Desktop: Directly upload frame buffer (#2930)
* Upload frame buffer directly to gpu texture * Disable cef GPU acceleration to prevent crashes * Cleanup code * Address review comments --------- Co-authored-by: Timon Schelling <me@timon.zip>
This commit is contained in:
parent
735d58a647
commit
a52ee70e4c
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@ -1,7 +1,7 @@
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use crate::CustomEvent;
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use crate::FrameBuffer;
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use crate::WindowSize;
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use crate::render::GraphicsState;
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use crate::render::WgpuContext;
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use std::sync::Arc;
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use std::sync::mpsc::Sender;
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use std::time::Duration;
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@ -12,7 +12,6 @@ use winit::event::StartCause;
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use winit::event::WindowEvent;
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use winit::event_loop::ActiveEventLoop;
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use winit::event_loop::ControlFlow;
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use winit::event_loop::EventLoopProxy;
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use winit::window::Window;
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use winit::window::WindowId;
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@ -22,24 +21,24 @@ pub(crate) struct WinitApp {
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pub(crate) cef_context: cef::Context<cef::Initialized>,
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pub(crate) window: Option<Arc<Window>>,
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cef_schedule: Option<Instant>,
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ui_frame_buffer: Option<FrameBuffer>,
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_ui_frame_buffer: Option<wgpu::Texture>,
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window_size_sender: Sender<WindowSize>,
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_viewport_frame_buffer: Option<FrameBuffer>,
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_viewport_frame_buffer: Option<wgpu::Texture>,
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graphics_state: Option<GraphicsState>,
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event_loop_proxy: EventLoopProxy<CustomEvent>,
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wgpu_context: WgpuContext,
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}
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impl WinitApp {
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pub(crate) fn new(cef_context: cef::Context<cef::Initialized>, window_size_sender: Sender<WindowSize>, event_loop_proxy: EventLoopProxy<CustomEvent>) -> Self {
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pub(crate) fn new(cef_context: cef::Context<cef::Initialized>, window_size_sender: Sender<WindowSize>, wgpu_context: WgpuContext) -> Self {
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Self {
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cef_context,
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window: None,
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cef_schedule: Some(Instant::now()),
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_viewport_frame_buffer: None,
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ui_frame_buffer: None,
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_ui_frame_buffer: None,
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graphics_state: None,
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window_size_sender,
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event_loop_proxy,
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wgpu_context,
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}
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}
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}
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@ -47,8 +46,9 @@ impl WinitApp {
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impl ApplicationHandler<CustomEvent> for WinitApp {
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
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// Set a timeout in case we miss any cef schedule requests
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let timeout = Instant::now() + Duration::from_millis(100);
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let timeout = Instant::now() + Duration::from_millis(10);
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let wait_until = timeout.min(self.cef_schedule.unwrap_or(timeout));
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self.cef_context.work();
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event_loop.set_control_flow(ControlFlow::WaitUntil(wait_until));
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}
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@ -71,7 +71,7 @@ impl ApplicationHandler<CustomEvent> for WinitApp {
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)
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.unwrap(),
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);
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let graphics_state = futures::executor::block_on(GraphicsState::new(window.clone()));
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let graphics_state = GraphicsState::new(window.clone(), self.wgpu_context.clone());
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self.window = Some(window);
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self.graphics_state = Some(graphics_state);
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@ -81,27 +81,24 @@ impl ApplicationHandler<CustomEvent> for WinitApp {
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fn user_event(&mut self, _: &ActiveEventLoop, event: CustomEvent) {
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match event {
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CustomEvent::UiUpdate(frame_buffer) => {
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CustomEvent::UiUpdate(texture) => {
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if let Some(graphics_state) = self.graphics_state.as_mut() {
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graphics_state.update_texture(&frame_buffer);
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graphics_state.bind_texture(&texture);
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graphics_state.resize(texture.width(), texture.height());
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}
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self.ui_frame_buffer = Some(frame_buffer);
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if let Some(window) = &self.window {
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window.request_redraw();
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}
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}
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CustomEvent::ScheduleBrowserWork(instant) => {
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if let Some(graphics_state) = self.graphics_state.as_mut()
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&& let Some(frame_buffer) = &self.ui_frame_buffer
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&& graphics_state.ui_texture_outdated(frame_buffer)
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{
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if instant <= Instant::now() {
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self.cef_context.work();
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let _ = self.event_loop_proxy.send_event(CustomEvent::ScheduleBrowserWork(Instant::now() + Duration::from_millis(1)));
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}
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} else {
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self.cef_schedule = Some(instant);
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}
