New nodes: Resample Points, Spline from Points (#1226)

* Create node (no implementation)

* Resampling - WIP

* use bezier::from_linear_dvec2

* Use from anchors instead of Bezier

* Tidy up anchor collection & subpath creation

* Add Spline from Points node (not implemented)

* Add spline from points node implementation

* Update resampling

* Update minimum density 0.01 -> 1.0

* Add a way to create a custom vector network

* Add spline from points node to spline tool

* Fix crash when no points

* Add anchor method to subpath

* Exact start and end point

* Fix compile errors from rebase

* Fix spline tool

* Rename 'Density' to 'Spacing'

* Fix transforms

* Only close subpaths with >1 anchor

* Fix compile

* Fix compile error

* Fix from points with many subpaths

* Fix new_cubic_spline crash with one point

* Rename to resample as polyline

* Fix div zero

* Fix missing file

* Fix resample

* Rename to resample points

---------

Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Chase 2023-08-30 20:21:39 +08:00 committed by GitHub
parent 3419e739af
commit 5acb2cff06
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7 changed files with 94 additions and 3 deletions

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@ -2170,6 +2170,27 @@ fn static_nodes() -> Vec<DocumentNodeType> {
properties: node_properties::circular_repeat_properties,
..Default::default()
},
DocumentNodeType {
name: "Resample Points",
category: "Vector",
identifier: NodeImplementation::proto("graphene_core::vector::ResamplePoints<_>"),
inputs: vec![
DocumentInputType::value("Vector Data", TaggedValue::VectorData(graphene_core::vector::VectorData::empty()), true),
DocumentInputType::value("Spacing", TaggedValue::F64(100.), false),
],
outputs: vec![DocumentOutputType::new("Vector", FrontendGraphDataType::Subpath)],
properties: node_properties::resample_points_properties,
..Default::default()
},
DocumentNodeType {
name: "Spline from Points",
category: "Vector",
identifier: NodeImplementation::proto("graphene_core::vector::SplineFromPointsNode"),
inputs: vec![DocumentInputType::value("Vector Data", TaggedValue::VectorData(graphene_core::vector::VectorData::empty()), true)],
outputs: vec![DocumentOutputType::new("Vector", FrontendGraphDataType::Subpath)],
properties: node_properties::no_properties,
..Default::default()
},
DocumentNodeType {
name: "Image Segmentation",
category: "Image Adjustments",

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@ -1868,6 +1868,12 @@ pub fn circular_repeat_properties(document_node: &DocumentNode, node_id: NodeId,
vec![LayoutGroup::Row { widgets: angle_offset }, LayoutGroup::Row { widgets: radius }, LayoutGroup::Row { widgets: count }]
}
pub fn resample_points_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let spacing = number_widget(document_node, node_id, 1, "Spacing", NumberInput::default().min(1.), true);
vec![LayoutGroup::Row { widgets: spacing }]
}
/// Fill Node Widgets LayoutGroup
pub fn fill_properties(document_node: &DocumentNode, node_id: NodeId, _context: &mut NodePropertiesContext) -> Vec<LayoutGroup> {
let fill_type_index = 1;

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@ -6,6 +6,13 @@ use super::*;
impl Bezier {
/// Convert a euclidean distance ratio along the `Bezier` curve to a parametric `t`-value.
pub fn euclidean_to_parametric(&self, ratio: f64, error: f64) -> f64 {
if ratio < error {
return 0.;
}
if 1. - ratio < error {
return 1.;
}
let mut low = 0.;
let mut mid = 0.;
let mut high = 1.;

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@ -112,6 +112,11 @@ impl<ManipulatorGroupId: crate::Identifier> Subpath<ManipulatorGroupId> {
&self.manipulator_groups
}
/// Returns a vector of all the anchors (DVec2) for this `Subpath`.
pub fn anchors(&self) -> Vec<DVec2> {
self.manipulator_groups().iter().map(|group| group.anchor).collect()
}
/// Returns if the Subpath is equivalent to a single point.
pub fn is_point(&self) -> bool {
if self.is_empty() {
@ -254,7 +259,7 @@ impl<ManipulatorGroupId: crate::Identifier> Subpath<ManipulatorGroupId> {
/// Construct a cubic spline from a list of points.
/// Based on <https://mathworld.wolfram.com/CubicSpline.html>.
pub fn new_cubic_spline(points: Vec<DVec2>) -> Self {
if points.is_empty() {
if points.len() < 2 {
return Self::new(Vec::new(), false);
}

