Improve Threshold node, move Gamma into Exposure node
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8e3480e952
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@ -278,6 +278,18 @@ impl NumberInput {
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self.mode = NumberInputMode::Range;
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self
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}
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pub fn mode_range(mut self) -> Self {
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self.mode = NumberInputMode::Range;
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self
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}
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pub fn mode_increment(mut self) -> Self {
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self.mode = NumberInputMode::Increment;
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self
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}
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pub fn increment_step(mut self, step: f64) -> Self {
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self.step = step;
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self
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}
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pub fn percentage(self) -> Self {
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self.min(0.).max(100.).unit("%").display_decimal_places(2)
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}
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@ -252,17 +252,6 @@ static STATIC_NODES: &[DocumentNodeType] = &[
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::brighten_image_properties,
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},
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DocumentNodeType {
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name: "Gamma",
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category: "Image Adjustments",
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identifier: NodeImplementation::proto("graphene_core::raster::GammaNode<_>", &[concrete!("Image"), concrete!("f64")]),
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inputs: &[
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DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
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DocumentInputType::new("Gamma", TaggedValue::F64(1.), false),
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::adjust_gamma_properties,
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},
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DocumentNodeType {
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name: "Threshold",
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category: "Image Adjustments",
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@ -310,10 +299,15 @@ static STATIC_NODES: &[DocumentNodeType] = &[
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DocumentNodeType {
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name: "Exposure",
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category: "Image Adjustments",
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identifier: NodeImplementation::proto("graphene_core::raster::ExposureNode<_>", &[concrete!("Image"), concrete!("f64")]),
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identifier: NodeImplementation::proto(
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"graphene_core::raster::ExposureNode<_, _, _>",
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&[concrete!("Image"), concrete!("f64"), concrete!("f64"), concrete!("f64")],
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),
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inputs: &[
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DocumentInputType::new("Image", TaggedValue::Image(Image::empty()), true),
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DocumentInputType::new("Value", TaggedValue::F64(0.), false),
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DocumentInputType::new("Exposure", TaggedValue::F64(0.), false),
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DocumentInputType::new("Offset", TaggedValue::F64(0.), false),
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DocumentInputType::new("Gamma Correction", TaggedValue::F64(1.), false),
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],
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outputs: &[FrontendGraphDataType::Raster],
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properties: node_properties::exposure_properties,
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@ -183,12 +183,6 @@ pub fn blur_image_properties(document_node: &DocumentNode, node_id: NodeId, _con
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vec![LayoutGroup::Row { widgets: radius }, LayoutGroup::Row { widgets: sigma }]
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}
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pub fn adjust_gamma_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let gamma = number_widget(document_node, node_id, 1, "Gamma", NumberInput::default().min(0.01), true);
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vec![LayoutGroup::Row { widgets: gamma }]
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}
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pub fn adjust_threshold_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let thereshold = number_widget(document_node, node_id, 1, "Threshold", NumberInput::default().min(0.).max(1.), true);
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@ -228,9 +222,22 @@ pub fn quantize_properties(document_node: &DocumentNode, node_id: NodeId, _conte
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vec![LayoutGroup::Row { widgets: value }, LayoutGroup::Row { widgets: index }]
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}
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pub fn exposure_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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let value = number_widget(document_node, node_id, 1, "Value", NumberInput::default().min(-3.).max(3.), true);
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let exposure = number_widget(document_node, node_id, 1, "Exposure", NumberInput::default().min(-20.).max(20.), true);
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let offset = number_widget(document_node, node_id, 2, "Offset", NumberInput::default().min(-0.5).max(0.5), true);
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let gamma_correction = number_widget(
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document_node,
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node_id,
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3,
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"Gamma Correction",
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NumberInput::default().min(0.01).max(9.99).mode_increment().increment_step(0.1),
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true,
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);
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vec![LayoutGroup::Row { widgets: value }]
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vec![
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LayoutGroup::Row { widgets: exposure },
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LayoutGroup::Row { widgets: offset },
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LayoutGroup::Row { widgets: gamma_correction },
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]
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}
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pub fn add_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
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@ -7,22 +7,16 @@ use core::fmt::Debug;
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pub struct GrayscaleNode;
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_color_node(input: Color) -> Color {
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let avg = (input.r() + input.g() + input.b()) / 3.0;
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map_rgb(input, |_| avg)
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}
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fn grayscale_color_node(color: Color) -> Color {
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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#[derive(Debug)]
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pub struct GammaNode<Gamma> {
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gamma: Gamma,
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}
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let luminance = color.luminance();
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// https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
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#[node_macro::node_fn(GammaNode)]
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fn gamma_color_node(color: Color, gamma: f64) -> Color {
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let inverse_gamma = 1. / gamma;
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let per_channel = |channel: f32| channel.powf(inverse_gamma as f32);
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map_rgb(color, per_channel)
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let luminance = Color::linear_to_srgb(luminance);
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color.map_rgb(|_| luminance)
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}
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#[cfg(not(target_arch = "spirv"))]
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@ -56,7 +50,7 @@ pub struct InvertRGBNode;
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#[node_macro::node_fn(InvertRGBNode)]
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fn invert_image(color: Color) -> Color {
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map_rgb(color, |c| 1. - c)
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color.map_rgb(|c| 1. - c)
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}
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#[derive(Debug, Clone, Copy)]
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@ -66,8 +60,12 @@ pub struct ThresholdNode<Threshold> {
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#[node_macro::node_fn(ThresholdNode)]
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fn threshold_node(color: Color, threshold: f64) -> Color {
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let avg = (color.r() + color.g() + color.b()) / 3.0;
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if avg >= threshold as f32 {
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let threshold = Color::srgb_to_linear(threshold as f32);
