Implement functions to create a Bezier that goes through 3 specified points (#687)
* Implement quadratic and cubic from points * Catch edge cases and integrate `t` slider * Add 2 sliders for cubic * Create utils file for bezier-rs and address other PR comments * Rename variable and remove unnecessary ids * Update rustdoc comments and rename variables * Remove unnecessary file and refactor options for drawing beziers * Address PR comments * Update quadratic_through_points description * Add wasm-pack to dependencies and change from spaces to tabs for indents * Change strut to midpoint_separation, adjust sliders and section name * Minor refactor
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@ -1,38 +1,41 @@
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{
|
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"name": "interactive-docs",
|
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"version": "0.1.0",
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"private": true,
|
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"scripts": {
|
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"serve": "vue-cli-service serve",
|
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"build": "vue-cli-service build",
|
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"lint": "vue-cli-service lint"
|
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},
|
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"dependencies": {
|
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"core-js": "^3.8.3",
|
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"vue": "^3.2.13"
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},
|
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"devDependencies": {
|
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"@typescript-eslint/eslint-plugin": "^5.4.0",
|
||||
"@typescript-eslint/parser": "^5.4.0",
|
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"@vue/cli-plugin-eslint": "^5.0.4",
|
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"@vue/cli-plugin-typescript": "~5.0.0",
|
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"@vue/cli-service": "^5.0.4",
|
||||
"@vue/compiler-sfc": "^3.2.31",
|
||||
"@vue/eslint-config-airbnb": "^6.0.0",
|
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"@vue/eslint-config-typescript": "^9.1.0",
|
||||
"@wasm-tool/wasm-pack-plugin": "^1.6.0",
|
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"eslint": "^8.14.0",
|
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"eslint-config-prettier": "^8.5.0",
|
||||
"eslint-plugin-import": "^2.25.4",
|
||||
"eslint-plugin-prettier-vue": "^3.1.0",
|
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"eslint-plugin-vue": "^8.7.1",
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"typescript": "~4.5.5",
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"vue-template-compiler": "^2.6.14"
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},
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"browserslist": [
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"> 1%",
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"last 2 versions",
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"not dead",
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"not ie 11"
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]
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"name": "interactive-docs",
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"version": "0.1.0",
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"private": true,
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"scripts": {
|
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"serve": "vue-cli-service serve",
|
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"build": "vue-cli-service build",
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"lint": "vue-cli-service lint"
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},
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"dependencies": {
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"core-js": "^3.8.3",
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"vue": "^3.2.13"
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},
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"devDependencies": {
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"@typescript-eslint/eslint-plugin": "^5.4.0",
|
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"@typescript-eslint/parser": "^5.4.0",
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"@vue/cli-plugin-eslint": "^5.0.4",
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"@vue/cli-plugin-typescript": "~5.0.0",
|
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"@vue/cli-service": "^5.0.4",
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"@vue/compiler-sfc": "^3.2.31",
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"@vue/eslint-config-airbnb": "^6.0.0",
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"@vue/eslint-config-typescript": "^9.1.0",
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"@wasm-tool/wasm-pack-plugin": "^1.6.0",
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"eslint": "^8.14.0",
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"eslint-config-prettier": "^8.5.0",
|
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"eslint-plugin-import": "^2.25.4",
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"eslint-plugin-prettier-vue": "^3.1.0",
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"eslint-plugin-vue": "^8.7.1",
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"typescript": "~4.5.5",
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"vue-template-compiler": "^2.6.14"
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},
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"optionalDependencies": {
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"wasm-pack": "^0.10.3"
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},
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"browserslist": [
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"> 1%",
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"last 2 versions",