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@ -252,4 +252,16 @@ mod tests {
assert_eq!(closed_subpath.t_value_to_parametric(SubpathTValue::GlobalParametric(0.)), (0, 0.));
assert_eq!(closed_subpath.t_value_to_parametric(SubpathTValue::GlobalParametric(1.)), (4, 1.));
}
#[test]
fn exact_start_end() {
let start = DVec2::new(20., 30.);
let end = DVec2::new(60., 45.);
let handle = DVec2::new(75., 85.);
let subpath: Subpath<EmptyId> = Subpath::from_bezier(&Bezier::from_quadratic_dvec2(start, handle, end));
assert_eq!(subpath.evaluate(SubpathTValue::GlobalEuclidean(0.0)), start);
assert_eq!(subpath.evaluate(SubpathTValue::GlobalEuclidean(1.0)), end);
}
}

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@ -2,9 +2,9 @@ use super::style::{Fill, FillType, Gradient, GradientType, Stroke};
use super::VectorData;
use crate::{Color, Node};
use bezier_rs::Subpath;
use bezier_rs::{Subpath, SubpathTValue};
use glam::{DAffine2, DVec2};
use num_traits::Zero;
#[derive(Debug, Clone, Copy)]
pub struct SetFillNode<FillType, SolidColor, GradientType, Start, End, Transform, Positions> {
@ -147,3 +147,41 @@ fn generate_bounding_box(vector_data: VectorData) -> VectorData {
vector_data.transform.transform_point2(bounding_box[1]),
)])
}
#[derive(Debug, Clone, Copy)]
pub struct ResamplePoints<Spacing> {
spacing: Spacing,
}
#[node_macro::node_fn(ResamplePoints)]
fn resample_points(mut vector_data: VectorData, spacing: f64) -> VectorData {
for subpath in &mut vector_data.subpaths {
if subpath.is_empty() || spacing.is_zero() || !spacing.is_finite() {
continue;
}
subpath.apply_transform(vector_data.transform);
let length = subpath.length(None);
let rounded_count = (length / spacing).round();
if rounded_count >= 1. {
let new_anchors = (0..=rounded_count as usize).map(|c| subpath.evaluate(SubpathTValue::GlobalEuclidean(c as f64 / rounded_count)));
*subpath = Subpath::from_anchors(new_anchors, subpath.closed() && rounded_count as usize > 1);
}
subpath.apply_transform(vector_data.transform.inverse());
}
vector_data
}
#[derive(Debug, Clone, Copy)]
pub struct SplineFromPointsNode {}
#[node_macro::node_fn(SplineFromPointsNode)]
fn spline_from_points(mut vector_data: VectorData) -> VectorData {
for subpath in &mut vector_data.subpaths {
*subpath = Subpath::new_cubic_spline(subpath.anchors());
}
vector_data
}

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@ -634,6 +634,8 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
register_node!(graphene_core::vector::RepeatNode<_, _>, input: VectorData, params: [DVec2, u32]),
register_node!(graphene_core::vector::BoundingBoxNode, input: VectorData, params: []),
register_node!(graphene_core::vector::CircularRepeatNode<_, _, _>, input: VectorData, params: [f32, f32, u32]),
register_node!(graphene_core::vector::ResamplePoints<_>, input: VectorData, params: [f64]),
register_node!(graphene_core::vector::SplineFromPointsNode, input: VectorData, params: []),
register_node!(graphene_core::vector::generator_nodes::CircleGenerator<_>, input: (), params: [f32]),
register_node!(graphene_core::vector::generator_nodes::EllipseGenerator<_, _>, input: (), params: [f32, f32]),
register_node!(graphene_core::vector::generator_nodes::RectangleGenerator<_, _>, input: (), params: [f32, f32]),