Commit Graph

23 Commits

Author SHA1 Message Date
Alexandru Ică b626d39035 Add the image segmentation node (#1122)
* Add image segmentation node

This is a node which receives as input:
- An image.
- A mask, which consists of colors that define the image segments.

Each unique color in the mask defines an area where a segmen resides.
The node generates a `Vec<ImageFrame>` where the length of the result
is the number of unique colors in the mask.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Add the Index node for image segments

Since the output of the image segmentation node is a `Vec<ImageFrame>`,
we want a way to access the segments individually. The Index node receives
a `Vec<ImageFrame>` as input and an index, and returns the image found
at that index in the vec.

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Integrate the image segmentation and index nodes into the editor

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Initialize the input of the index node with an empty image frame

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Don't expose the parameter for the index node

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Don't crash the editor when the number of segments exceeds the accepted limit

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Print a warning in the console when the number of segments exceeds the accepted limit

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Add a few more checks so that the editor doesn't crash on invalid input

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Replace the tagged value for the index node

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>

* Fix merge conflicts

---------

Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2023-04-16 14:51:33 +03:00
Dennis Kobert 589ff9a2d3 Implement the Brush tool (#1099)
* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
2023-04-11 10:35:21 +02:00
Dennis Kobert 74bfd630a9 Quantization node (#887)
Add basic quantization node
2022-12-31 18:30:35 +01:00
TrueDoctor 7d8f94462a Bundle Graphite using Tauri (#873)
* Setup tauri component for graphite editor

Integrate graphite into tauri app

Split interpreted-executor out of graph-craft

* Add gpu execution node

* General Cleanup
2022-12-07 12:49:34 +01:00
TrueDoctor 57a1f653e1 Implement node graph gpu execution via vulkano and rust gpu (#870)
* Add Executor abstraction

* Resolve inputs for proto nodes by adding compose nodes

* Add infrastructure for compiling gpu code

* Integrate nodegraph gpu execution into graph-crafter

* Extract graphene core path from env vars

* Make Color struct usable for gpu code
2022-12-05 12:56:36 +01:00
0HyperCube eb9848365f Add some additional image effect nodes (#869)
* Move the Subpath type to graphene-std

* Add the transform subpath node

* Delete selected nodes

* Inserting node list on right click

* Add several bitmap manipulator nodes

* Convert add node to use f64

* Add posterize node

* Rename names randomly

* Fix naming

* Exposure node

* Fix typo

* Adjust exposure node range

* Comment out vector nodes

* Adjust exposure range again

* Posterise as ints

* Rename input

* Use >= in the to hsl function
2022-12-03 22:29:45 +00:00
TrueDoctor 4ec600957c Node graph dynamic execution (#824)
Restructure document node implementation

* Implement topological sort

* Enforce the usage of type annotations

* Add complete test case
2022-10-26 00:45:42 +02:00
Dennis 71f12db1e6 Impl DynNode 2022-08-22 17:18:26 +02:00
Dennis bdad7aca47 Make node trait consume self 2022-08-19 18:58:17 +02:00
Dennis 12b33da083 Implement image loding test 2022-08-13 19:15:48 +02:00
Dennis ef08c27e9c Reintroduce input for the node trait
# Conflicts:
#	node-graph/gcore/src/raster.rs
2022-08-10 13:05:57 +02:00
Dennis 1ed7562b90 Add raster module to graphene_core 2022-08-04 12:34:05 +02:00
Dennis 78f07439db Add license information for node_graph crates 2022-08-04 11:47:38 +02:00
Keavon Chambers 0c2dbd411b Fix formatting of previous commit 2022-08-04 00:18:42 -07:00
Dennis d09f023618 Bump dyn-any version + format code 2022-08-04 09:08:48 +02:00
Dennis e84b9bd5bd Compile node graph description to GPU code 2022-06-08 09:52:58 +02:00
Dennis a2703c0fb1 Don't force nodes to store references to other nodes 2022-06-05 15:25:07 +02:00
Dennis f6e4dbf3e3 Add GPU support for node graph 2022-04-24 11:58:31 +02:00
Dennis 49c171b419 Implement borrow stack for node graph 2022-04-22 19:58:13 +02:00
Dennis 09deee0c4d Make graphene_core no_std 2022-04-22 15:15:39 +02:00
Dennis cb337fd338 Replace GAT with lifetime on trait in node graph 2022-04-03 10:44:02 +02:00
Dennis 3243b80cf2 Try and fail to make nodes object-safe in node graph 2022-04-02 20:50:53 +02:00
Dennis 800fb4dbc1 Restructure node graph project layout 2022-04-02 14:50:00 +02:00