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"not dead",
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"not ie 11"
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]
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}
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@ -3,7 +3,14 @@
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<h1>Bezier-rs Interactive Documentation</h1>
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<p>This is the interactive documentation for the <b>bezier-rs</b> library. Click and drag on the endpoints of the example curves to visualize the various Bezier utilities and functions.</p>
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<div v-for="(feature, index) in features" :key="index">
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<ExamplePane :template="feature.template" :templateOptions="feature.templateOptions" :name="feature.name" :callback="feature.callback" />
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<ExamplePane
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:template="feature.template"
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:templateOptions="feature.templateOptions"
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:name="feature.name"
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:callback="feature.callback"
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:createThroughPoints="feature.createThroughPoints"
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:cubicOptions="feature.cubicOptions"
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/>
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</div>
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<br />
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<div id="svg-test" />
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@ -22,7 +29,7 @@ import SliderExample from "@/components/SliderExample.vue";
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// eslint-disable-next-line
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const testBezierLib = async () => {
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import("@/../wasm/pkg").then((wasm) => {
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const bezier = wasm.WasmBezier.new_quad([
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const bezier = wasm.WasmBezier.new_quadratic([
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[0, 0],
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[50, 0],
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[100, 100],
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@ -55,6 +62,42 @@ export default defineComponent({
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// eslint-disable-next-line
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callback: (): void => {},
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},
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{
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name: "Bezier through points",
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// eslint-disable-next-line
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callback: (): void => {},
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createThroughPoints: true,
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template: markRaw(SliderExample),
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templateOptions: {
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sliders: [
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{
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min: 0.01,
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max: 0.99,
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step: 0.01,
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default: 0.5,
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variable: "t",
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},
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],
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},
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cubicOptions: {
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sliders: [
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{
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min: 0.01,
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max: 0.99,
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step: 0.01,
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default: 0.5,
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variable: "t",
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},
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{
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min: 0,
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max: 100,
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step: 5,
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default: 10,
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variable: "midpoint separation",
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},
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],
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},
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},
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{
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name: "Length",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
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@ -150,8 +193,8 @@ export default defineComponent({
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const context = getContextFromCanvas(canvas);
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const bezierPairPoints = JSON.parse(bezier.split(options.t));
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drawBezier(context, bezierPairPoints[0], null, COLORS.NON_INTERACTIVE.STROKE_2, 3.5);
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drawBezier(context, bezierPairPoints[1], null, COLORS.NON_INTERACTIVE.STROKE_1, 3.5);
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drawBezier(context, bezierPairPoints[0], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_2, radius: 3.5 });
