Cord/crates/cord-render/src/lib.rs

236 lines
7.5 KiB
Rust

//! Standalone wgpu SDF raymarcher.
//!
//! Opens a window, creates a GPU pipeline from a WGSL shader string,
//! and renders with orbit camera controls. Used by the CLI `view` command.
pub mod pipeline;
pub mod camera;
use anyhow::Result;
use camera::Camera;
use pipeline::RenderPipeline;
use std::sync::Arc;
use winit::application::ApplicationHandler;
use winit::dpi::PhysicalSize;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::window::{Window, WindowId};
pub fn run(wgsl_source: String, bounding_radius: f64) -> Result<()> {
let event_loop = EventLoop::new()?;
let mut app = App {
state: None,
wgsl_source,
bounding_radius,
};
event_loop.run_app(&mut app)?;
Ok(())
}
struct App {
state: Option<RenderState>,
wgsl_source: String,
bounding_radius: f64,
}
struct RenderState {
window: Arc<Window>,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
pipeline: RenderPipeline,
camera: Camera,
mouse_state: MouseState,
start_time: std::time::Instant,
}
#[derive(Default)]
struct MouseState {
dragging: bool,
last_x: f64,
last_y: f64,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_some() {
return;
}
let attrs = Window::default_attributes()
.with_title("Cord")
.with_inner_size(PhysicalSize::new(1280u32, 720));
let window = Arc::new(event_loop.create_window(attrs).unwrap());
let state = pollster::block_on(init_render_state(
window,
&self.wgsl_source,
self.bounding_radius,
));
match state {
Ok(s) => self.state = Some(s),
Err(e) => {
eprintln!("render init failed: {e}");
event_loop.exit();
}
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let Some(state) = &mut self.state else { return };
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(size) => {
if size.width > 0 && size.height > 0 {
state.config.width = size.width;
state.config.height = size.height;
state.surface.configure(&state.device, &state.config);
state.window.request_redraw();
}
}
WindowEvent::MouseInput { state: btn_state, button, .. } => {
if button == winit::event::MouseButton::Left {
state.mouse_state.dragging = btn_state == winit::event::ElementState::Pressed;
}
}
WindowEvent::CursorMoved { position, .. } => {
if state.mouse_state.dragging {
let dx = position.x - state.mouse_state.last_x;
let dy = position.y - state.mouse_state.last_y;
state.camera.orbit(dx as f32 * 0.005, dy as f32 * 0.005);
state.window.request_redraw();
}
state.mouse_state.last_x = position.x;
state.mouse_state.last_y = position.y;
}
WindowEvent::MouseWheel { delta, .. } => {
let scroll = match delta {
winit::event::MouseScrollDelta::LineDelta(_, y) => y,
winit::event::MouseScrollDelta::PixelDelta(p) => p.y as f32 * 0.01,
};
state.camera.zoom(scroll);
state.window.request_redraw();
}
WindowEvent::RedrawRequested => {
let output = match state.surface.get_current_texture() {
Ok(t) => t,
Err(wgpu::SurfaceError::Lost) => {
state.surface.configure(&state.device, &state.config);
return;
}
Err(e) => {
eprintln!("surface error: {e}");
return;
}
};
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let elapsed = state.start_time.elapsed().as_secs_f32();
state.pipeline.update_uniforms(
&state.queue,
state.config.width,
state.config.height,
elapsed,
&state.camera,
);
let mut encoder = state.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor { label: Some("render") },
);
{
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("main"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
..Default::default()
});
state.pipeline.draw(&mut pass);
}
state.queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => {}
}
}
}
async fn init_render_state(
window: Arc<Window>,
wgsl_source: &str,
bounding_radius: f64,
) -> Result<RenderState> {
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
let surface = instance.create_surface(window.clone())?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.ok_or_else(|| anyhow::anyhow!("no suitable GPU adapter"))?;
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
label: Some("cord"),
..Default::default()
}, None)
.await?;
let size = window.inner_size();
let caps = surface.get_capabilities(&adapter);
let format = caps.formats.iter()
.find(|f| f.is_srgb())
.copied()
.unwrap_or(caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width: size.width.max(1),
height: size.height.max(1),
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &config);
let scene_scale = (bounding_radius as f32).max(0.1);
let pipeline = RenderPipeline::new(&device, format, wgsl_source, scene_scale)?;
let camera = Camera::new(scene_scale);
Ok(RenderState {
window,
surface,
device,
queue,
config,
pipeline,
camera,
mouse_state: MouseState::default(),
start_time: std::time::Instant::now(),
})
}