//! Trigonometric intermediate representation for SDF geometry. //! //! `TrigGraph` is the universal IR that all geometry compiles to — a DAG of //! pure trigonometric, arithmetic, and comparison operations. From here it //! can be evaluated as f64, compiled to WGSL shaders, or lowered to CORDIC //! shift-and-add instructions. //! //! # Key types //! - [`TrigGraph`] — the DAG container //! - [`TrigOp`] — individual operations (sin, cos, add, min, ...) //! - [`NodeId`] — u32 index into the graph //! - [`SdfBuilder`](lower::SdfBuilder) — language-agnostic scene construction API pub mod ir; pub mod eval; pub mod lower; pub mod traverse; pub mod optimize; pub mod parallel; pub use ir::{TrigGraph, TrigOp, NodeId}; pub use traverse::{TraversalMode, EvalBounds, EvalResult}; pub use optimize::optimize; pub use parallel::{ParallelClass, Subtree, find_independent_subtrees};