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drawBezier(context, bezierPairPoints[1], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
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},
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template: markRaw(SliderExample),
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templateOptions: { sliders: [tSliderOptions] },
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@ -161,7 +204,7 @@ export default defineComponent({
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const context = getContextFromCanvas(canvas);
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const trimmedBezier = bezier.trim(options.t1, options.t2);
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drawBezierHelper(context, trimmedBezier, COLORS.NON_INTERACTIVE.STROKE_1, 3.5);
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drawBezierHelper(context, trimmedBezier, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
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},
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template: markRaw(SliderExample),
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templateOptions: {
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@ -1,6 +1,6 @@
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import { drawBezier, getContextFromCanvas, getPointSizeByIndex } from "@/utils/drawing";
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import { BezierCallback, BezierPoint, WasmBezierMutatorKey } from "@/utils/types";
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import { WasmBezierInstance } from "@/utils/wasm-comm";
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import { WasmBezier } from "@/../wasm/pkg";
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import { COLORS, drawBezier, drawPoint, getContextFromCanvas, getPointSizeByIndex } from "@/utils/drawing";
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import { BezierCallback, BezierPoint, BezierStyleConfig, WasmBezierMutatorKey, WasmBezierInstance } from "@/utils/types";
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// Offset to increase selectable range, used to make points easier to grab
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const FUDGE_FACTOR = 3;
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@ -22,10 +22,13 @@ class BezierDrawing {
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options: Record<string, number>;
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constructor(bezier: WasmBezierInstance, callback: BezierCallback, options: Record<string, number>) {
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createThroughPoints: boolean;
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constructor(bezier: WasmBezierInstance, callback: BezierCallback, options: Record<string, number>, createThroughPoints = false) {
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this.bezier = bezier;
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this.callback = callback;
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this.options = options;
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this.createThroughPoints = createThroughPoints;
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this.points = bezier
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.get_points()
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.map((p) => JSON.parse(p))
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@ -37,6 +40,11 @@ class BezierDrawing {
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mutator: BezierDrawing.indexToMutator[points.length === 3 && i > 1 ? i + 1 : i],
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}));
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if (this.createThroughPoints && this.points.length === 4) {
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// Use the first handler as the middle point
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this.points = [this.points[0], this.points[1], this.points[3]];
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}
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const canvas = document.createElement("canvas");
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if (canvas === null) {
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throw Error("Failed to create canvas");
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@ -105,7 +113,39 @@ class BezierDrawing {
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this.options = options;
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}
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this.clearFigure();
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drawBezier(this.ctx, this.points, this.dragIndex);
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// For the create through points cases, we store a bezier where the handle is actually the point that the curve should pass through
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// This is so that we can re-use the drag and drop logic, while simply drawing the desired bezier instead
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const actualBezierPointLength = this.bezier.get_points().length;
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let pointsToDraw = this.points;
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let styleConfig: Partial<BezierStyleConfig> = {
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handleLineStrokeColor: COLORS.INTERACTIVE.STROKE_2,
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};
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let dragIndex = this.dragIndex;
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if (this.createThroughPoints) {
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let serializedPoints;
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const pointList = this.points.map((p) => [p.x, p.y]);
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if (actualBezierPointLength === 3) {
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serializedPoints = WasmBezier.quadratic_through_points(pointList, this.options.t);
