* Further polishing of G/R/S visualisation and features
Followup to #2229.
* Begin typing only if constrained or not in G
* Prevent adding empty group in R mode. Order fn alphabetically as was before
* Always show typing hints unless can't begin typing
* Fix one frame bug
* Add cancel and confirm groups for GRS hints
* Fix inconsistency in call increments, snaps
* Use top/bottom left/right methods with quads where more readable
* Fix inconsistent use of narrow/flat
* Add hints to transform cage
Fixes https://discord.com/channels/731730685944922173/881073965047636018/939265895509925898.
* Rename some hints
* Fix scale radial behaviour, grab constraints and local edge orientation
* Fix not being able to remove the whole selection with delete modifier
Fixes https://discord.com/channels/731730685944922173/881073965047636018/1336221441716391937.
* Fix compiling
* Fix crash when single point bbox
Fixes#2267
* Fix the same crash in scale and use better name for bbox
* cargo fmt
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* add document method to check intersection and insideness with polygon
* impl lasso selection
* impl lasso select to always add to selection
* add hint for lasso selection
* fix calculating selection mode based on direction on each pointer move
* fix lasso polygon lagging behing mouse position
* add overlay to draw lasso polygon with fill color same as quad
* fix comment
* change removing from selection key binding from Sift + Ctrl to just Alt
* impl Alt to shrink selection for quad in path tool
* refactor rename SelectionType to SelectionShape
* impl lasso overlay for path tool
* impl selecting anchors and handles intersection lasso in path tool
* add keys hint info
* fix converting lasso polygon to closed subpath which is has less than two points
* Code review
* impl preferences-based selection mode to the Path tool for only for overlays,
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Change the pivot behaviour when resizing bounds with alt in the select tool
* Add scale factor maximum
* Fix bug when encountering snapping; tidy up and comment the code
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Changes rotation handles to be around overlay squares
Fixes https://discord.com/channels/731730685944922173/931942323644928040/1330785941786329209
* Fix zero width objects not being selected by slightly nudging the transform
* Follow the categorical limits to render overlay quads
As discussed here: https://discord.com/channels/731730685944922173/931942323644928040/1331166336923074600
* Replace area based calculations with edge based calculations
* Fix 3rd category vis
* Code review
* Add missing powi(2)
* Fixes to handle logic
* Remove single axis prioritisation
* Explicitly check for distance to find nearest handle
* Replace threshold check based on corner vis bounds
* Fix discrepancy at h=12px
* Allow grab when box is too small by disabling resizing within bounds
* Replace inside resize pixel limit
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* visualize spline end points using overlays
* implement for spline tool to extend path by draging end points
* allow holding Shift to begin drawing a new spline subpath in the same layer
* implement spline tool to join two endpoints
* fix naming
* refactor spline tool
* impl spline tool snapping and overlays
* fix joining path and refactor
* improve join_path comment
* fix snapping overlays flickering by ignoring snapping in current layer
* fix inserting single point on aborting spline tool
* add snapping for endpoint even when regular snapping is disabled
* fix extending
* fix inserting new point instead of extending and Add hint for Shift to append
* fix grammatical errors and code style
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Make HintInfo label use Cow<'static, str> instead of String
Fixes https://discord.com/channels/731730685944922173/881073965047636018/931942323644928040
tmp, will amend later
* Replaces dynamic hint used by transform layer with overlays
* Adds a scaling factor accounting for document and viewport scales
Also moves whole code to single unit
* Make overlays relative to viewport rather than document
* Add visualization overlays to G/R/S in the Select tool
* Prevents quick measurements from showing up when resizing bounds
Fixes https://discord.com/channels/731730685944922173/881073965047636018/1328282633456713762
* Add local axes which activates on double constraints.
* Handle the bounding box of a collection of layers as select tool does
* Replaced hard coded transparent color and removed debug! which slipped in
* Make rotation axes start along local axis
* Fix typed distance being in doc space and negatives
* Fix missing undo transactions for some actions
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* added snap and lock angle to path tool
* fixed breakage of `tab` and `space` functionality
- Previous implementation broke functionality of using Tab to swap the being-dragged handle to its opposing handle, Now fixed.
- Previous implementation broke functionality of using space to drag the manipulator group (anchor + handles) while dragging a handle, Now fixed.
