Brush blend modes and erase/restore (#1261)
* Made blit node numerically stable. * Added blend mode parameter to brush strokes. * Fixed difference blend mode. * Added erase/restore blend modes. * Added blend mode and draw mode widgets. * Added comment explaining the ImageFrame.transform. * Initial blit/blend version. * Working version of erase/restore. * Improved inlining for blend functions. * Dsiable the blend mode selector in erase/draw mode. * Fixed incorrect bounds calculation. * Use factor instead of percentage for opacity * Rearrange options bar widgets * Tidy up blend modes * Code review --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
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@ -5,19 +5,19 @@ use std::fmt;
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/// See the [MDN Docs](https://developer.mozilla.org/en-US/docs/Web/CSS/blend-mode#examples) for examples.
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#[derive(PartialEq, Eq, Copy, Clone, Debug, Serialize, Deserialize, specta::Type)]
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pub enum BlendMode {
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// Basic group
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// Normal group
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Normal,
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// Not supported by SVG, but we should someday support: Dissolve
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// Darken group
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Multiply,
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Darken,
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Multiply,
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ColorBurn,
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// Not supported by SVG, but we should someday support: Linear Burn, Darker Color
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// Lighten group
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Screen,
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Lighten,
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Screen,
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ColorDodge,
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// Not supported by SVG, but we should someday support: Linear Dodge (Add), Lighter Color
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@ -42,23 +42,29 @@ pub enum BlendMode {
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impl fmt::Display for BlendMode {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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// Normal group
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BlendMode::Normal => write!(f, "Normal"),
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BlendMode::Multiply => write!(f, "Multiply"),
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// Darken group
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BlendMode::Darken => write!(f, "Darken"),
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BlendMode::Multiply => write!(f, "Multiply"),
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BlendMode::ColorBurn => write!(f, "Color Burn"),
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BlendMode::Screen => write!(f, "Screen"),
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// Lighten group
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BlendMode::Lighten => write!(f, "Lighten"),
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BlendMode::Screen => write!(f, "Screen"),
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BlendMode::ColorDodge => write!(f, "Color Dodge"),
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// Contrast group
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BlendMode::Overlay => write!(f, "Overlay"),
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BlendMode::SoftLight => write!(f, "Soft Light"),
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BlendMode::HardLight => write!(f, "Hard Light"),
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// Inversion group
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BlendMode::Difference => write!(f, "Difference"),
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BlendMode::Exclusion => write!(f, "Exclusion"),
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// Component group
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BlendMode::Hue => write!(f, "Hue"),
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BlendMode::Saturation => write!(f, "Saturation"),
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BlendMode::Color => write!(f, "Color"),
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@ -72,18 +78,24 @@ impl BlendMode {
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/// [Read more](https://developer.mozilla.org/en-US/docs/Web/CSS/blend-mode#values)
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pub fn to_svg_style_name(&self) -> &str {
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match self {
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// Normal group
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BlendMode::Normal => "normal",
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BlendMode::Multiply => "multiply",
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// Darken group
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BlendMode::Darken => "darken",
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BlendMode::Multiply => "multiply",
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BlendMode::ColorBurn => "color-burn",
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BlendMode::Screen => "screen",
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// Lighten group
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BlendMode::Lighten => "lighten",
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BlendMode::Screen => "screen",
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BlendMode::ColorDodge => "color-dodge",
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// Contrast group
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BlendMode::Overlay => "overlay",
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BlendMode::SoftLight => "soft-light",
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BlendMode::HardLight => "hard-light",
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// Inversion group
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BlendMode::Difference => "difference",
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BlendMode::Exclusion => "exclusion",
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// Component group
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BlendMode::Hue => "hue",
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BlendMode::Saturation => "saturation",
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BlendMode::Color => "color",
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@ -94,11 +106,17 @@ impl BlendMode {
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/// List of all the blend modes in their conventional ordering and grouping.
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pub fn list_modes_in_groups() -> [&'static [BlendMode]; 6] {
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[
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// Normal group
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&[BlendMode::Normal],
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&[BlendMode::Multiply, BlendMode::Darken, BlendMode::ColorBurn],
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&[BlendMode::Screen, BlendMode::Lighten, BlendMode::ColorDodge],
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// Darken group
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&[BlendMode::Darken, BlendMode::Multiply, BlendMode::ColorBurn],
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// Lighten group
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&[BlendMode::Lighten, BlendMode::Screen, BlendMode::ColorDodge],
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// Contrast group
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&[BlendMode::Overlay, BlendMode::SoftLight, BlendMode::HardLight],
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// Inversion group
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&[BlendMode::Difference, BlendMode::Exclusion],
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// Component group
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&[BlendMode::Hue, BlendMode::Saturation, BlendMode::Color, BlendMode::Luminosity],
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]
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}
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@ -309,12 +309,15 @@ fn blend_mode(document_node: &DocumentNode, node_id: u64, index: usize, name: &s
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exposed: false,
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} = &document_node.inputs[index]
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{
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let calculation_modes = BlendMode::list();
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let mut entries = Vec::with_capacity(calculation_modes.len());
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for method in calculation_modes {
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entries.push(DropdownEntryData::new(method.to_string()).on_update(update_value(move |_| TaggedValue::BlendMode(method), node_id, index)));
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}
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let entries = vec![entries];
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let entries = BlendMode::list()
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.iter()
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.map(|category| {