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} else {
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serializedPoints = WasmBezier.cubic_through_points(pointList, this.options.t, this.options["midpoint separation"]);
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}
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pointsToDraw = serializedPoints.get_points().map((p) => JSON.parse(p));
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if (this.dragIndex === 1) {
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// Do not propagate dragIndex when the the non-endpoint is moved
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dragIndex = null;
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} else if (this.dragIndex === 2 && pointsToDraw.length === 4) {
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// For the cubic case, we want to propagate the drag index when the end point is moved, but need to adjust the index
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dragIndex = 3;
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}
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styleConfig = { handleLineStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, handleStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1 };
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}
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drawBezier(this.ctx, pointsToDraw, dragIndex, styleConfig);
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if (this.createThroughPoints) {
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// Draw the point that the curve was drawn through
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drawPoint(this.ctx, this.points[1], getPointSizeByIndex(1, this.points.length), this.dragIndex === 1 ? COLORS.INTERACTIVE.SELECTED : COLORS.INTERACTIVE.STROKE_1);
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}
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this.callback(this.canvas, this.bezier, this.options);
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}
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@ -9,14 +9,13 @@
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import { defineComponent, PropType } from "vue";
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import BezierDrawing from "@/components/BezierDrawing";
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import { BezierCallback } from "@/utils/types";
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import { WasmBezierInstance } from "@/utils/wasm-comm";
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import { BezierCallback, WasmBezierInstance } from "@/utils/types";
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export default defineComponent({
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name: "ExampleComponent",
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data() {
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return {
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bezierDrawing: new BezierDrawing(this.bezier, this.callback, this.options),
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bezierDrawing: new BezierDrawing(this.bezier, this.callback, this.options, this.createThroughPoints),
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};
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},
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props: {
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@ -33,6 +32,10 @@ export default defineComponent({
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type: Object as PropType<Record<string, number>>,
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default: () => ({}),
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},
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createThroughPoints: {
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type: Boolean as PropType<boolean>,
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default: false,
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},
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},
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mounted() {
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const drawing = this.$refs.drawing as HTMLElement;
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@ -2,8 +2,8 @@
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<div>
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<h2 class="example_pane_header">{{ name }}</h2>
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<div class="example_row">
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<div v-for="example in exampleData" :key="example.id">
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<component :is="template" :templateOptions="templateOptions" :title="example.title" :bezier="example.bezier" :callback="callback" />
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<div v-for="(example, index) in exampleData" :key="index">
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<component :is="template" :templateOptions="example.templateOptions" :title="example.title" :bezier="example.bezier" :callback="callback" :createThroughPoints="createThroughPoints" />
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</div>
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</div>
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</div>
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@ -12,15 +12,14 @@
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<script lang="ts">
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import { defineComponent, PropType, Component } from "vue";
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import { BezierCallback } from "@/utils/types";
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import { WasmBezierInstance } from "@/utils/wasm-comm";
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import { BezierCallback, TemplateOption, WasmBezierInstance, WasmRawInstance } from "@/utils/types";
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import Example from "@/components/Example.vue";
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type ExampleData = {
