
* Use >= in the to hsl function