diff --git a/editor/src/messages/tool/tool_messages/fill_tool.rs b/editor/src/messages/tool/tool_messages/fill_tool.rs index 767bbc1d..8bc4e0e0 100644 --- a/editor/src/messages/tool/tool_messages/fill_tool.rs +++ b/editor/src/messages/tool/tool_messages/fill_tool.rs @@ -7,10 +7,10 @@ use crate::messages::tool::utility_types::{EventToMessageMap, Fsm, ToolActionHan use crate::messages::tool::utility_types::{HintData, HintGroup, HintInfo}; use graphene::intersection::Quad; +use graphene::layers::style::Fill; use graphene::Operation; use glam::DVec2; -use graphene::layers::style::Fill; use serde::{Deserialize, Serialize}; #[derive(Default)] diff --git a/website/sass/base.scss b/website/sass/base.scss index 0d4bb76c..e49d1289 100644 --- a/website/sass/base.scss +++ b/website/sass/base.scss @@ -22,7 +22,7 @@ --variable-px: Min(1px, 0.15vw); --page-edge-padding: 40px; --border-thickness: 2px; - + @media screen and (max-width: 760px) { --font-size-intro-heading: 40px; --font-size-intro-body: 18px; diff --git a/website/templates/index.html b/website/templates/index.html index dc5d1171..b70e4668 100644 --- a/website/templates/index.html +++ b/website/templates/index.html @@ -105,7 +105,7 @@
- +

Professional 2D content creation for everyone.

@@ -161,8 +161,7 @@ -

When editing in Graphite, your work gets described in nodes within your layers. Their parameters can be altered anytime in the creative process. The - simpler layer tree and wickedly powerful node graph provide two equivalent and interchangeable ways to create art.

+

While working in Graphite, your edits are saved into the Node Graph. Its nodes represent operations and effects like Magic Wand selection and Blur. Node parameters can be altered anytime, helping you iterate faster. The graph is organized into layers and folders, and a layer panel provides a simpler, compact view of the graph.

@@ -222,9 +221,9 @@
- +
+ +

Get involved.

@@ -233,7 +232,7 @@ help.

- Rust, web, and graphics programmers should check out the development page for a quick technical overview and resources for getting started. Or just ask where to + Rust, web, and graphics programmers should check out the contribute page for a quick technical overview and resources for getting started. Or just ask where to begin in the #development channel on Discord and the community will get you set up.

@@ -244,8 +243,7 @@

Stay in the loop.

- Graphite is early in development and the most exciting, ambitious features are still to come. Enter your email below to receive only occasional announcements when major updates are - ready for your enjoyment. The first newsletter will likely be sent out for the Graphite alpha milestone 2 release, featuring node-based editing, later this year. + Graphite is early in development and the most ambitious features are still to come. Subscribe for occasional news about big development updates. The first newsletter will be sent for the alpha milestone 2 release, featuring node-based editing.

Thanks!

@@ -274,8 +272,7 @@

Follow along.

- High-quality open source software is a community endeavor. Whether you are a developer, an artist, or (like many of us) something in between— your presence in the Graphite community - will surely be valuable. As an avid user, tester, contributor, or just someone to cheer along from the sidelines, please join the conversation. + High-quality open source software is a community endeavor. Whether you're an artist, a coder, or (like many of us) something in between— you'll be perfect in the Graphite community. Hang out with hundreds of other Graphite users, testers, and developers.