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}
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}
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}
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fn window_event(&mut self, event_loop: &ActiveEventLoop, _window_id: WindowId, event: WindowEvent) {
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let Some(event) = self.cef_context.handle_window_event(event) else { return };
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@ -113,9 +110,6 @@ impl ApplicationHandler<CustomEvent> for WinitApp {
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}
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WindowEvent::Resized(PhysicalSize { width, height }) => {
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let _ = self.window_size_sender.send(WindowSize::new(width as usize, height as usize));
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if let Some(ref mut graphics_state) = self.graphics_state {
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graphics_state.resize(width, height);
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}
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self.cef_context.notify_of_resize();
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}
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@ -1,4 +1,4 @@
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use crate::{CustomEvent, FrameBuffer};
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use crate::{CustomEvent, WgpuContext, render::FrameBufferRef};
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use std::{
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sync::{Arc, Mutex, mpsc::Receiver},
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time::Instant,
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@ -15,7 +15,7 @@ use winit::event_loop::EventLoopProxy;
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pub(crate) trait CefEventHandler: Clone {
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fn window_size(&self) -> WindowSize;
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fn draw(&self, frame_buffer: FrameBuffer);
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fn draw<'a>(&self, frame_buffer: FrameBufferRef<'a>);
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/// Scheudule the main event loop to run the cef event loop after the timeout
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/// [`_cef_browser_process_handler_t::on_schedule_message_pump_work`] for more documentation.
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fn schedule_cef_message_loop_work(&self, scheduled_time: Instant);
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@ -37,6 +37,7 @@ impl WindowSize {
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pub(crate) struct CefHandler {
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window_size_receiver: Arc<Mutex<WindowSizeReceiver>>,
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event_loop_proxy: EventLoopProxy<CustomEvent>,
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wgpu_context: WgpuContext,
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}
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struct WindowSizeReceiver {
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receiver: Receiver<WindowSize>,
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@ -51,10 +52,11 @@ impl WindowSizeReceiver {
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}
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}
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impl CefHandler {
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pub(crate) fn new(window_size_receiver: Receiver<WindowSize>, event_loop_proxy: EventLoopProxy<CustomEvent>) -> Self {
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pub(crate) fn new(window_size_receiver: Receiver<WindowSize>, event_loop_proxy: EventLoopProxy<CustomEvent>, wgpu_context: WgpuContext) -> Self {
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Self {
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window_size_receiver: Arc::new(Mutex::new(WindowSizeReceiver::new(window_size_receiver))),
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event_loop_proxy,
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wgpu_context,
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}
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}
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}
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@ -71,8 +73,44 @@ impl CefEventHandler for CefHandler {
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}
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*window_size
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}
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fn draw(&self, frame_buffer: FrameBuffer) {
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let _ = self.event_loop_proxy.send_event(CustomEvent::UiUpdate(frame_buffer));
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fn draw<'a>(&self, frame_buffer: FrameBufferRef<'a>) {
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let width = frame_buffer.width() as u32;
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let height = frame_buffer.height() as u32;
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let texture = self.wgpu_context.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("CEF Texture"),
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size: wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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view_formats: &[],
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});
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self.wgpu_context.queue.write_texture(
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wgpu::TexelCopyTextureInfo {
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texture: &texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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frame_buffer.buffer(),
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wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(4 * width),
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rows_per_image: Some(height),
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},
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wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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},
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);
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let _ = self.event_loop_proxy.send_event(CustomEvent::UiUpdate(texture));
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}
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fn schedule_cef_message_loop_work(&self, scheduled_time: std::time::Instant) {
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@ -1,6 +1,6 @@
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use cef::rc::{Rc, RcImpl};
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use cef::sys::{_cef_app_t, cef_base_ref_counted_t};
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use cef::{BrowserProcessHandler, ImplApp, SchemeRegistrar, WrapApp};
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use cef::{BrowserProcessHandler, CefString, ImplApp, ImplCommandLine, SchemeRegistrar, WrapApp};
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use crate::cef::CefEventHandler;
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use crate::cef::scheme_handler::GraphiteSchemeHandlerFactory;
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@ -29,6 +29,14 @@ impl<H: CefEventHandler + Clone> ImplApp for AppImpl<H> {
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GraphiteSchemeHandlerFactory::register_schemes(registrar);
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}
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fn on_before_command_line_processing(&self, _process_type: Option<&cef::CefString>, command_line: Option<&mut cef::CommandLine>) {
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if let Some(cmd) = command_line {
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// Disable GPU acceleration, because it is not supported for Offscreen Rendering and can cause crashes.
