Fix text node thread locals not being updated (#3173)

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Salman Abuhaimed 2025-09-13 14:33:00 +03:00 committed by GitHub
parent 75ad8d4abd
commit 3cc2aa8d89
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1 changed files with 21 additions and 22 deletions

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@ -176,11 +176,8 @@ fn render_glyph_run(glyph_run: &GlyphRun<'_, ()>, path_builder: &mut PathBuilder
}
fn layout_text(str: &str, font_data: Option<Blob<u8>>, typesetting: TypesettingConfig) -> Option<Layout<()>> {
let font_cx = FONT_CONTEXT.with(Clone::clone);
let mut font_cx = font_cx.borrow_mut();
let layout_cx = LAYOUT_CONTEXT.with(Clone::clone);
let mut layout_cx = layout_cx.borrow_mut();
FONT_CONTEXT.with_borrow_mut(|mut font_cx| {
LAYOUT_CONTEXT.with_borrow_mut(|layout_cx| {
let font_family = font_data.and_then(|font_data| {
font_cx
.collection
@ -203,6 +200,8 @@ fn layout_text(str: &str, font_data: Option<Blob<u8>>, typesetting: TypesettingC
layout.align(typesetting.max_width.map(|max_w| max_w as f32), typesetting.align.into(), AlignmentOptions::default());
Some(layout)
})
})
}
pub fn to_path(str: &str, font_data: Option<Blob<u8>>, typesetting: TypesettingConfig, per_glyph_instances: bool) -> Table<Vector> {