Refactor bezier-rs' `to_svg` functionality (#758)

* Change Bezier to_svg to include handles and endpoints

* Move params into brackets of format macro, remove unused comment

* Use write macro instead of format

* Fix path for watched directory

* Refactor functions to remove ToSVGOptions
This commit is contained in:
Hannah Li 2022-09-01 23:13:39 -04:00 committed by Keavon Chambers
parent 1e109dc552
commit f74b6ed111
9 changed files with 388 additions and 347 deletions

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@ -1,4 +1,5 @@
use super::*; use super::*;
use std::fmt::Write;
/// Functionality relating to core `Bezier` operations, such as constructors and `abs_diff_eq`. /// Functionality relating to core `Bezier` operations, such as constructors and `abs_diff_eq`.
impl Bezier { impl Bezier {
@ -142,14 +143,44 @@ impl Bezier {
} }
} }
/// Convert `Bezier` to SVG `path`. /// Appends to the `svg` mutable string with an SVG shape representation of the curve.
pub fn to_svg(&self) -> String { pub fn curve_to_svg(&self, svg: &mut String, attributes: String) {
format!( let _ = write!(svg, r#"<path d="{SVG_ARG_MOVE}{} {} {}" {}/>"#, self.start.x, self.start.y, self.svg_curve_argument(), attributes);
r#"<path d="{SVG_ARG_MOVE}{} {} {}" stroke="black" fill="none"/>"#, }
self.start.x,
self.start.y, /// Appends to the `svg` mutable string with an SVG shape representation of the handle lines.
self.svg_curve_argument() pub fn handle_lines_to_svg(&self, svg: &mut String, attributes: String) {
) let _ = write!(svg, r#"<path d="{}" {}/>"#, self.svg_handle_line_argument().unwrap_or_else(|| "".to_string()), attributes);
}
/// Appends to the `svg` mutable string with an SVG shape representation of the anchors.
pub fn anchors_to_svg(&self, svg: &mut String, attributes: String) {
let _ = write!(
svg,
r#"<circle cx="{}" cy="{}" {attributes}/><circle cx="{}" cy="{}" {attributes}/>"#,
self.start.x, self.start.y, self.end.x, self.end.y
);
}
/// Appends to the `svg` mutable string with an SVG shape representation of the handles.
pub fn handles_to_svg(&self, svg: &mut String, attributes: String) {
if let BezierHandles::Quadratic { handle } = self.handles {
let _ = write!(svg, r#"<circle cx="{}" cy="{}" {attributes}/>"#, handle.x, handle.y);
} else if let BezierHandles::Cubic { handle_start, handle_end } = self.handles {
let _ = write!(
svg,
r#"<circle cx="{}" cy="{}" {attributes}/><circle cx="{}" cy="{}" {attributes}/>"#,
handle_start.x, handle_start.y, handle_end.x, handle_end.y
);
};
}
/// Appends to the `svg` mutable string with an SVG shape representation that includes the curve, the handle lines, the anchors, and the handles.
pub fn to_svg(&self, svg: &mut String, curve_attributes: String, anchor_attributes: String, handle_attributes: String, handle_line_attributes: String) {
self.curve_to_svg(svg, curve_attributes);
self.handle_lines_to_svg(svg, handle_line_attributes);
self.anchors_to_svg(svg, anchor_attributes);
self.handles_to_svg(svg, handle_attributes);
} }
/// Returns true if the corresponding points of the two `Bezier`s are within the provided absolute value difference from each other. /// Returns true if the corresponding points of the two `Bezier`s are within the provided absolute value difference from each other.

