Implement functions to create a Bezier that goes through 3 specified points (#687)
* Implement quadratic and cubic from points * Catch edge cases and integrate `t` slider * Add 2 sliders for cubic * Create utils file for bezier-rs and address other PR comments * Rename variable and remove unnecessary ids * Update rustdoc comments and rename variables * Remove unnecessary file and refactor options for drawing beziers * Address PR comments * Update quadratic_through_points description * Add wasm-pack to dependencies and change from spaces to tabs for indents * Change strut to midpoint_separation, adjust sliders and section name * Minor refactor
This commit is contained in:
parent
4eaffd0e5a
commit
2e3e079982
File diff suppressed because it is too large
Load Diff
|
|
@ -1,38 +1,41 @@
|
||||||
{
|
{
|
||||||
"name": "interactive-docs",
|
"name": "interactive-docs",
|
||||||
"version": "0.1.0",
|
"version": "0.1.0",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"serve": "vue-cli-service serve",
|
"serve": "vue-cli-service serve",
|
||||||
"build": "vue-cli-service build",
|
"build": "vue-cli-service build",
|
||||||
"lint": "vue-cli-service lint"
|
"lint": "vue-cli-service lint"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"core-js": "^3.8.3",
|
"core-js": "^3.8.3",
|
||||||
"vue": "^3.2.13"
|
"vue": "^3.2.13"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@typescript-eslint/eslint-plugin": "^5.4.0",
|
"@typescript-eslint/eslint-plugin": "^5.4.0",
|
||||||
"@typescript-eslint/parser": "^5.4.0",
|
"@typescript-eslint/parser": "^5.4.0",
|
||||||
"@vue/cli-plugin-eslint": "^5.0.4",
|
"@vue/cli-plugin-eslint": "^5.0.4",
|
||||||
"@vue/cli-plugin-typescript": "~5.0.0",
|
"@vue/cli-plugin-typescript": "~5.0.0",
|
||||||
"@vue/cli-service": "^5.0.4",
|
"@vue/cli-service": "^5.0.4",
|
||||||
"@vue/compiler-sfc": "^3.2.31",
|
"@vue/compiler-sfc": "^3.2.31",
|
||||||
"@vue/eslint-config-airbnb": "^6.0.0",
|
"@vue/eslint-config-airbnb": "^6.0.0",
|
||||||
"@vue/eslint-config-typescript": "^9.1.0",
|
"@vue/eslint-config-typescript": "^9.1.0",
|
||||||
"@wasm-tool/wasm-pack-plugin": "^1.6.0",
|
"@wasm-tool/wasm-pack-plugin": "^1.6.0",
|
||||||
"eslint": "^8.14.0",
|
"eslint": "^8.14.0",
|
||||||
"eslint-config-prettier": "^8.5.0",
|
"eslint-config-prettier": "^8.5.0",
|
||||||
"eslint-plugin-import": "^2.25.4",
|
"eslint-plugin-import": "^2.25.4",
|
||||||
"eslint-plugin-prettier-vue": "^3.1.0",
|
"eslint-plugin-prettier-vue": "^3.1.0",
|
||||||
"eslint-plugin-vue": "^8.7.1",
|
"eslint-plugin-vue": "^8.7.1",
|
||||||
"typescript": "~4.5.5",
|
"typescript": "~4.5.5",
|
||||||
"vue-template-compiler": "^2.6.14"
|
"vue-template-compiler": "^2.6.14"
|
||||||
},
|
},
|
||||||
"browserslist": [
|
"optionalDependencies": {
|
||||||
"> 1%",
|
"wasm-pack": "^0.10.3"
|
||||||
"last 2 versions",
|
},
|
||||||
"not dead",
|
"browserslist": [
|
||||||
"not ie 11"
|
"> 1%",
|
||||||
]
|
"last 2 versions",
|
||||||
|
"not dead",
|
||||||
|
"not ie 11"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,14 @@
|
||||||
<h1>Bezier-rs Interactive Documentation</h1>
|
<h1>Bezier-rs Interactive Documentation</h1>
|
||||||
<p>This is the interactive documentation for the <b>bezier-rs</b> library. Click and drag on the endpoints of the example curves to visualize the various Bezier utilities and functions.</p>
|
<p>This is the interactive documentation for the <b>bezier-rs</b> library. Click and drag on the endpoints of the example curves to visualize the various Bezier utilities and functions.</p>
|
||||||
<div v-for="(feature, index) in features" :key="index">
|
<div v-for="(feature, index) in features" :key="index">
|
||||||
<ExamplePane :template="feature.template" :templateOptions="feature.templateOptions" :name="feature.name" :callback="feature.callback" />
|
<ExamplePane
|
||||||
|
:template="feature.template"
|
||||||
|
:templateOptions="feature.templateOptions"
|
||||||
|
:name="feature.name"
|
||||||
|
:callback="feature.callback"
|
||||||
|
:createThroughPoints="feature.createThroughPoints"
|
||||||
|
:cubicOptions="feature.cubicOptions"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
<br />
|
<br />
|
||||||
<div id="svg-test" />
|
