diff --git a/editor/build.rs b/editor/build.rs
index 4d3fd420..0e9f5c9c 100644
--- a/editor/build.rs
+++ b/editor/build.rs
@@ -1,6 +1,6 @@
use std::process::Command;
-const GRAPHITE_RELEASE_SERIES: &str = "Alpha Milestone 2";
+const GRAPHITE_RELEASE_SERIES: &str = "Alpha 3";
fn main() {
// Execute a Git command for its stdout. Early exit if it fails for any of the possible reasons.
diff --git a/website/content/blog/2024-01-01-looking-back-on-2023-and-what's-next.md b/website/content/blog/2024-01-01-looking-back-on-2023-and-what's-next.md
index b1f58b33..f6bbe993 100644
--- a/website/content/blog/2024-01-01-looking-back-on-2023-and-what's-next.md
+++ b/website/content/blog/2024-01-01-looking-back-on-2023-and-what's-next.md
@@ -26,9 +26,9 @@ I am grateful to everyone who has placed their faith in my vision for Graphite s
Happy Holidays from the Graphite team!
These procedural light strands are powered by the newly completed node graph features.
Click here to explore this demo — drag the wire layer's points with the Path tool.
-## The Alpha Milestone 2 release series
+## The Alpha 2 release series
-February marked the start of our second year developing Graphite under the alpha release banner. We took the opportunity to declare the start of a new release series, Alpha Milestone 2, for the year's focus on integrating the node graph. That goal was a success, and we anticipate the next release series, Alpha Milestone 3, will begin next month in February with a focus on procedural art workflows in line with our [roadmap](/features#roadmap).
+February marked the start of our second year developing Graphite under the alpha release banner. We took the opportunity to declare the start of a new release series, Alpha 2, for the year's focus on integrating the node graph. That goal was a success, and we anticipate the next release series, Alpha 3, will begin next month in February with a focus on procedural art workflows in line with our [roadmap](/features#roadmap).
## GDC and meetups with the Rust graphics community
@@ -147,7 +147,7 @@ I followed this up over my Christmas holiday by hunting down and ripping out ove
## Looking ahead to 2024
-The hard part is done. The unified document node graph, now that it's complete, paves the pathway towards new feature development for vector and raster editing. The Alpha Milestone 2 release series is nearly ready to become Alpha Milestone 3 with a focus towards procedural editing as the theme for the year ahead. And hopefully the road to the Beta release series, and then 1.0, is not too much further ahead.
+The hard part is done. The unified document node graph, now that it's complete, paves the pathway towards new feature development for vector and raster editing. The Alpha 2 release series is nearly ready to become Alpha 3 with a focus towards procedural editing as the theme for the year ahead. And hopefully the road to the Beta release series, and then 1.0, is not too much further ahead.
First, I have some high-level goals for 2024:
diff --git a/website/content/features.md b/website/content/features.md
index 5753f5fd..bcec9685 100644
--- a/website/content/features.md
+++ b/website/content/features.md
@@ -91,62 +91,50 @@ Always on the bleeding edge and built to last— Graphite is written on a robust
Editor systems; basic vector art tools
-
+
-
— Alpha Milestone 1 —
+ — Alpha 1 —
-
-
-
— Alpha Milestone 2 —
-
-
-