* fixed the angle snapping and locking when used together
Now, if `shift` is used to snap to a 15° increment, then `ctrl` is used to preserve the angle, releasing the `shift` key will still preserve the angle.
* Fix snapping angle logic
* Improve transforms
* added functionality for `alt` key
Now, temporarily converts selected handles to colinear if they are not already colinear.
* Revert "added functionality for `alt` key"
This reverts commit f12ba6fdbf261291ced0e042a2dfe12cddd2f9e8.
* Code review
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Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes
* Add index to network inputs, remove imports usage from flatten network
* Replace NodeOutput with NodeInput::Node
* Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network
* Replace previous_outputs with root_node, fix adding artboard/layer to empty network
* Import/Export UI nodes
* Display input/output types dynamically from compiled network
* Add LayerNodeIdentifer::ROOT_PARENT
* Prevent .to_node() on ROOT_PARENT
* Separate NodeGraphMessage and GraphOperationMessage
* General bug fixes with nested networks
* Change layer color, various bug fixes and improvements
* Fix disconnect and set node input for proto nodes and UI export node
* Dashed line to export for previewed node
* Fix deleting proto nodes and nodes that feed into export
* Allow modifications to nodes outside of nested network
* Get network from Node Id parameter
* Change root_node to previous_root_node
* Get TaggedValue from proto node implementation type when disconnecting
* Improve preview functionality and state
* Artboard position and delete children fix
* Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion
* replace "Link" with "Wire", adjust previewing
* Various bug fixes and improvements
* Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node
* Open demo artwork
* Fix opening already upgraded documents and refactor FrontendGraphDataType usages
* Fix deleting within network and other bugs
* Get default node input from compiled network when copying, fix previews, tests, demo artwork
* Code cleanup
* Hide EditorApi and add a comment describing unresolved Import node input types
* Code review
* Replace placeholder ROOT_PARENT NodeId with std::u64::MAX
* Breadcrumb padding
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add code to shift viewport if mouse is beyond edge
* Allow shifting viewport if mouse is stationary too
* Group all modifier keys into SelectToolPointerKeys
* Cleanup message ordering to remove shifting during resize
* Slow down shifting by half
* Clamp speed; code review cleanup
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Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add auto saving
* Fix autosave dispatching message but not saving document
* Clamp set_timeout delay
* Auto save all documents instead of only the active
* Add with_editor to simplify code
* Update consts
* Simplify some more
* Fix typo
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* #1578 sliding point works(1st approx)
TODO:
* don't move too close to the side points
* double click works incorrect?
* do we need to jump from segment to segment?
* #1578 disallow move slide point too close to side points
* fix double click + ctrl insertion
* #1578 select insertion point (except `ctrl` case)
* #1578 far depends on line width & more accurate seg finding
* #1578 insert point on most top suitable selected layer
* #1581 draw insertion point by overlay + `Esc` abort
* #1581 sharp stay unchanged on double click
* #1581 fix incorrect handle of scaling
* #1581 `square` selection point & too close in px(instead of magic)
* #1581 bug fix: insertion point on unselection
* #1581 use `color: Option` instead of `SelectionType`
* Some code review, still need to review shape_editor.rs
* #1581 insert sharp point on a straight segment
Also correct insertion on quadratic segments
`ManipulatorGroup::have_handle` have such form because `handle = Some(self.anchor)` often used instead of `handle = None`
* Final code review pass
* Code review pass
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Added Pan,Tilt,Zoom to View menu + Tilt shortcut changes
* formating
* fixed menus, added action for when dispatch happens from menu
* set key mappings to spec
* fix labels for navigation tool
* fix some spacing
* add action that locks spacebar for navigation when using it as a modifier so the node overlay does not toggle
* escape from the node-graph-overlay, set toggle to ctrl+space, fix demo art
* move all transform state into an enum
* rename confusing flag
* fix demo art and tests
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Co-authored-by: Ezbaze <rybitwamateusz3@gmail.com>
* Embed git commit hash in the document file
* Bump version in test document file
* Fixes
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Generate stable node ids
* checkpoint
* Implement borrow tree
* Add eval function on borrow tree
