Commit Graph

7 Commits

Author SHA1 Message Date
Timon 6d852f11af
Desktop: Text clipboard support (#3461)
* gray background for viewport texture

* cust copy paste support

* connect clipboard read on web

* fix eyedropper bounds

* cleanup

* add missing char events for some named keys like enter
2025-12-12 00:16:35 +00:00
Timon 2e4481880e
Desktop: Fix missing resize events causing all-gray window on Mac after launch (#3445)
* okayish solution

should be improved at some point but for now it works well enough.

* do leftover renames

* better solution

* less weird resize frames

* move surface reconfiguration

* fix recent desktop mac breakages

* better looking resize on mac

* fix background color

* Fix blank screen on window initialization

* cleanup

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-12-06 23:11:47 +00:00
Timon 3fd0460d03
Desktop: Update CEF to 142 (#3431)
* update CEF to 142

* fix win

* fixup

* post merge fix

* use getter instead
2025-11-30 23:23:31 +00:00
Timon 52e98ea8a3
Desktop: Remove winit fork, fix nix package, and improve rendering (#3307)
* reduce triangle count

* switch to winit repo after changes where upstreamed

* fix nix pkg
2025-10-25 00:47:36 +00:00
Timon 67a7b98f4f
Desktop: Fix UI and viewport blending (#3052)
* Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling

* Do blending in srgb

* Revert "Tell the GPU that the UI texture is in sRGB format so that it is converted to linear before sampling"

* Remove unnecessary srgb linear conversions

* Blend overlays and viewport in linear and return early when ui is fully transparent
2025-08-14 11:42:55 +00:00
Dennis Kobert 8b4adf4330
Desktop: Fix Vello rendering colors with doubly-applied gamma by converting to linear in the shader (#2998)
* Fix gamma issue by applying tone mapping in the shader

Vello renders it's values to an RgbaUnorm texture
but if we try to use this in the main rendering
pipeline which renders to an Srgb surface gamma
mapping is applied twice.

* Add comment explaining why we do this to the shader

* Rename variables
2025-08-05 10:08:14 +00:00
Timon 34a8b9b6f1
Desktop: Render overlays with vello (#2965)
* Render overlays with vello

* Fix nix flake comments

* Rendering refactor with better names and code location

* Remove unnecessary overlay renders

* Post rebase fix
2025-08-02 14:27:24 +00:00