Implement Bezier scale and offset (#718)
* Implement scale and offset * Add tests for offset and reduce * Added scale to documentation page * address comments Co-authored-by: Hannah Li <hannahli2010@gmail.com> Co-authored-by: Thomas Cheng <Androxium@users.noreply.github.com> Co-authored-by: Rob Nadal <RobNadal@users.noreply.github.com>
This commit is contained in:
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@ -25,7 +25,7 @@
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<script lang="ts">
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import { defineComponent, markRaw } from "vue";
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import { drawText, drawPoint, drawBezier, drawLine, getContextFromCanvas, drawBezierHelper, COLORS } from "@/utils/drawing";
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import { drawBezier, drawBezierHelper, drawCurve, drawLine, drawPoint, drawText, getContextFromCanvas, COLORS } from "@/utils/drawing";
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import { BezierCurveType, Point, WasmBezierInstance, WasmSubpathInstance } from "@/utils/types";
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import ExamplePane from "@/components/ExamplePane.vue";
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@ -194,8 +194,8 @@ export default defineComponent({
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const normal = JSON.parse(bezier.normal(options.t));
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const normalEnd = {
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x: intersection.x - normal.x * SCALE_UNIT_VECTOR_FACTOR,
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y: intersection.y - normal.y * SCALE_UNIT_VECTOR_FACTOR,
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x: intersection.x + normal.x * SCALE_UNIT_VECTOR_FACTOR,
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y: intersection.y + normal.y * SCALE_UNIT_VECTOR_FACTOR,
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};
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drawPoint(context, intersection, 3, COLORS.NON_INTERACTIVE.STROKE_1);
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@ -283,6 +283,31 @@ export default defineComponent({
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],
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},
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},
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{
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name: "Bounding Box",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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const context = getContextFromCanvas(canvas);
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const bboxPoints: Point[] = JSON.parse(bezier.bounding_box());
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const minPoint = bboxPoints[0];
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const maxPoint = bboxPoints[1];
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drawLine(context, minPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, minPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, maxPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, maxPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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},
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},
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{
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name: "Inflections",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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const context = getContextFromCanvas(canvas);
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const inflections: number[] = JSON.parse(bezier.inflections());
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inflections.forEach((t) => {
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const point = JSON.parse(bezier.evaluate(t));
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drawPoint(context, point, 4, COLORS.NON_INTERACTIVE.STROKE_1);
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});
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},
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curveDegrees: new Set([BezierCurveType.Cubic]),
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},
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{
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name: "De Casteljau Points",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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@ -357,29 +382,32 @@ export default defineComponent({
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},
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},
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{
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name: "Bounding Box",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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name: "Offset",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const context = getContextFromCanvas(canvas);
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const bboxPoints: Point[] = JSON.parse(bezier.bounding_box());
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const minPoint = bboxPoints[0];
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const maxPoint = bboxPoints[1];
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drawLine(context, minPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, minPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, maxPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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drawLine(context, maxPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
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},
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},
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{
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name: "Inflections",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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const context = getContextFromCanvas(canvas);
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const inflections: number[] = JSON.parse(bezier.inflections());
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inflections.forEach((t) => {
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const point = JSON.parse(bezier.evaluate(t));
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drawPoint(context, point, 4, COLORS.NON_INTERACTIVE.STROKE_1);
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const curves: Point[][] = JSON.parse(bezier.offset(options.distance));
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curves.forEach((points, index) => {
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if (points.length === 2) {
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drawLine(context, points[0], points[1], `hsl(${40 * index}, 100%, 50%)`);
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} else {
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drawCurve(context, points, `hsl(${40 * index}, 100%, 50%)`);
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}
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});
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drawPoint(context, curves[0][0], 4, "hsl(0, 100%, 50%)");
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drawPoint(context, curves[curves.length - 1][curves[0].length - 1], 4, `hsl(${40 * (curves.length - 1)}, 100%, 50%)`);
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},
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template: markRaw(SliderExample),
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templateOptions: {
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sliders: [
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{
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variable: "distance",
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min: -50,
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max: 50,
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step: 1,
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default: 20,
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},
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],
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},
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curveDegrees: new Set([BezierCurveType.Cubic]),
