Fix skew triangles showing up when transform cage isn't selected (#2638)

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
mTvare 2025-05-09 13:19:48 +05:30 committed by GitHub
parent db34ac3f53
commit 4487020efb
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1 changed files with 12 additions and 10 deletions

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@ -650,16 +650,18 @@ impl Fsm for SelectToolFsmState {
let is_resizing_or_rotating = matches!(self, SelectToolFsmState::ResizingBounds | SelectToolFsmState::SkewingBounds { .. } | SelectToolFsmState::RotatingBounds);
if let Some(bounds) = tool_data.bounding_box_manager.as_mut() {
let edges = bounds.check_selected_edges(input.mouse.position);
let is_skewing = matches!(self, SelectToolFsmState::SkewingBounds { .. });
let is_near_square = edges.is_some_and(|hover_edge| bounds.over_extended_edge_midpoint(input.mouse.position, hover_edge));
if is_skewing || (dragging_bounds && is_near_square && !is_resizing_or_rotating) {
bounds.render_skew_gizmos(&mut overlay_context, tool_data.skew_edge);
}
if !is_skewing && dragging_bounds {
if let Some(edges) = edges {
tool_data.skew_edge = bounds.get_closest_edge(edges, input.mouse.position);
if overlay_context.visibility_settings.transform_cage() && bounds.is_some() {
if let Some(bounds) = tool_data.bounding_box_manager.as_mut() {
let edges = bounds.check_selected_edges(input.mouse.position);
let is_skewing = matches!(self, SelectToolFsmState::SkewingBounds { .. });
let is_near_square = edges.is_some_and(|hover_edge| bounds.over_extended_edge_midpoint(input.mouse.position, hover_edge));
if is_skewing || (dragging_bounds && is_near_square && !is_resizing_or_rotating) {
bounds.render_skew_gizmos(&mut overlay_context, tool_data.skew_edge);
}
if !is_skewing && dragging_bounds {
if let Some(edges) = edges {
tool_data.skew_edge = bounds.get_closest_edge(edges, input.mouse.position);
}
}
}
}