57 lines
2.0 KiB
Bash
57 lines
2.0 KiB
Bash
#!/usr/bin/env bash
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set -euo pipefail
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ROOT="$(cd "$(dirname "$0")/../.." && pwd)"
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source "$ROOT/scripts/_build-dirs.sh"
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cd "$ROOT"
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case "$(uname -s)" in
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Darwin) ;;
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*) echo "wrong platform: $(uname -s) — use cargo xtask build-universal" >&2; exit 1;;
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esac
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BUILD="$ROOT/build"
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APP="$BUILD/bin/Acord.app"
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CONTENTS="$APP/Contents"
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MACOS="$CONTENTS/MacOS"
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RESOURCES="$CONTENTS/Resources"
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SDK=$(xcrun --show-sdk-path)
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export MACOSX_DEPLOYMENT_TARGET=14.0
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echo "Building Rust workspace (Universal)..."
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rustup target add aarch64-apple-darwin x86_64-apple-darwin
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cargo build --release -p acord-viewport --target aarch64-apple-darwin
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cargo build --release -p acord-viewport --target x86_64-apple-darwin
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mkdir -p "$CARGO_TARGET_DIR/universal"
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lipo -create \
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"$CARGO_TARGET_DIR/aarch64-apple-darwin/release/libacord_viewport.a" \
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"$CARGO_TARGET_DIR/x86_64-apple-darwin/release/libacord_viewport.a" \
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-output "$CARGO_TARGET_DIR/universal/libacord_viewport.a"
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# TODO: regenerate AppIcon.icns from assets/Acord.svg here (see build.sh).
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mkdir -p "$MACOS" "$RESOURCES"
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cp "$ROOT/macos/Info.plist" "$CONTENTS/Info.plist"
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[ -f "$BUILD/AppIcon.icns" ] && cp "$BUILD/AppIcon.icns" "$RESOURCES/AppIcon.icns"
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echo "Compiling Swift (Universal)..."
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SWIFT_FILES=("$ROOT"/macos/src/*.swift)
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RUST_INCLUDES=(-import-objc-header "$ROOT/viewport/include/acord.h" -L "$CARGO_TARGET_DIR/universal" -lacord_viewport)
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swiftc -target arm64-apple-macosx14.0 -sdk "$SDK" "${RUST_INCLUDES[@]}" \
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-framework Cocoa -framework SwiftUI -framework Metal -framework MetalKit -O \
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-o "$MACOS/Acord_arm64" "${SWIFT_FILES[@]}"
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swiftc -target x86_64-apple-macosx14.0 -sdk "$SDK" "${RUST_INCLUDES[@]}" \
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-framework Cocoa -framework SwiftUI -framework Metal -framework MetalKit -O \
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-o "$MACOS/Acord_x86" "${SWIFT_FILES[@]}"
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lipo -create "$MACOS/Acord_arm64" "$MACOS/Acord_x86" -output "$MACOS/Acord"
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rm "$MACOS/Acord_arm64" "$MACOS/Acord_x86"
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codesign --force --sign - --deep "$APP"
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echo "Built Universal App: $APP"
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