//! WGSL shader generation from [`cord_trig::TrigGraph`]. //! //! Produces a complete WGSL raymarcher: uniforms, SDF function, //! normal estimation, soft shadows, ambient occlusion, ground plane, //! and tone-mapped Blinn-Phong shading. pub mod codegen_trig; pub use codegen_trig::generate_wgsl_from_trig;