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category
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.iter()
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.map(|mode| DropdownEntryData::new(mode.to_string()).on_update(update_value(move |_| TaggedValue::BlendMode(*mode), node_id, index)))
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.collect()
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})
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.collect();
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widgets.extend_from_slice(&[WidgetHolder::unrelated_separator(), DropdownInput::new(entries).selected_index(Some(mode as u32)).widget_holder()]);
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}
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@ -15,13 +15,51 @@ use document_legacy::layers::layer_layer::CachedOutputData;
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use document_legacy::LayerId;
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use graph_craft::document::value::TaggedValue;
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use graph_craft::document::{NodeId, NodeInput, NodeNetwork};
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use graphene_core::raster::ImageFrame;
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use graphene_core::raster::{BlendMode, ImageFrame};
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use graphene_core::vector::brush_stroke::{BrushInputSample, BrushStroke, BrushStyle};
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use graphene_core::Color;
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use glam::DAffine2;
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use serde::{Deserialize, Serialize};
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const EXPOSED_BLEND_MODES: &'static [&'static [BlendMode]] = {
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use BlendMode::*;
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&[
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// Basic group
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&[Normal],
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// Darken group
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&[Darken, Multiply, ColorBurn, LinearBurn, DarkerColor],
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// Lighten group
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&[Lighten, Screen, ColorDodge, LinearDodge, LighterColor],
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// Contrast group
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&[Overlay, SoftLight, HardLight, VividLight, LinearLight, PinLight, HardMix],
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// Inversion group
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&[Difference, Exclusion, Subtract, Divide],
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// Component group
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&[Hue, Saturation, Color, Luminosity],
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]
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};
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fn blend_mode_dropdown_idx(target_blend_mode: BlendMode) -> Option<u32> {
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let mut i = 0;
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for group in EXPOSED_BLEND_MODES {
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for &blend_mode in group.iter() {
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if blend_mode == target_blend_mode {
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return Some(i);
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}
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i += 1;
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}
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}
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None
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}
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#[derive(PartialEq, Copy, Clone, Debug, Serialize, Deserialize, specta::Type)]
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pub enum DrawMode {
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Draw = 0,
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Erase,
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Restore,
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}
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#[derive(Default)]
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pub struct BrushTool {
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fsm_state: BrushToolFsmState,
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@ -35,6 +73,8 @@ pub struct BrushOptions {
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flow: f64,
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spacing: f64,
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color: ToolColorOptions,
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blend_mode: BlendMode,
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draw_mode: DrawMode,
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}
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impl Default for BrushOptions {
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@ -45,6 +85,8 @@ impl Default for BrushOptions {
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flow: 100.,
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spacing: 20.,
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color: ToolColorOptions::default(),
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blend_mode: BlendMode::Normal,
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draw_mode: DrawMode::Draw,
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}
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}
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}
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@ -69,10 +111,12 @@ pub enum BrushToolMessage {
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#[remain::sorted]
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#[derive(PartialEq, Clone, Debug, Serialize, Deserialize, specta::Type)]
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pub enum BrushToolMessageOptionsUpdate {
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BlendMode(BlendMode),
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ChangeDiameter(f64),
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Color(Option<Color>),
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ColorType(ToolColorType),
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Diameter(f64),
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DrawMode(DrawMode),
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Flow(f64),
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Hardness(f64),
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Spacing(f64),
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@ -135,6 +179,14 @@ impl PropertyHolder for BrushTool {
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widgets.push(WidgetHolder::section_separator());
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let draw_mode_entries: Vec<_> = [DrawMode::Draw, DrawMode::Erase, DrawMode::Restore]
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.into_iter()
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.map(|draw_mode| RadioEntryData::new(format!("{draw_mode:?}")).on_update(move |_| BrushToolMessage::UpdateOptions(BrushToolMessageOptionsUpdate::DrawMode(draw_mode)).into()))
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.collect();
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widgets.push(RadioInput::new(draw_mode_entries).selected_index(self.options.draw_mode as u32).widget_holder());
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widgets.push(WidgetHolder::section_separator());
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widgets.append(&mut self.options.color.create_widgets(
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"Color",
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false,
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WidgetCallback::new(|color: &ColorInput| BrushToolMessage::UpdateOptions(BrushToolMessageOptionsUpdate::Color(color.value)).into()),
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));
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widgets.push(WidgetHolder::related_separator());
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let blend_mode_entries: Vec<Vec<_>> = EXPOSED_BLEND_MODES
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.iter()
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.map(|group| {
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group
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.iter()
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.map(|blend_mode| {
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DropdownEntryData::new(format!("{blend_mode}"))
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.value(format!("{blend_mode:?}"))
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.on_update(|_| BrushToolMessage::UpdateOptions(BrushToolMessageOptionsUpdate::BlendMode(*blend_mode)).into())
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})
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.collect()
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})
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.collect();
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widgets.push(
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DropdownInput::new(blend_mode_entries)
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.selected_index(blend_mode_dropdown_idx(self.options.blend_mode))
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.tooltip("The blend mode used with the background when performing a brush stroke. Only used in draw mode.")