<div id="svg-test" />
|
||||||
|
|
@ -22,7 +29,7 @@ import SliderExample from "@/components/SliderExample.vue";
|
||||||
// eslint-disable-next-line
|
// eslint-disable-next-line
|
||||||
const testBezierLib = async () => {
|
const testBezierLib = async () => {
|
||||||
import("@/../wasm/pkg").then((wasm) => {
|
import("@/../wasm/pkg").then((wasm) => {
|
||||||
const bezier = wasm.WasmBezier.new_quad([
|
const bezier = wasm.WasmBezier.new_quadratic([
|
||||||
[0, 0],
|
[0, 0],
|
||||||
[50, 0],
|
[50, 0],
|
||||||
[100, 100],
|
[100, 100],
|
||||||
|
|
@ -55,6 +62,42 @@ export default defineComponent({
|
||||||
// eslint-disable-next-line
|
// eslint-disable-next-line
|
||||||
callback: (): void => {},
|
callback: (): void => {},
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
name: "Bezier through points",
|
||||||
|
// eslint-disable-next-line
|
||||||
|
callback: (): void => {},
|
||||||
|
createThroughPoints: true,
|
||||||
|
template: markRaw(SliderExample),
|
||||||
|
templateOptions: {
|
||||||
|
sliders: [
|
||||||
|
{
|
||||||
|
min: 0.01,
|
||||||
|
max: 0.99,
|
||||||
|
step: 0.01,
|
||||||
|
default: 0.5,
|
||||||
|
variable: "t",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
|
cubicOptions: {
|
||||||
|
sliders: [
|
||||||
|
{
|
||||||
|
min: 0.01,
|
||||||
|
max: 0.99,
|
||||||
|
step: 0.01,
|
||||||
|
default: 0.5,
|
||||||
|
variable: "t",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
min: 0,
|
||||||
|
max: 100,
|
||||||
|
step: 5,
|
||||||
|
default: 10,
|
||||||
|
variable: "midpoint separation",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
|
},
|
||||||
{
|
{
|
||||||
name: "Length",
|
name: "Length",
|
||||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||||
|
|
@ -150,8 +193,8 @@ export default defineComponent({
|
||||||
const context = getContextFromCanvas(canvas);
|
const context = getContextFromCanvas(canvas);
|
||||||
const bezierPairPoints = JSON.parse(bezier.split(options.t));
|
const bezierPairPoints = JSON.parse(bezier.split(options.t));
|
||||||
|
|
||||||
drawBezier(context, bezierPairPoints[0], null, COLORS.NON_INTERACTIVE.STROKE_2, 3.5);
|
drawBezier(context, bezierPairPoints[0], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_2, radius: 3.5 });
|
||||||
drawBezier(context, bezierPairPoints[1], null, COLORS.NON_INTERACTIVE.STROKE_1, 3.5);
|
drawBezier(context, bezierPairPoints[1], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
|
||||||
},
|
},
|
||||||
template: markRaw(SliderExample),
|
template: markRaw(SliderExample),
|
||||||
templateOptions: { sliders: [tSliderOptions] },
|
templateOptions: { sliders: [tSliderOptions] },
|
||||||
|
|
@ -161,7 +204,7 @@ export default defineComponent({
|
||||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||||
const context = getContextFromCanvas(canvas);
|
const context = getContextFromCanvas(canvas);
|
||||||
const trimmedBezier = bezier.trim(options.t1, options.t2);
|
const trimmedBezier = bezier.trim(options.t1, options.t2);
|
||||||
drawBezierHelper(context, trimmedBezier, COLORS.NON_INTERACTIVE.STROKE_1, 3.5);
|
drawBezierHelper(context, trimmedBezier, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
|
||||||
},
|
},
|
||||||
template: markRaw(SliderExample),
|
template: markRaw(SliderExample),
|
||||||
templateOptions: {
|
templateOptions: {
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { drawBezier, getContextFromCanvas, getPointSizeByIndex } from "@/utils/drawing";
|
import { WasmBezier } from "@/../wasm/pkg";
|
||||||
import { BezierCallback, BezierPoint, WasmBezierMutatorKey } from "@/utils/types";
|
import { COLORS, drawBezier, drawPoint, getContextFromCanvas, getPointSizeByIndex } from "@/utils/drawing";
|
||||||
import { WasmBezierInstance } from "@/utils/wasm-comm";
|
import { BezierCallback, BezierPoint, BezierStyleConfig, WasmBezierMutatorKey, WasmBezierInstance } from "@/utils/types";
|
||||||
|
|
||||||
// Offset to increase selectable range, used to make points easier to grab
|
// Offset to increase selectable range, used to make points easier to grab
|
||||||
const FUDGE_FACTOR = 3;
|
const FUDGE_FACTOR = 3;
|
||||||
|
|
@ -22,10 +22,13 @@ class BezierDrawing {
|
||||||
|
|
||||||