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@ -3,7 +3,9 @@
mod bezier; mod bezier;
mod consts; mod consts;
mod subpath; mod subpath;
mod svg;
mod utils; mod utils;
pub use bezier::*; pub use bezier::*;
pub use subpath::*; pub use subpath::*;
pub use svg::*;

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@ -1,5 +1,6 @@
use super::*; use super::*;
use crate::consts::*; use crate::consts::*;
use crate::ToSVGOptions;
/// Functionality relating to core `Subpath` operations, such as constructors and `iter`. /// Functionality relating to core `Subpath` operations, such as constructors and `iter`.
impl Subpath { impl Subpath {

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@ -6,78 +6,3 @@ pub struct ManipulatorGroup {
pub in_handle: Option<DVec2>, pub in_handle: Option<DVec2>,
pub out_handle: Option<DVec2>, pub out_handle: Option<DVec2>,
} }
/// Structure to represent optional parameters that can be passed to the `into_svg` function.
pub struct ToSVGOptions {
/// Color of the line segments along the `Subpath`. Defaulted to `black`.
pub curve_stroke_color: String,
/// Width of the line segments along the `Subpath`. Defaulted to `2.`.
pub curve_stroke_width: f64,
/// Stroke color outlining circles marking anchors on the `Subpath`. Defaulted to `black`.
pub anchor_stroke_color: String,
/// Stroke width outlining circles marking anchors on the `Subpath`. Defaulted to `2.`.
pub anchor_stroke_width: f64,
/// Radius of the circles marking anchors on the `Subpath`. Defaulted to `4.`.
pub anchor_radius: f64,
/// Fill color of the circles marking anchors on the `Subpath`. Defaulted to `white`.
pub anchor_fill: String,
/// Color of the line segments connecting anchors to handle points. Defaulted to `gray`.
pub handle_line_stroke_color: String,
/// Width of the line segments connecting anchors to handle points. Defaulted to `1.`.
pub handle_line_stroke_width: f64,
/// Stroke color outlining circles marking the handles of `Subpath`. Defaulted to `gray`.
pub handle_point_stroke_color: String,
/// Stroke color outlining circles marking the handles of `Subpath`. Defaulted to `1.5`.
pub handle_point_stroke_width: f64,
/// Radius of the circles marking the handles of `Subpath`. Defaulted to `3.`.
pub handle_point_radius: f64,
/// Fill color of the circles marking the handles of `Subpath`. Defaulted to `white`.
pub handle_point_fill: String,
}
impl ToSVGOptions {
/// Combine and format curve styling options for an SVG path.
pub(crate) fn formatted_curve_arguments(&self) -> String {
format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.curve_stroke_color, self.curve_stroke_width)
}
/// Combine and format anchor styling options an SVG circle.
pub(crate) fn formatted_anchor_arguments(&self) -> String {
format!(
r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
self.anchor_radius, self.anchor_stroke_color, self.anchor_stroke_width, self.anchor_fill
)
}
/// Combine and format handle point styling options for an SVG circle.
pub(crate) fn formatted_handle_point_arguments(&self) -> String {
format!(
r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
self.handle_point_radius, self.handle_point_stroke_color, self.handle_point_stroke_width, self.handle_point_fill
)
}
/// Combine and format handle line styling options an SVG path.
pub(crate) fn formatted_handle_line_arguments(&self) -> String {
format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.handle_line_stroke_color, self.handle_line_stroke_width)
}
}
impl Default for ToSVGOptions {
fn default() -> Self {
ToSVGOptions {
curve_stroke_color: String::from("black"),
curve_stroke_width: 2.,
anchor_stroke_color: String::from("black"),
anchor_stroke_width: 2.,
anchor_radius: 4.,
anchor_fill: String::from("white"),
handle_line_stroke_color: String::from("gray"),
handle_line_stroke_width: 1.,
handle_point_stroke_color: String::from("gray"),
handle_point_stroke_width: 1.5,
handle_point_radius: 3.,
handle_point_fill: String::from("white"),
}
}
}

