107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
// MFC widget skeletons so GUI headers parse without dragging in real MFC.
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#pragma once
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#include "afx.h"
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typedef unsigned int UINT;
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typedef unsigned long DWORD;
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typedef unsigned short WORD;
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typedef unsigned char BYTE;
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typedef long LONG;
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typedef void* HCURSOR;
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typedef void* HICON;
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typedef void* HWND;
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typedef void* HINSTANCE;
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typedef void* HANDLE;
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typedef int LPCRECT;
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typedef const char* LPCSTR;
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typedef const char* LPCTSTR;
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typedef char* LPSTR;
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typedef char* PSTR;
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typedef const char* PCSTR;
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typedef DWORD COLORREF;
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typedef unsigned long WPARAM;
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typedef long LPARAM;
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typedef long LRESULT;
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struct CPoint { int x = 0, y = 0; CPoint() = default; CPoint(int a, int b) : x(a), y(b) {} };
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struct CRect { int left = 0, top = 0, right = 0, bottom = 0; };
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struct CSize { int cx = 0, cy = 0; };
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struct MSG { HWND hwnd; UINT message; WPARAM wParam; LPARAM lParam; DWORD time; CPoint pt; };
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#define RGB(r,g,b) ((COLORREF)(((BYTE)(r)) | ((WORD)((BYTE)(g))<<8) | ((DWORD)((BYTE)(b))<<16)))
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#define PM_REMOVE 1
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#define PM_NOREMOVE 0
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#define MB_ICONEXCLAMATION 0x30
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#define MB_OK 0
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#define VK_ESCAPE 0x1B
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#define WM_PAINT 0x000F
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#define WM_CHAR 0x0102
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#define WM_CLOSE 0x0010
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#define WM_RBUTTONUP 0x0205
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#define WM_KEYDOWN 0x0100
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#define WM_KEYUP 0x0101
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#define WM_LBUTTONDOWN 0x0201
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#define WM_LBUTTONUP 0x0202
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#define WM_QUIT 0x0012
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inline int PeekMessage(MSG*, HWND, UINT, UINT, UINT) { return 0; }
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inline int TranslateMessage(const MSG*) { return 0; }
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inline long DispatchMessage(const MSG*) { return 0; }
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inline int MessageBox(HWND, const char*, const char*, UINT) { return 0; }
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inline int GetAsyncKeyState(int) { return 0; }
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inline int MessageBeep(UINT) { return 0; }
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#define afx_msg
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#define DECLARE_MESSAGE_MAP()
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#define BEGIN_MESSAGE_MAP(...)
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#define END_MESSAGE_MAP()
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#define ON_COMMAND(...)
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#define ON_WM_PAINT()
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#define ON_WM_CHAR()
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#define ON_WM_RBUTTONUP()
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#define ON_WM_CLOSE()
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#define ON_BN_CLICKED(...)
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#define DECLARE_DYNCREATE(x)
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#define IMPLEMENT_DYNCREATE(...)
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#define DECLARE_DYNAMIC(x)
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#define IMPLEMENT_DYNAMIC(...)
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class CObject {};
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class CCmdTarget : public CObject {};
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class CWnd : public CCmdTarget {
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public:
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void* m_hWnd = nullptr;
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int SetDlgItemText(int, const char*) { return 0; }
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int SetWindowText(const char*) { return 0; }
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int UpdateWindow() { return 0; }
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int InvalidateRect(void* = nullptr, int = 1) { return 1; }
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};
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class CDialog : public CWnd {
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public:
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CDialog(int = 0, CWnd* = nullptr) {}
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virtual int DoModal() { return 0; }
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virtual void OnOK() {}
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virtual void OnCancel() {}
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virtual int OnInitDialog() { return 1; }
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};
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class CEdit : public CWnd {
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public:
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int Create(unsigned long, const CRect&, CWnd*, unsigned int) { return 0; }
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void SetSel(int, int, int = 0) {}
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};
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class CProgressCtrl : public CWnd { public: void SetPos(int) {} };
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class CButton : public CWnd {};
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class CStatic : public CWnd {};
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class CComboBox : public CWnd {};
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class CListBox : public CWnd {};
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class CTreeCtrl : public CWnd {};
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class CTabCtrl : public CWnd {};
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class CDataExchange {};
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