options: Record<string, number>;
|
options: Record<string, number>;
|
||||||
|
|
||||||
constructor(bezier: WasmBezierInstance, callback: BezierCallback, options: Record<string, number>) {
|
createThroughPoints: boolean;
|
||||||
|
|
||||||
|
constructor(bezier: WasmBezierInstance, callback: BezierCallback, options: Record<string, number>, createThroughPoints = false) {
|
||||||
this.bezier = bezier;
|
this.bezier = bezier;
|
||||||
this.callback = callback;
|
this.callback = callback;
|
||||||
this.options = options;
|
this.options = options;
|
||||||
|
this.createThroughPoints = createThroughPoints;
|
||||||
this.points = bezier
|
this.points = bezier
|
||||||
.get_points()
|
.get_points()
|
||||||
.map((p) => JSON.parse(p))
|
.map((p) => JSON.parse(p))
|
||||||
|
|
@ -37,6 +40,11 @@ class BezierDrawing {
|
||||||
mutator: BezierDrawing.indexToMutator[points.length === 3 && i > 1 ? i + 1 : i],
|
mutator: BezierDrawing.indexToMutator[points.length === 3 && i > 1 ? i + 1 : i],
|
||||||
}));
|
}));
|
||||||
|
|
||||||
|
if (this.createThroughPoints && this.points.length === 4) {
|
||||||
|
// Use the first handler as the middle point
|
||||||
|
this.points = [this.points[0], this.points[1], this.points[3]];
|
||||||
|
}
|
||||||
|
|
||||||
const canvas = document.createElement("canvas");
|
const canvas = document.createElement("canvas");
|
||||||
if (canvas === null) {
|
if (canvas === null) {
|
||||||
throw Error("Failed to create canvas");
|
throw Error("Failed to create canvas");
|
||||||
|
|
@ -105,7 +113,39 @@ class BezierDrawing {
|
||||||
this.options = options;
|
this.options = options;
|
||||||
}
|
}
|
||||||
this.clearFigure();
|
this.clearFigure();
|
||||||
drawBezier(this.ctx, this.points, this.dragIndex);
|
|
||||||
|
// For the create through points cases, we store a bezier where the handle is actually the point that the curve should pass through
|
||||||
|
// This is so that we can re-use the drag and drop logic, while simply drawing the desired bezier instead
|
||||||
|
const actualBezierPointLength = this.bezier.get_points().length;
|
||||||
|
let pointsToDraw = this.points;
|
||||||
|
|
||||||
|
let styleConfig: Partial<BezierStyleConfig> = {
|
||||||
|
handleLineStrokeColor: COLORS.INTERACTIVE.STROKE_2,
|
||||||
|
};
|
||||||
|
let dragIndex = this.dragIndex;
|
||||||
|
if (this.createThroughPoints) {
|
||||||
|
let serializedPoints;
|
||||||
|
const pointList = this.points.map((p) => [p.x, p.y]);
|
||||||
|
if (actualBezierPointLength === 3) {
|
||||||
|
serializedPoints = WasmBezier.quadratic_through_points(pointList, this.options.t);
|
||||||
|
} else {
|
||||||
|
serializedPoints = WasmBezier.cubic_through_points(pointList, this.options.t, this.options["midpoint separation"]);
|
||||||
|
}
|
||||||
|
pointsToDraw = serializedPoints.get_points().map((p) => JSON.parse(p));
|
||||||
|
if (this.dragIndex === 1) {
|
||||||
|
// Do not propagate dragIndex when the the non-endpoint is moved
|
||||||
|
dragIndex = null;
|
||||||
|
} else if (this.dragIndex === 2 && pointsToDraw.length === 4) {
|
||||||
|
// For the cubic case, we want to propagate the drag index when the end point is moved, but need to adjust the index
|
||||||
|
dragIndex = 3;
|
||||||
|
}
|
||||||
|
styleConfig = { handleLineStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, handleStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1 };
|
||||||
|
}
|
||||||
|
drawBezier(this.ctx, pointsToDraw, dragIndex, styleConfig);
|
||||||
|
if (this.createThroughPoints) {
|
||||||
|
// Draw the point that the curve was drawn through
|
||||||
|
drawPoint(this.ctx, this.points[1], getPointSizeByIndex(1, this.points.length), this.dragIndex === 1 ? COLORS.INTERACTIVE.SELECTED : COLORS.INTERACTIVE.STROKE_1);
|
||||||
|
}
|
||||||
this.callback(this.canvas, this.bezier, this.options);
|
this.callback(this.canvas, this.bezier, this.options);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -9,14 +9,13 @@
|
||||||
import { defineComponent, PropType } from "vue";
|
import { defineComponent, PropType } from "vue";
|
||||||
|
|
||||||
import BezierDrawing from "@/components/BezierDrawing";
|
import BezierDrawing from "@/components/BezierDrawing";
|
||||||
