//! WGSL shader generation from [`cord_trig::TrigGraph`].
//!
//! Produces a complete WGSL raymarcher: uniforms, SDF function,
//! normal estimation, soft shadows, ambient occlusion, ground plane,
//! and tone-mapped Blinn-Phong shading.

pub mod codegen_trig;

pub use codegen_trig::generate_wgsl_from_trig;
