Fix 'Regular Polygon' and 'Star' shapes incorrectly having cubic handles, not linear (#3606)

Fix shape nodes creating cubic-curved polylines
This commit is contained in:
Keavon Chambers 2026-01-06 20:58:08 -08:00 committed by GitHub
parent bd847034f3
commit 1b91198b28
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GPG Key ID: B5690EEEBB952194
13 changed files with 40 additions and 49 deletions

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@ -1844,12 +1844,12 @@ impl NodeNetworkInterface {
if *import_index == 0 { if *import_index == 0 {
let remove_import_center = reorder_import_center + DVec2::new(-4., 0.); let remove_import_center = reorder_import_center + DVec2::new(-4., 0.);
let remove_import = ClickTarget::new_with_subpath(Subpath::new_rect(remove_import_center - DVec2::new(8., 8.), remove_import_center + DVec2::new(8., 8.)), 0.); let remove_import = ClickTarget::new_with_subpath(Subpath::new_rectangle(remove_import_center - DVec2::new(8., 8.), remove_import_center + DVec2::new(8., 8.)), 0.);
remove_imports_exports.insert_custom_output_port(*import_index, remove_import); remove_imports_exports.insert_custom_output_port(*import_index, remove_import);
} else { } else {
let remove_import_center = reorder_import_center + DVec2::new(-12., 0.); let remove_import_center = reorder_import_center + DVec2::new(-12., 0.);
let reorder_import = ClickTarget::new_with_subpath(Subpath::new_rect(reorder_import_center - DVec2::new(3., 4.), reorder_import_center + DVec2::new(3., 4.)), 0.); let reorder_import = ClickTarget::new_with_subpath(Subpath::new_rectangle(reorder_import_center - DVec2::new(3., 4.), reorder_import_center + DVec2::new(3., 4.)), 0.);
let remove_import = ClickTarget::new_with_subpath(Subpath::new_rect(remove_import_center - DVec2::new(8., 8.), remove_import_center + DVec2::new(8., 8.)), 0.); let remove_import = ClickTarget::new_with_subpath(Subpath::new_rectangle(remove_import_center - DVec2::new(8., 8.), remove_import_center + DVec2::new(8., 8.)), 0.);
reorder_imports_exports.insert_custom_output_port(*import_index, reorder_import); reorder_imports_exports.insert_custom_output_port(*import_index, reorder_import);
remove_imports_exports.insert_custom_output_port(*import_index, remove_import); remove_imports_exports.insert_custom_output_port(*import_index, remove_import);
} }
@ -1864,12 +1864,12 @@ impl NodeNetworkInterface {
if *export_index == 0 { if *export_index == 0 {
let remove_export_center = reorder_export_center + DVec2::new(4., 0.); let remove_export_center = reorder_export_center + DVec2::new(4., 0.);
let remove_export = ClickTarget::new_with_subpath(Subpath::new_rect(remove_export_center - DVec2::new(8., 8.), remove_export_center + DVec2::new(8., 8.)), 0.); let remove_export = ClickTarget::new_with_subpath(Subpath::new_rectangle(remove_export_center - DVec2::new(8., 8.), remove_export_center + DVec2::new(8., 8.)), 0.);
remove_imports_exports.insert_custom_input_port(*export_index, remove_export); remove_imports_exports.insert_custom_input_port(*export_index, remove_export);
} else { } else {
let remove_export_center = reorder_export_center + DVec2::new(12., 0.); let remove_export_center = reorder_export_center + DVec2::new(12., 0.);
let reorder_export = ClickTarget::new_with_subpath(Subpath::new_rect(reorder_export_center - DVec2::new(3., 4.), reorder_export_center + DVec2::new(3., 4.)), 0.); let reorder_export = ClickTarget::new_with_subpath(Subpath::new_rectangle(reorder_export_center - DVec2::new(3., 4.), reorder_export_center + DVec2::new(3., 4.)), 0.);
let remove_export = ClickTarget::new_with_subpath(Subpath::new_rect(remove_export_center - DVec2::new(8., 8.), remove_export_center + DVec2::new(8., 8.)), 0.); let remove_export = ClickTarget::new_with_subpath(Subpath::new_rectangle(remove_export_center - DVec2::new(8., 8.), remove_export_center + DVec2::new(8., 8.)), 0.);
reorder_imports_exports.insert_custom_input_port(*export_index, reorder_export); reorder_imports_exports.insert_custom_input_port(*export_index, reorder_export);
remove_imports_exports.insert_custom_input_port(*export_index, remove_export); remove_imports_exports.insert_custom_input_port(*export_index, remove_export);
} }
@ -2482,7 +2482,7 @@ impl NodeNetworkInterface {