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},
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],
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subpathFeatures: [
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@ -128,6 +128,16 @@ impl WasmBezier {
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to_js_value(local_extrema)
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}
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pub fn bounding_box(&self) -> JsValue {
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let bbox_points: [Point; 2] = self.0.bounding_box().map(|p| Point { x: p.x, y: p.y });
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to_js_value(bbox_points)
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}
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pub fn inflections(&self) -> JsValue {
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let inflections = self.0.inflections();
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to_js_value(inflections)
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}
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pub fn de_casteljau_points(&self, t: f64) -> JsValue {
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let hull = self
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.0
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@ -152,13 +162,8 @@ impl WasmBezier {
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to_js_value(bezier_points)
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}
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pub fn bounding_box(&self) -> JsValue {
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let bbox_points: [Point; 2] = self.0.bounding_box().map(|p| Point { x: p.x, y: p.y });
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to_js_value(bbox_points)
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}
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pub fn inflections(&self) -> JsValue {
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let inflections = self.0.inflections();
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to_js_value(inflections)
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pub fn offset(&self, distance: f64) -> JsValue {
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let bezier_points: Vec<Vec<Point>> = self.0.offset(distance).into_iter().map(bezier_to_points).collect();
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to_js_value(bezier_points)
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}
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}
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@ -10,7 +10,7 @@ pub use subpath::*;
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use glam::{DMat2, DVec2};
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/// Representation of the handle point(s) in a bezier segment.
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#[derive(Copy, Clone)]
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#[derive(Copy, Clone, PartialEq)]
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enum BezierHandles {
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Linear,
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/// Handles for a quadratic curve.
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@ -688,6 +688,9 @@ impl Bezier {
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/// 2. The on-curve point for `t = 0.5` must occur roughly in the center of the polygon defined by the curve's endpoint normals.
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/// See [the offset section](https://pomax.github.io/bezierinfo/#offsetting) of Pomax's bezier curve primer for more details.
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fn is_scalable(&self) -> bool {
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if self.handles == BezierHandles::Linear {
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return true;
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}
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// Verify all the handles are located on a single side of the curve.
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if let BezierHandles::Cubic { handle_start, handle_end } = self.handles {
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let angle_1 = (self.end - self.start).angle_between(handle_start - self.start);
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@ -758,6 +761,8 @@ impl Bezier {
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if f64::abs(t1 - t2) >= step_size {
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segment = subcurve.trim(t1, t2);
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result.push(segment);
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} else {
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return;
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}
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t1 = t2;
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}
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@ -832,18 +837,72 @@ impl Bezier {
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pub fn inflections(&self) -> Vec<f64> {
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self.unrestricted_inflections().into_iter().filter(|&t| t > 0. && t < 1.).collect::<Vec<f64>>()
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}
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/// Scale will translate a bezier curve a fixed distance away from its original position, and stretch/compress the transformed curve to match the translation ratio.
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/// Note that not all bezier curves are possible to scale, so this function asserts that the provided curve is scalable.
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/// A proof for why this is true can be found in the [Curve offsetting section](https://pomax.github.io/bezierinfo/#offsetting) of Pomax's bezier curve primer.
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/// `scale` takes the parameter `distance`, which is the distance away from the curve that the new one will be scaled to. Positive values will scale the curve in the
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/// same direction as the endpoint normals, while negative values will scale in the opposite direction.
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fn scale(&self, distance: f64) -> Bezier {
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assert!(self.is_scalable(), "The curve provided to scale is not scalable. Reduce the curve first.");
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let normal_start = self.normal(0.);
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let normal_end = self.normal(1.);
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// If normal unit vectors are equal, then the lines are parallel
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if normal_start.abs_diff_eq(normal_end, MAX_ABSOLUTE_DIFFERENCE) {
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return self.translate(distance * normal_start);
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}
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// Find the intersection point of the endpoint normals
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let intersection = utils::line_intersection(self.start, normal_start, self.end, normal_end);
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let should_flip_direction = (self.start - intersection).normalize().abs_diff_eq(normal_start, MAX_ABSOLUTE_DIFFERENCE);
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self.apply_transformation(&|point| {
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let mut direction_unit_vector = (intersection - point).normalize();
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if should_flip_direction {
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direction_unit_vector *= -1.;
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}
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point + distance * direction_unit_vector
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})
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}
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/// Offset will get all the reduceable subcurves, and for each subcurve, it will scale the subcurve a set distance away from the original curve.