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.disabled(self.options.draw_mode != DrawMode::Draw)
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.widget_holder(),
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);
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Layout::WidgetLayout(WidgetLayout::new(vec![LayoutGroup::Row { widgets }]))
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}
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}
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@ -151,6 +226,7 @@ impl<'a> MessageHandler<ToolMessage, &mut ToolActionHandlerData<'a>> for BrushTo
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fn process_message(&mut self, message: ToolMessage, responses: &mut VecDeque<Message>, tool_data: &mut ToolActionHandlerData<'a>) {
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if let ToolMessage::Brush(BrushToolMessage::UpdateOptions(action)) = message {
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match action {
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BrushToolMessageOptionsUpdate::BlendMode(blend_mode) => self.options.blend_mode = blend_mode,
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BrushToolMessageOptionsUpdate::ChangeDiameter(change) => {
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let needs_rounding = ((self.options.diameter + change.abs() / 2.) % change.abs() - change.abs() / 2.).abs() > 0.5;
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if needs_rounding && change > 0. {
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@ -164,6 +240,7 @@ impl<'a> MessageHandler<ToolMessage, &mut ToolActionHandlerData<'a>> for BrushTo
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self.register_properties(responses, LayoutTarget::ToolOptions);
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}
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BrushToolMessageOptionsUpdate::Diameter(diameter) => self.options.diameter = diameter,
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BrushToolMessageOptionsUpdate::DrawMode(draw_mode) => self.options.draw_mode = draw_mode,
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BrushToolMessageOptionsUpdate::Hardness(hardness) => self.options.hardness = hardness,
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BrushToolMessageOptionsUpdate::Flow(flow) => self.options.flow = flow,
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BrushToolMessageOptionsUpdate::Spacing(spacing) => self.options.spacing = spacing,
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@ -297,6 +374,11 @@ impl Fsm for BrushToolFsmState {
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.max((tool_data.transform.matrix2 * glam::DVec2::Y).length());
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// Start a new stroke with a single sample
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let blend_mode = match tool_options.draw_mode {
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DrawMode::Draw => tool_options.blend_mode,
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DrawMode::Erase => BlendMode::Erase,
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DrawMode::Restore => BlendMode::Restore,
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};
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tool_data.strokes.push(BrushStroke {
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trace: vec![BrushInputSample { position: layer_position }],
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style: BrushStyle {
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@ -305,6 +387,7 @@ impl Fsm for BrushToolFsmState {
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hardness: tool_options.hardness,
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flow: tool_options.flow,
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spacing: tool_options.spacing,
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blend_mode,
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},
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});
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@ -199,6 +199,7 @@ pub trait Sample {
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impl<'i, T: Sample> Sample for &'i T {
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type Pixel = T::Pixel;
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#[inline(always)]
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fn sample(&self, pos: DVec2, area: DVec2) -> Option<Self::Pixel> {
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(**self).sample(pos, area)
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}
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@ -46,37 +46,28 @@ impl core::fmt::Display for LuminanceCalculation {
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}
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impl BlendMode {
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pub fn list() -> [BlendMode; 29] {
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pub fn list() -> [&'static [BlendMode]; 6] {
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[
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BlendMode::Normal,
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BlendMode::Multiply,
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BlendMode::Darken,
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BlendMode::ColorBurn,
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BlendMode::LinearBurn,
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BlendMode::DarkerColor,
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BlendMode::Screen,
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BlendMode::Lighten,
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BlendMode::ColorDodge,
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BlendMode::LinearDodge,
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BlendMode::LighterColor,
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BlendMode::Overlay,
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BlendMode::SoftLight,
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BlendMode::HardLight,
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BlendMode::VividLight,
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BlendMode::LinearLight,
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BlendMode::PinLight,
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BlendMode::HardMix,
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BlendMode::Difference,
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BlendMode::Exclusion,
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BlendMode::Subtract,
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BlendMode::Divide,
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BlendMode::Hue,
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BlendMode::Saturation,
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BlendMode::Color,
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BlendMode::Luminosity,
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BlendMode::InsertRed,
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BlendMode::InsertGreen,
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BlendMode::InsertBlue,
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// Normal group
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&[BlendMode::Normal],
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// Darken group
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&[BlendMode::Darken, BlendMode::Multiply, BlendMode::ColorBurn, BlendMode::LinearBurn, BlendMode::DarkerColor],
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// Lighten group
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&[BlendMode::Lighten, BlendMode::Screen, BlendMode::ColorDodge, BlendMode::LinearDodge, BlendMode::LighterColor],
