* Migrate coming soon and about dialog to Rust
* Migrate confirm close and close all
* Migrate dialog error
* Improve keyboard navigation throughout UI
* Cleanup and fix panic dialog
* Reduce css spacing to better match old dialogs
* Add new document modal
* Fix crash when generating default name
* Populate rust about graphite data on startup
* Code review changes
* Move one more :focus CSS rule into App.vue
* Add a dialog message and move dialogs
* Split out keyboard input navigation from this branch
* Improvements including simplifying panic dialog code
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add shortcut to select a random primary color (#549)
* Rename random primary color message and reduce the number of calls to
generate_uuid
* Add documentation for SelectRandomPrimaryColor message
* Set the alpha value to 255 instead of a random value #622
Co-authored-by: Florent Collin <florentcollin23@gmail.com>
* Allow input system to handle mousedown while dragging
* Fix abort
* Add apsect ratio
* Make comment more explicit
* Fix abort when dragging
* Constrain when dragging edge
* First pass cleanup omw to handles
* Handles dragging with anchors, handles still not draggable and some bugs
* Dragging single side of handle works, need to create mirror case
* In progress addition of improved anchor / handle representation
* partially working
* Handle dragging working for non-end points, normal anchor drag bugged
* Fixed corner cases, fixed anchors without handles bug
* Add snapping
* Change path tool selection by clicking on shape
* Fixed path close point being draggable
* Variable length handle, firstpass of alt to stop mirroring
* Alt improved, not done. Only update structures when needed. Added snapping for selected shapes
* Can now undo path edits
* Do not maintain angle between non-mirrored handles
* Replaced segment based overlay setup with anchor based setup
* Cleanup, handle angle comparison bug remains. Investigating.
* Added OverlayPooler. May closely associate overlays to VectorManipulatorAnchors instead.
* Moved anchor / segment creation logic out of document_message_handler
* Overlays are now managed by VectorManipulatorShapes
* Fixed inconsistent handle mirroring.
* Clearly shows which point you have selected
* Removed OverlayPooler system
* Added more comments
* Removed all clones of the vector structures. A little uglier but better.
* Resolved Text path initialization bug with a workaround.
* Cleaned up comments
* More comment cleanup
* Fixed issue with quad handle dragging unwanted behavior, renamed VectorShapeManipulator
* In progress refactor to allow multi-selection
* In progress dragging multiple points, selection works, transform still has issues
* Added Multiselect, major refactor
* Commented out progress for selection change, bug with hop back on multiple shapes
* Removed debug og
* Resolved issue with merge
* Minor cleanup, added a few comments
* Review changes
* Resolved unclear comment
* Fixed snap back for now
* Add todo comment for future snap back fix
* Working situations where curve paths do not close. Thanks for points it out @pkupper
* Tweaked selection size
* Fix curve start point dragability, renames, cleanup
* Separated into multiple files, applied @TrueDoctor review feedback
* Resolved tests failing due to doc generation
* Re-added closed, added concept of distance mirroring
* Added shift distance mirroring, removed debounce from anchor
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Thank you for the reviews @TrueDoctor and @pkupper
* Add text tool
* Double click with the select tool to edit text
* Fix (I think?) transitioning to select tool
* Commit and abort text editing
* Transition to a contenteditable div and autosize
* Fix right click blocking
* Cleanup hints
* Ctrl + enter leaves text edit mode
* Render indervidual bounding boxes for text
* Re-format space indents
* Reflect font size in the textarea
* Fix change tool behaviour
* Remove starting text
* Populate the cache (caused doc load bug)
* Remove console log
* Chrome display the flashing text entry cursor
* Update overlay on input
* Cleanup input.ts
* Fix bounding boxes
* Apply review feedback
* Remove manual test
* Remove svg from gitignore
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Snap zoom
* Navigate zoom from centre
* Ctrl to snap zoom in navigate
* Use ctrl for global snap rotate
* Fix the rotation input on snap rotate
* Update hint to use ctrl
* Fix mouse centre on drag
* Click to zoom in
* Clean up centre zoom
* Update user input hints; tweak some variable names for clarity and standardization
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* #82 path-tool: WIP selecting control point working
* Fix bug where duplication with Ctrl+D doesn't properly duplicate (#423)
* bug fix: duplication didn't properly duplicate
* cargo fmt
* changed the formatting slightly for readability
* Small cleanups, changed color of handles upon selection
* Fix changes from merge
* Remove duplicate anchor points on top of one another
* Fix possible issues with thumbnails not being updated from Graphene operations
* path-tool: attempt to move control points on click
* Add dragging for control points
* Editing shape anchors functional. Handles next.
* Comment cleanup & slight cleanup of closest_anchor(..)
* Removing conflict with master
* Tiny code tweaks
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: Dennis <dennis@kobert.dev>
* WIP handling corner cases, like ungrouping subfolders
* Resolved hanging
* Fix recursive ungrouping
* Functional, corner case free Ungroup. Small Undo issue & warnings
* Update layertree upon undo
* Also update layerdata upon redo
* Add some polish
* Resolved TODOs
* Oops didn't save all after rename, ha.