let node_click_target_bottom_right = node_click_target_top_left + DVec2::new(width as f64, height as f64); let node_click_target_bottom_right = node_click_target_top_left + DVec2::new(width as f64, height as f64);
let radius = 3.; let radius = 3.;
let subpath = Subpath::new_rounded_rect(node_click_target_top_left, node_click_target_bottom_right, [radius; 4]); let subpath = Subpath::new_rounded_rectangle(node_click_target_top_left, node_click_target_bottom_right, [radius; 4]);
let node_click_target = ClickTarget::new_with_subpath(subpath, 0.); let node_click_target = ClickTarget::new_with_subpath(subpath, 0.);
DocumentNodeClickTargets { DocumentNodeClickTargets {
@ -2507,12 +2507,12 @@ impl NodeNetworkInterface {
// Update visibility button click target // Update visibility button click target
let visibility_offset = node_top_left + DVec2::new(width as f64, 24.); let visibility_offset = node_top_left + DVec2::new(width as f64, 24.);
let subpath = Subpath::new_rounded_rect(DVec2::new(-12., -12.) + visibility_offset, DVec2::new(12., 12.) + visibility_offset, [3.; 4]); let subpath = Subpath::new_rounded_rectangle(DVec2::new(-12., -12.) + visibility_offset, DVec2::new(12., 12.) + visibility_offset, [3.; 4]);
let visibility_click_target = ClickTarget::new_with_subpath(subpath, 0.); let visibility_click_target = ClickTarget::new_with_subpath(subpath, 0.);
// Update grip button click target, which is positioned to the left of the left most icon // Update grip button click target, which is positioned to the left of the left most icon
let grip_offset_right_edge = node_top_left + DVec2::new(width as f64 - (GRID_SIZE as f64) / 2., 24.); let grip_offset_right_edge = node_top_left + DVec2::new(width as f64 - (GRID_SIZE as f64) / 2., 24.);
let subpath = Subpath::new_rounded_rect(DVec2::new(-8., -12.) + grip_offset_right_edge, DVec2::new(0., 12.) + grip_offset_right_edge, [0.; 4]); let subpath = Subpath::new_rounded_rectangle(DVec2::new(-8., -12.) + grip_offset_right_edge, DVec2::new(0., 12.) + grip_offset_right_edge, [0.; 4]);
let grip_click_target = ClickTarget::new_with_subpath(subpath, 0.); let grip_click_target = ClickTarget::new_with_subpath(subpath, 0.);
// Create layer click target, which is contains the layer and the chain background // Create layer click target, which is contains the layer and the chain background
@ -2521,7 +2521,7 @@ impl NodeNetworkInterface {
let node_bottom_right = node_top_left + DVec2::new(width as f64, height as f64); let node_bottom_right = node_top_left + DVec2::new(width as f64, height as f64);
let chain_top_left = node_top_left - DVec2::new((chain_width_grid_spaces * crate::consts::GRID_SIZE) as f64, 0.); let chain_top_left = node_top_left - DVec2::new((chain_width_grid_spaces * crate::consts::GRID_SIZE) as f64, 0.);
let radius = 10.; let radius = 10.;
let subpath = Subpath::new_rounded_rect(chain_top_left, node_bottom_right, [radius; 4]); let subpath = Subpath::new_rounded_rectangle(chain_top_left, node_bottom_right, [radius; 4]);
let node_click_target = ClickTarget::new_with_subpath(subpath, 0.); let node_click_target = ClickTarget::new_with_subpath(subpath, 0.);
DocumentNodeClickTargets { DocumentNodeClickTargets {
@ -2747,7 +2747,7 @@ impl NodeNetworkInterface {
}); });
let bounds = self.all_nodes_bounding_box(network_path).cloned().unwrap_or([DVec2::ZERO, DVec2::ZERO]); let bounds = self.all_nodes_bounding_box(network_path).cloned().unwrap_or([DVec2::ZERO, DVec2::ZERO]);
let rect = Subpath::<PointId>::new_rect(bounds[0], bounds[1]); let rect = Subpath::<PointId>::new_rectangle(bounds[0], bounds[1]);
let all_nodes_bounding_box = rect.to_bezpath().to_svg(); let all_nodes_bounding_box = rect.to_bezpath().to_svg();
let mut modify_import_export = Vec::new(); let mut modify_import_export = Vec::new();
@ -3008,7 +3008,7 @@ impl NodeNetworkInterface {
return None; return None;
}; };
let bounding_box_subpath = Subpath::<PointId>::new_rect(bounds[0], bounds[1]); let bounding_box_subpath = Subpath::<PointId>::new_rectangle(bounds[0], bounds[1]);
bounding_box_subpath.bounding_box_with_transform(network_metadata.persistent_metadata.navigation_metadata.node_graph_to_viewport) bounding_box_subpath.bounding_box_with_transform(network_metadata.persistent_metadata.navigation_metadata.node_graph_to_viewport)
} }

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@ -1081,7 +1081,7 @@ fn migrate_node(node_id: &NodeId, node: &DocumentNode, network_path: &[NodeId],
log::error!("The old Spline node's input at index 1 is not a TaggedValue::VecDVec2"); log::error!("The old Spline node's input at index 1 is not a TaggedValue::VecDVec2");
return None; return None;
}; };
let vector = Vector::from_subpath(Subpath::from_anchors_linear(points.to_vec(), false)); let vector = Vector::from_subpath(Subpath::from_anchors(points.to_vec(), false));
// Retrieve the output connectors linked to the "Spline" node's output connector // Retrieve the output connectors linked to the "Spline" node's output connector
let Some(spline_outputs) = document.network_interface.outward_wires(network_path)?.get(&OutputConnector::node(*node_id, 0)).cloned() else { let Some(spline_outputs) = document.network_interface.outward_wires(network_path)?.get(&OutputConnector::node(*node_id, 0)).cloned() else {

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@ -2155,7 +2155,7 @@ impl ShapeState {
if polygon.len() < 2 { if polygon.len() < 2 {
return (points_inside, segments_inside); return (points_inside, segments_inside);
} }
let polygon: Subpath<PointId> = Subpath::from_anchors_linear(polygon.to_vec(), true); let polygon: Subpath<PointId> = Subpath::from_anchors(polygon.to_vec(), true);
Some(polygon) Some(polygon)
} else { } else {
None None

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@ -452,7 +452,7 @@ impl SelectToolData {
if self.lasso_polygon.len() < 2 { if self.lasso_polygon.len() < 2 {
return Vec::new(); return Vec::new();
} }
let polygon = Subpath::from_anchors_linear(self.lasso_polygon.clone(), true); let polygon = Subpath::from_anchors(self.lasso_polygon.clone(), true);
document.intersect_polygon_no_artboards(polygon, viewport).collect() document.intersect_polygon_no_artboards(polygon, viewport).collect()
} }
@ -460,7 +460,7 @@ impl SelectToolData {
if self.lasso_polygon.len() < 2 { if self.lasso_polygon.len() < 2 {
return false; return false;
} }
let polygon = Subpath::from_anchors_linear(self.lasso_polygon.clone(), true); let polygon = Subpath::from_anchors(self.lasso_polygon.clone(), true);
document.is_layer_fully_inside_polygon(layer, viewport, polygon) document.is_layer_fully_inside_polygon(layer, viewport, polygon)
} }

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@ -470,7 +470,7 @@ impl Render for Artboard {
fn collect_metadata(&self, metadata: &mut RenderMetadata, mut footprint: Footprint, element_id: Option<NodeId>) { fn collect_metadata(&self, metadata: &mut RenderMetadata, mut footprint: Footprint, element_id: Option<NodeId>) {
if let Some(element_id) = element_id { if let Some(element_id) = element_id {
let subpath = Subpath::new_rect(DVec2::ZERO, self.dimensions.as_dvec2()); let subpath = Subpath::new_rectangle(DVec2::ZERO, self.dimensions.as_dvec2());
metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.)]); metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.)]);
metadata.upstream_footprints.insert(element_id, footprint); metadata.upstream_footprints.insert(element_id, footprint);
metadata.local_transforms.insert(element_id, DAffine2::from_translation(self.location.as_dvec2())); metadata.local_transforms.insert(element_id, DAffine2::from_translation(self.location.as_dvec2()));
@ -483,7 +483,7 @@ impl Render for Artboard {
} }
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) { fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let subpath_rectangle = Subpath::new_rect(DVec2::ZERO, self.dimensions.as_dvec2()); let subpath_rectangle = Subpath::new_rectangle(DVec2::ZERO, self.dimensions.as_dvec2());
click_targets.push(ClickTarget::new_with_subpath(subpath_rectangle, 0.)); click_targets.push(ClickTarget::new_with_subpath(subpath_rectangle, 0.));
} }
@ -1363,7 +1363,7 @@ impl Render for Table<Raster<CPU>> {
fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) { fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) {
let Some(element_id) = element_id else { return }; let Some(element_id) = element_id else { return };
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.)]); metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.)]);
metadata.upstream_footprints.insert(element_id, footprint); metadata.upstream_footprints.insert(element_id, footprint);
@ -1374,7 +1374,7 @@ impl Render for Table<Raster<CPU>> {
} }
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) { fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
click_targets.push(ClickTarget::new_with_subpath(subpath, 0.)); click_targets.push(ClickTarget::new_with_subpath(subpath, 0.));
} }
} }
@ -1423,7 +1423,7 @@ impl Render for Table<Raster<GPU>> {
fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) { fn collect_metadata(&self, metadata: &mut RenderMetadata, footprint: Footprint, element_id: Option<NodeId>) {
let Some(element_id) = element_id else { return }; let Some(element_id) = element_id else { return };
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.)]); metadata.click_targets.insert(element_id, vec![ClickTarget::new_with_subpath(subpath, 0.)]);
metadata.upstream_footprints.insert(element_id, footprint); metadata.upstream_footprints.insert(element_id, footprint);
@ -1434,7 +1434,7 @@ impl Render for Table<Raster<GPU>> {
} }
fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) { fn add_upstream_click_targets(&self, click_targets: &mut Vec<ClickTarget>) {
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
click_targets.push(ClickTarget::new_with_subpath(subpath, 0.)); click_targets.push(ClickTarget::new_with_subpath(subpath, 0.));
} }
} }

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@ -156,24 +156,19 @@ impl<PointId: Identifier> Subpath<PointId> {
.all(|manipulator_group| manipulator_group.anchor.abs_diff_eq(point, MAX_ABSOLUTE_DIFFERENCE)) .all(|manipulator_group| manipulator_group.anchor.abs_diff_eq(point, MAX_ABSOLUTE_DIFFERENCE))
} }
/// Construct a [Subpath] from an iter of anchor positions.
pub fn from_anchors(anchor_positions: impl IntoIterator<Item = DVec2>, closed: bool) -> Self { pub fn from_anchors(anchor_positions: impl IntoIterator<Item = DVec2>, closed: bool) -> Self {
Self::new(anchor_positions.into_iter().map(|anchor| ManipulatorGroup::new_anchor(anchor)).collect(), closed) Self::new(anchor_positions.into_iter().map(|anchor| ManipulatorGroup::new_anchor(anchor)).collect(), closed)
} }
pub fn from_anchors_linear(anchor_positions: impl IntoIterator<Item = DVec2>, closed: bool) -> Self {
Self::new(anchor_positions.into_iter().map(|anchor| ManipulatorGroup::new_anchor_linear(anchor)).collect(), closed)
}
/// Constructs a rectangle with `corner1` and `corner2` as the two corners. /// Constructs a rectangle with `corner1` and `corner2` as the two corners.
pub fn new_rect(corner1: DVec2, corner2: DVec2) -> Self { pub fn new_rectangle(corner1: DVec2, corner2: DVec2) -> Self {
Self::from_anchors_linear([corner1, DVec2::new(corner2.x, corner1.y), corner2, DVec2::new(corner1.x, corner2.y)], true) Self::from_anchors([corner1, DVec2::new(corner2.x, corner1.y), corner2, DVec2::new(corner1.x, corner2.y)], true)
} }
/// Constructs a rounded rectangle with `corner1` and `corner2` as the two corners and `corner_radii` as the radii of the corners: `[top_left, top_right, bottom_right, bottom_left]`. /// Constructs a rounded rectangle with `corner1` and `corner2` as the two corners and `corner_radii` as the radii of the corners: `[top_left, top_right, bottom_right, bottom_left]`.
pub fn new_rounded_rect(corner1: DVec2, corner2: DVec2, corner_radii: [f64; 4]) -> Self { pub fn new_rounded_rectangle(corner1: DVec2, corner2: DVec2, corner_radii: [f64; 4]) -> Self {
if corner_radii.iter().all(|radii| radii.abs() < f64::EPSILON * 100.) { if corner_radii.iter().all(|radii| radii.abs() < f64::EPSILON * 100.) {
return Self::new_rect(corner1, corner2); return Self::new_rectangle(corner1, corner2);
} }
use std::f64::consts::{FRAC_1_SQRT_2, PI}; use std::f64::consts::{FRAC_1_SQRT_2, PI};
@ -185,7 +180,7 @@ impl<PointId: Identifier> Subpath<PointId> {
return vec![ManipulatorGroup::new_anchor(point1), ManipulatorGroup::new_anchor(point2)]; return vec![ManipulatorGroup::new_anchor(point1), ManipulatorGroup::new_anchor(point2)];
} }
// Based on https://pomax.github.io/bezierinfo/#circles_cubic // Constant from https://pomax.github.io/bezierinfo/#circles_cubic
const HANDLE_OFFSET_FACTOR: f64 = 0.551784777779014; const HANDLE_OFFSET_FACTOR: f64 = 0.551784777779014;
let handle_offset = radius * HANDLE_OFFSET_FACTOR; let handle_offset = radius * HANDLE_OFFSET_FACTOR;
vec![ vec![

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@ -120,7 +120,7 @@ mod test_centroid {
use super::*; use super::*;
#[test] #[test]
fn centroid_rect() { fn centroid_rect() {
let rect = Subpath::<PointId>::new_rect(DVec2::new(100., 100.), DVec2::new(300., 200.)); let rect = Subpath::<PointId>::new_rectangle(DVec2::new(100., 100.), DVec2::new(300., 200.));
let (centre, area) = rect.area_centroid_and_area(Some(1e-3), Some(1e-3)).unwrap(); let (centre, area) = rect.area_centroid_and_area(Some(1e-3), Some(1e-3)).unwrap();
assert_eq!(area, 200. * 100.); assert_eq!(area, 200. * 100.);
assert_eq!(centre, DVec2::new(200., 150.)) assert_eq!(centre, DVec2::new(200., 150.))

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@ -55,10 +55,6 @@ impl<PointId: Identifier> ManipulatorGroup<PointId> {
/// Construct a new manipulator point with just an anchor position /// Construct a new manipulator point with just an anchor position
pub fn new_anchor(anchor: DVec2) -> Self { pub fn new_anchor(anchor: DVec2) -> Self {
Self::new(anchor, Some(anchor), Some(anchor))
}
pub fn new_anchor_linear(anchor: DVec2) -> Self {
Self::new(anchor, None, None) Self::new(anchor, None, None)
} }

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@ -330,7 +330,7 @@ mod tests {
let mut cache = BoundingBoxCache::default(); let mut cache = BoundingBoxCache::default();
// Create a simple rectangle subpath for testing // Create a simple rectangle subpath for testing
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::new(100.0, 50.0)); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100.0, 50.0));
let rotation = PI / 4.0; let rotation = PI / 4.0;
let scale = DVec2::new(2.0, 2.0); let scale = DVec2::new(2.0, 2.0);
@ -353,7 +353,7 @@ mod tests {
#[test] #[test]
fn test_bounding_box_cache_ring_buffer_behavior() { fn test_bounding_box_cache_ring_buffer_behavior() {
let mut cache = BoundingBoxCache::default(); let mut cache = BoundingBoxCache::default();
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::new(10.0, 10.0)); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(10.0, 10.0));
let scale = DVec2::ONE; let scale = DVec2::ONE;
let translation = DVec2::ZERO; let translation = DVec2::ZERO;
@ -378,7 +378,7 @@ mod tests {
#[test] #[test]
fn test_click_target_bounding_box_caching() { fn test_click_target_bounding_box_caching() {
// Create a click target with a simple rectangle // Create a click target with a simple rectangle
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::new(100.0, 50.0)); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100.0, 50.0));
let click_target = ClickTarget::new_with_subpath(subpath, 1.0); let click_target = ClickTarget::new_with_subpath(subpath, 1.0);
let rotation = PI / 6.0; let rotation = PI / 6.0;
@ -415,7 +415,7 @@ mod tests {
#[test] #[test]
fn test_click_target_skew_bypass_cache() { fn test_click_target_skew_bypass_cache() {
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::new(100.0, 50.0)); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100.0, 50.0));
let click_target = ClickTarget::new_with_subpath(subpath.clone(), 1.0); let click_target = ClickTarget::new_with_subpath(subpath.clone(), 1.0);
// Create a transform with skew (non-uniform scaling in different directions) // Create a transform with skew (non-uniform scaling in different directions)
@ -431,7 +431,7 @@ mod tests {
#[test] #[test]
fn test_cache_fingerprint_collision_handling() { fn test_cache_fingerprint_collision_handling() {
let mut cache = BoundingBoxCache::default(); let mut cache = BoundingBoxCache::default();
let subpath = Subpath::new_rect(DVec2::ZERO, DVec2::new(10.0, 10.0)); let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(10.0, 10.0));
let scale = DVec2::ONE; let scale = DVec2::ONE;
let translation = DVec2::ZERO; let translation = DVec2::ZERO;

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@ -654,7 +654,7 @@ mod tests {
#[test] #[test]
fn modify_new() { fn modify_new() {
let vector: Vector<()> = Vector::from_subpaths([Subpath::new_ellipse(DVec2::ZERO, DVec2::ONE), Subpath::new_rect(DVec2::NEG_ONE, DVec2::ZERO)], false); let vector: Vector<()> = Vector::from_subpaths([Subpath::new_ellipse(DVec2::ZERO, DVec2::ONE), Subpath::new_rectangle(DVec2::NEG_ONE, DVec2::ZERO)], false);
let modify = VectorModification::create_from_vector(&vector); let modify = VectorModification::create_from_vector(&vector);
@ -667,7 +667,7 @@ mod tests {
fn modify_existing() { fn modify_existing() {
let subpaths = [ let subpaths = [
Subpath::new_ellipse(DVec2::ZERO, DVec2::ONE), Subpath::new_ellipse(DVec2::ZERO, DVec2::ONE),
Subpath::new_rect(DVec2::NEG_ONE, DVec2::ZERO), Subpath::new_rectangle(DVec2::NEG_ONE, DVec2::ZERO),
Subpath::from_beziers( Subpath::from_beziers(
&[ &[
PathSeg::Quad(QuadBez::new(Point::new(0., 0.), Point::new(5., 10.), Point::new(10., 0.))), PathSeg::Quad(QuadBez::new(Point::new(0., 0.), Point::new(5., 10.), Point::new(10., 0.))),

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@ -249,7 +249,7 @@ fn flatten_vector(graphic_table: &Table<Graphic>) -> Table<Vector> {
Graphic::RasterCPU(image) => { Graphic::RasterCPU(image) => {
let make_row = |transform| { let make_row = |transform| {
// Convert the image frame into a rectangular subpath with the image's transform // Convert the image frame into a rectangular subpath with the image's transform
let mut subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); let mut subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
subpath.apply_transform(transform); subpath.apply_transform(transform);
// Create a vector table row from the rectangular subpath, with a default black fill // Create a vector table row from the rectangular subpath, with a default black fill
@ -265,7 +265,7 @@ fn flatten_vector(graphic_table: &Table<Graphic>) -> Table<Vector> {
Graphic::RasterGPU(image) => { Graphic::RasterGPU(image) => {
let make_row = |transform| { let make_row = |transform| {
// Convert the image frame into a rectangular subpath with the image's transform // Convert the image frame into a rectangular subpath with the image's transform
let mut subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE); let mut subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::ONE);
subpath.apply_transform(transform); subpath.apply_transform(transform);
// Create a vector table row from the rectangular subpath, with a default black fill // Create a vector table row from the rectangular subpath, with a default black fill

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@ -14,7 +14,7 @@ trait CornerRadius {
impl CornerRadius for f64 { impl CornerRadius for f64 {
fn generate(self, size: DVec2, clamped: bool) -> Table<Vector> { fn generate(self, size: DVec2, clamped: bool) -> Table<Vector> {
let clamped_radius = if clamped { self.clamp(0., size.x.min(size.y).max(0.) / 2.) } else { self }; let clamped_radius = if clamped { self.clamp(0., size.x.min(size.y).max(0.) / 2.) } else { self };
Table::new_from_element(Vector::from_subpath(subpath::Subpath::new_rounded_rect(size / -2., size / 2., [clamped_radius; 4]))) Table::new_from_element(Vector::from_subpath(subpath::Subpath::new_rounded_rectangle(size / -2., size / 2., [clamped_radius; 4])))
} }
} }
impl CornerRadius for [f64; 4] { impl CornerRadius for [f64; 4] {
@ -34,7 +34,7 @@ impl CornerRadius for [f64; 4] {
} else { } else {
self self
}; };
Table::new_from_element(Vector::from_subpath(subpath::Subpath::new_rounded_rect(size / -2., size / 2., clamped_radius))) Table::new_from_element(Vector::from_subpath(subpath::Subpath::new_rounded_rectangle(size / -2., size / 2., clamped_radius)))
} }
} }

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@ -158,7 +158,7 @@ mod test {
); );
let positions = [DVec2::new(40., 20.), DVec2::ONE, DVec2::new(-42., 9.), DVec2::new(10., 345.)]; let positions = [DVec2::new(40., 20.), DVec2::ONE, DVec2::new(-42., 9.), DVec2::new(10., 345.)];
let points = Table::new_from_element(Vector::from_subpath(Subpath::from_anchors_linear(positions, false))); let points = Table::new_from_element(Vector::from_subpath(Subpath::from_anchors(positions, false)));
let generated = super::instance_on_points(owned, points, &rect, false).await; let generated = super::instance_on_points(owned, points, &rect, false).await;
assert_eq!(generated.len(), positions.len()); assert_eq!(generated.len(), positions.len());
for (position, generated_row) in positions.into_iter().zip(generated.iter()) { for (position, generated_row) in positions.into_iter().zip(generated.iter()) {