init
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commit
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# macOS
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.DS_Store
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.AppleDouble
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.LSOverride
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# Directory metadata
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.directory
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# Temporary files
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*~
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*.swp
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*.swo
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*.bak
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*.tmp
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# Log files
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*.log
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# Build artifacts and directories
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**/build/
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build/
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*.o
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*.a
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*.out
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*.exe # For any host-side utilities compiled on Windows
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# ESP-IDF specific build outputs
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*.bin
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*.elf
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*.map
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flasher_args.json # Generated in build directory
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sdkconfig.old
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sdkconfig
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# ESP-IDF dependencies
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# For older versions or manual component management
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/components/.idf/
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**/components/.idf/
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# For modern ESP-IDF component manager
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managed_components/
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# If ESP-IDF tools are installed/referenced locally to the project
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.espressif/
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# CMake generated files
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CMakeCache.txt
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CMakeFiles/
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cmake_install.cmake
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install_manifest.txt
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CTestTestfile.cmake
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# Python environment files
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*.pyc
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*.pyo
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*.pyd
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__pycache__/
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*.egg-info/
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dist/
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# Virtual environment folders
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venv/
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.venv/
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env/
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# Language Servers
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.clangd/
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.ccls-cache/
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compile_commands.json
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# Windows specific
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Thumbs.db
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ehthumbs.db
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Desktop.ini
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# User-specific configuration files
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*.user
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*.workspace # General workspace files, can be from various tools
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*.suo # Visual Studio Solution User Options
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*.sln.docstates # Visual Studio
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@ -0,0 +1,6 @@
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# The following five lines of boilerplate have to be in your project's
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# CMakeLists in this exact order for cmake to work correctly
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cmake_minimum_required(VERSION 3.16)
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(AutoSpa)
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@ -0,0 +1,2 @@
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idf_component_register(SRCS "main.c"
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INCLUDE_DIRS ".")
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@ -0,0 +1,6 @@
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#include <stdio.h>
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void app_main(void)
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{
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}
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