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id: number;
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title: string;
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bezier: WasmBezierInstance;
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templateOptions: TemplateOption;
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};
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export default defineComponent({
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@ -38,7 +37,15 @@ export default defineComponent({
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type: Object as PropType<Component>,
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default: Example,
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},
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templateOptions: Object,
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templateOptions: Object as PropType<TemplateOption>,
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cubicOptions: {
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type: Object as PropType<TemplateOption>,
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||||
default: null,
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},
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createThroughPoints: {
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type: Boolean as PropType<boolean>,
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default: false,
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||||
},
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||||
},
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data() {
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return {
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@ -46,26 +53,28 @@ export default defineComponent({
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};
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},
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mounted() {
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import("@/../wasm/pkg").then((wasm) => {
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import("@/../wasm/pkg").then((wasm: WasmRawInstance) => {
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const quadraticPoints = [
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[30, 50],
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[140, 30],
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[160, 170],
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];
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const cubicPoints = [
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[30, 30],
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[60, 140],
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[150, 30],
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[160, 160],
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];
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||||
this.exampleData = [
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{
|
||||
id: 0,
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||||
title: "Quadratic",
|
||||
bezier: wasm.WasmBezier.new_quad([
|
||||
[30, 50],
|
||||
[140, 30],
|
||||
[160, 170],
|
||||
]),
|
||||
bezier: wasm.WasmBezier.new_quadratic(quadraticPoints),
|
||||
templateOptions: this.templateOptions as TemplateOption,
|
||||
},
|
||||
{
|
||||
id: 1,
|
||||
title: "Cubic",
|
||||
bezier: wasm.WasmBezier.new_cubic([
|
||||
[30, 30],
|
||||
[60, 140],
|
||||
[150, 30],
|
||||
[160, 160],
|
||||
]),
|
||||
bezier: wasm.WasmBezier.new_cubic(cubicPoints),
|
||||
templateOptions: (this.cubicOptions || this.templateOptions) as TemplateOption,
|
||||
},
|
||||
];
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
<template>
|
||||
<div>
|
||||
<Example :title="title" :bezier="bezier" :callback="callback" :options="sliderData" />
|
||||
<Example :title="title" :bezier="bezier" :callback="callback" :options="sliderData" :createThroughPoints="createThroughPoints" />
|
||||
<div v-for="(slider, index) in templateOptions.sliders" :key="index">
|
||||
<div class="slider_label">{{ slider.variable }} = {{ sliderData[slider.variable] }}</div>
|
||||
<input class="slider" v-model.number="sliderData[slider.variable]" type="range" :step="slider.step" :min="slider.min" :max="slider.max" />
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||||
|
|
@ -11,8 +11,7 @@
|
|||
<script lang="ts">
|
||||
import { defineComponent, PropType } from "vue";
|
||||
|
||||
import { BezierCallback, SliderOption } from "@/utils/types";
|
||||
import { WasmBezierInstance } from "@/utils/wasm-comm";
|
||||
import { BezierCallback, TemplateOption, WasmBezierInstance } from "@/utils/types";
|
||||
|
||||
import Example from "@/components/Example.vue";
|
||||
|
||||
|
|
@ -32,12 +31,16 @@ export default defineComponent({
|
|||
required: true,
|
||||
},
|
||||
templateOptions: {
|
||||
type: Object,
|
||||
type: Object as PropType<TemplateOption>,
|
||||
default: () => ({}),
|
||||
},
|
||||
createThroughPoints: {
|
||||
type: Boolean as PropType<boolean>,
|
||||
default: false,
|
||||
},
|
||||
},
|
||||
data() {
|
||||
const sliders: SliderOption[] = this.templateOptions.sliders;
|
||||
const sliders = this.templateOptions.sliders;
|
||||
return {
|
||||
sliderData: Object.assign({}, ...sliders.map((s) => ({ [s.variable]: s.default }))),
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { Point, WasmBezierInstance } from "@/utils/types";
|
||||
import { BezierStyleConfig, Point, WasmBezierInstance } from "@/utils/types";
|
||||
|
||||
const HANDLE_RADIUS_FACTOR = 2 / 3;
|
||||
const DEFAULT_ENDPOINT_RADIUS = 5;
|
||||
|
|
@ -16,7 +16,9 @@ export const COLORS = {
|
|||
},
|
||||
};
|
||||
|
||||
export const getPointSizeByIndex = (index: number, numPoints: number, radius = DEFAULT_ENDPOINT_RADIUS): number => (index === 0 || index === numPoints - 1 ? radius : radius * HANDLE_RADIUS_FACTOR);
|
||||
export const isIndexFirstOrLast = (index: number, arrayLength: number): boolean => index === 0 || index === arrayLength - 1;
|
||||
|
||||