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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if color.luminance() >= threshold {
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Color::WHITE
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} else {
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Color::BLACK
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@ -100,7 +98,7 @@ fn adjust_image_brightness_and_contrast(color: Color, brightness: f64, contrast:
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let (brightness, contrast) = (brightness as f32, contrast as f32);
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let factor = (259. * (contrast + 255.)) / (255. * (259. - contrast));
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let channel = |channel: f32| ((factor * (channel * 255. + brightness - 128.) + 128.) / 255.).clamp(0., 1.);
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map_rgb(color, channel)
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color.map_rgb(channel)
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}
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#[derive(Debug, Clone, Copy)]
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@ -126,25 +124,25 @@ fn posterize(color: Color, posterize_value: f64) -> Color {
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let number_of_areas = posterize_value.recip();
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let size_of_areas = (posterize_value - 1.).recip();
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let channel = |channel: f32| (channel / number_of_areas).floor() * size_of_areas;
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map_rgb(color, channel)
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color.map_rgb(channel)
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ExposureNode<E> {
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exposure: E,
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pub struct ExposureNode<Exposure, Offset, GammaCorrection> {
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exposure: Exposure,
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offset: Offset,
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gamma_correction: GammaCorrection,
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}
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// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
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#[node_macro::node_fn(ExposureNode)]
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fn exposure(color: Color, exposure: f64) -> Color {
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fn exposure(color: Color, exposure: f64, offset: f64, gamma_correction: f64) -> Color {
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let multiplier = 2_f32.powf(exposure as f32);
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let channel = |channel: f32| channel * multiplier;
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map_rgb(color, channel)
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}
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pub fn map_rgba<F: Fn(f32) -> f32>(color: Color, f: F) -> Color {
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Color::from_rgbaf32_unchecked(f(color.r()), f(color.g()), f(color.b()), f(color.a()))
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}
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pub fn map_rgb<F: Fn(f32) -> f32>(color: Color, f: F) -> Color {
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Color::from_rgbaf32_unchecked(f(color.r()), f(color.g()), f(color.b()), color.a())
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color
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// TODO: Fix incorrect behavior of offset
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.map_rgb(|channel: f32| channel + offset as f32)
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// TODO: Fix incorrect behavior of exposure
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.map_rgb(|channel: f32| channel * multiplier)
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// TODO: While gamma correction is correct on its own, determine and implement the correct order of these three operations
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.gamma(gamma_correction as f32)
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}
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@ -196,6 +196,22 @@ impl Color {
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self.alpha
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}
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// From https://stackoverflow.com/a/56678483/775283
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pub fn luminance(&self) -> f32 {
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0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue
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}
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// From https://stackoverflow.com/a/56678483/775283
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pub fn perceptual_luminance(&self) -> f32 {
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let luminance = self.luminance();
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if luminance <= 0.008856 {
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(luminance * 903.3) / 100.
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} else {
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(luminance.powf(1. / 3.) * 116. - 16.) / 100.
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}
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}
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/// Return the all components as a tuple, first component is red, followed by green, followed by blue, followed by alpha.
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///
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/// # Examples
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@ -334,6 +350,54 @@ impl Color {
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self.alpha + ((other.alpha - self.alpha) * t),
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)
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}
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pub fn gamma(&self, gamma: f32) -> Color {
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// From https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
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let inverse_gamma = 1. / gamma;
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let per_channel = |channel: f32| channel.powf(inverse_gamma);
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self.map_rgb(per_channel)
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}
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pub fn to_linear_srgb(&self) -> Self {
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Self {
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red: Self::srgb_to_linear(self.red),
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green: Self::srgb_to_linear(self.green),
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blue: Self::srgb_to_linear(self.blue),
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alpha: self.alpha,
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}
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}
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pub fn to_gamma_srgb(&self) -> Self {
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Self {
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red: Self::linear_to_srgb(self.red),
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green: Self::linear_to_srgb(self.green),
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blue: Self::linear_to_srgb(self.blue),
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alpha: self.alpha,
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}
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}
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pub fn srgb_to_linear(channel: f32) -> f32 {
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if channel <= 0.04045 {
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channel / 12.92
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} else {
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((channel + 0.055) / 1.055).powf(2.4)
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}
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}
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pub fn linear_to_srgb(channel: f32) -> f32 {
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if channel <= 0.0031308 {
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channel * 12.92
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} else {
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1.055 * channel.powf(1. / 2.4) - 0.055
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}
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}
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pub fn map_rgba<F: Fn(f32) -> f32>(&self, f: F) -> Self {
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Self::from_rgbaf32_unchecked(f(self.r()), f(self.g()), f(self.b()), f(self.a()))
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}
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pub fn map_rgb<F: Fn(f32) -> f32>(&self, f: F) -> Self {
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Self::from_rgbaf32_unchecked(f(self.r()), f(self.g()), f(self.b()), self.a())
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}
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}
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#[test]
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@ -70,10 +70,9 @@ static NODE_REGISTRY: &[(NodeIdentifier, NodeConstructor)] = &[
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raster_node!(graphene_core::raster::ThresholdNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::VibranceNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::BrightnessContrastNode< _, _>, params: [f64, f64]),
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raster_node!(graphene_core::raster::GammaNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::OpacityNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::PosterizeNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::ExposureNode<_>, params: [f64]),
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raster_node!(graphene_core::raster::ExposureNode<_, _, _>, params: [f64, f64, f64]),
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(NodeIdentifier::new("graphene_core::structural::MapImageNode", &[]), |args| {
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let map_fn: DowncastBothNode<Color, Color> = DowncastBothNode::new(args[0]);
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let node = graphene_std::raster::MapImageNode::new(ValueNode::new(map_fn));
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