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@ -0,0 +1,74 @@
/// Structure to represent optional parameters that can be passed to the `into_svg` function.
pub struct ToSVGOptions {
/// Color of the line segments along the `Subpath`. Defaulted to `black`.
pub curve_stroke_color: String,
/// Width of the line segments along the `Subpath`. Defaulted to `2.`.
pub curve_stroke_width: f64,
/// Stroke color outlining circles marking anchors on the `Subpath`. Defaulted to `black`.
pub anchor_stroke_color: String,
/// Stroke width outlining circles marking anchors on the `Subpath`. Defaulted to `2.`.
pub anchor_stroke_width: f64,
/// Radius of the circles marking anchors on the `Subpath`. Defaulted to `4.`.
pub anchor_radius: f64,
/// Fill color of the circles marking anchors on the `Subpath`. Defaulted to `white`.
pub anchor_fill: String,
/// Color of the line segments connecting anchors to handle points. Defaulted to `gray`.
pub handle_line_stroke_color: String,
/// Width of the line segments connecting anchors to handle points. Defaulted to `1.`.
pub handle_line_stroke_width: f64,
/// Stroke color outlining circles marking the handles of `Subpath`. Defaulted to `gray`.
pub handle_point_stroke_color: String,
/// Stroke color outlining circles marking the handles of `Subpath`. Defaulted to `1.5`.
pub handle_point_stroke_width: f64,
/// Radius of the circles marking the handles of `Subpath`. Defaulted to `3.`.
pub handle_point_radius: f64,
/// Fill color of the circles marking the handles of `Subpath`. Defaulted to `white`.
pub handle_point_fill: String,
}
impl ToSVGOptions {
/// Combine and format curve styling options for an SVG path.
pub(crate) fn formatted_curve_arguments(&self) -> String {
format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.curve_stroke_color, self.curve_stroke_width)
}
/// Combine and format anchor styling options an SVG circle.
pub(crate) fn formatted_anchor_arguments(&self) -> String {
format!(
r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
self.anchor_radius, self.anchor_stroke_color, self.anchor_stroke_width, self.anchor_fill
)
}
/// Combine and format handle point styling options for an SVG circle.
pub(crate) fn formatted_handle_point_arguments(&self) -> String {
format!(
r#"r="{}", stroke="{}" stroke-width="{}" fill="{}""#,
self.handle_point_radius, self.handle_point_stroke_color, self.handle_point_stroke_width, self.handle_point_fill
)
}
/// Combine and format handle line styling options an SVG path.
pub(crate) fn formatted_handle_line_arguments(&self) -> String {
format!(r#"stroke="{}" stroke-width="{}" fill="none""#, self.handle_line_stroke_color, self.handle_line_stroke_width)
}
}
impl Default for ToSVGOptions {
fn default() -> Self {
ToSVGOptions {
curve_stroke_color: String::from("black"),
curve_stroke_width: 2.,
anchor_stroke_color: String::from("black"),
anchor_stroke_width: 2.,
anchor_radius: 4.,
anchor_fill: String::from("white"),
handle_line_stroke_color: String::from("gray"),
handle_line_stroke_width: 1.,
handle_point_stroke_color: String::from("gray"),
handle_point_stroke_width: 1.5,
handle_point_radius: 3.,
handle_point_fill: String::from("white"),
}
}
}

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@ -23,7 +23,7 @@ module.exports = defineConfig({
crateDirectory: path.resolve(__dirname, "wasm"), crateDirectory: path.resolve(__dirname, "wasm"),
// Remove when this issue is resolved: https://github.com/wasm-tool/wasm-pack-plugin/issues/93 // Remove when this issue is resolved: https://github.com/wasm-tool/wasm-pack-plugin/issues/93
outDir: path.resolve(__dirname, "wasm/pkg"), outDir: path.resolve(__dirname, "wasm/pkg"),
watchDirectories: ["../../lib"].map((folder) => path.resolve(__dirname, folder)), watchDirectories: ["../../../libraries/bezier-rs"].map((folder) => path.resolve(__dirname, folder)),
}) })
) )
.end(); .end();

