Improve click targets to use compound paths so interior negative space is excluded (#4096)

* Add ClickTargetType::CompoundPath variant for fill-rule-aware compound shape hit testing

* Generate one compound click target per Vector so glyph holes aren't treated as filled

* Fix insidenss logic
This commit is contained in:
Keavon Chambers 2026-05-02 18:47:43 -07:00 committed by GitHub
parent 325e9aff06
commit de2ae29edd
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GPG Key ID: B5690EEEBB952194
7 changed files with 96 additions and 17 deletions

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@ -1636,6 +1636,11 @@ impl DocumentMessageHandler {
subpath.apply_transform(layer_transform);
subpath.is_inside_subpath(&viewport_polygon, None, None)
}
ClickTargetType::CompoundPath(subpaths) => subpaths.iter().all(|subpath| {
let mut subpath = subpath.clone();
subpath.apply_transform(layer_transform);
subpath.is_inside_subpath(&viewport_polygon, None, None)
}),
ClickTargetType::FreePoint(point) => {
let mut point = *point;
point.apply_transform(layer_transform);

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@ -1035,6 +1035,7 @@ impl OverlayContextInternal {
self.manipulator_anchor(transform.transform_point2(point.position), false, None);
}
ClickTargetType::Subpath(subpath) => subpaths.push(subpath.clone()),
ClickTargetType::CompoundPath(compound) => subpaths.extend(compound.iter().cloned()),
}
}

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@ -986,6 +986,7 @@ impl OverlayContext {
self.manipulator_anchor(transform.transform_point2(point.position), false, None);
}
ClickTargetType::Subpath(subpath) => subpaths.push(subpath.clone()),
ClickTargetType::CompoundPath(compound) => subpaths.extend(compound.iter().cloned()),
});
if !subpaths.is_empty() {

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@ -177,6 +177,10 @@ impl DocumentMetadata {
.iter()
.filter_map(|click_target| match click_target.target_type() {
ClickTargetType::Subpath(subpath) => subpath.loose_bounding_box_with_transform(transform),
ClickTargetType::CompoundPath(subpaths) => subpaths
.iter()
.filter_map(|subpath| subpath.loose_bounding_box_with_transform(transform))
.reduce(|[a_min, a_max], [b_min, b_max]| [a_min.min(b_min), a_max.max(b_max)]),
ClickTargetType::FreePoint(_) => click_target.bounding_box_with_transform(transform),
})
.reduce(Quad::combine_bounds)
@ -219,9 +223,10 @@ impl DocumentMetadata {
}
pub fn layer_outline(&self, layer: LayerNodeIdentifier) -> impl Iterator<Item = &subpath::Subpath<PointId>> {
self.visual_targets(layer).unwrap_or(&[]).iter().filter_map(|target| match target.target_type() {
ClickTargetType::Subpath(subpath) => Some(subpath),
_ => None,
self.visual_targets(layer).unwrap_or(&[]).iter().flat_map(|target| match target.target_type() {
ClickTargetType::Subpath(subpath) => std::slice::from_ref(subpath),
ClickTargetType::CompoundPath(subpaths) => subpaths.as_slice(),
ClickTargetType::FreePoint(_) => &[],
})
}

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@ -1465,23 +1465,33 @@ impl Render for Table<Vector> {
}
}
/// Build click targets (subpaths and free-floating anchors) from a `Vector`, apply the transform, and append to `targets`.
/// Build one `CompoundPath` (non-zero fill rule, so holes like the inside of an "O" work
/// correctly) plus one `FreePoint` per disconnected anchor, apply the transform, and append.
fn extend_targets_from_vector(targets: &mut Vec<ClickTarget>, vector: &Vector, transform: DAffine2) {
let stroke_width = vector.style.stroke().as_ref().map_or(0., Stroke::effective_width);
let filled = vector.style.fill() != &Fill::None;
let fill = |mut subpath: Subpath<_>| {
let subpaths: Vec<Subpath<_>> = vector
.stroke_bezier_paths()
.map(|mut subpath| {
if filled {
subpath.set_closed(true);
}
subpath
};
targets.extend(vector.stroke_bezier_paths().map(fill).map(|subpath| {
let mut click_target = ClickTarget::new_with_subpath(subpath, stroke_width);
})
.collect();
if !subpaths.is_empty() {
let mut click_target = ClickTarget::new_with_compound_path(subpaths, stroke_width);
click_target.apply_transform(transform);
click_target
}));
targets.push(click_target);
}
let single_anchors = vector.point_domain.ids().iter().filter_map(|&point_id| {
for click_target in extend_free_point_targets(vector, transform) {
targets.push(click_target);
}
}
fn extend_free_point_targets(vector: &Vector, transform: DAffine2) -> impl Iterator<Item = ClickTarget> + '_ {
vector.point_domain.ids().iter().filter_map(move |&point_id| {
if vector.any_connected(point_id) {
return None;
}
@ -1490,8 +1500,7 @@ fn extend_targets_from_vector(targets: &mut Vec<ClickTarget>, vector: &Vector, t
let mut click_target = ClickTarget::new_with_free_point(FreePoint::new(point_id, anchor));
click_target.apply_transform(transform);
Some(click_target)
});
targets.extend(single_anchors);
})
}
impl Render for Table<Raster<CPU>> {