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// Contrast group
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&[
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BlendMode::Overlay,
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BlendMode::SoftLight,
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BlendMode::HardLight,
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BlendMode::VividLight,
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BlendMode::LinearLight,
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BlendMode::PinLight,
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BlendMode::HardMix,
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],
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// Inversion group
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&[BlendMode::Difference, BlendMode::Exclusion, BlendMode::Subtract, BlendMode::Divide],
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// Component group
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&[BlendMode::Hue, BlendMode::Saturation, BlendMode::Color, BlendMode::Luminosity],
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]
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}
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}
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@ -84,7 +75,7 @@ impl BlendMode {
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "std", derive(specta::Type))]
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, DynAny, Hash)]
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#[repr(i32)] // TODO: Enable Int8 capability for SPRIV so that we don't need this?
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#[repr(i32)] // TODO: Enable Int8 capability for SPIR-V so that we don't need this?
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pub enum BlendMode {
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#[default]
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// Basic group
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@ -126,29 +117,30 @@ pub enum BlendMode {
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Color,
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Luminosity,
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// Other Stuff
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InsertRed,
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InsertGreen,
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InsertBlue,
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// Other stuff
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Erase,
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Restore,
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MultiplyAlpha,
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}
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impl core::fmt::Display for BlendMode {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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match self {
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// Normal group
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BlendMode::Normal => write!(f, "Normal"),
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BlendMode::Multiply => write!(f, "Multiply"),
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// Darken group
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BlendMode::Darken => write!(f, "Darken"),
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BlendMode::Multiply => write!(f, "Multiply"),
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BlendMode::ColorBurn => write!(f, "Color Burn"),
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BlendMode::LinearBurn => write!(f, "Linear Burn"),
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BlendMode::DarkerColor => write!(f, "Darker Color"),
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BlendMode::Screen => write!(f, "Screen"),
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// Lighten group
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BlendMode::Lighten => write!(f, "Lighten"),
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BlendMode::Screen => write!(f, "Screen"),
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BlendMode::ColorDodge => write!(f, "Color Dodge"),
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BlendMode::LinearDodge => write!(f, "Linear Dodge"),
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BlendMode::LighterColor => write!(f, "Lighter Color"),
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// Contrast group
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BlendMode::Overlay => write!(f, "Overlay"),
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BlendMode::SoftLight => write!(f, "Soft Light"),
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BlendMode::HardLight => write!(f, "Hard Light"),
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|
|
@ -156,64 +148,24 @@ impl core::fmt::Display for BlendMode {
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BlendMode::LinearLight => write!(f, "Linear Light"),
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BlendMode::PinLight => write!(f, "Pin Light"),
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BlendMode::HardMix => write!(f, "Hard Mix"),
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// Inversion group
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BlendMode::Difference => write!(f, "Difference"),
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BlendMode::Exclusion => write!(f, "Exclusion"),
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BlendMode::Subtract => write!(f, "Subtract"),
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BlendMode::Divide => write!(f, "Divide"),
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// Component group
|
||||
BlendMode::Hue => write!(f, "Hue"),
|
||||
BlendMode::Saturation => write!(f, "Saturation"),
|
||||
BlendMode::Color => write!(f, "Color"),
|
||||
BlendMode::Luminosity => write!(f, "Luminosity"),
|
||||
|
||||
BlendMode::InsertRed => write!(f, "Insert Red"),
|
||||
BlendMode::InsertGreen => write!(f, "Insert Green"),
|
||||
BlendMode::InsertBlue => write!(f, "Insert Blue"),
|
||||
// Other utility blend modes (hidden from the normal list)
|
||||
BlendMode::Erase => write!(f, "Erase"),
|
||||
BlendMode::Restore => write!(f, "Restore"),
|
||||
BlendMode::MultiplyAlpha => write!(f, "Multiply Alpha"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_primtive_string(blend_mode: &BlendMode) -> &'static str {
|
||||
match blend_mode {
|
||||
BlendMode::Normal => "Normal",
|
||||
|
||||
BlendMode::Multiply => "Multiply",
|
||||
BlendMode::Darken => "Darken",
|
||||
BlendMode::ColorBurn => "ColorBurn",
|
||||
BlendMode::LinearBurn => "LinearBurn",
|
||||
BlendMode::DarkerColor => "DarkerColor",
|
||||
|
||||
BlendMode::Screen => "Screen",
|
||||
BlendMode::Lighten => "Lighten",
|
||||
BlendMode::ColorDodge => "ColorDodge",
|
||||
BlendMode::LinearDodge => "LinearDodge",
|
||||
BlendMode::LighterColor => "LighterColor",
|
||||
|
||||
BlendMode::Overlay => "Overlay",
|
||||
BlendMode::SoftLight => "SoftLight",
|
||||
BlendMode::HardLight => "HardLight",
|
||||
BlendMode::VividLight => "VividLight",
|
||||
BlendMode::LinearLight => "LinearLight",
|
||||
BlendMode::PinLight => "PinLight",
|
||||
BlendMode::HardMix => "HardMix",
|
||||
|
||||
BlendMode::Difference => "Difference",
|
||||
BlendMode::Exclusion => "Exclusion",
|
||||
BlendMode::Subtract => "Subtract",
|
||||
BlendMode::Divide => "Divide",
|
||||
|
||||
BlendMode::Hue => "Hue",
|
||||
BlendMode::Saturation => "Saturation",
|
||||
BlendMode::Color => "Color",
|
||||
BlendMode::Luminosity => "Luminosity",
|
||||
|
||||
BlendMode::InsertRed => "InsertRed",
|
||||
BlendMode::InsertGreen => "InsertGreen",
