Fix n-gon intersection (#342)
* Fix n-gon intersection * Fix not all layers selected with box selection * Code golf for TrueDoctor
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@ -13,9 +13,9 @@ dependencies = [
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[[package]]
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name = "arrayvec"
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version = "0.5.2"
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version = "0.7.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "23b62fc65de8e4e7f52534fb52b0f3ed04746ae267519eef2a83941e8085068b"
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checksum = "8da52d66c7071e2e3fa2a1e5c6d088fec47b593032b254f5e980de8ea54454d6"
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[[package]]
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name = "atty"
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@ -167,8 +167,8 @@ dependencies = [
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[[package]]
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name = "kurbo"
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version = "0.8.1"
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source = "git+https://github.com/linebender/kurbo#0ef68211223b956942c4a5834d66a2625cb8d575"
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version = "0.8.3"
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source = "git+https://github.com/linebender/kurbo.git#9ed4b73dac4f085065d7a6968121581cb8296089"
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dependencies = [
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"arrayvec",
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"serde",
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@ -11,6 +11,8 @@ license = "Apache-2.0"
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[dependencies]
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log = "0.4"
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kurbo = {git="https://github.com/linebender/kurbo", features = ["serde"]}
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kurbo = { git = "https://github.com/linebender/kurbo.git", features = [
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"serde",
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] }
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serde = { version = "1.0", features = ["derive"] }
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glam = { version = "0.17", features = ["serde"] }
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@ -1,7 +1,7 @@
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use std::ops::Mul;
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use glam::{DAffine2, DVec2};
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use kurbo::{BezPath, Line, PathSeg, Point, Shape, Vec2};
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use kurbo::{BezPath, Line, PathSeg, Point, Shape};
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#[derive(Debug, Clone, Default, Copy)]
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pub struct Quad([DVec2; 4]);
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@ -9,7 +9,7 @@ pub struct Quad([DVec2; 4]);
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impl Quad {
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pub fn from_box(bbox: [DVec2; 2]) -> Self {
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let size = bbox[1] - bbox[0];
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Self([bbox[0], bbox[0] + size * DVec2::X, bbox[0] + size * DVec2::Y, bbox[1]])
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Self([bbox[0], bbox[0] + size * DVec2::X, bbox[1], bbox[0] + size * DVec2::Y])
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}
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pub fn lines(&self) -> [Line; 4] {
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@ -20,6 +20,16 @@ impl Quad {
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Line::new(to_point(self.0[3]), to_point(self.0[0])),
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]
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}
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pub fn path(&self) -> BezPath {
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let mut path = kurbo::BezPath::new();
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path.move_to(to_point(self.0[0]));
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path.line_to(to_point(self.0[1]));
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path.line_to(to_point(self.0[2]));
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path.line_to(to_point(self.0[3]));
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path.close_path();
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path
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}
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}
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impl Mul<Quad> for DAffine2 {
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@ -44,31 +54,12 @@ pub fn intersect_quad_bez_path(quad: Quad, shape: &BezPath, closed: bool) -> boo
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return true;
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}
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// check if selection is entirely within the shape
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if closed && quad.0.iter().any(|q| shape.contains(to_point(*q))) {
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if closed && shape.contains(to_point(quad.0[0])) {
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return true;
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}
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// check if shape is entirely within the selection
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if let Some(shape_point) = get_arbitrary_point_on_path(shape) {
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let mut pos = 0;
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let mut neg = 0;
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for line in quad.lines() {
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if line.p0 == shape_point {
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return true;
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};
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let line_vec = Vec2::new(line.p1.x - line.p0.x, line.p1.y - line.p0.y);
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let point_vec = Vec2::new(line.p1.x - shape_point.x, line.p1.y - shape_point.y);
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let cross = line_vec.cross(point_vec);
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if cross > 0.0 {
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pos += 1;
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} else if cross < 0.0 {
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neg += 1;
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}
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if pos > 0 && neg > 0 {
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return false;
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}
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}
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}
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true
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// check if shape is entirely within selection
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get_arbitrary_point_on_path(shape).map(|shape_point| quad.path().contains(shape_point)).unwrap_or_default()
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}
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pub fn get_arbitrary_point_on_path(path: &BezPath) -> Option<Point> {
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