diff --git a/editor/src/node_graph_executor.rs b/editor/src/node_graph_executor.rs index 61487f8d..54ae7b5e 100644 --- a/editor/src/node_graph_executor.rs +++ b/editor/src/node_graph_executor.rs @@ -498,7 +498,7 @@ impl NodeGraphExecutor { let render_config = RenderConfig { viewport: Footprint { - transform, + transform: transform * DAffine2::from_scale(DVec2::splat(export_config.scale_factor)), resolution: (size * export_config.scale_factor).as_uvec2(), ..Default::default() }, diff --git a/website/content/features.md b/website/content/features.md index 8dcc366e..a5cfe009 100644 --- a/website/content/features.md +++ b/website/content/features.md @@ -117,46 +117,50 @@ Always on the bleeding edge and built to last— Graphite is written on a robust Stackable adjustment layers -
- - Procedurally alterable vector data +
+ + Boolean operations for shapes +
+
+ + Editable nested node subgraphs
Imaginate (Stable Diffusion node/tool)
- - Editable nested node subgraphs + + GPU-accelerated raster rendering
- - Native desktop app (with Tauri) + + Timeline with animation channels
-
- - Boolean operations for shapes -
-
- - WebGPU accelerated rendering -
-
- - Adaptive resolution raster rendering -
-
+
Interactive graph auto-layout
-
+
Imported RAW photo processing
-
+
+ + Adaptive resolution system +
+
AI nodes and tools (e.g. magic wand)
+
+ + Procedurally alterable vector data +
+
+ + Native desktop app (with Tauri) +
New vector 2D renderer (with Vello) @@ -165,10 +169,6 @@ Always on the bleeding edge and built to last— Graphite is written on a robust Fully-supported brush tool
-
- - Timeline with animation channels -
Graph data attribute spreadsheet