export const getPointSizeByIndex = (index: number, numPoints: number, radius = DEFAULT_ENDPOINT_RADIUS): number => (isIndexFirstOrLast(index, numPoints) ? radius : radius * HANDLE_RADIUS_FACTOR);
|
||||
|
||||
export const getContextFromCanvas = (canvas: HTMLCanvasElement): CanvasRenderingContext2D => {
|
||||
const ctx = canvas.getContext("2d");
|
||||
|
|
@ -57,12 +59,28 @@ export const drawText = (ctx: CanvasRenderingContext2D, text: string, x: number,
|
|||
ctx.fillText(text, x, y);
|
||||
};
|
||||
|
||||
export const drawBezierHelper = (ctx: CanvasRenderingContext2D, bezier: WasmBezierInstance, strokeColor = COLORS.INTERACTIVE.STROKE_1, radius = DEFAULT_ENDPOINT_RADIUS): void => {
|
||||
export const drawBezierHelper = (ctx: CanvasRenderingContext2D, bezier: WasmBezierInstance, bezierStyleConfig: Partial<BezierStyleConfig> = {}): void => {
|
||||
const points = bezier.get_points().map((p: string) => JSON.parse(p));
|
||||
drawBezier(ctx, points, null, strokeColor, radius);
|
||||
drawBezier(ctx, points, null, bezierStyleConfig);
|
||||
};
|
||||
|
||||
export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragIndex: number | null = null, strokeColor = COLORS.INTERACTIVE.STROKE_1, radius = DEFAULT_ENDPOINT_RADIUS): void => {
|
||||
export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragIndex: number | null = null, bezierStyleConfig: Partial<BezierStyleConfig> = {}): void => {
|
||||
const styleConfig: BezierStyleConfig = {
|
||||
curveStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||
handleStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||
handleLineStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||
radius: DEFAULT_ENDPOINT_RADIUS,
|
||||
...bezierStyleConfig,
|
||||
};
|
||||
// if the handle or handle line colors are not specified, use the same colour as the rest of the curve
|
||||
if (bezierStyleConfig.curveStrokeColor) {
|
||||
if (!bezierStyleConfig.handleStrokeColor) {
|
||||
styleConfig.handleStrokeColor = bezierStyleConfig.curveStrokeColor;
|
||||
}
|
||||
if (!bezierStyleConfig.handleLineStrokeColor) {
|
||||
styleConfig.handleLineStrokeColor = bezierStyleConfig.curveStrokeColor;
|
||||
}
|
||||
}
|
||||
// Points passed to drawBezier are interpreted as follows
|
||||
// points[0] = start point
|
||||
// points[1] = handle start
|
||||
|
|
@ -82,7 +100,7 @@ export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragI
|
|||
end = points[2];
|
||||
}
|
||||
|
||||
ctx.strokeStyle = strokeColor;
|
||||
ctx.strokeStyle = styleConfig.curveStrokeColor;
|
||||
ctx.lineWidth = 2;
|
||||
|
||||
ctx.beginPath();
|
||||
|
|
@ -94,10 +112,11 @@ export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragI
|
|||
}
|
||||
ctx.stroke();
|
||||
|
||||
drawLine(ctx, start, handleStart, strokeColor);
|
||||
drawLine(ctx, end, handleEnd, strokeColor);
|
||||
drawLine(ctx, start, handleStart, styleConfig.handleLineStrokeColor);
|
||||
drawLine(ctx, end, handleEnd, styleConfig.handleLineStrokeColor);
|
||||
|
||||
points.forEach((point, index) => {
|
||||
drawPoint(ctx, point, getPointSizeByIndex(index, points.length, radius), index === dragIndex ? COLORS.INTERACTIVE.SELECTED : strokeColor);
|
||||
const strokeColor = isIndexFirstOrLast(index, points.length) ? styleConfig.curveStrokeColor : styleConfig.handleStrokeColor;
|
||||
drawPoint(ctx, point, getPointSizeByIndex(index, points.length, styleConfig.radius), index === dragIndex ? COLORS.INTERACTIVE.SELECTED : strokeColor);
|
||||
});
|
||||
};
|
||||
|
|
|
|||
|
|
@ -14,6 +14,10 @@ export type SliderOption = {
|
|||
variable: string;
|
||||
};
|
||||
|
||||
export type TemplateOption = {
|
||||
sliders: SliderOption[];
|
||||
};
|
||||
|
||||
export type Point = {
|
||||
x: number;
|
||||
y: number;
|
||||
|
|
@ -22,3 +26,10 @@ export type Point = {
|
|||
export type BezierPoint = Point & {
|
||||
mutator: WasmBezierMutatorKey;
|
||||
};
|
||||
|
||||
export type BezierStyleConfig = {
|
||||
curveStrokeColor: string;
|
||||
handleStrokeColor: string;
|
||||
handleLineStrokeColor: string;
|
||||
radius: number;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,2 +0,0 @@
|
|||
export type WasmRawInstance = typeof import("../../wasm/pkg");
|
||||
export type WasmBezierInstance = InstanceType<WasmRawInstance["WasmBezier"]>;
|
||||
|
|
@ -22,7 +22,7 @@ pub fn vec_to_point(p: &DVec2) -> JsValue {
|
|||
#[wasm_bindgen]
|
||||
impl WasmBezier {
|
||||
/// Expect js_points to be a list of 3 pairs
|
||||
pub fn new_quad(js_points: &JsValue) -> WasmBezier {
|
||||
pub fn new_quadratic(js_points: &JsValue) -> WasmBezier {
|
||||
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||
WasmBezier(Bezier::from_quadratic_dvec2(points[0], points[1], points[2]))
|
||||
}
|
||||
|
|
@ -33,6 +33,16 @@ impl WasmBezier {
|
|||
WasmBezier(Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]))
|
||||
}
|
||||
|
||||
pub fn quadratic_through_points(js_points: &JsValue, t: f64) -> WasmBezier {
|
||||
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||
WasmBezier(Bezier::quadratic_through_points(points[0], points[1], points[2], t))
|
||||
}
|
||||
|
||||
pub fn cubic_through_points(js_points: &JsValue, t: f64, midpoint_separation: f64) -> WasmBezier {
|
||||
let points: [DVec2; 3] = js_points.into_serde().unwrap();
|
||||
WasmBezier(Bezier::cubic_through_points(points[0], points[1], points[2], t, midpoint_separation))
|
||||
}
|
||||
|
||||
pub fn set_start(&mut self, x: f64, y: f64) {
|
||||
self.0.set_start(DVec2::new(x, y));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
use glam::DVec2;
|
||||
|
||||
mod utils;
|
||||
|
||||
/// Representation of the handle point(s) in a bezier segment
|
||||
#[derive(Copy, Clone)]
|
||||
pub enum BezierHandles {
|
||||
|
|
@ -70,18 +72,42 @@ impl Bezier {
|
|||
}
|
||||
}
|
||||
|
||||
/// Create a quadratic bezier curve that goes through 3 points
|
||||
// #[inline]
|
||||
pub fn quadratic_from_points(p1: DVec2, p2: DVec2, p3: DVec2, _t: f64) -> Self {
|
||||
// TODO: Implement logic to get actual curve through the points
|
||||
Bezier::from_quadratic_dvec2(p1, p2, p3)
|
||||
/// Create a quadratic bezier curve that goes through 3 points, where the middle point will be at the corresponding position `t` on the curve.
