Firestar99
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5d441c2e18
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Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial
* shader-rt: fix recursion when generating shader node
* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`
* shader-rt: properly cfg out the gpu node
* shader-rt: fix `impl Context` in the wrong places
* shader-rt: disable gpu blend node, needs two images
* shader-rt: connect shader runtime
* shader-rt: pass WgpuExecutor by reference
* shader-rt: correct bindings with derpy arg buffer
* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd
* shader-rt: correct RT format, working invert gpu node
* shader-rt: cleanup codegen with common sym struct
* shader-rt: correct arg buffer handling
* shader-nodes feature: put shader nodes behind feature gate
* shader-nodes feature: rename any `gpu_node` to `shader-node`
* shaders-rt: fix wgpu label name
* shaders-rt: explain fullscreen_vertex coordinates with a drawing
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2025-09-05 08:33:53 +02:00 |