|
||||
BlendMode::InsertBlue => "InsertBlue",
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Default)]
|
||||
pub struct LuminanceNode<LuminanceCalculation> {
|
||||
luminance_calc: LuminanceCalculation,
|
||||
|
|
@ -452,24 +404,27 @@ pub struct BlendNode<BlendMode, Opacity> {
|
|||
|
||||
#[node_macro::node_fn(BlendNode)]
|
||||
fn blend_node(input: (Color, Color), blend_mode: BlendMode, opacity: f64) -> Color {
|
||||
let opacity = opacity as f32 / 100.;
|
||||
|
||||
let (foreground, background) = input;
|
||||
blend_colors(input.0, input.1, blend_mode, opacity as f32 / 100.)
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
|
||||
let target_color = match blend_mode {
|
||||
// Normal group
|
||||
BlendMode::Normal => background.blend_rgb(foreground, Color::blend_normal),
|
||||
BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
|
||||
// Darken group
|
||||
BlendMode::Darken => background.blend_rgb(foreground, Color::blend_darken),
|
||||
BlendMode::Multiply => background.blend_rgb(foreground, Color::blend_multiply),
|
||||
BlendMode::ColorBurn => background.blend_rgb(foreground, Color::blend_color_burn),
|
||||
BlendMode::LinearBurn => background.blend_rgb(foreground, Color::blend_linear_burn),
|
||||
BlendMode::DarkerColor => background.blend_darker_color(foreground),
|
||||
|
||||
BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
|
||||
// Lighten group
|
||||
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten),
|
||||
BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen),
|
||||
BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge),
|
||||
BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_linear_dodge),
|
||||
BlendMode::LighterColor => background.blend_lighter_color(foreground),
|
||||
|
||||
// Contrast group
|
||||
BlendMode::Overlay => foreground.blend_rgb(background, Color::blend_hardlight),
|
||||
BlendMode::SoftLight => background.blend_rgb(foreground, Color::blend_softlight),
|
||||
BlendMode::HardLight => background.blend_rgb(foreground, Color::blend_hardlight),
|
||||
|
|
@ -477,20 +432,20 @@ fn blend_node(input: (Color, Color), blend_mode: BlendMode, opacity: f64) -> Col
|
|||
BlendMode::LinearLight => background.blend_rgb(foreground, Color::blend_linear_light),
|
||||
BlendMode::PinLight => background.blend_rgb(foreground, Color::blend_pin_light),
|
||||
BlendMode::HardMix => background.blend_rgb(foreground, Color::blend_hard_mix),
|
||||
|
||||
BlendMode::Difference => background.blend_rgb(foreground, Color::blend_exclusion),
|
||||
// Inversion group
|
||||
BlendMode::Difference => background.blend_rgb(foreground, Color::blend_difference),
|
||||
BlendMode::Exclusion => background.blend_rgb(foreground, Color::blend_exclusion),
|
||||
BlendMode::Subtract => background.blend_rgb(foreground, Color::blend_subtract),
|
||||
BlendMode::Divide => background.blend_rgb(foreground, Color::blend_divide),
|
||||
|
||||
// Component group
|
||||
BlendMode::Hue => background.blend_hue(foreground),
|
||||
BlendMode::Saturation => background.blend_saturation(foreground),
|
||||
BlendMode::Color => background.blend_color(foreground),
|
||||
BlendMode::Luminosity => background.blend_luminosity(foreground),
|
||||
|
||||
BlendMode::InsertRed => foreground.with_red(background.r()),
|
||||
BlendMode::InsertGreen => foreground.with_green(background.g()),
|
||||
BlendMode::InsertBlue => foreground.with_blue(background.b()),
|
||||
// Other utility blend modes (hidden from the normal list)
|
||||
BlendMode::Erase => return background.alpha_subtract(foreground),
|
||||
BlendMode::Restore => return background.alpha_add(foreground),
|
||||
BlendMode::MultiplyAlpha => return background.alpha_multiply(foreground),
|
||||
};
|
||||
|
||||
background.alpha_blend(target_color.to_associated_alpha(opacity))
|
||||
|
|
|
|||
|
|
@ -65,6 +65,15 @@ impl Bbox {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn from_transform(transform: DAffine2) -> Self {
|
||||
Self {
|
||||
top_left: transform.transform_point2(DVec2::new(0., 1.)),
|
||||
top_right: transform.transform_point2(DVec2::new(1., 1.)),
|
||||
bottom_left: transform.transform_point2(DVec2::new(0., 0.)),
|
||||
bottom_right: transform.transform_point2(DVec2::new(1., 0.)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn affine_transform(self, transform: DAffine2) -> Self {
|
||||
Self {
|
||||
top_left: transform.transform_point2(self.top_left),
|
||||
|
|
|
|||
|
|
@ -938,6 +938,30 @@ impl Color {
|
|||
alpha: self.alpha * inv_alpha + other.alpha,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn alpha_add(&self, other: Color) -> Self {
|
||||
Self {
|
||||
alpha: (self.alpha + other.alpha).clamp(0., 1.),
|
||||
..*self
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn alpha_subtract(&self, other: Color) -> Self {
|
||||
Self {
|
||||
alpha: (self.alpha - other.alpha).clamp(0., 1.),
|
||||
..*self
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn alpha_multiply(&self, other: Color) -> Self {
|
||||
Self {
|
||||
alpha: (self.alpha * other.alpha).clamp(0., 1.),
|
||||
..*self
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
|||
|
|
@ -67,12 +67,15 @@ where
|
|||
|
||||
impl<P: Copy + Pixel> Raster for Image<P> {
|
||||
type Pixel = P;
|
||||
#[inline(always)]
|
||||
fn get_pixel(&self, x: u32, y: u32) -> Option<P> {
|
||||
self.data.get((x + y * self.width) as usize).copied()
|
||||
}
|
||||
#[inline(always)]
|
||||
fn width(&self) -> u32 {
|
||||
self.width
|
||||
}
|
||||
#[inline(always)]
|
||||
fn height(&self) -> u32 {
|
||||
self.height
|
||||
}
|
||||
|
|
@ -237,6 +240,16 @@ fn map_node<P: Pixel>(input: (u32, u32), data: Vec<P>) -> Image<P> {
|
|||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct ImageFrame<P: Pixel> {
|
||||
pub image: Image<P>,
|
||||
|
||||
// The transform that maps image space to layer space.
|
||||
//
|
||||
// Image space is unitless [0, 1] for both axes, with x axis positive
|
||||
// going right and y axis positive going down, with the origin lying at
|
||||
// the topleft of the image and (1, 1) lying at the bottom right of the image.
|
||||
//
|
||||
// Layer space has pixels as its units for both axes, with the x axis
|
||||
// positive going right and y axis positive going down, with the origin
|
||||
// being an unspecified quantity.
|
||||
pub transform: DAffine2,
|
||||
}
|
||||
|
||||
|
|
@ -244,6 +257,7 @@ impl<P: Debug + Copy + Pixel> Sample for ImageFrame<P> {
|
|||
type Pixel = P;
|
||||
|
||||
// TODO: Improve sampling logic
|
||||
#[inline(always)]
|
||||
fn sample(&self, pos: DVec2, _area: DVec2) -> Option<Self::Pixel> {
|
||||
let image_size = DVec2::new(self.image.width() as f64, self.image.height() as f64);
|
||||
let pos = (DAffine2::from_scale(image_size) * self.transform.inverse()).transform_point2(pos);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
use crate::raster::bbox::AxisAlignedBbox;
|
||||
use crate::raster::BlendMode;
|
||||
use crate::Color;
|
||||
|
||||
use dyn_any::{DynAny, StaticType};
|
||||
|
|
@ -14,6 +15,7 @@ pub struct BrushStyle {
|
|||
pub hardness: f64,
|
||||
pub flow: f64,
|
||||
pub spacing: f64, // Spacing as a fraction of the diameter.
|
||||
pub blend_mode: BlendMode,
|
||||
}
|
||||
|
||||
impl Default for BrushStyle {
|
||||
|
|
@ -24,6 +26,7 @@ impl Default for BrushStyle {
|
|||
hardness: 50.,
|
||||
flow: 100.,
|
||||
spacing: 50., // Percentage of diameter.
|
||||
blend_mode: BlendMode::Normal,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -41,6 +44,8 @@ impl Hash for BrushStyle {
|
|||
#[derive(Clone, Debug, PartialEq, DynAny)]
|
||||
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
|
||||
pub struct BrushInputSample {
|
||||
// The position of the sample in layer space, in pixels.
|
||||
// The origin of layer space is not specified.
|
||||
pub position: DVec2,
|
||||
// Future work: pressure, stylus angle, etc.