import { BezierCallback } from "@/utils/types";
|
import { BezierCallback, WasmBezierInstance } from "@/utils/types";
|
||||||
import { WasmBezierInstance } from "@/utils/wasm-comm";
|
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
name: "ExampleComponent",
|
name: "ExampleComponent",
|
||||||
data() {
|
data() {
|
||||||
return {
|
return {
|
||||||
bezierDrawing: new BezierDrawing(this.bezier, this.callback, this.options),
|
bezierDrawing: new BezierDrawing(this.bezier, this.callback, this.options, this.createThroughPoints),
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
props: {
|
props: {
|
||||||
|
|
@ -33,6 +32,10 @@ export default defineComponent({
|
||||||
type: Object as PropType<Record<string, number>>,
|
type: Object as PropType<Record<string, number>>,
|
||||||
default: () => ({}),
|
default: () => ({}),
|
||||||
},
|
},
|
||||||
|
createThroughPoints: {
|
||||||
|
type: Boolean as PropType<boolean>,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
mounted() {
|
mounted() {
|
||||||
const drawing = this.$refs.drawing as HTMLElement;
|
const drawing = this.$refs.drawing as HTMLElement;
|
||||||
|
|
|
||||||
|
|
@ -2,8 +2,8 @@
|
||||||
<div>
|
<div>
|
||||||
<h2 class="example_pane_header">{{ name }}</h2>
|
<h2 class="example_pane_header">{{ name }}</h2>
|
||||||
<div class="example_row">
|
<div class="example_row">
|
||||||
<div v-for="example in exampleData" :key="example.id">
|
<div v-for="(example, index) in exampleData" :key="index">
|
||||||
<component :is="template" :templateOptions="templateOptions" :title="example.title" :bezier="example.bezier" :callback="callback" />
|
<component :is="template" :templateOptions="example.templateOptions" :title="example.title" :bezier="example.bezier" :callback="callback" :createThroughPoints="createThroughPoints" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
@ -12,15 +12,14 @@
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import { defineComponent, PropType, Component } from "vue";
|
import { defineComponent, PropType, Component } from "vue";
|
||||||
|
|
||||||
import { BezierCallback } from "@/utils/types";
|
import { BezierCallback, TemplateOption, WasmBezierInstance, WasmRawInstance } from "@/utils/types";
|
||||||
import { WasmBezierInstance } from "@/utils/wasm-comm";
|
|
||||||
|
|
||||||
import Example from "@/components/Example.vue";
|
import Example from "@/components/Example.vue";
|
||||||
|
|
||||||
type ExampleData = {
|
type ExampleData = {
|
||||||
id: number;
|
|
||||||
title: string;
|
title: string;
|
||||||
bezier: WasmBezierInstance;
|
bezier: WasmBezierInstance;
|
||||||
|
templateOptions: TemplateOption;
|
||||||
};
|
};
|
||||||
|
|
||||||
export default defineComponent({
|
export default defineComponent({
|
||||||
|
|
@ -38,7 +37,15 @@ export default defineComponent({
|
||||||
type: Object as PropType<Component>,
|
type: Object as PropType<Component>,
|
||||||
default: Example,
|
default: Example,
|
||||||
},
|
},
|
||||||
templateOptions: Object,
|
templateOptions: Object as PropType<TemplateOption>,
|
||||||
|
cubicOptions: {
|
||||||
|
type: Object as PropType<TemplateOption>,
|
||||||
|
default: null,
|
||||||
|
},
|
||||||
|
createThroughPoints: {
|
||||||
|
type: Boolean as PropType<boolean>,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
data() {
|
data() {
|
||||||
return {
|
return {
|
||||||
|
|
@ -46,26 +53,28 @@ export default defineComponent({
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
mounted() {
|
mounted() {
|
||||||
import("@/../wasm/pkg").then((wasm) => {
|
import("@/../wasm/pkg").then((wasm: WasmRawInstance) => {
|
||||||
|
const quadraticPoints = [
|
||||||
|
[30, 50],
|
||||||
|
[140, 30],
|
||||||
|
[160, 170],
|
||||||
|
];
|
||||||
|
const cubicPoints = [
|
||||||
|
[30, 30],
|
||||||
|
[60, 140],
|
||||||
|
[150, 30],
|
||||||
|
[160, 160],
|
||||||
|
];
|
||||||
this.exampleData = [
|
this.exampleData = [
|
||||||
{
|
{
|
||||||
id: 0,
|
|
||||||
title: "Quadratic",
|
title: "Quadratic",
|
||||||
bezier: wasm.WasmBezier.new_quad([
|
bezier: wasm.WasmBezier.new_quadratic(quadraticPoints),
|
||||||
[30, 50],
|
templateOptions: this.templateOptions as TemplateOption,
|
||||||
[140, 30],
|
|
||||||