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/// Note that not all bezier curves are possible to offset, so this function first reduces the curve to scalable segments and then offsets those segments.
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/// A proof for why this is true can be found in the [Curve offsetting section](https://pomax.github.io/bezierinfo/#offsetting) of Pomax's bezier curve primer.
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/// Offset takes the following parameter:
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/// - `distance` - The distance away from the curve that the new one will be offset to. Positive values will offset the curve in the same direction as the endpoint normals,
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/// while negative values will offset in the opposite direction.
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pub fn offset(&self, distance: f64) -> Vec<Bezier> {
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let mut reduced = self.reduce(None);
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reduced.iter_mut().for_each(|bezier| *bezier = bezier.scale(distance));
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reduced
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::consts::MAX_ABSOLUTE_DIFFERENCE;
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use crate::utils;
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use glam::DVec2;
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// Compare points by allowing some maximum absolute difference to account for floating point errors
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fn compare_points(p1: DVec2, p2: DVec2) -> bool {
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utils::dvec2_compare(p1, p2, MAX_ABSOLUTE_DIFFERENCE).all()
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p1.abs_diff_eq(p2, MAX_ABSOLUTE_DIFFERENCE)
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}
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// Compare vectors of points by allowing some maximum absolute difference to account for floating point errors
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fn compare_vector_of_points(a: Vec<DVec2>, b: Vec<DVec2>) -> bool {
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a.len() == b.len() && a.into_iter().zip(b.into_iter()).all(|(p1, p2)| p1.abs_diff_eq(p2, MAX_ABSOLUTE_DIFFERENCE))
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}
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// Compare vectors of beziers by allowing some maximum absolute difference between points to account for floating point errors
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fn compare_vector_of_beziers(beziers: Vec<Bezier>, expected_bezier_points: Vec<Vec<DVec2>>) -> bool {
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beziers
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.iter()
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.zip(expected_bezier_points.iter())
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.all(|(&a, b)| compare_vector_of_points(a.get_points().collect::<Vec<DVec2>>(), b.to_vec()))
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}
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#[test]
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@ -947,4 +1006,45 @@ mod tests {
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assert!(compare_points(intersections2[0], p1));
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assert!(compare_points(intersections2[1], DVec2::new(85.84, 85.84)));
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}
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#[test]
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fn offset() {
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let p1 = DVec2::new(30., 50.);
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let p2 = DVec2::new(140., 30.);
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let p3 = DVec2::new(160., 170.);
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let bezier1 = Bezier::from_quadratic_dvec2(p1, p2, p3);
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let expected_bezier_points1 = vec![
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vec![DVec2::new(31.7888, 59.8387), DVec2::new(44.5924, 57.46446), DVec2::new(56.09375, 57.5)],
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vec![DVec2::new(56.09375, 57.5), DVec2::new(94.94197, 56.5019), DVec2::new(117.6473, 84.5936)],
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vec![DVec2::new(117.6473, 84.5936), DVec2::new(142.3985, 113.403), DVec2::new(150.1005, 171.4142)],
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];
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assert!(compare_vector_of_beziers(bezier1.offset(10.), expected_bezier_points1));
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let p4 = DVec2::new(32., 77.);
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let p5 = DVec2::new(169., 25.);
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let p6 = DVec2::new(164., 157.);
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let bezier2 = Bezier::from_quadratic_dvec2(p4, p5, p6);
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let expected_bezier_points2 = vec![
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vec![DVec2::new(42.6458, 105.04758), DVec2::new(75.0218, 91.9939), DVec2::new(98.09357, 92.3043)],
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vec![DVec2::new(98.09357, 92.3043), DVec2::new(116.5995, 88.5479), DVec2::new(123.9055, 102.0401)],
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vec![DVec2::new(123.9055, 102.0401), DVec2::new(136.6087, 116.9522), DVec2::new(134.1761, 147.9324)],
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vec![DVec2::new(134.1761, 147.9324), DVec2::new(134.1812, 151.7987), DVec2::new(134.0215, 155.86445)],
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];
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assert!(compare_vector_of_beziers(bezier2.offset(30.), expected_bezier_points2));
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}
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#[test]
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fn reduce() {