Co-authored-by: Dennis <dennis@kobert.dev>
* New overlay system that reimplements how overlays are drawn
* Fix overlay message declaration
* Fix small mistake
* WIP (broken) changes to plumb the overlay document
* Fix confusion over messaging system architecture
* Removed log
* Overlay system working
* (broken) WIP overlay association
* Finish the overlay system (except test failure)
* Change back IDs in test
* Fixed test, but stilled fails due to revealed real problem with layer reordering selection
* Disable broken test that has a bug in issue #444
Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: otdavies <oliver@psyfer.io>
* Hook up user input hints to display in the frontend status bar
Closes#171
* MVP hint system based on tool FSM
* Fix hints for Fill and Eyedropper tools
* Add icons for keyboard shortcuts
* Fix hints for Pen Tool
* Cleanup
* Add vue selectLayer(layer, ctrl, shift)
* Individual selection working, range fill next
* Frontend package-lock.json seems apparently needs to be pushed. Weird.
* Selection working with ctrl, shift from editor. Still some bugs to sqaush with folder nesting.
* WIP resolving nesting folders issues
* Changed comparison approach, handling corner cases now
* Fully working selection.
* Reverted changes to package-lock.json
* Removed unused code
* Resolved ctrl click not behaving similar to windows
* Slight comment clarification
* Double checked a windows behavior and corrected. Changed last_selected name.
* Simplified if statement slightly.
* Made the naming clearer regarding UUIDs versus indices
* Clarified comments further
* Minor comment fixup
* Implemented suggestions, clarified comments
* Resolved todo regarding clearing selection when ctrl not pressed
* Ensure we only push responses when needed
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Reviewed by: @TrueDoctor <3
* Add folders to frontend and folder creation to backend
Closes#149
* Add Group keybind
* Add logic to handle expanding of folders
* Send all paths as (u32, u32)
* Add custom serialization for path
* Merge two layer_panel files
* Refactor frontend layer merging
* Fix JS linting
* Update upstream thumbnail changes
* Add paste into selected folder + fix thumbnail dirtification
* Implement CollapseFolder function
* Skip folders on a different indentation level during reorder
* Only reorder within the same folder
* Add folder node icon for folder layers
* Add expand/collapse folder button; partly implement new layer tree design
* Update terminology in the docs
* Add number labels to ruler marks
* Replace promise with await in MenuList.vue
* Miscellaneous minor code cleanup
* Disallow snake_case variable names in frontend
* Add support for saving and opening files (#325)
* Add support for saving a document
This is similar to the "export" functionality, except that
we store all metadata needed to open the file again.
Currently we store the internal representation of the layer
which is probably pretty fragile.
* Add support for opening a saved document
User can select a file using the browser's file input selector.
We parse it as JSON and load it into the internal representation.
Concerns:
- The file format is fragile
- Loading data directly into internal data structures usually creates
security vulnerabilities
- Error handling: The user is not informed of errors
* Serialize Document and skip "cache" fields in Layer
Instead of serializing the root layer, we serialize the
Document struct directly. Additionally, we mark the
"cache" fields in layer as "skip" fields so they
don't get serialized.
* Opened files use the filename as the tab title
* Split "new document" and "open document" handling
Open document needs name and content to be provided so having a
different interface is cleaner. Also did some refactoring to reuse code.
* Show error to user when a file fails to open
* Clean up code: better variable naming and structure
* Use document name for saved and exported files
We pass through the document name in the export and save
messages. Additionally, we check if the appropriate file
suffixes (.graphite and .svg) need to be added before
passing it to the frontend.