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cmd.append_switch(Some(&CefString::from("disable-gpu")));
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cmd.append_switch(Some(&CefString::from("disable-gpu-compositing")));
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}
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}
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fn get_raw(&self) -> *mut _cef_app_t {
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self.object.cast()
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}
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@ -25,13 +25,13 @@ impl<H: CefEventHandler + Clone> ImplBrowserProcessHandler for BrowserProcessHan
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cef::register_scheme_handler_factory(Some(&CefString::from(GRAPHITE_SCHEME)), None, Some(&mut SchemeHandlerFactory::new(GraphiteSchemeHandlerFactory::new())));
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}
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fn get_raw(&self) -> *mut _cef_browser_process_handler_t {
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self.object.cast()
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}
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fn on_schedule_message_pump_work(&self, delay_ms: i64) {
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self.event_handler.schedule_cef_message_loop_work(Instant::now() + Duration::from_millis(delay_ms as u64));
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}
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fn get_raw(&self) -> *mut _cef_browser_process_handler_t {
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self.object.cast()
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}
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}
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impl<H: CefEventHandler + Clone> Clone for BrowserProcessHandlerImpl<H> {
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@ -2,8 +2,8 @@ use cef::rc::{Rc, RcImpl};
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use cef::sys::{_cef_render_handler_t, cef_base_ref_counted_t};
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use cef::{Browser, ImplRenderHandler, PaintElementType, Rect, WrapRenderHandler};
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use crate::FrameBuffer;
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use crate::cef::CefEventHandler;
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use crate::render::FrameBufferRef;
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pub(crate) struct RenderHandlerImpl<H: CefEventHandler> {
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object: *mut RcImpl<_cef_render_handler_t, Self>,
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@ -42,7 +42,7 @@ impl<H: CefEventHandler> ImplRenderHandler for RenderHandlerImpl<H> {
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) {
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let buffer_size = (width * height * 4) as usize;
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let buffer_slice = unsafe { std::slice::from_raw_parts(buffer, buffer_size) };
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let frame_buffer = FrameBuffer::new(buffer_slice.to_vec(), width as usize, height as usize).expect("Failed to create frame buffer");
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let frame_buffer = FrameBufferRef::new(buffer_slice, width as usize, height as usize).expect("Failed to create frame buffer");
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self.event_handler.draw(frame_buffer)
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}
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@ -9,7 +9,7 @@ mod cef;
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use cef::{Setup, WindowSize};
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mod render;
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use render::FrameBuffer;
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use render::WgpuContext;
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mod app;
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use app::WinitApp;
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@ -18,7 +18,7 @@ mod dirs;
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#[derive(Debug)]
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pub(crate) enum CustomEvent {
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UiUpdate(FrameBuffer),
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UiUpdate(wgpu::Texture),
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ScheduleBrowserWork(Instant),
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}
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@ -38,7 +38,8 @@ fn main() {
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let (window_size_sender, window_size_receiver) = std::sync::mpsc::channel();
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let cef_context = match cef_context.init(cef::CefHandler::new(window_size_receiver, event_loop.create_proxy())) {
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let wgpu_context = futures::executor::block_on(WgpuContext::new());
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let cef_context = match cef_context.init(cef::CefHandler::new(window_size_receiver, event_loop.create_proxy(), wgpu_context.clone())) {
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Ok(c) => c,
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Err(cef::InitError::InitializationFailed) => {
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tracing::error!("Cef initialization failed");
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@ -48,7 +49,7 @@ fn main() {
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tracing::info!("Cef initialized successfully");
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let mut winit_app = WinitApp::new(cef_context, window_size_sender, event_loop.create_proxy());
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let mut winit_app = WinitApp::new(cef_context, window_size_sender, wgpu_context);
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event_loop.run_app(&mut winit_app).unwrap();
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}
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@ -3,36 +3,19 @@ use std::sync::Arc;