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let p1 = DVec2::new(0., 0.);
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let p2 = DVec2::new(50., 50.);
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let p3 = DVec2::new(0., 0.);
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let bezier = Bezier::from_quadratic_dvec2(p1, p2, p3);
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let expected_bezier_points = vec![
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vec![DVec2::new(0., 0.), DVec2::new(0.5, 0.5), DVec2::new(0.989, 0.989)],
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vec![DVec2::new(0.989, 0.989), DVec2::new(2.705, 2.705), DVec2::new(4.2975, 4.2975)],
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vec![DVec2::new(4.2975, 4.2975), DVec2::new(5.6625, 5.6625), DVec2::new(6.9375, 6.9375)],
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];
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assert!(compare_vector_of_beziers(bezier.reduce(None), expected_bezier_points));
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}
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}
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@ -146,6 +146,33 @@ pub fn solve_cubic(a: f64, b: f64, c: f64, d: f64) -> Vec<f64> {
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}
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}
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/// Returns the intersection of two lines. The lines are given by a point on the line and its slope (represented by a vector).
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pub fn line_intersection(point1: DVec2, point1_slope_vector: DVec2, point2: DVec2, point2_slope_vector: DVec2) -> DVec2 {
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assert!(point1_slope_vector.normalize() != point2_slope_vector.normalize());
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// Find the intersection when the first line is vertical
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if f64_compare(point1_slope_vector.x, 0., MAX_ABSOLUTE_DIFFERENCE) {
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let m2 = point2_slope_vector.y / point2_slope_vector.x;
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let b2 = point2.y - m2 * point2.x;
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DVec2::new(point1.x, point1.x * m2 + b2)
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}
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// Find the intersection when the second line is vertical
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else if f64_compare(point2_slope_vector.x, 0., MAX_ABSOLUTE_DIFFERENCE) {
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let m1 = point1_slope_vector.y / point1_slope_vector.x;
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let b1 = point1.y - m1 * point1.x;
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DVec2::new(point2.x, point2.x * m1 + b1)
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}
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// Find the intersection where neither line is vertical
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else {
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let m1 = point1_slope_vector.y / point1_slope_vector.x;
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let b1 = point1.y - m1 * point1.x;
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let m2 = point2_slope_vector.y / point2_slope_vector.x;
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let b2 = point2.y - m2 * point2.x;
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let intersection_x = (b2 - b1) / (m1 - m2);
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DVec2::new(intersection_x, intersection_x * m1 + b1)
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}
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}
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/// Compare two `f64` numbers with a provided max absolute value difference.
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pub fn f64_compare(f1: f64, f2: f64, max_abs_diff: f64) -> bool {
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(f1 - f2).abs() < max_abs_diff
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@ -215,4 +242,27 @@ mod tests {
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let roots7 = solve_cubic(0., 0., 1., -1.);
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assert!(roots7 == vec![1.]);
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}
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#[test]
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fn test_find_intersection() {
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// y = 2x + 10
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// y = 5x + 4
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// intersect at (2, 14)
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let start1 = DVec2::new(0., 10.);
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let end1 = DVec2::new(0., 4.);
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let start_direction1 = DVec2::new(1., 2.);
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let end_direction1 = DVec2::new(1., 5.);
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assert!(line_intersection(start1, start_direction1, end1, end_direction1) == DVec2::new(2., 14.));
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// y = x
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// y = -x + 8
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// intersect at (4, 4)
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let start2 = DVec2::new(0., 0.);
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let end2 = DVec2::new(8., 0.);
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let start_direction2 = DVec2::new(1., 1.);
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let end_direction2 = DVec2::new(1., -1.);
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assert!(line_intersection(start2, start_direction2, end2, end_direction2) == DVec2::new(4., 4.));
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}
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}
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