* Refactor Node trait to fix lifetime issues
* Compiler infinite loop
* Impl compose pair
* Transition to double lifetime on trait
* Change node trait to use a generic arg for the input
* Start adapting node_macro
* Migrate more nodes to new macro
* Fix raster tests
* Port vector nodes
* Make Node trait object safe
* Fix FlatMapResultNode
* Translate most of gstd
* Fix DowncastBothNode
* Refactor node trait once again to allow for HRTB for type erased nodes
* Start working on type erased nodes
* Try getting DowncastBothNode to work
* Introduce Upcasting node + work on BorrowTree
* Make enough 'static to get the code to compile
* Transition DynamicExecutor to use borrow tree
* Make Compose Node use HRTB's
* Fix MapResultNode
* Disable blur test
* Add workaround for Composing type erased nodes
* Convert more nodes in the node_registry
* Convert more of the node_registry
* Add update tree fn and hook up to frontend
* Fix blur node
* Implement CacheNode
* Make frontend use graph compiler
* Fix document_node_types type declaration for most nodes
* Remove unused imports
* Move comment down
* Reuse nodes via borrow tree
* Deprecate trait based value in favor of TaggedValue
* Remove unsafe code in buffer creation
* Fix blur node
* Fix stable node id generation
* Fix types for Image adjustment document nodes
* Fix Imaginate Node
* Remove unused imports
* Remove log
* Fix off by one error
* Remove macro generated imaginate node entry
* Create parameterized add node
* Fix test case
* Remove link from layer_panel.rs
* Fix formatting
* Node graph API stub
* Rename and fix SetInputValue
* Get list of links from network
* Test populating node graph UI
* Node properties
* Fix viewport bounds
* Slightly change promise usage
* A tiny bit of cleanup I did while reading code
* Cleanup and work towards hooking up node links in Vue template
* Add the brighten colour node
* Run cargo fmt
* Add to and from hsla
* GrayscaleImage node with small perf improvement
* Fix gutter panel resizing
* Display node links from backend
* Add support for connecting node links
* Use existing message
* Fix formatting error
* Add a (currently crashing) brighten node
* Replace brighten node with proto node implementation
* Add support for connecting node links
* Update watch dirs
* Add hue shift node
* Add create_node function to editor api
* Basic insert node UI
* Fix broken names
* Add log
* Fix positioning
* Set connector index to 0
* Add properties for Heu shift / brighten
* Allow deselecting nodes
* Redesign Properties panel collapsible sections
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Limit saved undo history
* Do not commit path every mouse move event
* Reference count images in history system instead of cloning the image data
* Increase history storage step limit to 100
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Organize persistence.ts
* Switch to simpler promise handling
* Switch document list storage from localStorage to IndexedDB
* Track document auto-save status to avoid re-auto-saving unnecessarily
* Add button to clear storage on crash
* Bump document version and test file
* Switch to IDB-Keyval instead of raw IDB transactions
* Break path by placing anchor on previous one
* Fix offset on click without dragging
* Fix bug where ids reassigned from saved document
* Fix stuck overlay
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* IPP for Mac, flawed initial experiments
* Cleanup and progress, but not compiling yet
* Fix error and rename nonmac -> standard
* Extentd ipp macros to accomodate mac input
* Add Mac versions of shortcuts; refactor and document the input mapper macros
* Change frontend styling for user input labels in floating menus
* Additional macro documentation
* A little more documentation
* Improve entry macro syntax
* Move input mapper macros to a separate file
* Adapt the keyboard shortcuts to the user's OS
* Display keyboard shortcuts in the menu bar based on OS
* Change Input Mapper macro syntax from {} to ()
* Fix esc key bug in Vue
* Tweaks
* Interim solution for Mac-specific hints
* Feed tooltip input hotkeys from their actions
* Fix hotkeys for tools because of missing actions
* Make Vue respect Ctrl/Cmd differences per platform
* Remove commented lines
* Code review pass by me
* Code review suggestions with TrueDoctor
* Turn FutureKeyMapping struct into ActionKeys enum which is a bit cleaner
* Add serde derive attributes for message discriminants
* Re-add serde deserialize
* Fix not mutating ActionKeys conversion; remove custom serializer
* Add serde to dev dependencies
Co-authored-by: Dennis <dennis@kobert.dev>
* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies.
* Renamed messages relating to vector and updated naming in several tools
* Renamed comments + caught a few areas I had missed.
* Caught a few more incorrect names
* Code review pass
* Review changes
* Fixed warning
* Additional review feedback
Co-authored-by: Keavon Chambers <keavon@keavon.com>