Fix the Eyedropper tool on web with Vello and on desktop with SVG (#3886)
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@ -1191,7 +1191,6 @@ impl MessageHandler<PortfolioMessage, PortfolioMessageContext<'_>> for Portfolio
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Ok(message) => responses.add_front(message),
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}
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}
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#[cfg(not(target_family = "wasm"))]
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PortfolioMessage::SubmitEyedropperPreviewRender => {
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use crate::consts::EYEDROPPER_PREVIEW_AREA_RESOLUTION;
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@ -1223,10 +1222,6 @@ impl MessageHandler<PortfolioMessage, PortfolioMessageContext<'_>> for Portfolio
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Ok(message) => responses.add_front(message),
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}
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}
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#[cfg(target_family = "wasm")]
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PortfolioMessage::SubmitEyedropperPreviewRender => {
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// TODO: Currently for Wasm, this is implemented through SVG rendering but the Eyedropper tool doesn't work at all when Vello is enabled as the renderer
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}
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PortfolioMessage::ToggleFocusDocument => {
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self.focus_document = !self.focus_document;
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responses.add(MenuBarMessage::SendLayout);
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@ -1,6 +1,7 @@
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use super::tool_prelude::*;
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use crate::messages::frontend::utility_types::EyedropperPreviewImage;
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use crate::messages::tool::utility_types::DocumentToolData;
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use graphene_std::vector::style::RenderMode;
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#[derive(Default, ExtractField)]
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pub struct EyedropperTool {
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@ -108,14 +109,19 @@ impl Fsm for EyedropperToolFsmState {
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fn transition(self, event: ToolMessage, tool_data: &mut Self::ToolData, tool_action_data: &mut ToolActionMessageContext, _tool_options: &(), responses: &mut VecDeque<Message>) -> Self {
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let ToolActionMessageContext {
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global_tool_data, input, viewport, ..
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document,
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global_tool_data,
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input,
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viewport,
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..
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} = tool_action_data;
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let render_mode = document.render_mode;
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let ToolMessage::Eyedropper(event) = event else { return self };
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match (self, event) {
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// Ready -> Sampling
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(EyedropperToolFsmState::Ready, mouse_down) if matches!(mouse_down, EyedropperToolMessage::SamplePrimaryColorBegin | EyedropperToolMessage::SampleSecondaryColorBegin) => {
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update_cursor_preview(responses, tool_data, input, global_tool_data, None);
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update_cursor_preview(responses, tool_data, input, global_tool_data, None, render_mode);
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if mouse_down == EyedropperToolMessage::SamplePrimaryColorBegin {
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EyedropperToolFsmState::SamplingPrimary
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@ -127,7 +133,7 @@ impl Fsm for EyedropperToolFsmState {
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(EyedropperToolFsmState::SamplingPrimary | EyedropperToolFsmState::SamplingSecondary, EyedropperToolMessage::PointerMove) => {
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let mouse_position = viewport.logical(input.mouse.position);
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if viewport.is_in_bounds(mouse_position + viewport.offset()) {
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update_cursor_preview(responses, tool_data, input, global_tool_data, None);
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update_cursor_preview(responses, tool_data, input, global_tool_data, None, render_mode);
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} else {
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disable_cursor_preview(responses, tool_data);
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}
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@ -141,7 +147,7 @@ impl Fsm for EyedropperToolFsmState {
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EyedropperToolFsmState::SamplingSecondary => PrimarySecondary::Secondary,
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_ => unreachable!(),
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};
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update_cursor_preview(responses, tool_data, input, global_tool_data, Some(set_color_choice));
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update_cursor_preview(responses, tool_data, input, global_tool_data, Some(set_color_choice), render_mode);
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disable_cursor_preview(responses, tool_data);
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EyedropperToolFsmState::Ready
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@ -192,31 +198,29 @@ fn disable_cursor_preview(responses: &mut VecDeque<Message>, tool_data: &mut Eye
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});
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}
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#[cfg(not(target_family = "wasm"))]
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fn update_cursor_preview(
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responses: &mut VecDeque<Message>,
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tool_data: &mut EyedropperToolData,
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_input: &InputPreprocessorMessageHandler,
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_global_tool_data: &DocumentToolData,
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set_color_choice: Option<PrimarySecondary>,
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) {
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tool_data.preview = true;
