Acord/debug.sh

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#!/usr/bin/env bash
set -euo pipefail
# Debug build — same wiring as build.sh but unoptimised, with -g, and
# launched in the foreground so Rust panics print straight to this terminal
# (the panic hook in viewport/src/lib.rs flushes stderr before SIGABRT).
ROOT="$(cd "$(dirname "$0")" && pwd)"
BUILD="$ROOT/build"
APP="$BUILD/bin/Acord.app"
CONTENTS="$APP/Contents"
MACOS="$CONTENTS/MacOS"
RESOURCES="$CONTENTS/Resources"
SDK=$(xcrun --show-sdk-path)
RUST_LIB="$ROOT/target/debug"
export MACOSX_DEPLOYMENT_TARGET=14.0
export ZERO_AR_DATE=0
export RUST_BACKTRACE=1
echo "Building Rust workspace (debug)..."
cd "$ROOT" && cargo build -p acord-viewport
if [ ! -f "$RUST_LIB/libacord_viewport.a" ]; then
echo "ERROR: libacord_viewport.a not found at $RUST_LIB"
exit 1
fi
RUST_FLAGS=(-import-objc-header "$ROOT/viewport/include/acord.h" -L "$RUST_LIB" -lacord_viewport)
# --- Bundle structure ---
mkdir -p "$MACOS" "$RESOURCES"
cp "$ROOT/Info.plist" "$CONTENTS/Info.plist"
if [ -f "$BUILD/AppIcon.icns" ]; then
cp "$BUILD/AppIcon.icns" "$RESOURCES/AppIcon.icns"
fi
# --- Compile Swift (debug) ---
echo "Compiling Swift (debug)..."
swiftc \
-target arm64-apple-macosx14.0 \
-sdk "$SDK" \
"${RUST_FLAGS[@]}" \
-framework Cocoa \
-framework SwiftUI \
-framework Metal \
-framework MetalKit \
-framework QuartzCore \
-framework CoreGraphics \
-framework CoreFoundation \
-Onone -g \
-o "$MACOS/Acord" \
"$ROOT"/src/*.swift
codesign --force --sign - "$APP"
# --- Kill existing, launch in foreground so stderr lands here ---
pkill -f "Acord.app/Contents/MacOS/Acord" 2>/dev/null || true
sleep 0.3
echo
echo "Launching $MACOS/Acord — Rust panics will print below."
echo "(Ctrl+C to exit, or quit Acord normally.)"
echo "----------------------------------------------------------"
exec "$MACOS/Acord"