[160, 170],
|
|
||||||
]),
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
id: 1,
|
|
||||||
title: "Cubic",
|
title: "Cubic",
|
||||||
bezier: wasm.WasmBezier.new_cubic([
|
bezier: wasm.WasmBezier.new_cubic(cubicPoints),
|
||||||
[30, 30],
|
templateOptions: (this.cubicOptions || this.templateOptions) as TemplateOption,
|
||||||
[60, 140],
|
|
||||||
[150, 30],
|
|
||||||
[160, 160],
|
|
||||||
]),
|
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
<template>
|
<template>
|
||||||
<div>
|
<div>
|
||||||
<Example :title="title" :bezier="bezier" :callback="callback" :options="sliderData" />
|
<Example :title="title" :bezier="bezier" :callback="callback" :options="sliderData" :createThroughPoints="createThroughPoints" />
|
||||||
<div v-for="(slider, index) in templateOptions.sliders" :key="index">
|
<div v-for="(slider, index) in templateOptions.sliders" :key="index">
|
||||||
<div class="slider_label">{{ slider.variable }} = {{ sliderData[slider.variable] }}</div>
|
<div class="slider_label">{{ slider.variable }} = {{ sliderData[slider.variable] }}</div>
|
||||||
<input class="slider" v-model.number="sliderData[slider.variable]" type="range" :step="slider.step" :min="slider.min" :max="slider.max" />
|
<input class="slider" v-model.number="sliderData[slider.variable]" type="range" :step="slider.step" :min="slider.min" :max="slider.max" />
|
||||||
|
|
@ -11,8 +11,7 @@
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import { defineComponent, PropType } from "vue";
|
import { defineComponent, PropType } from "vue";
|
||||||
|
|
||||||
import { BezierCallback, SliderOption } from "@/utils/types";
|
import { BezierCallback, TemplateOption, WasmBezierInstance } from "@/utils/types";
|
||||||
import { WasmBezierInstance } from "@/utils/wasm-comm";
|
|
||||||
|
|
||||||
import Example from "@/components/Example.vue";
|
import Example from "@/components/Example.vue";
|
||||||
|
|
||||||
|
|
@ -32,12 +31,16 @@ export default defineComponent({
|
||||||
required: true,
|
required: true,
|
||||||
},
|
},
|
||||||
templateOptions: {
|
templateOptions: {
|
||||||
type: Object,
|
type: Object as PropType<TemplateOption>,
|
||||||
default: () => ({}),
|
default: () => ({}),
|
||||||
},
|
},
|
||||||
|
createThroughPoints: {
|
||||||
|
type: Boolean as PropType<boolean>,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
data() {
|
data() {
|
||||||
const sliders: SliderOption[] = this.templateOptions.sliders;
|
const sliders = this.templateOptions.sliders;
|
||||||
return {
|
return {
|
||||||
sliderData: Object.assign({}, ...sliders.map((s) => ({ [s.variable]: s.default }))),
|
sliderData: Object.assign({}, ...sliders.map((s) => ({ [s.variable]: s.default }))),
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import { Point, WasmBezierInstance } from "@/utils/types";
|
import { BezierStyleConfig, Point, WasmBezierInstance } from "@/utils/types";
|
||||||
|
|
||||||
const HANDLE_RADIUS_FACTOR = 2 / 3;
|
const HANDLE_RADIUS_FACTOR = 2 / 3;
|
||||||
const DEFAULT_ENDPOINT_RADIUS = 5;
|
const DEFAULT_ENDPOINT_RADIUS = 5;
|
||||||
|
|
@ -16,7 +16,9 @@ export const COLORS = {
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
export const getPointSizeByIndex = (index: number, numPoints: number, radius = DEFAULT_ENDPOINT_RADIUS): number => (index === 0 || index === numPoints - 1 ? radius : radius * HANDLE_RADIUS_FACTOR);
|
export const isIndexFirstOrLast = (index: number, arrayLength: number): boolean => index === 0 || index === arrayLength - 1;
|
||||||
|
|
||||||
|
export const getPointSizeByIndex = (index: number, numPoints: number, radius = DEFAULT_ENDPOINT_RADIUS): number => (isIndexFirstOrLast(index, numPoints) ? radius : radius * HANDLE_RADIUS_FACTOR);
|
||||||
|
|
||||||
export const getContextFromCanvas = (canvas: HTMLCanvasElement): CanvasRenderingContext2D => {
|
export const getContextFromCanvas = (canvas: HTMLCanvasElement): CanvasRenderingContext2D => {
|
||||||
const ctx = canvas.getContext("2d");
|
const ctx = canvas.getContext("2d");
|
||||||
|
|
@ -57,12 +59,28 @@ export const drawText = (ctx: CanvasRenderingContext2D, text: string, x: number,
|
||||||
ctx.fillText(text, x, y);
|
ctx.fillText(text, x, y);
|
||||||