* Refactor document name generation
* Don't assign a default of 1 to Documents that start with something
other than DEFAULT_DOCUMENT_NAME
* Improve runtime complexity by using binary instead of linear search
* Update Layer panel upon document selection
* Add File>Open/Ctrl+O; File>Save (As)/Ctrl+(Shift)+S; browse filters extension; split out download()/upload() into files.ts; change unsaved close dialog text
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2) (#345)
* Refactor ViewportPosition from u32 (UVec2) to f64 (DVec2)
* Fix pseudo_hash call
* Replace hash function with proper function for uuid generation
* Cargo fmt
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Improve Frontend -> Backend user input system (#348)
Includes refactor that sends coordinates of the document viewports to the backend so input is sent relative to the application window
Closes#124Fixes#291
* Improve Frontend -> Backend user input system
* Code review changes
* More code review changes
* Fix TS error
* Update the readme
* Make scrollbars interactable (#328)
* Make scrollbars interactable
* Add watcher for position change
* Fix case of data
* Fix updateHandlePosition capitalization
* Clean up class name thing
* Scroll bars between 0 and 1
* Allow width to be 100%
* Scrollbars reflect backend
* Include viewport in scrollbar
* Add half viewport padding for scrollbars
* Refactor scrollbar using lerp
* Send messages to backend
* Refactor
* Use glam::DVec2
* Remove glam::
* Remove unnecessary abs
* Add TrueDoctor's change
* Add missing minus
* Fix vue issues
* Fix viewport size
* Remove unnecessary log
* Linear dragging
* Improve scrollbar behavior (#351)
* Change scrollbar behavior
* Leave space at the end of the scrollbar
* Change mid to center
* Use shorter array initialization
* Add space around scrollbar
* Fix scrollbar spacing
* Smooth end of scrollbars
* Add page up and down
* Page up and down on click in scrollbar track
* Add shift pageup to translate horizontally
* Implement bounding box for selected layers (#349)
* Implement bounding box for selected layers
* Add shift modifier for multi selection
* Fix collapsing of folders
* Add have pixel offset to selection bounding box
* Don't panic on Ctrl + A
* Rename to camel case
* Add todo comment for Keavon
* Apply @Hypercubes review suggestions
* Fix many panics, improve behavior of copy/paste and grouping (but grouping still can panic)
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement Path Tool
* Draw a red rectangle where the first point on the shape is
* Correctly render anchors, handles, and connecting lines
* Fix drain() which can panic
* Refactor frontend messages to work as return values not callbacks
* Reduce the number of unnecessary frontend updates
* Fix stack overflow by using a loop
* Group Document Render calls and put them at the end
* Speed hacks for dirtification
* Add performance
* Bunch folder changed updates
* Add triggers to redraw overlays to movement_handler
* Polish the pixel-perfect rendering of vector manipulators
* Restore scrollbars that were disabled
* Cleanup
* WIP Add shape outline rendering
* Fix compiling
* Add outlines to selected shapes
* Fix outlines rendering over handles and anchors
* Fix dirtification
* Add a comment
* Address code review feedback
* Formatting
* Small tweaks
Co-authored-by: Oliver Davies <oliver@psyfer.io>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Implement undo and redo
* Create more save points and hook up menu entry
* Fix operation ordering
* Remove debug statement
* Fix folder changed order
* Don't store overlays in the history chain
* Keep selection
* Change scrollbar behavior
* Leave space at the end of the scrollbar
* Change mid to center
* Use shorter array initialization
* Add space around scrollbar
* Fix scrollbar spacing
* Smooth end of scrollbars
* Add page up and down
* Page up and down on click in scrollbar track
* Add shift pageup to translate horizontally
* Add support for saving a document
This is similar to the "export" functionality, except that
we store all metadata needed to open the file again.
Currently we store the internal representation of the layer
which is probably pretty fragile.
Example document:
```json
{
"nodes": {},
"root": {
"blend_mode": "Normal",
"cache": "...",
"cache_dirty": false,
"data": {
"Folder": {
"layer_ids": [
3902938778642561358
],
"layers": [
{
"blend_mode": "Normal",
"cache": "...",
"cache_dirty": false,
"data": {
"Shape": {
"path": [
{
"MoveTo": {
"x": 0.0,
"y": 0.0
}
},
{
"LineTo": {
"x": 1.0,
"y": 0.0
}
},
{
"LineTo": {
"x": 1.0,
"y": 1.0
}
},
{
"LineTo": {
"x": 0.0,
"y": 1.0
}
},
"ClosePath"
],
"render_index": 1,
"solid": true,
"style": {
"fill": {
"color": {
"alpha": 1.0,
"blue": 0.0,
"green": 0.0,
"red": 0.0
}
},
"stroke": null
}
}
},
"name": null,
"opacity": 1.0,
"thumbnail_cache": "...",
"transform": {
"matrix2": [
223.0,
0.0,
-0.0,
348.0
],
"translation": [
-188.0,
-334.0
]
},
"visible": true
}
],
"next_assignment_id": 3902938778642561359
}
},
"name": null,
"opacity": 1.0,
"thumbnail_cache": "...",
"transform": {
"matrix2": [
1.0,
0.0,
0.0,
1.0
],
"translation": [
479.0,
563.0
]
},
"visible": true
},
"version": 0
}
```
* Add support for opening a saved document
User can select a file using the browser's file input selector.
We parse it as JSON and load it into the internal representation.
Concerns:
- The file format is fragile
- Loading data directly into internal data structures usually creates
security vulnerabilities
- Error handling: The user is not informed of errors
* Serialize Document and skip "cache" fields in Layer
Instead of serializing the root layer, we serialize the
Document struct directly. Additionally, we mark the
"cache" fields in layer as "skip" fields so they
don't get serialized.
* Opened files use the filename as the tab title
* Split "new document" and "open document" handling
Open document needs name and content to be provided so having a
different interface is cleaner. Also did some refactoring to reuse code.
* Show error to user when a file fails to open
* Clean up code: better variable naming and structure
* Use document name for saved and exported files
We pass through the document name in the export and save
messages. Additionally, we check if the appropriate file
suffixes (.graphite and .svg) need to be added before
passing it to the frontend.
* Refactor document name generation
* Don't assign a default of 1 to Documents that start with something
other than DEFAULT_DOCUMENT_NAME
* Improve runtime complexity by using binary instead of linear search
* Update Layer panel upon document selection
* Add File>Open/Ctrl+O; File>Save (As)/Ctrl+(Shift)+S; browse filters extension; split out download()/upload() into files.ts; change unsaved close dialog text
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>