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@ -35,6 +35,9 @@ impl FreePoint {
pub enum ClickTargetType {
Subpath(Subpath<PointId>),
FreePoint(FreePoint),
/// Multiple subpaths tested as one compound shape using the non-zero fill rule, so holes
/// (e.g. the inside of an "O") correctly count as outside the fill.
CompoundPath(Vec<Subpath<PointId>>),
}
/// Fixed-size ring buffer cache for rotated bounding boxes.
@ -144,6 +147,19 @@ impl ClickTarget {
}
}
pub fn new_with_compound_path(subpaths: Vec<Subpath<PointId>>, stroke_width: f64) -> Self {
let bounding_box = subpaths
.iter()
.filter_map(|subpath| subpath.loose_bounding_box())
.reduce(|[a_min, a_max], [b_min, b_max]| [a_min.min(b_min), a_max.max(b_max)]);
Self {
target_type: ClickTargetType::CompoundPath(subpaths),
stroke_width,
bounding_box,
bounding_box_cache: Default::default(),
}
}
pub fn new_with_free_point(point: FreePoint) -> Self {
const MAX_LENGTH_FOR_NO_WIDTH_OR_HEIGHT: f64 = 1e-4 / 2.;
let stroke_width = 10.;
@ -199,6 +215,10 @@ impl ClickTarget {
let mut write_lock = self.bounding_box_cache.write().unwrap();
write_lock.add_to_cache(subpath, rotation, scale, translation, fingerprint)
}
ClickTargetType::CompoundPath(ref subpaths) => subpaths
.iter()
.filter_map(|subpath| subpath.bounding_box_with_transform(transform))
.reduce(|[a_min, a_max], [b_min, b_max]| [a_min.min(b_min), a_max.max(b_max)]),
// TODO: use point for calculation of bbox
ClickTargetType::FreePoint(_) => self.bounding_box.map(|[a, b]| [transform.transform_point2(a), transform.transform_point2(b)]),
}
@ -209,6 +229,11 @@ impl ClickTarget {
ClickTargetType::Subpath(ref mut subpath) => {
subpath.apply_transform(affine_transform);
}
ClickTargetType::CompoundPath(ref mut subpaths) => {
for subpath in subpaths {
subpath.apply_transform(affine_transform);
}
}
ClickTargetType::FreePoint(ref mut point) => {
point.apply_transform(affine_transform);
}
@ -221,6 +246,12 @@ impl ClickTarget {
ClickTargetType::Subpath(ref subpath) => {
self.bounding_box = subpath.bounding_box();
}
ClickTargetType::CompoundPath(ref subpaths) => {
self.bounding_box = subpaths
.iter()
.filter_map(|subpath| subpath.bounding_box())
.reduce(|[a_min, a_max], [b_min, b_max]| [a_min.min(b_min), a_max.max(b_max)]);
}
ClickTargetType::FreePoint(ref point) => {
self.bounding_box = Some([point.position - DVec2::splat(self.stroke_width / 2.), point.position + DVec2::splat(self.stroke_width / 2.)]);
}
@ -256,6 +287,24 @@ impl ClickTarget {
// Check if shape is entirely within selection
bezpath_is_inside_bezpath(&subpath.to_bezpath(), &selection, None, None)
}
ClickTargetType::CompoundPath(subpaths) => {
// Outline intersection (catches strokes and both filled/unfilled shapes)
let outline_intersects = |path_segment: PathSeg| bezier_iter().any(|line| !filtered_segment_intersections(path_segment, line, None, None).is_empty());
if subpaths.iter().flat_map(|subpath| subpath.iter()).any(outline_intersects) {
return true;
}
// Selection point inside compound fill (non-zero rule)
let combined: BezPath = subpaths.iter().flat_map(|subpath| subpath.to_bezpath()).collect();
if bezier_iter().next().is_some_and(|bezier| combined.contains(bezier.start())) {
return true;
}
// Build closed selection path, then check if all contours are entirely within it
let mut selection = BezPath::from_path_segments(bezier_iter());
selection.close_path();
subpaths.iter().all(|subpath| bezpath_is_inside_bezpath(&subpath.to_bezpath(), &selection, None, None))
}
ClickTargetType::FreePoint(point) => bezier_iter().map(|bezier: PathSeg| bezier.winding(dvec2_to_point(point.position))).sum::<i32>() != 0,
}
}
@ -288,6 +337,10 @@ impl ClickTarget {
// Check if the point is within the shape
match self.target_type() {
ClickTargetType::Subpath(subpath) => subpath.closed() && subpath.contains_point(point),
ClickTargetType::CompoundPath(subpaths) => {
let combined: BezPath = subpaths.iter().flat_map(|subpath| subpath.to_bezpath()).collect();
combined.contains(dvec2_to_point(point))
}
ClickTargetType::FreePoint(free_point) => free_point.position == point,
}
} else {

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@ -158,6 +158,11 @@ impl Vector {
match target_type.borrow() {
ClickTargetType::Subpath(subpath) => vector.append_subpath(subpath, preserve_id),
ClickTargetType::FreePoint(point) => vector.append_free_point(point, preserve_id),
ClickTargetType::CompoundPath(subpaths) => {
for subpath in subpaths {
vector.append_subpath(subpath, preserve_id);
}
}
}
}