};
|
};
|
||||||
|
|
||||||
export const drawBezierHelper = (ctx: CanvasRenderingContext2D, bezier: WasmBezierInstance, strokeColor = COLORS.INTERACTIVE.STROKE_1, radius = DEFAULT_ENDPOINT_RADIUS): void => {
|
export const drawBezierHelper = (ctx: CanvasRenderingContext2D, bezier: WasmBezierInstance, bezierStyleConfig: Partial<BezierStyleConfig> = {}): void => {
|
||||||
const points = bezier.get_points().map((p: string) => JSON.parse(p));
|
const points = bezier.get_points().map((p: string) => JSON.parse(p));
|
||||||
drawBezier(ctx, points, null, strokeColor, radius);
|
drawBezier(ctx, points, null, bezierStyleConfig);
|
||||||
};
|
};
|
||||||
|
|
||||||
export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragIndex: number | null = null, strokeColor = COLORS.INTERACTIVE.STROKE_1, radius = DEFAULT_ENDPOINT_RADIUS): void => {
|
export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragIndex: number | null = null, bezierStyleConfig: Partial<BezierStyleConfig> = {}): void => {
|
||||||
|
const styleConfig: BezierStyleConfig = {
|
||||||
|
curveStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||||
|
handleStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||||
|
handleLineStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||||
|
radius: DEFAULT_ENDPOINT_RADIUS,
|
||||||
|
...bezierStyleConfig,
|
||||||
|
};
|
||||||
|
// if the handle or handle line colors are not specified, use the same colour as the rest of the curve
|
||||||
|
if (bezierStyleConfig.curveStrokeColor) {
|
||||||
|
if (!bezierStyleConfig.handleStrokeColor) {
|
||||||
|
styleConfig.handleStrokeColor = bezierStyleConfig.curveStrokeColor;
|
||||||
|
}
|
||||||
|
if (!bezierStyleConfig.handleLineStrokeColor) {
|
||||||
|
styleConfig.handleLineStrokeColor = bezierStyleConfig.curveStrokeColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
// Points passed to drawBezier are interpreted as follows
|
// Points passed to drawBezier are interpreted as follows
|
||||||
// points[0] = start point
|
// points[0] = start point
|
||||||
// points[1] = handle start
|
// points[1] = handle start
|
||||||
|
|
@ -82,7 +100,7 @@ export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragI
|
||||||
end = points[2];
|
end = points[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
ctx.strokeStyle = strokeColor;
|
ctx.strokeStyle = styleConfig.curveStrokeColor;
|
||||||
ctx.lineWidth = 2;
|
ctx.lineWidth = 2;
|
||||||
|
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
|
|
@ -94,10 +112,11 @@ export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragI
|
||||||
}
|
}
|
||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
|
|
||||||
drawLine(ctx, start, handleStart, strokeColor);
|
drawLine(ctx, start, handleStart, styleConfig.handleLineStrokeColor);
|
||||||
drawLine(ctx, end, handleEnd, strokeColor);
|
drawLine(ctx, end, handleEnd, styleConfig.handleLineStrokeColor);
|
||||||
|
|
||||||
points.forEach((point, index) => {
|
points.forEach((point, index) => {
|
||||||
drawPoint(ctx, point, getPointSizeByIndex(index, points.length, radius), index === dragIndex ? COLORS.INTERACTIVE.SELECTED : strokeColor);
|
const strokeColor = isIndexFirstOrLast(index, points.length) ? styleConfig.curveStrokeColor : styleConfig.handleStrokeColor;
|
||||||
|
drawPoint(ctx, point, getPointSizeByIndex(index, points.length, styleConfig.radius), index === dragIndex ? COLORS.INTERACTIVE.SELECTED : strokeColor);
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,10 @@ export type SliderOption = {
|
||||||
variable: string;
|
variable: string;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export type TemplateOption = {
|
||||||
|
sliders: SliderOption[];
|
||||||
|
};
|
||||||
|
|
||||||
export type Point = {
|
export type Point = {
|
||||||
x: number;
|
x: number;
|
||||||
y: number;
|
y: number;
|
||||||
|
|
@ -22,3 +26,10 @@ export type Point = {
|
||||||
export type BezierPoint = Point & {
|
export type BezierPoint = Point & {
|
||||||
mutator: WasmBezierMutatorKey;
|
mutator: WasmBezierMutatorKey;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export type BezierStyleConfig = {
|
||||||
|
curveStrokeColor: string;
|
||||||
|
handleStrokeColor: string;
|