|
||||
}
|
||||
|
|
@ -63,11 +68,11 @@ pub struct BrushStroke {
|
|||
impl BrushStroke {
|
||||
pub fn bounding_box(&self) -> AxisAlignedBbox {
|
||||
let radius = self.style.diameter / 2.;
|
||||
self.trace
|
||||
self.compute_blit_points()
|
||||
.iter()
|
||||
.map(|sample| AxisAlignedBbox {
|
||||
start: sample.position + DVec2::new(-radius, -radius),
|
||||
end: sample.position + DVec2::new(radius, radius),
|
||||
.map(|pos| AxisAlignedBbox {
|
||||
start: *pos + DVec2::new(-radius, -radius),
|
||||
end: *pos + DVec2::new(radius, radius),
|
||||
})
|
||||
.reduce(|a, b| a.union(&b))
|
||||
.unwrap_or(AxisAlignedBbox::ZERO)
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ use crate::executor::Any;
|
|||
pub use crate::imaginate_input::{ImaginateMaskStartingFill, ImaginateSamplingMethod, ImaginateStatus};
|
||||
use crate::proto::{Any as DAny, FutureAny};
|
||||
|
||||
use graphene_core::raster::{to_primtive_string, BlendMode, LuminanceCalculation};
|
||||
use graphene_core::raster::{BlendMode, LuminanceCalculation};
|
||||
use graphene_core::{Color, Node, Type};
|
||||
|
||||
use dyn_any::DynAny;
|
||||
|
|
@ -188,7 +188,7 @@ impl<'a> TaggedValue {
|
|||
TaggedValue::F32(x) => x.to_string() + "_f32",
|
||||
TaggedValue::F64(x) => x.to_string() + "_f64",
|
||||
TaggedValue::Bool(x) => x.to_string(),
|
||||
TaggedValue::BlendMode(blend_mode) => "BlendMode::".to_string() + to_primtive_string(blend_mode),
|
||||
TaggedValue::BlendMode(blend_mode) => "BlendMode::".to_string() + &blend_mode.to_string(),
|
||||
_ => panic!("Cannot convert to primitive string"),
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,18 @@
|
|||
use std::marker::PhantomData;
|
||||
use crate::raster::{blend_image_closure, BlendImageTupleNode, EmptyImageNode};
|
||||
|
||||
use glam::{DAffine2, DVec2};
|
||||
use graphene_core::raster::{Alpha, Color, ImageFrame, Pixel, Sample};
|
||||
use graphene_core::raster::adjustments::blend_colors;
|
||||
use graphene_core::raster::{Alpha, Color, Image, ImageFrame, Pixel, Sample};
|
||||
use graphene_core::raster::{BlendMode, BlendNode};
|
||||
use graphene_core::transform::{Transform, TransformMut};
|
||||
use graphene_core::value::{CopiedNode, ValueNode};
|
||||
use graphene_core::vector::brush_stroke::BrushStyle;
|
||||
use graphene_core::vector::VectorData;
|
||||
use graphene_core::Node;
|
||||
use node_macro::node_fn;
|
||||
|
||||
use glam::{DAffine2, DVec2};
|
||||
use std::marker::PhantomData;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct ReduceNode<Initial, Lambda> {
|
||||
pub initial: Initial,
|
||||
|
|
@ -159,15 +165,20 @@ pub struct BlitNode<P, Texture, Positions, BlendFn> {
|
|||
}
|
||||
|
||||
#[node_fn(BlitNode<_P>)]
|
||||
fn blit_node<_P: Alpha + Pixel + std::fmt::Debug, BlendFn>(mut target: ImageFrame<_P>, texture: ImageFrame<_P>, positions: Vec<DVec2>, blend_mode: BlendFn) -> ImageFrame<_P>
|
||||
fn blit_node<_P: Alpha + Pixel + std::fmt::Debug, BlendFn>(mut target: ImageFrame<_P>, texture: Image<_P>, positions: Vec<DVec2>, blend_mode: BlendFn) -> ImageFrame<_P>
|
||||
where
|
||||
BlendFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P>,
|
||||
{
|
||||
if positions.len() == 0 {
|
||||
return target;
|
||||
}
|
||||
|
||||
let target_size = DVec2::new(target.image.width as f64, target.image.height as f64);
|
||||
let texture_size = DVec2::new(texture.width as f64, texture.height as f64);
|
||||
let document_to_target = DAffine2::from_translation(-texture_size / 2.) * DAffine2::from_scale(target_size) * target.transform.inverse();
|
||||
|
||||
for position in positions {
|
||||
let target_size = DVec2::new(target.image.width as f64, target.image.height as f64);
|
||||
let texture_size = DVec2::new(texture.image.width as f64, texture.image.height as f64);
|
||||
let document_to_target = target.transform.inverse();
|
||||
let start = document_to_target.transform_point2(position) * target_size - texture_size / 2.;
|
||||
let start = document_to_target.transform_point2(position).round();
|
||||
let stop = start + texture_size;
|
||||
|
||||
// Half-open integer ranges [start, stop).
|
||||
|
|
@ -178,17 +189,17 @@ where
|
|||
let blit_area_dimensions = (clamp_stop - clamp_start).min(texture_size.as_uvec2() - blit_area_offset);
|
||||
|
||||
// Tight blitting loop. Eagerly assert bounds to hopefully eliminate bounds check inside loop.
