190 lines
5.6 KiB
C++
190 lines
5.6 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__744766B7_69F6_473E_A1A8_F1100DCD5ECC__INCLUDED_)
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#define AFX_STDAFX_H__744766B7_69F6_473E_A1A8_F1100DCD5ECC__INCLUDED_
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#define _CRT_SECURE_NO_WARNINGS
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#include <afxdisp.h> // MFC Automation classes
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#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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// This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE
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// for the bMultiInstance parameter to the COleObjectFactory constructor.
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// We want a separate instance of this application to be launched for
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// each automation proxy object requested by automation controllers.
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#ifndef IMPLEMENT_OLECREATE2
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#define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \
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RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \
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const AFX_DATADEF GUID class_name::guid = \
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{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } };
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#endif // IMPLEMENT_OLECREATE2
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// need this for CArray support
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#include<afx.h>
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#include<afxtempl.h>
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#include <vector>
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#include<math.h>
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#define PI 3.141592653589793238462643383
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#define muo 1.2566370614359173e-6
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#define eo 8.85418781762e-12
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#define DEGREE 0.017453292519943295
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#define round(x) floor(x+0.5)
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#define PLANAR 0
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#define AXISYMMETRIC 1
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// uncomment the following if you want to compile with MathLink support.
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// #define MATHLINK
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// commend the following line if you don't want a tabbed MDI interface.
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#define MDITAB
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#include "complex.h"
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// kludge to put lua support into all edit boxes
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#include "luaDDX.h"
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#define DDX_Text Lua_DDX_Text
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#include "LuaEdit.h"
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#include "OutBox.h"
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class CZPix
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{
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public:
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int x,y;
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COLORREF c;
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};
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class CPixel
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{
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public:
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int z;
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COLORREF c;
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};
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class CFolderProp
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{
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public:
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CString FolderName;
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CString FolderURL;
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CString FolderVendor;
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private:
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};
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int MsgBox(PSTR sz,...);
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int MsgBox(CString s);
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double sq(double x);
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CString ToString(CComplex x);
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CString ToString(CComplex x, int n);
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// preprocessor tolerance
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#define CLOSE_ENOUGH 1.e-06
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// Default mesh size is the diagonal of the geometry's
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// bounding box divided by BoundingBoxFraction
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#define BoundingBoxFraction 100.0
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#define LineFraction 500.0
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#define DEFAULT_MINIMUM_ANGLE 30.0
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// kludge to make mesh from Triangle 1.6 have about the
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// same mesh density as Triangle 1.3 for consistent "smartmesh" results
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#define MINANGLE_BUMP 3
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#define MINANGLE_MAX 33.8
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// definition needed for PtLoc
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enum LocateResult { eOnVertex, eOnEdge, eInTriangle, eOutSide };
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// different sorts of bLinehook cases
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#define NormalLua 1
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#define HiddenLua 2
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#define ImportDXF 3
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#define BuildMask 4
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//////////////////////////////
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// Default Colors //
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//////////////////////////////
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// Greyscale Colormap
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#define dGrey00 RGB(55,55,55)
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#define dGrey01 RGB(65,65,65)
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#define dGrey02 RGB(75,75,75)
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#define dGrey03 RGB(85,85,85)
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#define dGrey04 RGB(95,95,95)
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#define dGrey05 RGB(105,105,105)
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#define dGrey06 RGB(115,115,115)
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#define dGrey07 RGB(125,125,125)
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#define dGrey08 RGB(135,135,135)
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#define dGrey09 RGB(145,145,145)
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#define dGrey10 RGB(155,155,155)
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#define dGrey11 RGB(165,165,165)
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#define dGrey12 RGB(175,175,175)
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#define dGrey13 RGB(185,185,185)
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#define dGrey14 RGB(195,195,195)
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#define dGrey15 RGB(205,205,205)
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#define dGrey16 RGB(215,215,215)
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#define dGrey17 RGB(225,225,225)
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#define dGrey18 RGB(235,235,235)
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#define dGrey19 RGB(245,245,245)
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// BELA Colormap
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#define dColor19 RGB(0,255,255)
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#define dColor18 RGB(37,255,195)
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#define dColor17 RGB(69,255,147)
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#define dColor16 RGB(98,255,108)
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#define dColor15 RGB(123,255,76)
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#define dColor14 RGB(148,255,51)
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#define dColor13 RGB(171,255,31)
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#define dColor12 RGB(194,255,16)
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#define dColor11 RGB(217,255,6)
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#define dColor10 RGB(242,255,1)
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#define dColor09 RGB(255,242,1)
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#define dColor08 RGB(255,217,6)
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#define dColor07 RGB(255,194,16)
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#define dColor06 RGB(255,171,31)
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#define dColor05 RGB(255,148,51)
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#define dColor04 RGB(255,123,76)
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#define dColor03 RGB(255,98,108)
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#define dColor02 RGB(255,69,147)
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#define dColor01 RGB(255,37,195)
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#define dColor00 RGB(255,0,255)
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// Other colors
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#define dSelColor RGB(255,0,0)
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#define dMeshColor RGB(213,228,20)
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#define dBlockColor RGB(0,125,0)
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#define dLineColor RGB(0,0,255)
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#define dRegionColor RGB(0,255,0)
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#define dGridColor RGB(0,0,255)
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#define dBackColor RGB(255,255,255)
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#define dNodeColor RGB(0,0,0)
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#define dTextColor RGB(0,0,0)
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#define dRealFluxLineColor RGB(0,0,0)
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#define dImagFluxLineColor RGB(128,128,128)
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#define dNameColor RGB(0,0,0)
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#define dMaskLineColor RGB(255,128,64)
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#define dRealVectorColor RGB(0,0,0)
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#define dImagVectorColor RGB(128,128,128)
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#define lua_todouble(lua,n) Re(lua_tonumber(lua,n))
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__744766B7_69F6_473E_A1A8_F1100DCD5ECC__INCLUDED_)
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