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use thiserror::Error;
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use winit::window::Window;
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pub(crate) struct FrameBuffer {
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buffer: Vec<u8>,
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pub(crate) struct FrameBufferRef<'a> {
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buffer: &'a [u8],
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width: usize,
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height: usize,
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}
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impl std::fmt::Debug for FrameBuffer {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("FrameBuffer")
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.field("width", &self.width)
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.field("height", &self.height)
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.field("len", &self.buffer.len())
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.finish()
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}
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}
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#[derive(Error, Debug)]
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pub(crate) enum FrameBufferError {
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#[error("Invalid buffer size {buffer_size}, expected {expected_size} for width {width} multiplied with height {height} multiplied by 4 channels")]
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InvalidSize { buffer_size: usize, expected_size: usize, width: usize, height: usize },
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}
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impl FrameBuffer {
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pub(crate) fn new(buffer: Vec<u8>, width: usize, height: usize) -> Result<Self, FrameBufferError> {
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impl<'a> FrameBufferRef<'a> {
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pub(crate) fn new(buffer: &'a [u8], width: usize, height: usize) -> Result<Self, FrameBufferError> {
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let fb = Self { buffer, width, height };
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fb.validate_size()?;
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Ok(fb)
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}
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pub(crate) fn buffer(&self) -> &[u8] {
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&self.buffer
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self.buffer
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}
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pub(crate) fn width(&self) -> usize {
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@ -56,34 +39,41 @@ impl FrameBuffer {
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}
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}
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}
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#[derive(Debug)]
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pub(crate) struct GraphicsState {
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surface: wgpu::Surface<'static>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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texture: Option<wgpu::Texture>,
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bind_group: Option<wgpu::BindGroup>,
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render_pipeline: wgpu::RenderPipeline,
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sampler: wgpu::Sampler,
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impl<'a> std::fmt::Debug for FrameBufferRef<'a> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("FrameBuffer")
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.field("width", &self.width)
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.field("height", &self.height)
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.field("len", &self.buffer.len())
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.finish()
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}
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}
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impl GraphicsState {
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pub(crate) async fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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#[derive(Error, Debug)]
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pub(crate) enum FrameBufferError {
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#[error("Invalid buffer size {buffer_size}, expected {expected_size} for width {width} multiplied with height {height} multiplied by 4 channels")]
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InvalidSize { buffer_size: usize, expected_size: usize, width: usize, height: usize },
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}
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#[derive(Debug, Clone)]
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pub(crate) struct WgpuContext {
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pub(crate) device: wgpu::Device,
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pub(crate) queue: wgpu::Queue,
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adapter: wgpu::Adapter,
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instance: wgpu::Instance,
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}
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impl WgpuContext {
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pub(crate) async fn new() -> Self {
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let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance.create_surface(window).unwrap();
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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compatible_surface: None,
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force_fallback_adapter: false,
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})
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.await
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@ -100,7 +90,28 @@ impl GraphicsState {