|
||||
/// Note that when `t = 0` or `t = 1`, the expectation is that the `point_on_curve` should be equal to `start` and `end` respectively.
|
||||
/// In these cases, if the provided values are not equal, this function will use the `point_on_curve` as the `start`/`end` instead.
|
||||
pub fn quadratic_through_points(start: DVec2, point_on_curve: DVec2, end: DVec2, t: f64) -> Self {
|
||||
if t == 0. {
|
||||
return Bezier::from_quadratic_dvec2(point_on_curve, point_on_curve, end);
|
||||
}
|
||||
if t == 1. {
|
||||
return Bezier::from_quadratic_dvec2(start, point_on_curve, point_on_curve);
|
||||
}
|
||||
let [a, _, _] = utils::compute_abc_for_quadratic_through_points(start, point_on_curve, end, t);
|
||||
Bezier::from_quadratic_dvec2(start, a, end)
|
||||
}
|
||||
|
||||
/// Create a cubic bezier curve that goes through 3 points. d1 represents the strut.
|
||||
// #[inline]
|
||||
pub fn cubic_from_points(p1: DVec2, p2: DVec2, p3: DVec2, _t: f64, _d1: f64) -> Self {
|
||||
// TODO: Implement logic to get actual curve through the points
|
||||
Bezier::from_quadratic_dvec2(p1, p2, p3)
|
||||
/// Create a cubic bezier curve that goes through 3 points, where the middle point will be at the corresponding position `t` on the curve.
|
||||
/// Note that when `t = 0` or `t = 1`, the expectation is that the `point_on_curve` should be equal to `start` and `end` respectively.
|
||||
/// In these cases, if the provided values are not equal, this function will use the `point_on_curve` as the `start`/`end` instead.
|
||||
/// - `midpoint_separation` is a representation of the how wide the resulting curve will be around `t` on the curve. This parameter designates the distance between the `e1` and `e2` defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||
pub fn cubic_through_points(start: DVec2, point_on_curve: DVec2, end: DVec2, t: f64, midpoint_separation: f64) -> Self {
|
||||
if t == 0. {
|
||||
return Bezier::from_cubic_dvec2(point_on_curve, point_on_curve, end, end);
|
||||
}
|
||||
if t == 1. {
|
||||
return Bezier::from_cubic_dvec2(start, start, point_on_curve, point_on_curve);
|
||||
}
|
||||
let [a, b, _] = utils::compute_abc_for_cubic_through_points(start, point_on_curve, end, t);
|
||||
let distance_between_start_and_end = (end - start) / (start.distance(end));
|
||||
let e1 = b - (distance_between_start_and_end * midpoint_separation);
|
||||
let e2 = b + (distance_between_start_and_end * midpoint_separation * (1. - t) / t);
|
||||
|
||||
// TODO: these functions can be changed to helpers, but need to come up with an appropriate name first
|
||||
let v1 = (e1 - t * a) / (1. - t);
|
||||
let v2 = (e2 - (1. - t) * a) / t;
|
||||
let handle_start = (v1 - (1. - t) * start) / t;
|
||||
let handle_end = (v2 - t * end) / (1. - t);
|
||||
Bezier::from_cubic_dvec2(start, handle_start, handle_end, end)
|
||||
}
|
||||
|
||||
/// Convert to SVG
|
||||
|
|
@ -306,3 +332,45 @@ impl Bezier {
|
|||
bezier_starting_at_t1.split(adjusted_t2)[t2_split_side]
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::Bezier;
|
||||
use glam::DVec2;
|
||||
|
||||
fn compare_points(p1: DVec2, p2: DVec2) -> bool {
|
||||
DVec2::new(0.001, 0.001).cmpge(p1 - p2).all()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn quadratic_from_points() {
|
||||
let p1 = DVec2::new(30., 50.);
|
||||