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@ -0,0 +1,264 @@
use crate::svg_drawing::*;
use bezier_rs::{ArcStrategy, ArcsOptions, Bezier, ProjectionOptions, ToSVGOptions};
use glam::DVec2;
use serde::{Deserialize, Serialize};
use wasm_bindgen::prelude::*;
#[derive(Serialize, Deserialize)]
struct CircleSector {
center: Point,
radius: f64,
#[serde(rename = "startAngle")]
start_angle: f64,
#[serde(rename = "endAngle")]
end_angle: f64,
}
#[derive(Serialize, Deserialize)]
struct Point {
x: f64,
y: f64,
}
#[wasm_bindgen]
pub enum WasmMaximizeArcs {
Automatic, // 0
On, // 1
Off, // 2
}
/// Wrapper of the `Bezier` struct to be used in JS.
#[wasm_bindgen]
#[derive(Clone)]
pub struct WasmBezier(Bezier);
/// Convert a `DVec2` into a `Point`.
fn vec_to_point(p: &DVec2) -> Point {
Point { x: p.x, y: p.y }
}
/// Convert a bezier to a list of points.
fn bezier_to_points(bezier: Bezier) -> Vec<Point> {
bezier.get_points().map(|point| Point { x: point.x, y: point.y }).collect()
}
/// Serialize some data and then convert it to a JsValue.
fn to_js_value<T: Serialize>(data: T) -> JsValue {
JsValue::from_serde(&serde_json::to_string(&data).unwrap()).unwrap()
}
fn convert_wasm_maximize_arcs(wasm_enum_value: WasmMaximizeArcs) -> ArcStrategy {
match wasm_enum_value {
WasmMaximizeArcs::Automatic => ArcStrategy::Automatic,
WasmMaximizeArcs::On => ArcStrategy::FavorLargerArcs,
WasmMaximizeArcs::Off => ArcStrategy::FavorCorrectness,
}
}
#[wasm_bindgen]
impl WasmBezier {
/// Expect js_points to be a list of 2 pairs.
pub fn new_linear(js_points: &JsValue) -> WasmBezier {
let points: [DVec2; 2] = js_points.into_serde().unwrap();
WasmBezier(Bezier::from_linear_dvec2(points[0], points[1]))
}
/// Expect js_points to be a list of 3 pairs.
pub fn new_quadratic(js_points: &JsValue) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::from_quadratic_dvec2(points[0], points[1], points[2]))
}
/// Expect js_points to be a list of 4 pairs.
pub fn new_cubic(js_points: &JsValue) -> WasmBezier {
let points: [DVec2; 4] = js_points.into_serde().unwrap();
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
}
pub fn quadratic_through_points(js_points: &JsValue, t: f64) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::quadratic_through_points(points[0], points[1], points[2], Some(t)))
}
pub fn cubic_through_points(js_points: &JsValue, t: f64, midpoint_separation: f64) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::cubic_through_points(points[0], points[1], points[2], Some(t), Some(midpoint_separation)))
}
pub fn set_start(&mut self, x: f64, y: f64) {
self.0.set_start(DVec2::new(x, y));
}
pub fn set_end(&mut self, x: f64, y: f64) {
self.0.set_end(DVec2::new(x, y));
}
pub fn set_handle_start(&mut self, x: f64, y: f64) {
self.0.set_handle_start(DVec2::new(x, y));
}
pub fn set_handle_end(&mut self, x: f64, y: f64) {
self.0.set_handle_end(DVec2::new(x, y));
}
/// The wrapped return type is `Vec<Point>`.
pub fn get_points(&self) -> JsValue {
let points: Vec<Point> = self.0.get_points().map(|point| vec_to_point(&point)).collect();
to_js_value(points)
}
pub fn to_svg(&self) -> String {
let mut bezier = String::new();
self.0.to_svg(
&mut bezier,
CURVE_ATTRIBUTES.to_string(),
ANCHOR_ATTRIBUTES.to_string(),
HANDLE_ATTRIBUTES.to_string(),
HANDLE_LINE_ATTRIBUTES.to_string(),
);
format!("{}{}{}", SVG_OPEN_TAG, bezier, SVG_CLOSE_TAG)
}
pub fn length(&self) -> f64 {
self.0.length(None)
}
/// The wrapped return type is `Point`.
pub fn evaluate(&self, t: f64) -> JsValue {
let point: Point = vec_to_point(&self.0.evaluate(t));
to_js_value(point)
}
/// The wrapped return type is `Vec<Point>`.
pub fn compute_lookup_table(&self, steps: usize) -> JsValue {
let table_values: Vec<Point> = self.0.compute_lookup_table(Some(steps)).iter().map(vec_to_point).collect();
to_js_value(table_values)