|
||||
let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.image.width as usize) + (x as usize) };
|
||||
let texture_index = |x: u32, y: u32| -> usize { (y as usize * texture.width as usize) + (x as usize) };
|
||||
let target_index = |x: u32, y: u32| -> usize { (y as usize * target.image.width as usize) + (x as usize) };
|
||||
|
||||
let max_y = (blit_area_offset.y + blit_area_dimensions.y).saturating_sub(1);
|
||||
let max_x = (blit_area_offset.x + blit_area_dimensions.x).saturating_sub(1);
|
||||
assert!(texture_index(max_x, max_y) < texture.image.data.len());
|
||||
assert!(texture_index(max_x, max_y) < texture.data.len());
|
||||
assert!(target_index(max_x, max_y) < target.image.data.len());
|
||||
|
||||
for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
|
||||
for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
|
||||
let src_pixel = texture.image.data[texture_index(x, y)];
|
||||
let src_pixel = texture.data[texture_index(x, y)];
|
||||
let dst_pixel = &mut target.image.data[target_index(x + clamp_start.x, y + clamp_start.y)];
|
||||
*dst_pixel = blend_mode.eval((src_pixel, *dst_pixel));
|
||||
}
|
||||
|
|
@ -198,6 +209,76 @@ where
|
|||
target
|
||||
}
|
||||
|
||||
pub fn create_brush_texture(brush_style: BrushStyle) -> Image<Color> {
|
||||
let stamp = BrushStampGeneratorNode::new(CopiedNode::new(brush_style.color), CopiedNode::new(brush_style.hardness), CopiedNode::new(brush_style.flow));
|
||||
let stamp = stamp.eval(brush_style.diameter);
|
||||
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
|
||||
let blank_texture = EmptyImageNode::new(CopiedNode::new(Color::TRANSPARENT)).eval(transform);
|
||||
let normal_blend = BlendNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.));
|
||||
let blend_executor = BlendImageTupleNode::new(ValueNode::new(normal_blend));
|
||||
blend_executor.eval((blank_texture, stamp)).image
|
||||
}
|
||||
|
||||
macro_rules! inline_blend_funcs {
|
||||
($bg:ident, $fg:ident, $blend_mode:ident, $opacity:ident, [$($mode:path,)*]) => {
|
||||
match std::hint::black_box($blend_mode) {
|
||||
$(
|
||||
$mode => {
|
||||
blend_image_closure($fg, $bg, |a, b| blend_colors(a, b, $mode, $opacity))
|
||||
}
|
||||
)*
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub fn blend_with_mode(background: ImageFrame<Color>, foreground: ImageFrame<Color>, blend_mode: BlendMode, opacity: f32) -> ImageFrame<Color> {
|
||||
let opacity = opacity / 100.;
|
||||
inline_blend_funcs!(
|
||||
background,
|
||||
foreground,
|
||||
blend_mode,
|
||||
opacity,
|
||||
[
|
||||
// Normal group
|
||||
BlendMode::Normal,
|
||||
// Darken group
|
||||
BlendMode::Darken,
|
||||
BlendMode::Multiply,
|
||||
BlendMode::ColorBurn,
|
||||
BlendMode::LinearBurn,
|
||||
BlendMode::DarkerColor,
|
||||
// Lighten group
|
||||
BlendMode::Lighten,
|
||||
BlendMode::Screen,
|
||||
BlendMode::ColorDodge,
|
||||
BlendMode::LinearDodge,
|
||||
BlendMode::LighterColor,
|
||||
// Contrast group
|
||||
BlendMode::Overlay,
|
||||
BlendMode::SoftLight,
|
||||
BlendMode::HardLight,
|
||||
BlendMode::VividLight,
|
||||
BlendMode::LinearLight,
|
||||
BlendMode::PinLight,
|
||||
BlendMode::HardMix,
|
||||
// Inversion group
|
||||
BlendMode::Difference,
|
||||
BlendMode::Exclusion,
|
||||
BlendMode::Subtract,
|
||||
BlendMode::Divide,
|
||||
// Component group
|
||||
BlendMode::Hue,
|
||||
BlendMode::Saturation,
|
||||
BlendMode::Color,
|
||||
BlendMode::Luminosity,
|
||||
// Other utility blend modes (hidden from the normal list)
|
||||
BlendMode::Erase,
|
||||
BlendMode::Restore,
|
||||
BlendMode::MultiplyAlpha,
|
||||
]
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
|
|
|||
|
|
@ -279,6 +279,17 @@ fn blend_image<_P: Alpha + Pixel + Debug, MapFn, Frame: Sample<Pixel = _P> + Tra
|
|||
) -> Background
|
||||
where
|
||||
MapFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P>,
|
||||
{
|
||||
blend_image_closure(foreground, background, |a, b| map_fn.eval((a, b)))
|
||||
}
|
||||
|
||||
pub fn blend_image_closure<_P: Alpha + Pixel + Debug, MapFn, Frame: Sample<Pixel = _P> + Transform, Background: RasterMut<Pixel = _P> + Transform + Sample<Pixel = _P>>(
|
||||
foreground: Frame,
|
||||
mut background: Background,
|
||||
map_fn: MapFn,
|
||||
) -> Background
|
||||
where
|
||||
MapFn: Fn(_P, _P) -> _P,
|
||||
{
|
||||
let background_size = DVec2::new(background.width() as f64, background.height() as f64);
|
||||
// Transforms a point from the background image to the forground image
|
||||
|
|
@ -299,7 +310,7 @@ where
|
|||
|
||||
if let Some(src_pixel) = foreground.sample(fg_point, area) {
|
||||
if let Some(dst_pixel) = background.get_pixel_mut(x, y) {
|
||||
*dst_pixel = map_fn.eval((src_pixel, *dst_pixel));
|
||||
*dst_pixel = map_fn(src_pixel, *dst_pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use graph_craft::proto::{NodeConstructor, TypeErasedPinned};
|
||||
use graphene_core::ops::IdNode;
|
||||
use graphene_core::quantization::QuantizationChannels;
|
||||
use graphene_core::raster::bbox::AxisAlignedBbox;
|
||||
use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
|
||||
use graphene_core::raster::color::Color;
|
||||
use graphene_core::structural::Then;
|
||||
use graphene_core::value::{ClonedNode, CopiedNode, ValueNode};
|
||||
|
|
@ -14,6 +14,7 @@ use graphene_core::{fn_type, raster::*};
|
|||
use graphene_core::{Cow, NodeIdentifier, Type, TypeDescriptor};
|
||||
use graphene_core::{Node, NodeIO, NodeIOTypes};
|
||||
use graphene_std::any::{ComposeTypeErased, DowncastBothNode, DynAnyNode, FutureWrapperNode, IntoTypeErasedNode};
|
||||
use graphene_std::brush;
|
||||
use graphene_std::raster::BlendImageTupleNode;
|
||||
use graphene_std::raster::*;
|
||||
|
||||
|
|
@ -311,8 +312,11 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
|
|||
let bounds: DowncastBothNode<(), ImageFrame<Color>> = DowncastBothNode::new(args[1]);
|
||||
let strokes: DowncastBothNode<(), Vec<BrushStroke>> = DowncastBothNode::new(args[2]);
|
||||
|
||||
let strokes = strokes.eval(()).await;
|
||||
let bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
|
||||
let image_val = image.eval(()).await;
|
||||
let strokes_val = strokes.eval(()).await;
|
||||
let stroke_bbox = strokes_val.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
|
||||
let image_bbox = Bbox::from_transform(image_val.transform).to_axis_aligned_bbox();
|
||||
let bbox = stroke_bbox.union(&image_bbox);
|
||||
|
||||
let mut background_bounds = CopiedNode::new(bbox.to_transform());
|
||||
let bounds_transform = bounds.eval(()).await.transform;
|
||||
|
|
@ -320,30 +324,66 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
|
|||
background_bounds = CopiedNode::new(bounds_transform);
|
||||
}
|
||||
|
||||
let has_erase_strokes = strokes_val.iter().any(|s| s.style.blend_mode == BlendMode::Erase);
|
||||
let blank_image = background_bounds.then(EmptyImageNode::new(CopiedNode::new(Color::TRANSPARENT)));
|
||||
let background = image.and_then(ExtendImageNode::new(blank_image));
|
||||
let opaque_image = background_bounds.then(EmptyImageNode::new(CopiedNode::new(Color::WHITE)));
|
||||
let mut erase_restore_mask = has_erase_strokes.then(|| opaque_image.eval(()));
|
||||
let mut actual_image = ExtendImageNode::new(blank_image).eval(image_val);
|
||||
for stroke in strokes_val {
|
||||
let normal_blend = BlendNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.));
|
||||
|
||||
let mut blits = Vec::new();
|
||||
for stroke in strokes {
|
||||
let stamp = BrushStampGeneratorNode::new(CopiedNode::new(stroke.style.color), CopiedNode::new(stroke.style.hardness), CopiedNode::new(stroke.style.flow));
|
||||
let stamp = stamp.eval(stroke.style.diameter);
|
||||
// Create brush texture.