||||||
|
handleLineStrokeColor: string;
|
||||||
|
radius: number;
|
||||||
|
};
|
||||||
|
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
||||||
export type WasmRawInstance = typeof import("../../wasm/pkg");
|
|
||||||
export type WasmBezierInstance = InstanceType<WasmRawInstance["WasmBezier"]>;
|
|
||||||
|
|
@ -22,7 +22,7 @@ pub fn vec_to_point(p: &DVec2) -> JsValue {
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
impl WasmBezier {
|
impl WasmBezier {
|
||||||
/// Expect js_points to be a list of 3 pairs
|
/// Expect js_points to be a list of 3 pairs
|
||||||
pub fn new_quad(js_points: &JsValue) -> WasmBezier {
|
pub fn new_quadratic(js_points: &JsValue) -> WasmBezier {
|
||||||
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||||
WasmBezier(Bezier::from_quadratic_dvec2(points[0], points[1], points[2]))
|
WasmBezier(Bezier::from_quadratic_dvec2(points[0], points[1], points[2]))
|
||||||
}
|
}
|
||||||
|
|
@ -33,6 +33,16 @@ impl WasmBezier {
|
||||||
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
|
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn quadratic_through_points(js_points: &JsValue, t: f64) -> WasmBezier {
|
||||||
|
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||||
|
WasmBezier(Bezier::quadratic_through_points(points[0], points[1], points[2], t))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cubic_through_points(js_points: &JsValue, t: f64, midpoint_separation: f64) -> WasmBezier {
|
||||||
|
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||||
|
WasmBezier(Bezier::cubic_through_points(points[0], points[1], points[2], t, midpoint_separation))
|
||||||
|
}
|
||||||
|
|
||||||
pub fn set_start(&mut self, x: f64, y: f64) {
|
pub fn set_start(&mut self, x: f64, y: f64) {
|
||||||
self.0.set_start(DVec2::new(x, y));
|
self.0.set_start(DVec2::new(x, y));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,7 @@
|
||||||
use glam::DVec2;
|
use glam::DVec2;
|
||||||
|
|
||||||
|
mod utils;
|
||||||
|
|
||||||
/// Representation of the handle point(s) in a bezier segment
|
/// Representation of the handle point(s) in a bezier segment
|
||||||
#[derive(Copy, Clone)]
|
#[derive(Copy, Clone)]
|
||||||
pub enum BezierHandles {
|
pub enum BezierHandles {
|
||||||
|
|
@ -70,18 +72,42 @@ impl Bezier {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Create a quadratic bezier curve that goes through 3 points
|
/// Create a quadratic bezier curve that goes through 3 points, where the middle point will be at the corresponding position `t` on the curve.
|
||||||
// #[inline]
|
/// Note that when `t = 0` or `t = 1`, the expectation is that the `point_on_curve` should be equal to `start` and `end` respectively.
|
||||||
pub fn quadratic_from_points(p1: DVec2, p2: DVec2, p3: DVec2, _t: f64) -> Self {
|
/// In these cases, if the provided values are not equal, this function will use the `point_on_curve` as the `start`/`end` instead.
|
||||||
// TODO: Implement logic to get actual curve through the points
|
pub fn quadratic_through_points(start: DVec2, point_on_curve: DVec2, end: DVec2, t: f64) -> Self {
|
||||||
Bezier::from_quadratic_dvec2(p1, p2, p3)
|
if t == 0. {
|
||||||
|
return Bezier::from_quadratic_dvec2(point_on_curve, point_on_curve, end);
|
||||||
|
}
|
||||||
|
if t == 1. {
|
||||||
|
return Bezier::from_quadratic_dvec2(start, point_on_curve, point_on_curve);
|
||||||
|
}
|
||||||
|
let [a, _, _] = utils::compute_abc_for_quadratic_through_points(start, point_on_curve, end, t);
|
||||||
|
Bezier::from_quadratic_dvec2(start, a, end)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Create a cubic bezier curve that goes through 3 points. d1 represents the strut.
|
/// Create a cubic bezier curve that goes through 3 points, where the middle point will be at the corresponding position `t` on the curve.
|
||||||
// #[inline]
|
/// Note that when `t = 0` or `t = 1`, the expectation is that the `point_on_curve` should be equal to `start` and `end` respectively.
|
||||||
pub fn cubic_from_points(p1: DVec2, p2: DVec2, p3: DVec2, _t: f64, _d1: f64) -> Self {
|
/// In these cases, if the provided values are not equal, this function will use the `point_on_curve` as the `start`/`end` instead.
