// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__744766B7_69F6_473E_A1A8_F1100DCD5ECC__INCLUDED_) #define AFX_STDAFX_H__744766B7_69F6_473E_A1A8_F1100DCD5ECC__INCLUDED_ #define _CRT_SECURE_NO_WARNINGS #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC Automation classes #include // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT // This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE // for the bMultiInstance parameter to the COleObjectFactory constructor. // We want a separate instance of this application to be launched for // each automation proxy object requested by automation controllers. #ifndef IMPLEMENT_OLECREATE2 #define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \ RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \ const AFX_DATADEF GUID class_name::guid = \ { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; #endif // IMPLEMENT_OLECREATE2 // need this for CArray support #include #include #include #include #define PI 3.141592653589793238462643383 #define muo 1.2566370614359173e-6 #define eo 8.85418781762e-12 #define DEGREE 0.017453292519943295 #define round(x) floor(x+0.5) #define PLANAR 0 #define AXISYMMETRIC 1 // uncomment the following if you want to compile with MathLink support. // #define MATHLINK // commend the following line if you don't want a tabbed MDI interface. #define MDITAB #include "complex.h" // kludge to put lua support into all edit boxes #include "luaDDX.h" #define DDX_Text Lua_DDX_Text #include "LuaEdit.h" #include "OutBox.h" class CZPix { public: int x,y; COLORREF c; }; class CPixel { public: int z; COLORREF c; }; class CFolderProp { public: CString FolderName; CString FolderURL; CString FolderVendor; private: }; int MsgBox(PSTR sz,...); int MsgBox(CString s); double sq(double x); CString ToString(CComplex x); CString ToString(CComplex x, int n); // preprocessor tolerance #define CLOSE_ENOUGH 1.e-06 // Default mesh size is the diagonal of the geometry's // bounding box divided by BoundingBoxFraction #define BoundingBoxFraction 100.0 #define LineFraction 500.0 #define DEFAULT_MINIMUM_ANGLE 30.0 // kludge to make mesh from Triangle 1.6 have about the // same mesh density as Triangle 1.3 for consistent "smartmesh" results #define MINANGLE_BUMP 3 #define MINANGLE_MAX 33.8 // definition needed for PtLoc enum LocateResult { eOnVertex, eOnEdge, eInTriangle, eOutSide }; // different sorts of bLinehook cases #define NormalLua 1 #define HiddenLua 2 #define ImportDXF 3 #define BuildMask 4 ////////////////////////////// // Default Colors // ////////////////////////////// // Greyscale Colormap #define dGrey00 RGB(55,55,55) #define dGrey01 RGB(65,65,65) #define dGrey02 RGB(75,75,75) #define dGrey03 RGB(85,85,85) #define dGrey04 RGB(95,95,95) #define dGrey05 RGB(105,105,105) #define dGrey06 RGB(115,115,115) #define dGrey07 RGB(125,125,125) #define dGrey08 RGB(135,135,135) #define dGrey09 RGB(145,145,145) #define dGrey10 RGB(155,155,155) #define dGrey11 RGB(165,165,165) #define dGrey12 RGB(175,175,175) #define dGrey13 RGB(185,185,185) #define dGrey14 RGB(195,195,195) #define dGrey15 RGB(205,205,205) #define dGrey16 RGB(215,215,215) #define dGrey17 RGB(225,225,225) #define dGrey18 RGB(235,235,235) #define dGrey19 RGB(245,245,245) // BELA Colormap #define dColor19 RGB(0,255,255) #define dColor18 RGB(37,255,195) #define dColor17 RGB(69,255,147) #define dColor16 RGB(98,255,108) #define dColor15 RGB(123,255,76) #define dColor14 RGB(148,255,51) #define dColor13 RGB(171,255,31) #define dColor12 RGB(194,255,16) #define dColor11 RGB(217,255,6) #define dColor10 RGB(242,255,1) #define dColor09 RGB(255,242,1) #define dColor08 RGB(255,217,6) #define dColor07 RGB(255,194,16) #define dColor06 RGB(255,171,31) #define dColor05 RGB(255,148,51) #define dColor04 RGB(255,123,76) #define dColor03 RGB(255,98,108) #define dColor02 RGB(255,69,147) #define dColor01 RGB(255,37,195) #define dColor00 RGB(255,0,255) // Other colors #define dSelColor RGB(255,0,0) #define dMeshColor RGB(213,228,20) #define dBlockColor RGB(0,125,0) #define dLineColor RGB(0,0,255) #define dRegionColor RGB(0,255,0) #define dGridColor RGB(0,0,255) #define dBackColor RGB(255,255,255) #define dNodeColor RGB(0,0,0) #define dTextColor RGB(0,0,0) #define dRealFluxLineColor RGB(0,0,0) #define dImagFluxLineColor RGB(128,128,128) #define dNameColor RGB(0,0,0) #define dMaskLineColor RGB(255,128,64) #define dRealVectorColor RGB(0,0,0) #define dImagVectorColor RGB(128,128,128) #define lua_todouble(lua,n) Re(lua_tonumber(lua,n)) //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__744766B7_69F6_473E_A1A8_F1100DCD5ECC__INCLUDED_)