|
||||
// TODO: apply rotation from layer to stamp for non-rotationally-symmetric brushes.
|
||||
let brush_texture = brush::create_brush_texture(stroke.style.clone());
|
||||
|
||||
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(stroke.style.diameter), 0., -DVec2::splat(stroke.style.diameter / 2.0));
|
||||
let blank_texture = EmptyImageNode::new(CopiedNode::new(Color::TRANSPARENT)).eval(transform);
|
||||
// Compute transformation from stroke texture space into layer space, and create the stroke texture.
|
||||
let positions: Vec<_> = stroke.compute_blit_points().into_iter().collect();
|
||||
let mut bbox = stroke.bounding_box();
|
||||
bbox.start = bbox.start.floor();
|
||||
bbox.end = bbox.end.floor();
|
||||
let stroke_size = bbox.size() + DVec2::splat(stroke.style.diameter);
|
||||
// For numerical stability we want to place the first blit point at a stable, integer offset
|
||||
// in layer space.
|
||||
let snap_offset = positions[0].floor() - positions[0];
|
||||
let stroke_origin_in_layer = bbox.start - snap_offset - DVec2::splat(stroke.style.diameter / 2.);
|
||||
let stroke_to_layer = DAffine2::from_translation(stroke_origin_in_layer) * DAffine2::from_scale(stroke_size);
|
||||
|
||||
let blend_params = graphene_core::raster::BlendNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.));
|
||||
let blend_executor = BlendImageTupleNode::new(ValueNode::new(blend_params));
|
||||
let texture = blend_executor.eval((blank_texture, stamp));
|
||||
match stroke.style.blend_mode {
|
||||
BlendMode::Erase => {
|
||||
if let Some(mask) = erase_restore_mask {
|
||||
let blend_params = BlendNode::new(CopiedNode::new(BlendMode::Erase), CopiedNode::new(100.));
|
||||
let blit_node = BlitNode::new(ClonedNode::new(brush_texture), ClonedNode::new(positions), ClonedNode::new(blend_params));
|
||||
erase_restore_mask = Some(blit_node.eval(mask));
|
||||
}
|
||||
}
|
||||
|
||||
let translations: Vec<_> = stroke.compute_blit_points().into_iter().collect();
|
||||
let blit_node = BlitNode::new(ClonedNode::new(texture), ClonedNode::new(translations), ClonedNode::new(blend_params));
|
||||
blits.push(blit_node);
|
||||
// Yes, this is essentially the same as the above, but we duplicate to inline the blend mode.
|
||||
BlendMode::Restore => {
|
||||
if let Some(mask) = erase_restore_mask {
|
||||
let blend_params = BlendNode::new(CopiedNode::new(BlendMode::Restore), CopiedNode::new(100.));
|
||||
let blit_node = BlitNode::new(ClonedNode::new(brush_texture), ClonedNode::new(positions), ClonedNode::new(blend_params));
|
||||
erase_restore_mask = Some(blit_node.eval(mask));
|
||||
}
|
||||
}
|
||||
|
||||
blend_mode => {
|
||||
let blit_node = BlitNode::new(ClonedNode::new(brush_texture), ClonedNode::new(positions), ClonedNode::new(normal_blend));
|
||||
let empty_stroke_texture = EmptyImageNode::new(CopiedNode::new(Color::TRANSPARENT)).eval(stroke_to_layer);
|
||||
let stroke_texture = blit_node.eval(empty_stroke_texture);
|
||||
// TODO: Is this the correct way to do opacity in blending?
|
||||
actual_image = brush::blend_with_mode(actual_image, stroke_texture, blend_mode, stroke.style.color.a() * 100.);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let all_blits = ChainApplyNode::new(background);
|
||||
let node = ClonedNode::new(blits.into_iter()).then(all_blits);
|
||||
if let Some(mask) = erase_restore_mask {
|
||||
let blend_params = BlendNode::new(CopiedNode::new(BlendMode::MultiplyAlpha), CopiedNode::new(100.));
|
||||
let blend_executor = BlendImageTupleNode::new(ValueNode::new(blend_params));
|
||||
actual_image = blend_executor.eval((actual_image, mask));
|
||||
}
|
||||
|
||||
let any: DynAnyNode<(), _, _> = graphene_std::any::DynAnyNode::new(ValueNode::new(node));
|
||||
// TODO: there *has* to be a better way to do this.
|
||||
let any: DynAnyNode<(), _, _> = graphene_std::any::DynAnyNode::new(ValueNode::new(FutureWrapperNode::new(ClonedNode::new(actual_image))));
|
||||
Box::pin(any) as TypeErasedPinned
|
||||
})
|
||||
},
|
||||
|
|
|
|||
Loading…
Reference in New Issue