|
||||||
// TODO: Implement logic to get actual curve through the points
|
/// - `midpoint_separation` is a representation of the how wide the resulting curve will be around `t` on the curve. This parameter designates the distance between the `e1` and `e2` defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||||
Bezier::from_quadratic_dvec2(p1, p2, p3)
|
pub fn cubic_through_points(start: DVec2, point_on_curve: DVec2, end: DVec2, t: f64, midpoint_separation: f64) -> Self {
|
||||||
|
if t == 0. {
|
||||||
|
return Bezier::from_cubic_dvec2(point_on_curve, point_on_curve, end, end);
|
||||||
|
}
|
||||||
|
if t == 1. {
|
||||||
|
return Bezier::from_cubic_dvec2(start, start, point_on_curve, point_on_curve);
|
||||||
|
}
|
||||||
|
let [a, b, _] = utils::compute_abc_for_cubic_through_points(start, point_on_curve, end, t);
|
||||||
|
let distance_between_start_and_end = (end - start) / (start.distance(end));
|
||||||
|
let e1 = b - (distance_between_start_and_end * midpoint_separation);
|
||||||
|
let e2 = b + (distance_between_start_and_end * midpoint_separation * (1. - t) / t);
|
||||||
|
|
||||||
|
// TODO: these functions can be changed to helpers, but need to come up with an appropriate name first
|
||||||
|
let v1 = (e1 - t * a) / (1. - t);
|
||||||
|
let v2 = (e2 - (1. - t) * a) / t;
|
||||||
|
let handle_start = (v1 - (1. - t) * start) / t;
|
||||||
|
let handle_end = (v2 - t * end) / (1. - t);
|
||||||
|
Bezier::from_cubic_dvec2(start, handle_start, handle_end, end)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Convert to SVG
|
/// Convert to SVG
|
||||||
|
|
@ -306,3 +332,45 @@ impl Bezier {
|
||||||
bezier_starting_at_t1.split(adjusted_t2)[t2_split_side]
|
bezier_starting_at_t1.split(adjusted_t2)[t2_split_side]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use crate::Bezier;
|
||||||
|
use glam::DVec2;
|
||||||
|
|
||||||
|
fn compare_points(p1: DVec2, p2: DVec2) -> bool {
|
||||||
|
DVec2::new(0.001, 0.001).cmpge(p1 - p2).all()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn quadratic_from_points() {
|
||||||
|
let p1 = DVec2::new(30., 50.);
|
||||||
|
let p2 = DVec2::new(140., 30.);
|
||||||
|
let p3 = DVec2::new(160., 170.);
|
||||||
|
|
||||||
|
let bezier1 = Bezier::quadratic_through_points(p1, p2, p3, 0.5);
|
||||||
|
assert!(compare_points(bezier1.compute(0.5), p2));
|
||||||
|
|
||||||
|
let bezier2 = Bezier::quadratic_through_points(p1, p2, p3, 0.8);
|
||||||
|
assert!(compare_points(bezier2.compute(0.8), p2));
|
||||||
|
|
||||||
|
let bezier3 = Bezier::quadratic_through_points(p1, p2, p3, 0.);
|
||||||
|
assert!(compare_points(bezier3.compute(0.), p2));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn cubic_through_points() {
|
||||||
|
let p1 = DVec2::new(30., 30.);
|
||||||
|
let p2 = DVec2::new(60., 140.);
|
||||||
|
let p3 = DVec2::new(160., 160.);
|
||||||
|
|
||||||
|
let bezier1 = Bezier::cubic_through_points(p1, p2, p3, 0.3, 10.);
|
||||||
|
assert!(compare_points(bezier1.compute(0.3), p2));
|
||||||
|
|
||||||
|
let bezier2 = Bezier::cubic_through_points(p1, p2, p3, 0.8, 91.7);
|
||||||
|
assert!(compare_points(bezier2.compute(0.8), p2));
|
||||||
|
|
||||||
|
let bezier3 = Bezier::cubic_through_points(p1, p2, p3, 0., 91.7);
|
||||||
|
assert!(compare_points(bezier3.compute(0.), p2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,31 @@
|
||||||
|
use glam::DVec2;
|
||||||
|
|
||||||
|
/// Helper to perform the computation of a and c, where b is the provided point on the curve.
|
||||||
|
/// Given the correct power of `t` and `(1-t)`, the computation is the same for quadratic and cubic cases.
|
||||||
|
/// Relevant derivation and the definitions of a, b, and c can be found in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||||
|
fn compute_abc_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t_to_nth_power: f64, nth_power_of_one_minus_t: f64) -> [DVec2; 3] {
|
||||||
|
let point_c_ratio = nth_power_of_one_minus_t / (t_to_nth_power + nth_power_of_one_minus_t);
|
||||||
|
let c = point_c_ratio * start_point + (1. - point_c_ratio) * end_point;
|
||||||
|
let ab_bc_ratio = (t_to_nth_power + nth_power_of_one_minus_t - 1.).abs() / (t_to_nth_power + nth_power_of_one_minus_t);
|
||||||
|
let a = point_on_curve + (point_on_curve - c) / ab_bc_ratio;
|
||||||
|
[a, point_on_curve, c]
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Compute a, b, and c for a quadratic curve that fits the start, end and point on curve at `t`.
|
||||||
|
/// The definition for the a, b, c points are defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||||
|
pub fn compute_abc_for_quadratic_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t: f64) -> [DVec2; 3] {
|
||||||
|
let t_squared = t * t;
|
||||||
|
let one_minus_t = 1. - t;
|
||||||
|
let squared_one_minus_t = one_minus_t * one_minus_t;
|
||||||
|
compute_abc_through_points(start_point, point_on_curve, end_point, t_squared, squared_one_minus_t)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Compute a, b, and c for a cubic curve that fits the start, end and point on curve at `t`.
|
||||||
|
/// The definition for the a, b, c points are defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||||
|
pub fn compute_abc_for_cubic_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t: f64) -> [DVec2; 3] {
|
||||||
|
let t_cubed = t * t * t;
|
||||||
|
let one_minus_t = 1. - t;
|
||||||
|
let cubed_one_minus_t = one_minus_t * one_minus_t * one_minus_t;
|
||||||
|
|
||||||
|
compute_abc_through_points(start_point, point_on_curve, end_point, t_cubed, cubed_one_minus_t)
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue