Do not transform layers when transforming a parent folder (#481)
* Modify all message enum data to use named struct values, not tuples (#479) * Massively reorganize and clean up the whole Rust codebase * Modify all message enum data to use named struct values, not tuples * Do not transform layers when transforming parent * Reduce complexity to O(nlogn) * Add TODO comment about performance Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: Dennis <dennis@kobert.dev>
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@ -181,7 +181,7 @@ impl DocumentMessageHandler {
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}
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pub fn selected_layers_without_children(&self) -> Vec<&[LayerId]> {
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let unique_layers = self.graphene_document.shallowest_unique_layers(self.selected_layers());
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let unique_layers = GrapheneDocument::shallowest_unique_layers(self.selected_layers());
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// We need to maintain layer ordering
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self.sort_layers(unique_layers.iter().copied())
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@ -241,7 +241,8 @@ impl<'a> Selected<'a> {
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let pivot = DAffine2::from_translation(*self.pivot);
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let transformation = pivot * delta * pivot.inverse();
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for layer_path in &self.selected {
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// TODO: Cache the result of `shallowest_unique_layers` to avoid this heavy computation every frame of movement, see https://github.com/GraphiteEditor/Graphite/pull/481
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for layer_path in Document::shallowest_unique_layers(self.selected.iter().map(|path| path.as_slice())) {
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let parent_folder_path = &layer_path[..layer_path.len() - 1];
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let original_layer_transforms = *self.original_transforms.get(layer_path).unwrap();
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@ -10,6 +10,7 @@ use crate::misc::{HintData, HintGroup, HintInfo, KeysGroup};
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use crate::viewport_tools::snapping::SnapHandler;
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use crate::viewport_tools::tool::{DocumentToolData, Fsm, ToolActionHandlerData};
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use graphene::document::Document;
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use graphene::intersection::Quad;
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use graphene::layers::style::{self, Fill, Stroke};
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use graphene::Operation;
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@ -225,10 +226,11 @@ impl Fsm for SelectToolFsmState {
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let mouse_delta = mouse_position - data.drag_current;
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let closest_move = data.snap_handler.snap_layers(document, &data.layers_dragging, mouse_delta);
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for path in data.layers_dragging.iter() {
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// TODO: Cache the result of `shallowest_unique_layers` to avoid this heavy computation every frame of movement, see https://github.com/GraphiteEditor/Graphite/pull/481
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for path in Document::shallowest_unique_layers(data.layers_dragging.iter().map(|path| path.as_slice())) {
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responses.push_front(
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Operation::TransformLayerInViewport {
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path: path.clone(),
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path: path.to_vec(),
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transform: DAffine2::from_translation(mouse_delta + closest_move).to_cols_array(),
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}
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.into(),
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@ -114,11 +114,11 @@ impl Document {
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// Return returns all folders that are not contained in any other of the given folders
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pub fn shallowest_folders<'a>(&'a self, layers: impl Iterator<Item = &'a [LayerId]>) -> Vec<&[LayerId]> {
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self.shallowest_unique_layers(self.folders(layers))
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Self::shallowest_unique_layers(self.folders(layers))
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}
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// Return returns all layers that are not contained in any other of the given folders
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pub fn shallowest_unique_layers<'a>(&'a self, layers: impl Iterator<Item = &'a [LayerId]>) -> Vec<&[LayerId]> {
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pub fn shallowest_unique_layers<'a>(layers: impl Iterator<Item = &'a [LayerId]>) -> Vec<&'a [LayerId]> {
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let mut sorted_layers: Vec<_> = layers.collect();
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sorted_layers.sort();
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// Sorting here creates groups of similar UUID paths
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