Bezier-rs: Add function to smoothly join bezier curves (#1037)
* Added bezier join * Stylistic changes per review
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@ -52,15 +52,19 @@ impl Bezier {
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}
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}
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/// Returns a normalized unit vector representing the tangent at the point `t` along the curve.
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/// <iframe frameBorder="0" width="100%" height="400px" src="https://graphite.rs/bezier-rs-demos#bezier/tangent/solo" title="Tangent Demo"></iframe>
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pub fn tangent(&self, t: TValue) -> DVec2 {
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let t = self.t_value_to_parametric(t);
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/// Returns the non-normalized vector representing the tangent at the point `t` along the curve.
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fn non_normalized_tangent(&self, t: f64) -> DVec2 {
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match self.handles {
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BezierHandles::Linear => self.end - self.start,
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_ => self.derivative().unwrap().evaluate(TValue::Parametric(t)),
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}
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.normalize()
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}
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/// Returns a normalized unit vector representing the tangent at the point `t` along the curve.
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/// <iframe frameBorder="0" width="100%" height="400px" src="https://graphite.rs/bezier-rs-demos#bezier/tangent/solo" title="Tangent Demo"></iframe>
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pub fn tangent(&self, t: TValue) -> DVec2 {
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let t = self.t_value_to_parametric(t);
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self.non_normalized_tangent(t).normalize()
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}
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/// Returns a normalized unit vector representing the direction of the normal at the point `t` along the curve.
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@ -390,6 +394,15 @@ impl Bezier {
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.flat_map(|bezier| self.intersections(bezier, None, None))
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.collect()
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}
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/// Returns a cubic bezier which joins this with the provided bezier curve.
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/// The resulting path formed by the Bezier curves is continuous up to the first derivative.
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/// <iframe frameBorder="0" width="100%" height="325px" src="https://graphite.rs/bezier-rs-demos#bezier/join/solo" title="Join Demo"></iframe>
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pub fn join(&self, other: &Bezier) -> Bezier {
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let handle1 = self.non_normalized_tangent(1.) / 3. + self.end;
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let handle2 = other.start - other.non_normalized_tangent(0.) / 3.;
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Bezier::from_cubic_dvec2(self.end, handle1, handle2, other.start)
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}
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}
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#[cfg(test)]
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@ -483,6 +483,56 @@ const bezierFeatures = {
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},
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chooseTVariant: true,
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},
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join: {
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name: "Join",
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callback: (bezier: WasmBezierInstance): string => {
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const points = JSON.parse(bezier.get_points());
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let examplePoints = [];
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if (points.length === 2) {
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examplePoints = [
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[120, 155],
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[40, 155],
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];
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} else if (points.length === 3) {
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examplePoints = [
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[40, 150],
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[95, 195],
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[155, 145],
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];
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} else {
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examplePoints = [
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[140, 150],
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[85, 110],
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[65, 180],
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[30, 140],
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];
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}
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return bezier.join(examplePoints);
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},
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demoOptions: {
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Linear: {
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customPoints: [
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[45, 40],
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[130, 90],
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],
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},
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Quadratic: {
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customPoints: [
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[153, 40],
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[40, 20],
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[75, 85],
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],
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},
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Cubic: {
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customPoints: [
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[20, 80],
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[40, 20],
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[90, 100],
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[130, 55],
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],
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},
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},
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},
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};
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export type BezierFeatureKey = keyof typeof bezierFeatures;
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@ -621,4 +621,44 @@ impl WasmBezier {
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.fold(original_curve_svg, |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(arcs_svg)
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}
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pub fn join(&self, js_points: &JsValue) -> String {
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let other_bezier: Bezier = match self.0.get_points().count() {
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2 => {
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let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points.into()).unwrap();
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Bezier::from_linear_dvec2(points[0], points[1])
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}
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3 => {
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let points: [DVec2; 3] = serde_wasm_bindgen::from_value(js_points.into()).unwrap();
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Bezier::from_quadratic_dvec2(points[0], points[1], points[2])
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}
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4 => {
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let points: [DVec2; 4] = serde_wasm_bindgen::from_value(js_points.into()).unwrap();
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Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3])
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}
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_ => unreachable!(),
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};
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let mut other_bezier_svg = String::new();
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other_bezier.to_svg(
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&mut other_bezier_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, GRAY),
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ANCHOR_ATTRIBUTES.to_string().replace(BLACK, GRAY),
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String::new(),
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String::new(),
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);
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let joining_bezier: Bezier = self.0.join(&other_bezier);
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let mut joining_bezier_svg = String::new();
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joining_bezier.to_svg(
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&mut joining_bezier_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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ANCHOR_ATTRIBUTES.to_string().replace(BLACK, RED),
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String::new(),
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String::new(),
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);
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let bezier_svg = self.get_bezier_path();
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wrap_svg_tag(format!("{bezier_svg}{joining_bezier_svg}{other_bezier_svg}"))
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}
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}
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