}
pub fn derivative(&self) -> Option<WasmBezier> {
self.0.derivative().map(WasmBezier)
}
/// The wrapped return type is `Point`.
pub fn tangent(&self, t: f64) -> JsValue {
let tangent_point: Point = vec_to_point(&self.0.tangent(t));
to_js_value(tangent_point)
}
/// The wrapped return type is `Point`.
pub fn normal(&self, t: f64) -> JsValue {
let normal_point: Point = vec_to_point(&self.0.normal(t));
to_js_value(normal_point)
}
pub fn curvature(&self, t: f64) -> f64 {
self.0.curvature(t)
}
/// The wrapped return type is `[Vec<Point>; 2]`.
pub fn split(&self, t: f64) -> JsValue {
let bezier_points: [Vec<Point>; 2] = self.0.split(t).map(bezier_to_points);
to_js_value(bezier_points)
}
pub fn trim(&self, t1: f64, t2: f64) -> WasmBezier {
WasmBezier(self.0.trim(t1, t2))
}
pub fn project(&self, x: f64, y: f64) -> f64 {
self.0.project(DVec2::new(x, y), ProjectionOptions::default())
}
/// The wrapped return type is `[Vec<f64>; 2]`.
pub fn local_extrema(&self) -> JsValue {
let local_extrema: [Vec<f64>; 2] = self.0.local_extrema();
to_js_value(local_extrema)
}
/// The wrapped return type is `[Point; 2]`.
pub fn bounding_box(&self) -> JsValue {
let bbox_points: [Point; 2] = self.0.bounding_box().map(|p| Point { x: p.x, y: p.y });
to_js_value(bbox_points)
}
/// The wrapped return type is `Vec<f64>`.
pub fn inflections(&self) -> JsValue {
let inflections: Vec<f64> = self.0.inflections();
to_js_value(inflections)
}
/// The wrapped return type is `Vec<Vec<Point>>`.
pub fn de_casteljau_points(&self, t: f64) -> JsValue {
let points: Vec<Vec<Point>> = self
.0
.de_casteljau_points(t)
.iter()
.map(|level| level.iter().map(|&point| Point { x: point.x, y: point.y }).collect::<Vec<Point>>())
.collect();
to_js_value(points)
}
pub fn rotate(&self, angle: f64) -> WasmBezier {
WasmBezier(self.0.rotate(angle))
}
fn intersect(&self, curve: &Bezier, error: Option<f64>) -> Vec<f64> {
self.0.intersections(curve, error)
}
pub fn intersect_line_segment(&self, js_points: &JsValue) -> Vec<f64> {
let points: [DVec2; 2] = js_points.into_serde().unwrap();
let line = Bezier::from_linear_dvec2(points[0], points[1]);
self.intersect(&line, None)
}
pub fn intersect_quadratic_segment(&self, js_points: &JsValue, error: f64) -> Vec<f64> {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
let quadratic = Bezier::from_quadratic_dvec2(points[0], points[1], points[2]);
self.intersect(&quadratic, Some(error))
}
pub fn intersect_cubic_segment(&self, js_points: &JsValue, error: f64) -> Vec<f64> {
let points: [DVec2; 4] = js_points.into_serde().unwrap();
let cubic = Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]);
self.intersect(&cubic, Some(error))
}
/// The wrapped return type is `Vec<[f64; 2]>`.
pub fn intersect_self(&self, error: f64) -> JsValue {
let points: Vec<[f64; 2]> = self.0.self_intersections(Some(error));
to_js_value(points)
}
pub fn reduce(&self) -> JsValue {
let bezier_points: Vec<Vec<Point>> = self.0.reduce(None).into_iter().map(bezier_to_points).collect();
to_js_value(bezier_points)
}
/// The wrapped return type is `Vec<Vec<Point>>`.
pub fn offset(&self, distance: f64) -> JsValue {
let bezier_points: Vec<Vec<Point>> = self.0.offset(distance).into_iter().map(bezier_to_points).collect();
to_js_value(bezier_points)
}
/// The wrapped return type is `Vec<CircleSector>`.
pub fn arcs(&self, error: f64, max_iterations: usize, maximize_arcs: WasmMaximizeArcs) -> JsValue {
let strategy = convert_wasm_maximize_arcs(maximize_arcs);
let options = ArcsOptions { error, max_iterations, strategy };
let circle_sectors: Vec<CircleSector> = self
.0
.arcs(options)
.iter()
.map(|sector| CircleSector {
center: Point {
x: sector.center.x,
y: sector.center.y,
},
radius: sector.radius,
start_angle: sector.start_angle,
end_angle: sector.end_angle,
})
.collect();
to_js_value(circle_sectors)
}
}