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.await
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.unwrap();
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let surface_caps = surface.get_capabilities(&adapter);
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Self { device, queue, adapter, instance }
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}
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}
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#[derive(Debug)]
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pub(crate) struct GraphicsState {
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surface: wgpu::Surface<'static>,
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context: WgpuContext,
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config: wgpu::SurfaceConfiguration,
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texture: Option<wgpu::Texture>,
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bind_group: Option<wgpu::BindGroup>,
|
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render_pipeline: wgpu::RenderPipeline,
|
||||
sampler: wgpu::Sampler,
|
||||
}
|
||||
|
||||
impl GraphicsState {
|
||||
pub(crate) fn new(window: Arc<Window>, context: WgpuContext) -> Self {
|
||||
let size = window.inner_size();
|
||||
|
||||
let surface = context.instance.create_surface(window).unwrap();
|
||||
|
||||
let surface_caps = surface.get_capabilities(&context.adapter);
|
||||
let surface_format = surface_caps.formats.iter().find(|f| f.is_srgb()).copied().unwrap_or(surface_caps.formats[0]);
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
|
|
@ -114,13 +125,13 @@ impl GraphicsState {
|
|||
desired_maximum_frame_latency: 2,
|
||||
};
|
||||
|
||||
surface.configure(&device, &config);
|
||||
surface.configure(&context.device, &config);
|
||||
|
||||
// Create shader module
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("render/fullscreen_texture.wgsl"));
|
||||
let shader = context.device.create_shader_module(wgpu::include_wgsl!("render/fullscreen_texture.wgsl"));
|
||||
|
||||
// Create sampler
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
let sampler = context.device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
|
|
@ -130,7 +141,7 @@ impl GraphicsState {
|
|||
..Default::default()
|
||||
});
|
||||
|
||||
let texture_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
let texture_bind_group_layout = context.device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
|
|
@ -152,13 +163,13 @@ impl GraphicsState {
|
|||
label: Some("texture_bind_group_layout"),
|
||||
});
|
||||
|
||||
let render_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
let render_pipeline_layout = context.device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Render Pipeline Layout"),
|
||||
bind_group_layouts: &[&texture_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
let render_pipeline = context.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
|
|
@ -196,94 +207,36 @@ impl GraphicsState {
|
|||
cache: None,
|
||||
});
|
||||
|
||||
let mut graphics_state = Self {
|
||||
Self {
|
||||
surface,
|
||||
device,
|
||||
queue,
|
||||
context,
|
||||
config,
|
||||
texture: None,
|
||||
bind_group: None,
|
||||
render_pipeline,
|
||||
sampler,
|
||||
};
|
||||
|
||||
// Initialize with a test pattern so we always have something to render
|
||||
let width = 800;
|
||||
let height = 600;
|
||||
let initial_data = vec![34u8; width * height * 4]; // Gray texture #222222FF
|
||||
|
||||
let fb = FrameBuffer::new(initial_data, width, height)
|
||||
.map_err(|e| {
|
||||
panic!("Failed to create initial FrameBuffer: {e}");
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
graphics_state.update_texture(&fb);
|
||||
|
||||
graphics_state
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn ui_texture_outdated(&self, frame_buffer: &FrameBuffer) -> bool {
|
||||
let width = frame_buffer.width() as u32;
|
||||
let height = frame_buffer.height() as u32;
|
||||
|
||||
self.config.width != width || self.config.height != height
|
||||
}
|
||||
pub(crate) fn resize(&mut self, width: u32, height: u32) {
|
||||
if width > 0 && height > 0 && (self.config.width != width || self.config.height != height) {
|
||||
self.config.width = width;
|
||||
self.config.height = height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("CEF Texture"),
|
||||
size: wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
});
|
||||
self.texture = Some(texture);
|
||||
self.surface.configure(&self.context.device, &self.config);
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn update_texture(&mut self, frame_buffer: &FrameBuffer) {
|
||||
let data = frame_buffer.buffer();
|
||||
let width = frame_buffer.width() as u32;
|
||||
let height = frame_buffer.height() as u32;
|
||||
pub(crate) fn bind_texture(&mut self, texture: &wgpu::Texture) {
|
||||
let bind_group = self.create_bindgroup(texture);
|
||||
self.texture = Some(texture.clone());
|
||||
|
||||
self.resize(width, height);
|
||||
|
||||
let Some(ref texture) = self.texture else { return };
|
||||
|
||||
self.queue.write_texture(
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
data,
|
||||
wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(4 * width),
|
||||
rows_per_image: Some(height),
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
self.bind_group = Some(bind_group);
|
||||
}
|
||||
|
||||
fn create_bindgroup(&self, texture: &wgpu::Texture) -> wgpu::BindGroup {
|
||||
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
self.context.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.render_pipeline.get_bind_group_layout(0),
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
|
|
@ -296,16 +249,14 @@ impl GraphicsState {
|
|||
},
|
||||
],
|
||||
label: Some("texture_bind_group"),
|
||||
});
|
||||
|
||||
self.bind_group = Some(bind_group);
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder") });
|
||||
let mut encoder = self.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder") });
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
|
|
@ -331,7 +282,7 @@ impl GraphicsState {
|
|||
tracing::warn!("No bind group available - showing clear color only");
|
||||
}
|
||||
}
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
self.context.queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
|
|
|
|||
Loading…
Reference in New Issue