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tool_data.color_choice = set_color_choice;
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responses.add(PortfolioMessage::SubmitEyedropperPreviewRender);
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}
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#[cfg(target_family = "wasm")]
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fn update_cursor_preview(
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responses: &mut VecDeque<Message>,
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tool_data: &mut EyedropperToolData,
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input: &InputPreprocessorMessageHandler,
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global_tool_data: &DocumentToolData,
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set_color_choice: Option<PrimarySecondary>,
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render_mode: RenderMode,
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) {
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tool_data.preview = true;
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tool_data.color_choice = set_color_choice.clone();
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tool_data.color_choice = set_color_choice;
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// On web, SVG Preview mode uses the frontend's SVG rasterization to sample pixels directly
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#[cfg(target_family = "wasm")]
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if render_mode == RenderMode::SvgPreview {
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update_cursor_preview_common(responses, None, input, global_tool_data, set_color_choice);
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return;
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}
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let _ = (&input, &global_tool_data, &render_mode);
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// For Vello-rendered modes (Normal, Outline, and Pixel Preview), submit a backend render request
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// which will return a zoomed-in pixel preview image via the EyedropperToolMessage::PreviewImage path
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responses.add(PortfolioMessage::SubmitEyedropperPreviewRender);
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}
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fn update_cursor_preview_common(
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@ -185,7 +185,6 @@ impl NodeGraphExecutor {
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}
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#[allow(clippy::too_many_arguments)]
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#[cfg(not(target_family = "wasm"))]
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pub(crate) fn submit_eyedropper_preview(
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&mut self,
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document: &DocumentMessageHandler,
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@ -201,13 +200,25 @@ impl NodeGraphExecutor {
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resolution: viewport_resolution,
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..Default::default()
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};
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// TODO: On desktop, SVG Preview mode cannot work with the Eyedropper tool until <https://github.com/GraphiteEditor/Graphite/issues/3796> is implemented.
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// TODO: So for now, we fall back to the Eyedropper using Normal mode (Vello) rendering, which looks similar enough to SVG Preview.
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#[cfg(not(target_family = "wasm"))]
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let render_mode = match document.render_mode {
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graphene_std::vector::style::RenderMode::SvgPreview => graphene_std::vector::style::RenderMode::Normal,
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other => other,
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};
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// On web, SVG Preview is handled by the frontend's SVG rasterization path instead, producing the correct result, so we keep it enabled.
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#[cfg(target_family = "wasm")]
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let render_mode = document.render_mode;
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let render_config = RenderConfig {
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viewport,
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scale: viewport_scale,
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time,
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pointer,
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export_format: graphene_std::application_io::ExportFormat::Raster,
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render_mode: document.render_mode,
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render_mode,
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hide_artboards: false,
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for_export: false,
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for_eyedropper: true,
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@ -309,6 +309,10 @@ impl NodeRuntime {
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self.sender.send_eyedropper_preview(raster_cpu);
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continue;
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}
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// Eyedropper render that didn't produce a texture (e.g., SVG fallback when GPU is unavailable); discard it
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_ if render_config.for_eyedropper => {
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continue;
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}
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#[cfg(all(target_family = "wasm", feature = "gpu"))]
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Ok(TaggedValue::RenderOutput(RenderOutput {
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data: RenderOutputType::Texture(image_texture),
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@ -237,7 +237,7 @@
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const outsideArtboards = `<rect x="0" y="0" width="100%" height="100%" fill="${outsideArtboardsColor}" />`;
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const svg = `
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<svg xmlns="http://www.w3.org/2000/svg" width="${width}" height="${height}">${outsideArtboards}${artworkSvg}</svg>
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:graphite="https://graphite.art" width="${width}" height="${height}">${outsideArtboards}${artworkSvg}</svg>
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`.trim();
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if (!rasterizedCanvas) {
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