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@ -1,265 +1,3 @@
pub mod bezier;
pub mod subpath; pub mod subpath;
mod svg_drawing; mod svg_drawing;
use bezier_rs::{ArcStrategy, ArcsOptions, Bezier, ProjectionOptions};
use glam::DVec2;
use serde::{Deserialize, Serialize};
use wasm_bindgen::prelude::*;
#[derive(Serialize, Deserialize)]
struct CircleSector {
center: Point,
radius: f64,
#[serde(rename = "startAngle")]
start_angle: f64,
#[serde(rename = "endAngle")]
end_angle: f64,
}
#[derive(Serialize, Deserialize)]
struct Point {
x: f64,
y: f64,
}
#[wasm_bindgen]
pub enum WasmMaximizeArcs {
Automatic, // 0
On, // 1
Off, // 2
}
/// Wrapper of the `Bezier` struct to be used in JS.
#[wasm_bindgen]
#[derive(Clone)]
pub struct WasmBezier(Bezier);
impl Drop for WasmBezier {
fn drop(&mut self) {
// Is it correct to keep this empty?
// Consider removing after https://github.com/rustwasm/wasm-bindgen/pull/2984 is merged and released
}
}
/// Convert a `DVec2` into a `Point`.
fn vec_to_point(p: &DVec2) -> Point {
Point { x: p.x, y: p.y }
}
/// Convert a bezier to a list of points.
fn bezier_to_points(bezier: Bezier) -> Vec<Point> {
bezier.get_points().map(|point| Point { x: point.x, y: point.y }).collect()
}
/// Serialize some data and then convert it to a JsValue.
fn to_js_value<T: Serialize>(data: T) -> JsValue {
JsValue::from_serde(&serde_json::to_string(&data).unwrap()).unwrap()
}
fn convert_wasm_maximize_arcs(wasm_enum_value: WasmMaximizeArcs) -> ArcStrategy {
match wasm_enum_value {
WasmMaximizeArcs::Automatic => ArcStrategy::Automatic,
WasmMaximizeArcs::On => ArcStrategy::FavorLargerArcs,
WasmMaximizeArcs::Off => ArcStrategy::FavorCorrectness,
}
}
#[wasm_bindgen]
impl WasmBezier {
/// Expect js_points to be a list of 2 pairs.
pub fn new_linear(js_points: &JsValue) -> WasmBezier {
let points: [DVec2; 2] = js_points.into_serde().unwrap();
WasmBezier(Bezier::from_linear_dvec2(points[0], points[1]))
}
/// Expect js_points to be a list of 3 pairs.
pub fn new_quadratic(js_points: &JsValue) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::from_quadratic_dvec2(points[0], points[1], points[2]))
}
/// Expect js_points to be a list of 4 pairs.
pub fn new_cubic(js_points: &JsValue) -> WasmBezier {
let points: [DVec2; 4] = js_points.into_serde().unwrap();
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
}
pub fn quadratic_through_points(js_points: &JsValue, t: f64) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::quadratic_through_points(points[0], points[1], points[2], Some(t)))
}
pub fn cubic_through_points(js_points: &JsValue, t: f64, midpoint_separation: f64) -> WasmBezier {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
WasmBezier(Bezier::cubic_through_points(points[0], points[1], points[2], Some(t), Some(midpoint_separation)))
}
pub fn set_start(&mut self, x: f64, y: f64) {
self.0.set_start(DVec2::new(x, y));
}
pub fn set_end(&mut self, x: f64, y: f64) {
self.0.set_end(DVec2::new(x, y));
}
pub fn set_handle_start(&mut self, x: f64, y: f64) {
self.0.set_handle_start(DVec2::new(x, y));
}
pub fn set_handle_end(&mut self, x: f64, y: f64) {
self.0.set_handle_end(DVec2::new(x, y));
}
/// The wrapped return type is `Vec<Point>`.
pub fn get_points(&self) -> JsValue {
let points: Vec<Point> = self.0.get_points().map(|point| vec_to_point(&point)).collect();
to_js_value(points)
}
pub fn to_svg(&self) -> String {
self.0.to_svg()
}
pub fn length(&self) -> f64 {
self.0.length(None)
}
/// The wrapped return type is `Point`.
pub fn evaluate(&self, t: f64) -> JsValue {
let point: Point = vec_to_point(&self.0.evaluate(t));
to_js_value(point)
}
/// The wrapped return type is `Vec<Point>`.
pub fn compute_lookup_table(&self, steps: usize) -> JsValue {
let table_values: Vec<Point> = self.0.compute_lookup_table(Some(steps)).iter().map(vec_to_point).collect();