let p2 = DVec2::new(140., 30.);
|
||||
let p3 = DVec2::new(160., 170.);
|
||||
|
||||
let bezier1 = Bezier::quadratic_through_points(p1, p2, p3, 0.5);
|
||||
assert!(compare_points(bezier1.compute(0.5), p2));
|
||||
|
||||
let bezier2 = Bezier::quadratic_through_points(p1, p2, p3, 0.8);
|
||||
assert!(compare_points(bezier2.compute(0.8), p2));
|
||||
|
||||
let bezier3 = Bezier::quadratic_through_points(p1, p2, p3, 0.);
|
||||
assert!(compare_points(bezier3.compute(0.), p2));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cubic_through_points() {
|
||||
let p1 = DVec2::new(30., 30.);
|
||||
let p2 = DVec2::new(60., 140.);
|
||||
let p3 = DVec2::new(160., 160.);
|
||||
|
||||
let bezier1 = Bezier::cubic_through_points(p1, p2, p3, 0.3, 10.);
|
||||
assert!(compare_points(bezier1.compute(0.3), p2));
|
||||
|
||||
let bezier2 = Bezier::cubic_through_points(p1, p2, p3, 0.8, 91.7);
|
||||
assert!(compare_points(bezier2.compute(0.8), p2));
|
||||
|
||||
let bezier3 = Bezier::cubic_through_points(p1, p2, p3, 0., 91.7);
|
||||
assert!(compare_points(bezier3.compute(0.), p2));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,31 @@
|
|||
use glam::DVec2;
|
||||
|
||||
/// Helper to perform the computation of a and c, where b is the provided point on the curve.
|
||||
/// Given the correct power of `t` and `(1-t)`, the computation is the same for quadratic and cubic cases.
|
||||
/// Relevant derivation and the definitions of a, b, and c can be found in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||
fn compute_abc_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t_to_nth_power: f64, nth_power_of_one_minus_t: f64) -> [DVec2; 3] {
|
||||
let point_c_ratio = nth_power_of_one_minus_t / (t_to_nth_power + nth_power_of_one_minus_t);
|
||||
let c = point_c_ratio * start_point + (1. - point_c_ratio) * end_point;
|
||||
let ab_bc_ratio = (t_to_nth_power + nth_power_of_one_minus_t - 1.).abs() / (t_to_nth_power + nth_power_of_one_minus_t);
|
||||
let a = point_on_curve + (point_on_curve - c) / ab_bc_ratio;
|
||||
[a, point_on_curve, c]
|
||||
}
|
||||
|
||||
/// Compute a, b, and c for a quadratic curve that fits the start, end and point on curve at `t`.
|
||||
/// The definition for the a, b, c points are defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||
pub fn compute_abc_for_quadratic_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t: f64) -> [DVec2; 3] {
|
||||
let t_squared = t * t;
|
||||
let one_minus_t = 1. - t;
|
||||
let squared_one_minus_t = one_minus_t * one_minus_t;
|
||||
compute_abc_through_points(start_point, point_on_curve, end_point, t_squared, squared_one_minus_t)
|
||||
}
|
||||
|
||||
/// Compute a, b, and c for a cubic curve that fits the start, end and point on curve at `t`.
|
||||
/// The definition for the a, b, c points are defined in [the projection identity section](https://pomax.github.io/bezierinfo/#abc) of Pomax's bezier curve primer.
|
||||
pub fn compute_abc_for_cubic_through_points(start_point: DVec2, point_on_curve: DVec2, end_point: DVec2, t: f64) -> [DVec2; 3] {
|
||||
let t_cubed = t * t * t;
|
||||
let one_minus_t = 1. - t;
|
||||
let cubed_one_minus_t = one_minus_t * one_minus_t * one_minus_t;
|
||||
|
||||
compute_abc_through_points(start_point, point_on_curve, end_point, t_cubed, cubed_one_minus_t)
|
||||
}
|
||||
Loading…
Reference in New Issue