to_js_value(table_values)
}
pub fn derivative(&self) -> Option<WasmBezier> {
self.0.derivative().map(WasmBezier)
}
/// The wrapped return type is `Point`.
pub fn tangent(&self, t: f64) -> JsValue {
let tangent_point: Point = vec_to_point(&self.0.tangent(t));
to_js_value(tangent_point)
}
/// The wrapped return type is `Point`.
pub fn normal(&self, t: f64) -> JsValue {
let normal_point: Point = vec_to_point(&self.0.normal(t));
to_js_value(normal_point)
}
pub fn curvature(&self, t: f64) -> f64 {
self.0.curvature(t)
}
/// The wrapped return type is `[Vec<Point>; 2]`.
pub fn split(&self, t: f64) -> JsValue {
let bezier_points: [Vec<Point>; 2] = self.0.split(t).map(bezier_to_points);
to_js_value(bezier_points)
}
pub fn trim(&self, t1: f64, t2: f64) -> WasmBezier {
WasmBezier(self.0.trim(t1, t2))
}
pub fn project(&self, x: f64, y: f64) -> f64 {
self.0.project(DVec2::new(x, y), ProjectionOptions::default())
}
/// The wrapped return type is `[Vec<f64>; 2]`.
pub fn local_extrema(&self) -> JsValue {
let local_extrema: [Vec<f64>; 2] = self.0.local_extrema();
to_js_value(local_extrema)
}
/// The wrapped return type is `[Point; 2]`.
pub fn bounding_box(&self) -> JsValue {
let bbox_points: [Point; 2] = self.0.bounding_box().map(|p| Point { x: p.x, y: p.y });
to_js_value(bbox_points)
}
/// The wrapped return type is `Vec<f64>`.
pub fn inflections(&self) -> JsValue {
let inflections: Vec<f64> = self.0.inflections();
to_js_value(inflections)
}
/// The wrapped return type is `Vec<Vec<Point>>`.
pub fn de_casteljau_points(&self, t: f64) -> JsValue {
let points: Vec<Vec<Point>> = self
.0
.de_casteljau_points(t)
.iter()
.map(|level| level.iter().map(|&point| Point { x: point.x, y: point.y }).collect::<Vec<Point>>())
.collect();
to_js_value(points)
}
pub fn rotate(&self, angle: f64) -> WasmBezier {
WasmBezier(self.0.rotate(angle))
}
fn intersect(&self, curve: &Bezier, error: Option<f64>) -> Vec<f64> {
self.0.intersections(curve, error)
}
pub fn intersect_line_segment(&self, js_points: &JsValue) -> Vec<f64> {
let points: [DVec2; 2] = js_points.into_serde().unwrap();
let line = Bezier::from_linear_dvec2(points[0], points[1]);
self.intersect(&line, None)
}
pub fn intersect_quadratic_segment(&self, js_points: &JsValue, error: f64) -> Vec<f64> {
let points: [DVec2; 3] = js_points.into_serde().unwrap();
let quadratic = Bezier::from_quadratic_dvec2(points[0], points[1], points[2]);
self.intersect(&quadratic, Some(error))
}
pub fn intersect_cubic_segment(&self, js_points: &JsValue, error: f64) -> Vec<f64> {
let points: [DVec2; 4] = js_points.into_serde().unwrap();
let cubic = Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]);
self.intersect(&cubic, Some(error))
}
/// The wrapped return type is `Vec<[f64; 2]>`.
pub fn intersect_self(&self, error: f64) -> JsValue {
let points: Vec<[f64; 2]> = self.0.self_intersections(Some(error));
to_js_value(points)
}
pub fn reduce(&self) -> JsValue {
let bezier_points: Vec<Vec<Point>> = self.0.reduce(None).into_iter().map(bezier_to_points).collect();
to_js_value(bezier_points)
}
/// The wrapped return type is `Vec<Vec<Point>>`.
pub fn offset(&self, distance: f64) -> JsValue {
let bezier_points: Vec<Vec<Point>> = self.0.offset(distance).into_iter().map(bezier_to_points).collect();
to_js_value(bezier_points)
}
/// The wrapped return type is `Vec<CircleSector>`.
pub fn arcs(&self, error: f64, max_iterations: usize, maximize_arcs: WasmMaximizeArcs) -> JsValue {
let strategy = convert_wasm_maximize_arcs(maximize_arcs);
let options = ArcsOptions { error, max_iterations, strategy };
let circle_sectors: Vec<CircleSector> = self
.0
.arcs(options)
.iter()
.map(|sector| CircleSector {
center: Point {
x: sector.center.x,
y: sector.center.y,
},
radius: sector.radius,
start_angle: sector.start_angle,
end_angle: sector.end_angle,
})
.collect();
to_js_value(circle_sectors)
}
}

View File

@ -5,6 +5,12 @@ pub const SVG_CLOSE_TAG: &str = "</svg>";
// Stylistic constants // Stylistic constants
pub const BLACK: &str = "black"; pub const BLACK: &str = "black";
// Default attributes
pub const CURVE_ATTRIBUTES: &str = "stroke=\"black\" stroke-width=\"2\" fill=\"none\"";
pub const HANDLE_LINE_ATTRIBUTES: &str = "stroke=\"gray\" stroke-width=\"1\" fill=\"none\"";
pub const ANCHOR_ATTRIBUTES: &str = "r=\"4\" stroke=\"black\" stroke-width=\"2\" fill=\"white\"";
pub const HANDLE_ATTRIBUTES: &str = "r=\"3\" stroke=\"gray\" stroke-width=\"1.5\" fill=\"white\"";
/// Helper function to create an SVG text entitty. /// Helper function to create an SVG text entitty.
pub fn draw_text(text: String, x_pos: f64, y_pos: f64, fill: &str) -> String { pub fn draw_text(text: String, x_pos: f64, y_pos: f64, fill: &str) -> String {
format!(r#"<text x="{x_pos}" y="{y_pos}" fill="{fill}">{text}</text>"#) format!(r#"<text x="{x_pos}" y="{y_pos}" fill="{fill}">{text}</text>"#)